Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with the collision | The .DAE works fine for me. Model structure seems ok... Try this first.... Clean your DSOs and m... read more | 06/17/2013 (12:54 pm) |
| Spam! | Spam is a constant problem. Especially on the weekends. GG is really good about removing it. Trust m... read more | 06/16/2013 (11:03 pm) |
| LICENSING and (Pro) Version | Kane, There is no 'professional' license anymore. Torque 3D and Torque 2D are both licensed a... read more | 06/16/2013 (10:07 pm) |
| why I can see the edge of polygon of dts model in TGEA? | This is because the model has a bad UV projection. If you are using 3DS Max, you can add an edit uv ... read more | 06/14/2013 (9:07 pm) |
| Haven't been here in 5 years.... | Welcome back. Yes, T3D is now under the MIT license. You can get the latest version here: [url... read more | 06/11/2013 (7:50 pm) |
| One major bug keeping me away from T3D | Wow, that is truly a strange bug and I have NO idea (YET) as to the hows or whys. Your specs are nea... read more | 06/10/2013 (6:46 pm) |
| Upgraded RPG Engine to MIT 3.0... | Kevin, Any issues you have with trees and art probably have a lot to with directory structure.... read more | 06/08/2013 (12:23 am) |
| Dynamic-decal jittering | I can almost say with 95% certainty the problem is Z-fighting. The code that counteracts Z fighti... read more | 06/07/2013 (11:58 pm) |
| Any Stumbling Blocks to Improving Torque 2D? | Charlie, Git is a HUGE pain (as a non-programmer) it was my biggest learning curve. I plan on ... read more | 06/07/2013 (7:50 pm) |
| How many polygons should each level be restricted to | Yep, T3D can push polys like crazy. Again though, polys alone don't make a game and Steve brings up ... read more | 06/05/2013 (7:05 pm) |
| HDR Issues and fixes (Log problems here) | Two bits (in my opinion).... A major issue with T3D HDRI.... the 'sprites' that make up the sun imag... read more | 06/04/2013 (8:15 pm) |
| Committee Meeting Notes: 06/03/2013 | All (Duion), I would say the quality would be arbitrary. However, keep this in mind. We are N... read more | 06/04/2013 (6:30 pm) |
| How many polygons should each level be restricted to | I have managed to pull off 3 million + but, Duion is exactly correct. There are a number of issues a... read more | 06/04/2013 (3:56 am) |
| Screenspace lightning, Wetness and precipitation | another issue wetness is that as a postFX, there is no real way to track X,Y,Z coordinates accuratel... read more | 06/02/2013 (1:19 pm) |
| 3DS Max modeling | Welcome back! I remember you well! Yes, DTS is still alive and well. However, many of us have moved ... read more | 05/27/2013 (10:24 pm) |
| Performance Issues | Simon, It's the math. This is like 3D lite..... I would move it to C++ to speed things up. ... read more | 05/23/2013 (9:15 pm) |
| Importing TEXTURED models to T3D issue [SOLVED] | Ozi, Texture paths are hard coded. It is a fault of both the Collada importer and the T3D mate... read more | 05/21/2013 (9:47 pm) |
| . | Thanks Chris! Glad you all got it worked out. Looks very retro.... Ron... read more | 05/15/2013 (8:32 pm) |
| . | hmmm. Gonna spit ball the problem here..... Are you using a MIP mapped texture in .dds format? If... read more | 05/15/2013 (6:47 pm) |
| . | Thanks David! Not a dig or anything but, sometimes I think, we get over complicated with what we wan... read more | 05/15/2013 (4:33 pm) |
| Committee Meeting Notes: 05/13/2013 | Art, Ai stuff, game logic, etc..... Basically the plan is to make the engine more modular overall. T... read more | 05/15/2013 (3:48 pm) |
| . | David has one solution but, Simply put.... paint the textures like that..... add them to your mo... read more | 05/15/2013 (3:37 pm) |
| Soldier Weapon Pack artist question | Adam, Check the weapon and player scripts, sounds like there might be an offset in there some... read more | 05/15/2013 (2:00 pm) |
| problems installing GMK MIT for T3D 3.0 | Kory, I know there will be issues based on the directory rework stuff that Mike did for 3.0. T... read more | 05/15/2013 (1:34 pm) |
| Switching Scenes? | Do a site search focusing on the Trigger object. It sounds like you want to basically load a 'new le... read more | 05/15/2013 (10:20 am) |
