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Ron Kapaun's Forum Posts

Thread Post Date Posted
Help with the collision The .DAE works fine for me. Model structure seems ok... Try this first.... Clean your DSOs and m... read more 06/17/2013 (12:54 pm)
Spam! Spam is a constant problem. Especially on the weekends. GG is really good about removing it. Trust m... read more 06/16/2013 (11:03 pm)
LICENSING and (Pro) Version Kane, There is no 'professional' license anymore. Torque 3D and Torque 2D are both licensed a... read more 06/16/2013 (10:07 pm)
why I can see the edge of polygon of dts model in TGEA? This is because the model has a bad UV projection. If you are using 3DS Max, you can add an edit uv ... read more 06/14/2013 (9:07 pm)
Haven't been here in 5 years.... Welcome back. Yes, T3D is now under the MIT license. You can get the latest version here: [url... read more 06/11/2013 (7:50 pm)
One major bug keeping me away from T3D Wow, that is truly a strange bug and I have NO idea (YET) as to the hows or whys. Your specs are nea... read more 06/10/2013 (6:46 pm)
Upgraded RPG Engine to MIT 3.0... Kevin, Any issues you have with trees and art probably have a lot to with directory structure.... read more 06/08/2013 (12:23 am)
Dynamic-decal jittering I can almost say with 95% certainty the problem is Z-fighting. The code that counteracts Z fighti... read more 06/07/2013 (11:58 pm)
Any Stumbling Blocks to Improving Torque 2D? Charlie, Git is a HUGE pain (as a non-programmer) it was my biggest learning curve. I plan on ... read more 06/07/2013 (7:50 pm)
How many polygons should each level be restricted to Yep, T3D can push polys like crazy. Again though, polys alone don't make a game and Steve brings up ... read more 06/05/2013 (7:05 pm)
HDR Issues and fixes (Log problems here) Two bits (in my opinion).... A major issue with T3D HDRI.... the 'sprites' that make up the sun imag... read more 06/04/2013 (8:15 pm)
Committee Meeting Notes: 06/03/2013 All (Duion), I would say the quality would be arbitrary. However, keep this in mind. We are N... read more 06/04/2013 (6:30 pm)
How many polygons should each level be restricted to I have managed to pull off 3 million + but, Duion is exactly correct. There are a number of issues a... read more 06/04/2013 (3:56 am)
Screenspace lightning, Wetness and precipitation another issue wetness is that as a postFX, there is no real way to track X,Y,Z coordinates accuratel... read more 06/02/2013 (1:19 pm)
3DS Max modeling Welcome back! I remember you well! Yes, DTS is still alive and well. However, many of us have moved ... read more 05/27/2013 (10:24 pm)
Performance Issues Simon, It's the math. This is like 3D lite..... I would move it to C++ to speed things up. ... read more 05/23/2013 (9:15 pm)
Importing TEXTURED models to T3D issue [SOLVED] Ozi, Texture paths are hard coded. It is a fault of both the Collada importer and the T3D mate... read more 05/21/2013 (9:47 pm)
. Thanks Chris! Glad you all got it worked out. Looks very retro.... Ron... read more 05/15/2013 (8:32 pm)
. hmmm. Gonna spit ball the problem here..... Are you using a MIP mapped texture in .dds format? If... read more 05/15/2013 (6:47 pm)
. Thanks David! Not a dig or anything but, sometimes I think, we get over complicated with what we wan... read more 05/15/2013 (4:33 pm)
Committee Meeting Notes: 05/13/2013 Art, Ai stuff, game logic, etc..... Basically the plan is to make the engine more modular overall. T... read more 05/15/2013 (3:48 pm)
. David has one solution but, Simply put.... paint the textures like that..... add them to your mo... read more 05/15/2013 (3:37 pm)
Soldier Weapon Pack artist question Adam, Check the weapon and player scripts, sounds like there might be an offset in there some... read more 05/15/2013 (2:00 pm)
problems installing GMK MIT for T3D 3.0 Kory, I know there will be issues based on the directory rework stuff that Mike did for 3.0. T... read more 05/15/2013 (1:34 pm)
