Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rocket Simulator Feasiblity Discussion | Jack, Since you are talking about a 'simulation' why worry about 'real world' numbers? Use a s... read more | 03/25/2013 (11:42 pm) |
| Need Help getting Textures | uhm, did we think....should I steal IP? ... read more | 03/20/2013 (11:55 pm) |
| character's polies | As far as any individual model's poly requirements, you can go as high as you like. Just keep in min... read more | 03/17/2013 (10:13 pm) |
| How does GarageGames exist? ($$$$?) | Richard, I agree. One of my pet projects with the T3D steering committee; I am working on the... read more | 03/17/2013 (5:14 pm) |
| GroundCover WindEffects | Richard is correct as well. That's one of the nice things about T3D, there are usually a number of w... read more | 03/17/2013 (2:59 pm) |
| GroundCover WindEffects | Duion, You can set the 'closeness' of anything in the forest editor. Select your forest, clic... read more | 03/17/2013 (12:57 pm) |
| How does GarageGames exist? ($$$$?) | Check the services, support and education tabs at the top of this page....I think that will answe... read more | 03/16/2013 (8:41 pm) |
| why I can not find the node of "mount0" in the schematic view of buggy model | Honestly, it's probably because the buggy is a hold over from past versions of Torque. You might be ... read more | 03/15/2013 (6:03 pm) |
| Rotation and what the hell... | Kevin, Just guessing here, but my answer would be radians. To be more accurate, Gimbal lock,... read more | 03/14/2013 (11:01 pm) |
| If given the chance... | For me... First Person Type Adventure/Shooter, along the lines of Skyrim, Morrowind and Oblivion. I ... read more | 03/14/2013 (9:39 pm) |
| IE10 and main menu | Luis, Understand your frustration. Keep in mind, GG is still looking (as of today anyway) for... read more | 03/14/2013 (9:33 pm) |
| Problem getting on with FPS Tutorial | slowlorris, Nice avatar image by the way....:-) You will find that the color codes and 'standa... read more | 03/11/2013 (7:28 pm) |
| How outdated is the FPS tutorial? | I know Dave W is reviewing the changes to the FPS tut. They should be up soon. Ron... read more | 03/11/2013 (7:19 pm) |
| This thread is private... What? Why? I mean why? | Dwarf King, I know it can be frustrating, but there are packs and add-ons that deal with spec... read more | 03/11/2013 (6:28 pm) |
| Yeah, Torque is probably right for you. | Richard, Ya know, this is probably the best forum post I have seen since T3D and T2D went MIT.... read more | 03/11/2013 (6:14 pm) |
| Experienced Composer for Hire - Credits included ESPN, Discovery Ch, Nat Geo... | Josh, Nice work on your site. Send me an email at Kapaun01atgmail.com. I am interested in som... read more | 03/08/2013 (12:21 am) |
| At long last.... | Gary, In TGE 1.4 to 1.5 and TGEA your are correct, and animated shapes and players are stor... read more | 03/07/2013 (5:19 pm) |
| Detailed knifing | Adam, I would recommend breaking what you want down into two components, the visual and scri... read more | 03/07/2013 (1:02 pm) |
| Tough time with making a dang bridge | James, Let me know what you decide to use. I can probably help you get over any learning cur... read more | 03/06/2013 (2:53 pm) |
| High contrast text render effect. I need advice [DONE] | Francisco, Is this replicating a specific effect? I have just never seen an image from a came... read more | 03/04/2013 (5:34 pm) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | LOL....Steve. You crack me up. Ron... read more | 03/04/2013 (5:25 pm) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Well, it was an odd issue, but as long as you got the pack and you're happy with it, I guess that is... read more | 03/04/2013 (12:03 pm) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | That is strange. There is nothing significantly different about the pack format either. Let me know ... read more | 03/04/2013 (7:50 am) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Thanks Richard. I will check again with IE and see if I can replicate it. Ron Update (7:30 am ... read more | 03/04/2013 (5:09 am) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Say what! Thanks for the info I will get with the guys at GG and try and figure it out. What browser... read more | 03/04/2013 (5:02 am) |
