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Ron Kapaun's Forum Posts

Thread Post Date Posted
Torque 3D 3.0MIT Camera Crash - SOLVED uhm, looks to me like FlyMode is defaulting to a virtual camera mode that is NOT properly set. Ch... read more 08/23/2013 (6:14 pm)
Torque 3D 3.0MIT Camera Crash - SOLVED Jeff, you are of course correct... here is what I got at the end of the console: *** Control O... read more 08/23/2013 (5:54 pm)
Torque 3D 3.0MIT Camera Crash - SOLVED What does the console say? Ron... read more 08/23/2013 (5:44 pm)
Sound issue, trying to get chat sounds to work in my new Realmwars, mod? Jack, recommend you double check your naming format. using'.' in a file name is a large no-no in any... read more 08/23/2013 (3:47 pm)
Can someone explain why this is happening and how to fix it? well the machine specs are just fine. Heck it's practically a mirror of the system I used to create ... read more 08/22/2013 (9:29 am)
Can someone explain why this is happening and how to fix it? well I recognize the trees.... so I know the LOD settings are set for 256 or 300 for LOD_0/ 128 or 1... read more 08/22/2013 (8:42 am)
installing Uaisk with T3D 3.0 issues. I think the big one is the interior class removal. Easy enough to work around it. I have a build 'wo... read more 08/21/2013 (10:24 pm)
I'm a newbie Welcome Yue, No problem being a newbie, we have lots of those at the moment! Thanks for expla... read more 08/21/2013 (8:40 pm)
best solution for AI in T3D? Sounds to me like you can get by with EITHER UAISK or TAIK then. Zombies and things like that don't ... read more 08/19/2013 (6:44 pm)
best solution for AI in T3D? Kory, I am of the opinion that AI is VERY subjective. I don't think there is a 'single' solut... read more 08/19/2013 (3:59 pm)
Example Terrain Material? here is a quick PDF I made for creating the parallax maps in T3D: [url]http://3tdstudios.com/downloa... read more 08/13/2013 (12:40 pm)
Swapable Colmeshes uhm, sorry been a late night but, wouldn't your model... using more than 1 collision mesh, fix this ... read more 07/26/2013 (9:44 am)
Issues compiling GMK with bullet only Demo, I agree... and don't get me wrong. I ONLY had some issues when it came to Bullet and GM... read more 07/25/2013 (8:37 pm)
Issues compiling GMK with bullet only Joshua, I did it but, there are a number of issues in doing so. (actually, thanks to MIT 3.0, ... read more 07/25/2013 (5:59 pm)
Any chance AFX is going Open Source? This is actually good news. I totally understand separating the content from the source changes and ... read more 07/24/2013 (12:48 pm)
A slightly unfortunate attitude.... Heck, I ain't going anywhere just yet. Sometimes ya just get frustrated hearing the same stuff over ... read more 07/24/2013 (11:18 am)
Running my main in the Getting Started Tutorial once spent 7 hours looking for an extra ' ' (space) in 4K lines of Cold Fusion.... I hate script/cod... read more 07/23/2013 (10:22 pm)
What happened to Verve Daniel, Yeah, I am waiting for Mike's modular changes, that's part of the delay actually. R... read more 07/23/2013 (10:13 pm)
Visual Scripting Feature? Agree with everyone. As a 'starting point' a visual editor would be great. Daniel points out the pri... read more 07/23/2013 (10:12 pm)
A slightly unfortunate attitude.... Wow, things in this thread are really getting a tad hostile. I guess that is ok in the long run........ read more 07/23/2013 (9:34 pm)
Cheetah bogs down the game to a halt/near halt. Oh yeah... As for your vehicle error... No offense but, the min specs for STOCK Commercial T3D 1.2: ... read more 07/23/2013 (8:04 pm)
Cheetah bogs down the game to a halt/near halt. yep... that is one of the errors. I am working it. Unfortunately, I can't tell you an approximate da... read more 07/23/2013 (7:58 pm)
Visual Scripting Feature? Demo, Yeah. CryEngine 3 uses a very 'basic' visual script tool. Again though, if you want to d... read more 07/23/2013 (7:51 pm)
What happened to Verve Kory, I asked the same thing to the GG staff. Verve is no longer supported and no longer updat... read more 07/23/2013 (7:26 pm)
Visual Scripting Feature? Kismet is an 'ok' idea for beginners. Something to keep in mind, T3d is NOT a game maker. It is a ga... read more 07/23/2013 (7:18 pm)
