Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Committee Meeting Notes: 07/09/2013 | Great, now I gotta watch the GitHub repo even closer than when I was on the committee..... jeesh....... read more | 07/15/2013 (9:20 pm) |
| Any way to have normal maps with light maps? | Derry, I ran into this once, try setting your Minnart to .82..... it seemed to work for me. T... read more | 07/15/2013 (9:18 pm) |
| HDR Issues and fixes (Log problems here) | Hey smally, Check this out: [url]http://www.garagegames.com/community/blogs/view/22349[/url] ... read more | 07/12/2013 (2:44 pm) |
| A slightly unfortunate attitude.... | Thanks Mich, You clarified the issue with your last line. This line pretty much covers a lar... read more | 07/12/2013 (9:05 am) |
| A slightly unfortunate attitude.... | Can we call this the "Grumpy Old Timers Advice Post?" :-) Oh and yeah....I agree....READ T... read more | 07/11/2013 (5:39 pm) |
| A slightly unfortunate attitude.... | Well put and very clear. Let's get out of the 'wait until THEY fix it' mode and start figuring it ou... read more | 07/11/2013 (3:58 pm) |
| lagg problem bei neuen object | 1.6 gig processor? Kind of on the 'low end' of the system requirements: OS: Windows XP SP3/Vista/... read more | 07/11/2013 (12:48 pm) |
| HDR Issues and fixes (Log problems here) | Yeah, I figured you 'got it'. Sometimes I add stuff to posts just so it's public and EVERYONE get th... read more | 07/09/2013 (7:05 pm) |
| Lighting issues with Grass Models | No offense Duion but, that idea creates lazy artists. I don't know of a single game engine out today... read more | 07/09/2013 (6:36 pm) |
| HDR Issues and fixes (Log problems here) | No worries, I have a full plate as well. My FPS video shows off what I managed for interiors and I h... read more | 07/09/2013 (6:27 pm) |
| Increase squaresize, but keep original terrain scale? | Evan, I am really thinking this is PROBABLY not possible. I maybe wrong since I don't have much expe... read more | 07/09/2013 (4:45 pm) |
| Torque-based game engine, I want to do! | Keep in mind, unless you REALLY make some MAJOR changes to the core tech... well you will get a bunc... read more | 07/09/2013 (4:42 pm) |
| HDR Issues and fixes (Log problems here) | smally, Sorry for the late reply, been working on a ton of stuff at the moment. I DID find mod... read more | 07/09/2013 (4:31 pm) |
| Screenspace lightning, Wetness and precipitation | Well, I guess I am going to have to revisit this, it's been a little while since I looked at it. Tha... read more | 07/09/2013 (4:21 pm) |
| Who is the Best @ Torque Script Here? | I think Mich said it best... what does 'best' mean to you? Also, as a bonus note.... I have been aro... read more | 07/09/2013 (3:50 pm) |
| This game uses UDK, but T3D could probably do it as well.... | CONTINUE.... GFXPrimitive() { dMemset( this, 0, sizeof( GFXPrimitive ) ); } };... read more | 07/05/2013 (11:38 pm) |
| This game uses UDK, but T3D could probably do it as well.... | All, I get your positition when it comes to shaders and Trust me! I have been working LONG and Hard ... read more | 07/05/2013 (11:38 pm) |
| New install | I know it's a major pain in the rear end but, there are so many speed benefits to switching over tha... read more | 07/05/2013 (9:45 pm) |
| HDR Issues and fixes (Log problems here) | Smally, Any progress? I have made a bit but, I want to see what your research has produced. (on my s... read more | 07/05/2013 (9:02 pm) |
| T3D with SQL | Scot, Fix it, make it work. Make it public via resources(if you choose) or sell it as a product ... read more | 07/05/2013 (7:34 pm) |
| Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue | Richard, I agree with you. Put up or shutup :-) Effort is the thing, even if we make the grea... read more | 07/05/2013 (6:49 pm) |
| Doing damage to Static Shape | LOL, a hack really is just something that nobody has accepted as standard practice. I am not a fan o... read more | 07/05/2013 (6:38 pm) |
| Screenspace lightning, Wetness and precipitation | Ivan, I agree... y coor would produce the proper result. Problem is, y is arbitrary at this time and... read more | 07/05/2013 (6:27 pm) |
| MY TWO 1/2 CENTS. | Richard and All, Yeah... I follow the Blender projects ALWAYS. The link you provided is an AMA... read more | 07/05/2013 (5:46 pm) |
| Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue | Continued.... With regards to the RTS tutorial... honestly, in my opinion, mine is better in many... read more | 07/05/2013 (5:40 pm) |
| Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue | Yes, there are 'kits' that help with preset conditions. I should know, I have more than a couple in ... read more | 07/05/2013 (5:39 pm) |
| xsi2dts detail marker pixel size ? | You are welcome James. Good luck. Ron... read more | 07/05/2013 (4:47 pm) |
| MY TWO 1/2 CENTS. | Breadless Art .... I like that. And Simon is right. You get a ton of graduates that really don't kno... read more | 07/04/2013 (2:06 pm) |
| xsi2dts detail marker pixel size ? | Can't speak for XSI exactly but, generally speaking the detail markers/nodes are used for assorted t... read more | 07/04/2013 (1:57 pm) |
| Holstering Weapons - mounting to another mount ... | J, You are correct, you should be able to move bone for bone. Anyone trying to do a similar anima... read more | 07/03/2013 (7:24 pm) |
| This game uses UDK, but T3D could probably do it as well.... | J0linar, Cool. I don't blame you for wanting more! I know I would! Either way, thanks man. By ... read more | 07/03/2013 (7:09 pm) |
| MY TWO 1/2 CENTS. | Agreed, Money talks and BS ends up not finishing what they intended. (look at The Sound Of Thunder v... read more | 07/03/2013 (6:48 pm) |
| This game uses UDK, but T3D could probably do it as well.... | Richard, Thanks for your support. (I interpreted what you said as support anyway!) I really DO... read more | 07/03/2013 (6:17 pm) |
| Improving startup | Edward, Respectfully disagree. Some of the WORST 'loading screen' times I have seen have been... read more | 07/03/2013 (6:03 pm) |
| This game uses UDK, but T3D could probably do it as well.... | J, No worries. To answer your question...and probably many other people's questions... I do p... read more | 07/03/2013 (4:55 pm) |
| Maximum product-supported texture dimension | John, Simon is FAR more experienced with T2D than I am however, Are you running your final ve... read more | 07/03/2013 (4:12 pm) |
| Holstering Weapons - mounting to another mount ... | J, I am nearly 100% certain that the TAIK uses 'special' animations to pull that off. I also t... read more | 07/03/2013 (3:58 pm) |
| This game uses UDK, but T3D could probably do it as well.... | Richard, Yep, checked it out, it is Unreal but, there really is NO reason it could not be T3D.... read more | 07/03/2013 (3:17 pm) |
| Holstering Weapons - mounting to another mount ... | I agree with Scott, he just beat me to the post ;-) I think his second idea would be ideal if your w... read more | 07/03/2013 (2:17 pm) |
| Master Server | Hey Terry, Great Question. I think the first thing you need to ask yourself is; How many peopl... read more | 07/03/2013 (2:04 pm) |
| IGN Article Includes Torque 3D Aurora Borealis Demo | Nice Work Dave! Ron... read more | 07/03/2013 (7:38 am) |
| [Solved] How to create a animated decal when player is corpse? | create your decal out of a sprite sheet... within the sheet just gradually make your bloodpool large... read more | 06/25/2013 (11:46 am) |
| Fog Not Working. Help Please! | Sorry Steve! I basically took a bunch of scattersky community fixes and lumped them all together int... read more | 06/25/2013 (12:15 am) |
| Fog Not Working. Help Please! | wow everyone beat me. ScatterSky was overriding your settings. That was my next suggestion. Love thi... read more | 06/24/2013 (2:02 pm) |
| Another BeamNG Video using Torque 3D plus soft body physics | As I understand it, once they get the kinks worked out this will be available for purchase....since ... read more | 06/23/2013 (4:47 pm) |
| Fog Not Working. Help Please! | Uhm.... guess we need to really figure out a way to inform people a bit better. This was ALREADY add... read more | 06/23/2013 (4:43 pm) |
| Torque 3D Graphics | Yep Ron... read more | 06/20/2013 (8:53 pm) |
| Integrating recast - rename a source file? | My personal recommendation (obviously NOT associated with the MIT crew at this point).... Leave the ... read more | 06/17/2013 (8:14 pm) |
| Game Icons & UI | Well, honestly there is GIMP and of course PS2 (Which is free at this link):[url]http://www.adobe.co... read more | 06/17/2013 (8:08 pm) |
| FPS genre only? Or can others be made? | You have access to the source so you can pretty much do whatever you like. Check out some of the tut... read more | 06/17/2013 (6:52 pm) |