Game Development Community

Ron Kapaun's Forum Posts

Thread Post Date Posted
Torque 3D MIT: Codename GREED - FPS Engine Skype, mumble, whatever... I am up for most anything. I am thinking there is more than enough in... read more 12/02/2013 (4:11 pm)
Torque 3D MIT: Codename GREED - FPS Engine Really think we need a 'better way' to chat. Since this is stuff that could just be said rather than... read more 12/02/2013 (3:45 pm)
Torque 3D MIT: Codename GREED - FPS Engine T, Here is the link to my DropBox. Let me know if there are any issues. https://dl.dropboxu... read more 12/02/2013 (3:44 pm)
Torque 3D MIT: Codename GREED - FPS Engine Thomas, Let me send you a link to the zip file we were working with. More to follow. @Kor... read more 12/02/2013 (3:32 pm)
Torque 3D MIT: Codename GREED - FPS Engine J0linar, The main issue with any kind of 'wet' shader is non-conforming z-coordinates. I ran int... read more 12/02/2013 (3:28 pm)
Torque 3D MIT: Codename GREED - FPS Engine wow step away for a day and things really progress. Let's hope we can keep 1/2 this momentum down th... read more 12/02/2013 (1:49 pm)
Torque 3D MIT: Codename GREED - FPS Engine Looks good so far, though I would add to the initial build: 1. GMK (only parts of it though..... read more 12/01/2013 (1:51 pm)
PhysX Download Yep it's a pain in the butt to locate that version of PhysX. Here is the link to what you need from ... read more 12/01/2013 (1:44 pm)
Torque 3D MIT: Codename GREED - FPS Engine I was just about to post a similar post. Should probably make it a blog though (easier to track). ... read more 12/01/2013 (12:44 pm)
Lights show through DTS screenshot might help to diagnose the problem. Ron... read more 11/29/2013 (9:29 am)
How often can I call Material::reload()? Daniel, That explains things a bit and yeah.... both my idea's are not a good choice. However,... read more 11/27/2013 (2:18 pm)
How often can I call Material::reload()? Daniel, sounds interesting and possible but, have you thought about maybe just adding an image seque... read more 11/27/2013 (12:56 pm)
New Blinn-Phong with Specular Alpha. I think it would be a much finer 'blend' procedure. What we have at the moment is pretty ruff and ap... read more 11/25/2013 (8:30 pm)
New Blinn-Phong with Specular Alpha. Hmmm, Thanks for the info. I am looking at how things are done and the resource that I was basing al... read more 11/25/2013 (4:57 pm)
New Blinn-Phong with Specular Alpha. That is interesting. Can't say I have ever run into that issue. I guess I will dig in and see what's... read more 11/25/2013 (3:02 pm)
Some good TGE-specific resources on the web? Mike, I know this will be quote unpopular end quote, but as far as 'functions' (other than sh... read more 11/01/2013 (7:32 pm)
Parallax/Normalmap heightmap-bug?! Duion, Suggestion, in the parallax map. Don't make ANY area 100% transparent. I have noticed thi... read more 11/01/2013 (7:25 pm)
Looking To Start A Crew Gabriel, Uhm, Ok this is a bit snarky and I do not intend to start anything negative, unfor... read more 11/01/2013 (5:52 pm)
Transparency Halos? Yeah, sort of (the SORT:: is actually used in the object naming convention) here is a short article ... read more 10/28/2013 (4:32 am)
Transparency Halos? Mike, What you are running into is a z-sort issue. It was common in TGE. In fact I vividly remember ... read more 10/27/2013 (6:50 pm)
Some good TGE-specific resources on the web? Yep, Sounds like a plan. Let me dig about a bit. I too have dozens of backup drives and cds too so I... read more 10/22/2013 (6:24 pm)
Some good TGE-specific resources on the web? I would highly recommend MilkShape. Blender is good but, like you said... the older DTS exporters we... read more 10/22/2013 (5:30 pm)
Some good TGE-specific resources on the web? Glad you like them. I should go back and finish what I started. I gave up after Red Dead came out be... read more 10/22/2013 (5:17 pm)
Some good TGE-specific resources on the web? Well I know that TGE can do pretty decent images here are some GOLDEN OLDIES from a game I was worki... read more 10/22/2013 (4:59 pm)