Torque stops working after initializing a git repository Hmmm, that is odd. The last line is all about you killing T3D as an app. (you shift window focus to ... read more 07/23/2013 (7:09 pm)
Free Rigged Character Models that work in Torque 3D JD, Very nice find. Reminds me that I need to wrap up my animals and peoples packs but.... ... read more 07/23/2013 (6:24 pm)
So this guy built a game in 3 hours using T3D. @Dan, humble is ok but, you earned the praise. @Demolishun... You were on the 'examination table'... read more 07/23/2013 (5:08 pm)
Working group: navigation Daniel, Bout freakin time (just kidding)! Grats on working it out. By the way.... Been adding r... read more 07/23/2013 (4:55 pm)
CD Projekt looking for specialists! Application submitted. I have to admit, the fact that you guys have come here multiple times searchi... read more 07/23/2013 (4:30 pm)
Cheetah bogs down the game to a halt/near halt. K, It's a known occlusion error. I have been dealing with the river issues forever. Once we g... read more 07/23/2013 (3:56 pm)
Torque stops working after initializing a git repository Duion, Grats on the Steering Committee! You were my first recommendation to them and I am very... read more 07/23/2013 (3:38 pm)
project suddenly only works on Win 8 not Win 7 DK, Sounds like a directory/folder issue. When you transferred from the Win 8 project to the W... read more 07/23/2013 (2:44 pm)
Cheetah bogs down the game to a halt/near halt. K, Really sounds like a problem with calculating ridgidShape collisions. I know it's possible... read more 07/22/2013 (7:14 am)
Dynamic Fluid Surfaces Yep.... again though TGEA. Does not directly translate to T3D. From my point of view, I would rather... read more 07/19/2013 (9:49 pm)
Dynamic Fluid Surfaces Kory, Gonna be honest with you. Yes, it can be done. Have you seen it in a 'released' game? I... read more 07/19/2013 (9:11 pm)
So this guy built a game in 3 hours using T3D. The level in this video: [url]http://www.youtube.com/watch?v=mdhlunyYBSU[/url] for the 'let there be... read more 07/19/2013 (5:35 pm)
Help with some resources As for the second set of resources, in 3.0 it looks like most of the 'directory' stuff just needs to... read more 07/19/2013 (2:29 pm)
So this guy built a game in 3 hours using T3D. Interesting find Lukas. ... read more 07/19/2013 (11:44 am)
Why can't Linux get Torque 3D? Pretty simple... instead of saying "video or it did not happen" We change it up.... &qu... read more 07/18/2013 (12:17 pm)
Why can't Linux get Torque 3D? Uhm... what? Need I state it yet again? [url]http://www.indiegogo.com/projects/port-torque-3d-to... read more 07/17/2013 (8:31 pm)
Torque-based game engine, I want to do! Richard, Totally agree however, if we think in stages rather than 'final product' step one wo... read more 07/17/2013 (4:49 pm)
GDA Group Meeting Online heh... I have those cards as well, in addition to paying for the right to carry them.... I currently... read more 07/17/2013 (4:17 pm)
GDA Group Meeting Online I'm Ron. I have a game development addiction. I also suffer from an acute case of adult attention de... read more 07/17/2013 (2:08 pm)
A bug, maybe? I can confirm this problem. Appears to be a bug. I will add it to the GitHub issues. UPDATE: ISSU... read more 07/16/2013 (4:47 am)
Looking for a Level Designer/ Artist Kory, When I get some time. I can look at your stuff. Unfortunately, I can't give you a 'solid... read more 07/15/2013 (9:40 pm)
Constructor won't open Lisa, Just an FYI. Constructor models have been TOTALLY removed from T3D 3.0. You will NOT eve... read more 07/15/2013 (9:38 pm)
Problem with model showing in First Person I am thinking it is all relative to your mount point for the jet pack. Combine that with your FOV an... read more 07/15/2013 (9:37 pm)
Is Torque 3D MIT 3.0 buggy Derry, Like all previous versions of T3D, you MUST ensure your directory paths to your texture... read more 07/15/2013 (9:34 pm)
Torque-based game engine, I want to do! Richard, Yeah, I end up adding a TON of AI related resources with every build. (and I have li... read more 07/15/2013 (9:27 pm)