| Having a player animation affect position | Bryce, Good question. You might want to send an email to the guys over at Ubiq Visuals. Sound... read more | 02/27/2013 (6:48 pm) |
| Casting a ray to the sun | Bryce, Taking a shot in the dark here....no pun intended ;-). (This is something I learned in... read more | 02/25/2013 (6:30 pm) |
| PS4's to be x86 based. Torque Support? | This is one of those "wait and see what happens" things. Ron... read more | 02/22/2013 (7:10 pm) |
| 2D mixed with 3D - Graphics/Tools questions for T3D Users | Let me know how it works! I think something like this would greatly assist the mobile development co... read more | 02/20/2013 (7:21 pm) |
| 2D mixed with 3D - Graphics/Tools questions for T3D Users | HeXen.... interesting choice. This game was based on the original DOOM engine. I.E. 2D sprites that ... read more | 02/20/2013 (6:06 pm) |
| Moving from TGB to T2D MIT - Free your mind | Richard, Good comment for any game engine or in the game dev industry in general. Let loose t... read more | 02/20/2013 (4:50 pm) |
| Wind animation flaws | Duion, Sorry for the late reply. My question is this; why are the two sides of the branch sep... read more | 02/20/2013 (3:34 pm) |
| Meshes & prefabs invisible when added to level | Without looking at the models, it sounds like a hierarchy issue. Your objects are getting sorted inc... read more | 02/17/2013 (10:56 am) |
| Particle sorting issue | Lukas, Question, not a criticism. Why use two emitters when you can use a sprite sheet to get... read more | 02/14/2013 (4:02 pm) |
| Struggling with interface redesign. (Critics needed) | Kevin, Even at full screen rez. The text is hard to read. Other than that I think you are on a... read more | 02/09/2013 (3:51 pm) |
| Individual trees and wind effector in Torque3D MIT version 2.0 ? ? | Juggernaut, First I will start with my usual initial question: Have you read this? [... read more | 02/04/2013 (9:26 am) |
| Torque 2D confusion | Bubba, I am not an expert on the Torque 2D side of the house but I would recommend reading t... read more | 02/02/2013 (1:32 pm) |
| Parallax occlusion mapping in Torque3D MIT version 2.0 ? | Juggernaut, I wrote up a nice tutorial concerning that. You have to set up your normal maps a ... read more | 02/01/2013 (2:33 am) |
| Problems with DIF -> Collada | Thomas, No tools come to mind. I usually just set them by hand. Painful at times but.... worth it us... read more | 01/31/2013 (3:59 pm) |
| Problems with DIF -> Collada | Thomas, Richard is correct. I ran into the texture flipping issue before. Found it easier to ... read more | 01/31/2013 (7:31 am) |
| spider web | Wow, don't know how I missed this but sorry for the lateness! As for the grass coloring your webs, i... read more | 01/29/2013 (6:02 pm) |
| conifir art pack | Hey Thomas, Any progress on this? I would be interested to see how you are doing. It was a gre... read more | 01/29/2013 (5:51 pm) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | Kevin, Nice work. I would go along with the overall view though. Bit more time adding weight ... read more | 01/29/2013 (5:44 pm) |
| Story Presentation Preferences | Have you thought about a 'motion comic' approach? Comic book with limited animation would be a nice ... read more | 01/28/2013 (5:17 am) |
| 3 step studio, right idea, wrong engine | James, No no....Sorry but I did not mean to make it look like you said T3D was crap. I just m... read more | 01/25/2013 (1:13 pm) |
| Torque3D pipeline questions. | Uhm, have you looked here yet? [url]http://docs.garagegames.com/torque-3d/official/index.html?con... read more | 01/25/2013 (11:08 am) |
| 3 step studio, right idea, wrong engine | I think I am going to chime in on this one even though Richard, DMB, and Dave Wyand pretty much... read more | 01/25/2013 (11:00 am) |
| Physics Simulation / Buoyancy | I second that! This is some really good info. Please let us know what more you find out. Ron... read more | 01/24/2013 (4:08 pm) |
| Some freebies from me | Duion, Nice, I always like to see more free assets for this engine. Good job! Ron... read more | 01/22/2013 (3:00 am) |
| FBX Importer for T3D ? | @all, Took a bit of time reading all the license stuff. I believe this can be done legally an... read more | 01/22/2013 (2:57 am) |