Weird radius damage on Physics Shape (T3D 1.2) Possible bug? Ok, well I will be honest, I did not read all the code. If you have that then the problem is likely ... read more 10/21/2013 (3:56 pm)
Weird radius damage on Physics Shape (T3D 1.2) Possible bug? Check radiusDamage.cs located under game/scripts/server. You need to change the $TypeMasks to GameB... read more 10/21/2013 (7:37 am)
Oculus Rift and AFX MIT 3.0 Brian, I know this sounds simple but, its something that got me.... I had a bad USB cable that i... read more 10/17/2013 (8:47 pm)
User getting "Failed to set a light manager" and other issues Yeah, sounds similar to the dual lap top gpu issues that are pretty common with intel chip sets. Tha... read more 10/01/2013 (5:02 am)
User getting "Failed to set a light manager" and other issues need a bit more info I think. What are the system specs for the machine that failed? Ron... read more 09/30/2013 (6:31 am)
Committee Meeting Notes: 09/23/2013 Dave, Might be I could find a little time to help if you need it. Let me know. Ron... read more 09/23/2013 (3:41 pm)
Committee Meeting Notes: 09/16/2013 Lukas/Mike, That at least looks like it could be stripped down and simplified. Not a bad star... read more 09/23/2013 (3:40 pm)
Ragdolls? Nope.... however, check out the game mechanics kit (GMK), it is licensed under MIT as well. I know t... read more 09/20/2013 (4:51 pm)
3D artist - Sculptor - Rigger - Game Designer: Steven Vargas Pretty good stuff. Oh and.... I tried to 'embed' the video, to make it easier to view.... I guess yo... read more 09/20/2013 (4:46 pm)
renderMeshExample, Metablobs, and creating Geometry Jack, Not to poo poo on your concept but, why metaballs? The final mesh (under normal conditi... read more 09/13/2013 (5:21 pm)
Torque 3d Texture Problems With Pics looks to me like a UVW Mapping or channel issue more than a 'texture' issue. I would need to see the... read more 09/09/2013 (5:12 am)
Torque 3D Animations Thomas, This was done with the MIT version I assume? If so... Sure. Ron... read more 09/08/2013 (2:46 pm)
Some thoughts on the T3D community size Lukas, I want to throw in my 2 cents on this. I think your numbers are off by quite a bit act... read more 09/04/2013 (3:57 pm)
CryENGINE not support DirectX 9 Yue, Looks like they dropped DX9c support for CryEngine 3 (I figured that was coming) min spe... read more 09/04/2013 (12:10 pm)
Universal AI Starter Kit and Oculus Rift Richard, I disagree a bit. It's all about compute cycles. AI, rendering etc, all effect how long... read more 08/30/2013 (7:23 pm)
Nviada Apex Ok I might be over-reaching on this but, it seems to me that Apex is not so much a physics solution ... read more 08/30/2013 (6:22 pm)
Minimum Video Card Requirements? Rick, That is so great! I thrilled that you are interested in showing T3D in a classroom! I h... read more 08/30/2013 (5:58 pm)
Universal AI Starter Kit and Oculus Rift space123321, I agree with Joao. UAISK is a great product to start with. TJ is really good ab... read more 08/30/2013 (4:08 pm)
7DFPS I like the idea. I would be willing to award the winning team with their choice of one or two of my ... read more 08/29/2013 (11:43 am)
.dso compiling algorithm This is a really interesting technical issue that I never thought of. How do you do something like t... read more 08/28/2013 (5:15 pm)
recomend terrain program @ Duion. Because, Torque is fine for minor editing but, the native tools are pretty limited when you... read more 08/27/2013 (6:03 pm)
can you use ogre with Torque 3d I think it would be 6 of one or 1/2 dozen of another. Ogre is basically a really cool and nice rende... read more 08/26/2013 (11:20 pm)
physX (install) Melissa, I have been working quite a bit lately with PhysX and T3D. It's kinda painful to start... read more 08/26/2013 (10:46 pm)
can you use ogre with Torque 3d Melissa, You can but good lord it will be a TON of work. You have access to the source codes f... read more 08/26/2013 (10:43 pm)
Forest Editor in T3D (MIT) 3.0 Ya know.... I use forest ALL the time (obviously) and I have NEVER had an issue with using it. Then ... read more 08/26/2013 (7:27 pm)
DELETE MY ACCOUNT PLEASE STOP THE SPAM PLEASE ;-)... read more 08/24/2013 (6:36 pm)