| Flare effect with smoke trail. Particle with emitter capabilities. | There is no reason you can't do this with the stock particle editor. check out this video, it's a si... read more | 05/14/2013 (12:15 pm) |
| Background map on main menu | Well that saves time.... check page 112. Ron... read more | 05/13/2013 (9:52 pm) |
| Background map on main menu | Yep.... you sure can. I know Dave Wyand covers that exact process in his Torque 3D Game Development ... read more | 05/13/2013 (1:11 pm) |
| Uneven Automatic Weapon Timing vs. a useRemainderDT Bug | Henry, Nice catch. I will take a look at this... If it works out correctly I will see about ad... read more | 05/10/2013 (1:34 pm) |
| Scattersky color question | Howard, Check your fog settings... those were changed too and at times, they combine to make a... read more | 05/10/2013 (1:30 pm) |
| Attaching a light to a player | As a starting point.... [url]http://www.garagegames.com/community/forums/viewthread/132893[/url] ... read more | 05/08/2013 (7:37 pm) |
| rotating an object around it's center | Hate to say this but, the center point is NOT always determined by Torque. In fact, it's always dete... read more | 05/01/2013 (9:08 pm) |
| How should we promote T3D? | Hey guys, It will NOT make 3.0 and it will NOT be a 100% addition/conversion. Mostly because ... read more | 05/01/2013 (6:46 pm) |
| About Motion Blur in T3D 1.0.1 | All, Just as an FYI, camera based Motion Blur will be released/available in the 3.0 version of... read more | 05/01/2013 (4:42 pm) |
| How should we promote T3D? | J0linar, Already workin on it ;-) Ron... read more | 04/30/2013 (2:30 pm) |
| How should we promote T3D? | Hey guys, Check this out : [url]https://www.youtube.com/watch?v=yw85AIG1Y4k[/url] Never he... read more | 04/30/2013 (1:58 pm) |
| How should we promote T3D? | Thanks guys, and yes.... it should wait....but, gosh....I know at least 1 guy that has a few items h... read more | 04/29/2013 (11:39 pm) |
| A T3D educational initiative | Lukas, I will have to dig around a bit in my older files but, I believe there were older 1.2 ... read more | 04/29/2013 (10:34 pm) |
| Fog Issues | Howard, We started QA on 3.0 this week. With luck and NO issues, we are looking at sometime Mo... read more | 04/29/2013 (10:23 pm) |
| How should we promote T3D? | Does anyone know who runs this Learning site? Why is this not pushed here? This is the HOME of T... read more | 04/29/2013 (10:17 pm) |
| How should we promote T3D? | Akash, You are probably referring to my past post and yes, the project is coming along. I am ... read more | 04/29/2013 (7:49 pm) |
| Fog Issues | NOTE: This is a known issue and the community resource will be STOCK in the upcoming T3D 3.0.... in ... read more | 04/29/2013 (7:40 pm) |
| How should we promote T3D? | This is a great discussion everyone. Keep it goin..... I am taking notes ;-). Wonder if this would b... read more | 04/29/2013 (3:02 pm) |
| Torque3D doesn't understand skeleton bone names that have a space in them | Ok thanks....seems to be a similar issue to the enumeration issue brought up by the Winterleaf guys.... read more | 04/15/2013 (6:37 pm) |
| T3D 2.0 - Rift Valley - Issue with Glow using stereo rendering. | Oscar, We will take a look at it. Thanks for the heads up. I think the issue is likely simila... read more | 04/15/2013 (4:51 pm) |
| Selling Digital Products. | Paul, LOL. Thanks. Uhm.... nothing has changed... I am just SLOW lately.... Ron... read more | 04/15/2013 (2:54 pm) |
| Torque3D doesn't understand skeleton bone names that have a space in them | Kyrah, Thanks for the info. I was not tracking that issue. Seems odd since no language handle... read more | 04/15/2013 (2:51 pm) |
| Materials Problems | Hey all, I have noticed that in a number of instances where this problem arises... it has to ... read more | 04/15/2013 (2:09 pm) |
| Selling Digital Products. | Kevin, For the GG store it is a 70/30 split. As far as upgrades and things they are really go... read more | 04/14/2013 (4:02 pm) |
| WTH? Where is "BulletAmmo" defined? | ...... read more | 04/09/2013 (8:52 pm) |