Game Development Community

Ron Kapaun's Forum Posts

Thread Post Date Posted
Committee Meeting Notes: 07/09/2013 Great, now I gotta watch the GitHub repo even closer than when I was on the committee..... jeesh....... read more 07/15/2013 (9:20 pm)
Any way to have normal maps with light maps? Derry, I ran into this once, try setting your Minnart to .82..... it seemed to work for me. T... read more 07/15/2013 (9:18 pm)
HDR Issues and fixes (Log problems here) Hey smally, Check this out: [url]http://www.garagegames.com/community/blogs/view/22349[/url] ... read more 07/12/2013 (2:44 pm)
A slightly unfortunate attitude.... Thanks Mich, You clarified the issue with your last line. This line pretty much covers a lar... read more 07/12/2013 (9:05 am)
A slightly unfortunate attitude.... Can we call this the "Grumpy Old Timers Advice Post?" :-) Oh and yeah....I agree....READ T... read more 07/11/2013 (5:39 pm)
A slightly unfortunate attitude.... Well put and very clear. Let's get out of the 'wait until THEY fix it' mode and start figuring it ou... read more 07/11/2013 (3:58 pm)
lagg problem bei neuen object 1.6 gig processor? Kind of on the 'low end' of the system requirements: OS: Windows XP SP3/Vista/... read more 07/11/2013 (12:48 pm)
HDR Issues and fixes (Log problems here) Yeah, I figured you 'got it'. Sometimes I add stuff to posts just so it's public and EVERYONE get th... read more 07/09/2013 (7:05 pm)
Lighting issues with Grass Models No offense Duion but, that idea creates lazy artists. I don't know of a single game engine out today... read more 07/09/2013 (6:36 pm)
HDR Issues and fixes (Log problems here) No worries, I have a full plate as well. My FPS video shows off what I managed for interiors and I h... read more 07/09/2013 (6:27 pm)
Increase squaresize, but keep original terrain scale? Evan, I am really thinking this is PROBABLY not possible. I maybe wrong since I don't have much expe... read more 07/09/2013 (4:45 pm)
Torque-based game engine, I want to do! Keep in mind, unless you REALLY make some MAJOR changes to the core tech... well you will get a bunc... read more 07/09/2013 (4:42 pm)
HDR Issues and fixes (Log problems here) smally, Sorry for the late reply, been working on a ton of stuff at the moment. I DID find mod... read more 07/09/2013 (4:31 pm)
Screenspace lightning, Wetness and precipitation Well, I guess I am going to have to revisit this, it's been a little while since I looked at it. Tha... read more 07/09/2013 (4:21 pm)
Who is the Best @ Torque Script Here? I think Mich said it best... what does 'best' mean to you? Also, as a bonus note.... I have been aro... read more 07/09/2013 (3:50 pm)
This game uses UDK, but T3D could probably do it as well.... CONTINUE.... GFXPrimitive() { dMemset( this, 0, sizeof( GFXPrimitive ) ); } };... read more 07/05/2013 (11:38 pm)
This game uses UDK, but T3D could probably do it as well.... All, I get your positition when it comes to shaders and Trust me! I have been working LONG and Hard ... read more 07/05/2013 (11:38 pm)
New install I know it's a major pain in the rear end but, there are so many speed benefits to switching over tha... read more 07/05/2013 (9:45 pm)
HDR Issues and fixes (Log problems here) Smally, Any progress? I have made a bit but, I want to see what your research has produced. (on my s... read more 07/05/2013 (9:02 pm)
T3D with SQL Scot, Fix it, make it work. Make it public via resources(if you choose) or sell it as a product ... read more 07/05/2013 (7:34 pm)
Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue Richard, I agree with you. Put up or shutup :-) Effort is the thing, even if we make the grea... read more 07/05/2013 (6:49 pm)
Doing damage to Static Shape LOL, a hack really is just something that nobody has accepted as standard practice. I am not a fan o... read more 07/05/2013 (6:38 pm)
Screenspace lightning, Wetness and precipitation Ivan, I agree... y coor would produce the proper result. Problem is, y is arbitrary at this time and... read more 07/05/2013 (6:27 pm)
MY TWO 1/2 CENTS. Richard and All, Yeah... I follow the Blender projects ALWAYS. The link you provided is an AMA... read more 07/05/2013 (5:46 pm)
Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue Continued.... With regards to the RTS tutorial... honestly, in my opinion, mine is better in many... read more 07/05/2013 (5:40 pm)
Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue Yes, there are 'kits' that help with preset conditions. I should know, I have more than a couple in ... read more 07/05/2013 (5:39 pm)
xsi2dts detail marker pixel size ? You are welcome James. Good luck. Ron... read more 07/05/2013 (4:47 pm)
MY TWO 1/2 CENTS. Breadless Art .... I like that. And Simon is right. You get a ton of graduates that really don't kno... read more 07/04/2013 (2:06 pm)
xsi2dts detail marker pixel size ? Can't speak for XSI exactly but, generally speaking the detail markers/nodes are used for assorted t... read more 07/04/2013 (1:57 pm)
Holstering Weapons - mounting to another mount ... J, You are correct, you should be able to move bone for bone. Anyone trying to do a similar anima... read more 07/03/2013 (7:24 pm)
This game uses UDK, but T3D could probably do it as well.... J0linar, Cool. I don't blame you for wanting more! I know I would! Either way, thanks man. By ... read more 07/03/2013 (7:09 pm)
MY TWO 1/2 CENTS. Agreed, Money talks and BS ends up not finishing what they intended. (look at The Sound Of Thunder v... read more 07/03/2013 (6:48 pm)
This game uses UDK, but T3D could probably do it as well.... Richard, Thanks for your support. (I interpreted what you said as support anyway!) I really DO... read more 07/03/2013 (6:17 pm)
Improving startup Edward, Respectfully disagree. Some of the WORST 'loading screen' times I have seen have been... read more 07/03/2013 (6:03 pm)
This game uses UDK, but T3D could probably do it as well.... J, No worries. To answer your question...and probably many other people's questions... I do p... read more 07/03/2013 (4:55 pm)
Maximum product-supported texture dimension John, Simon is FAR more experienced with T2D than I am however, Are you running your final ve... read more 07/03/2013 (4:12 pm)
Holstering Weapons - mounting to another mount ... J, I am nearly 100% certain that the TAIK uses 'special' animations to pull that off. I also t... read more 07/03/2013 (3:58 pm)
This game uses UDK, but T3D could probably do it as well.... Richard, Yep, checked it out, it is Unreal but, there really is NO reason it could not be T3D.... read more 07/03/2013 (3:17 pm)
Holstering Weapons - mounting to another mount ... I agree with Scott, he just beat me to the post ;-) I think his second idea would be ideal if your w... read more 07/03/2013 (2:17 pm)
Master Server Hey Terry, Great Question. I think the first thing you need to ask yourself is; How many peopl... read more 07/03/2013 (2:04 pm)
IGN Article Includes Torque 3D Aurora Borealis Demo Nice Work Dave! Ron... read more 07/03/2013 (7:38 am)
[Solved] How to create a animated decal when player is corpse? create your decal out of a sprite sheet... within the sheet just gradually make your bloodpool large... read more 06/25/2013 (11:46 am)
Fog Not Working. Help Please! Sorry Steve! I basically took a bunch of scattersky community fixes and lumped them all together int... read more 06/25/2013 (12:15 am)
Fog Not Working. Help Please! wow everyone beat me. ScatterSky was overriding your settings. That was my next suggestion. Love thi... read more 06/24/2013 (2:02 pm)
Another BeamNG Video using Torque 3D plus soft body physics As I understand it, once they get the kinks worked out this will be available for purchase....since ... read more 06/23/2013 (4:47 pm)
Fog Not Working. Help Please! Uhm.... guess we need to really figure out a way to inform people a bit better. This was ALREADY add... read more 06/23/2013 (4:43 pm)
Torque 3D Graphics Yep Ron... read more 06/20/2013 (8:53 pm)
Integrating recast - rename a source file? My personal recommendation (obviously NOT associated with the MIT crew at this point).... Leave the ... read more 06/17/2013 (8:14 pm)
Game Icons & UI Well, honestly there is GIMP and of course PS2 (Which is free at this link):[url]http://www.adobe.co... read more 06/17/2013 (8:08 pm)
FPS genre only? Or can others be made? You have access to the source so you can pretty much do whatever you like. Check out some of the tut... read more 06/17/2013 (6:52 pm)