Switching Scenes? Do a site search focusing on the Trigger object. It sounds like you want to basically load a 'new le... read more 05/15/2013 (10:20 am)
Flare effect with smoke trail. Particle with emitter capabilities. There is no reason you can't do this with the stock particle editor. check out this video, it's a si... read more 05/14/2013 (12:15 pm)
Background map on main menu Well that saves time.... check page 112. Ron... read more 05/13/2013 (9:52 pm)
Background map on main menu Yep.... you sure can. I know Dave Wyand covers that exact process in his Torque 3D Game Development ... read more 05/13/2013 (1:11 pm)
Uneven Automatic Weapon Timing vs. a useRemainderDT Bug Henry, Nice catch. I will take a look at this... If it works out correctly I will see about ad... read more 05/10/2013 (1:34 pm)
Scattersky color question Howard, Check your fog settings... those were changed too and at times, they combine to make a... read more 05/10/2013 (1:30 pm)
Attaching a light to a player As a starting point.... [url]http://www.garagegames.com/community/forums/viewthread/132893[/url] ... read more 05/08/2013 (7:37 pm)
rotating an object around it's center Hate to say this but, the center point is NOT always determined by Torque. In fact, it's always dete... read more 05/01/2013 (9:08 pm)
How should we promote T3D? Hey guys, It will NOT make 3.0 and it will NOT be a 100% addition/conversion. Mostly because ... read more 05/01/2013 (6:46 pm)
About Motion Blur in T3D 1.0.1 All, Just as an FYI, camera based Motion Blur will be released/available in the 3.0 version of... read more 05/01/2013 (4:42 pm)
How should we promote T3D? J0linar, Already workin on it ;-) Ron... read more 04/30/2013 (2:30 pm)
How should we promote T3D? Hey guys, Check this out : [url]https://www.youtube.com/watch?v=yw85AIG1Y4k[/url] Never he... read more 04/30/2013 (1:58 pm)
How should we promote T3D? Thanks guys, and yes.... it should wait....but, gosh....I know at least 1 guy that has a few items h... read more 04/29/2013 (11:39 pm)
A T3D educational initiative Lukas, I will have to dig around a bit in my older files but, I believe there were older 1.2 ... read more 04/29/2013 (10:34 pm)
Fog Issues Howard, We started QA on 3.0 this week. With luck and NO issues, we are looking at sometime Mo... read more 04/29/2013 (10:23 pm)
How should we promote T3D? Does anyone know who runs this Learning site? Why is this not pushed here? This is the HOME of T... read more 04/29/2013 (10:17 pm)
How should we promote T3D? Akash, You are probably referring to my past post and yes, the project is coming along. I am ... read more 04/29/2013 (7:49 pm)
Fog Issues NOTE: This is a known issue and the community resource will be STOCK in the upcoming T3D 3.0.... in ... read more 04/29/2013 (7:40 pm)
How should we promote T3D? This is a great discussion everyone. Keep it goin..... I am taking notes ;-). Wonder if this would b... read more 04/29/2013 (3:02 pm)
Torque3D doesn't understand skeleton bone names that have a space in them Ok thanks....seems to be a similar issue to the enumeration issue brought up by the Winterleaf guys.... read more 04/15/2013 (6:37 pm)
T3D 2.0 - Rift Valley - Issue with Glow using stereo rendering. Oscar, We will take a look at it. Thanks for the heads up. I think the issue is likely simila... read more 04/15/2013 (4:51 pm)
Selling Digital Products. Paul, LOL. Thanks. Uhm.... nothing has changed... I am just SLOW lately.... Ron... read more 04/15/2013 (2:54 pm)
Torque3D doesn't understand skeleton bone names that have a space in them Kyrah, Thanks for the info. I was not tracking that issue. Seems odd since no language handle... read more 04/15/2013 (2:51 pm)
Materials Problems Hey all, I have noticed that in a number of instances where this problem arises... it has to ... read more 04/15/2013 (2:09 pm)
Selling Digital Products. Kevin, For the GG store it is a 70/30 split. As far as upgrades and things they are really go... read more 04/14/2013 (4:02 pm)
WTH? Where is "BulletAmmo" defined? ...... read more 04/09/2013 (8:52 pm)