Game Development Community

Ron Kapaun's Forum Posts

Thread Post Date Posted
typeInfo / ClassRep linker errors Robert, Good to see you have not 'vanished!' (Yes, I read your past posts so this is 'sort of' a 'I ... read more 03/25/2014 (3:48 pm)
What a "game engine" is.... My 'LIST' of 'TOOLS' I have just made a new blog to both comment on this thread and bring up some... read more 03/24/2014 (1:44 pm)
What a "game engine" is.... @Everyone, Yep, wiki states what a game engine is. Yep, Unity does things that even a 'beginn... read more 03/24/2014 (12:03 pm)
Character tutorial? Rick, the biggest issue will be naming the bones and any subsequent animations you have. For the mos... read more 03/24/2014 (11:46 am)
3ds max collada exporter @Kevin Yep.... I use OpenCollada and have for AGES with very few problems (some more complex stuf... read more 03/24/2014 (11:43 am)
What a "game engine" is.... Ya all know my opinion since I have been... oh so 'subtle' about voicing it ;-) Nice to see I am not... read more 03/23/2014 (8:06 pm)
Damage to Objects in Torque 3D and of course... the docs will always help too... [url]http://docs.garagegames.com/torque-3d/offi... read more 03/23/2014 (7:44 am)
Manual moving node with parent Hmm, it sort of looks like you are trying to handle the movement as a morph rather than a true 'move... read more 03/21/2014 (5:34 pm)
List of needed upgrades... Rich, Yeah I know. Just 'feelin' it today :-). Like I said, don't want to start an argument o... read more 03/21/2014 (4:30 pm)
List of needed upgrades... raa, Not be a pain and I do not want to start any flame wars or anything but, DAMN! Name me ... read more 03/21/2014 (3:47 pm)
[T3D] Process, versioning and branching model Sorry for the late reply Peeps. Figured I would probably be removed from this 'ability' so I held of... read more 03/20/2014 (5:20 pm)
DirectX 11 - Status Anis, Impressive work with this. I hope you can work through all the issues with the DX11 po... read more 03/16/2014 (2:48 pm)
Problem with Rift Valley (Oculus) Demo Ken, wow... Well, I can see that you are missing a bunch of models and textures etc. Did you d... read more 03/12/2014 (7:18 pm)
[T3D] Process, versioning and branching model I know you guys probably did not expect me to show up here. I get that and if you want to revoke my ... read more 03/12/2014 (6:27 pm)
Blender export - there has to be an easier way Richard.... Can't help too much for Blender but, in MAX... Do a search for openCollada for Max3D... read more 03/11/2014 (10:01 am)
Own Torque3D Engine To compliment Nils post.... I have my own 'custom' build of 3.5 MIT that I call Hybrid.... I may rel... read more 03/05/2014 (10:46 pm)
Physically Based Rendering Pierre, GREAT question. I have played around a bit but, based on the current tech (DX9c)... I... read more 03/05/2014 (8:02 pm)
specific and interest a thread to discuss enhancements and improvemets for T3D Hey guys, I re-read what I put out... Little harsh, I will admit. In the end though I think... read more 01/29/2014 (6:20 pm)
specific and interest a thread to discuss enhancements and improvemets for T3D J, I am going to be completely honest here. (at least by my observations and experience). Her... read more 01/29/2014 (4:47 pm)
Projectiles not colliding with StaticShapes Gibby, I am not seeing anything wrong with the scripts. Are you certain there is a proper collis... read more 01/29/2014 (2:56 am)
Actionmap.obj Problem .obj model format is NOT supported by T3D at all. Convert it to .DAE and export the info. With luc... read more 01/28/2014 (4:05 pm)
Adding textures Double check the file's material.cs you are using to ensure there are not hard coded path entities. ... read more 01/28/2014 (4:01 pm)
SSAO only calculated in vectorLightP.hlsl? ahh ok so you are about as far as I got. Just looks like we took a different approach to it. I like ... read more 01/28/2014 (5:43 am)
SSAO only calculated in vectorLightP.hlsl? Which is part of the reason a true dynamic SSDO is problematic. It will basically take a bit of rewr... read more 01/28/2014 (4:07 am)
SSAO only calculated in vectorLightP.hlsl? Not really, since it is a screen space shader, then it's calculated AFTER all of the lights and stuf... read more 01/28/2014 (3:47 am)
Error MSB6006... Confirm.... it looks like a Direct X SDK issue. Ron... read more 01/28/2014 (3:38 am)
SSAO only calculated in vectorLightP.hlsl? Lukas, T3D is a deferred lighting system. So, point and spot lights are not forward calculated like ... read more 01/26/2014 (9:08 pm)
DSSDO as a replacement for SSAO Lukas, Nice job... same shader I built mine around.... though I hope you manage to get more cons... read more 01/26/2014 (9:01 pm)
DAE Imports Invisible + Light seams in completely welded room Two things to make sure of when exporting from max, and that can cause this problem. Ensure there ar... read more 01/25/2014 (8:02 pm)
About T3D Steering Committee (01/2014) Well said Azaezel. I too shall go back to hiding under my desk now. Ron... read more 01/21/2014 (6:21 pm)
About T3D Steering Committee (01/2014) I have to agree with Kory on this. I really hate to see this community becoming an 'us and them' typ... read more 01/21/2014 (4:09 pm)
How to Remove splash effect Good lord, ya all need to read the docs and go over the scripts a bit... anyway... What you are l... read more 01/19/2014 (9:34 am)
Dark Terrain Editor Need Help Oh you talking about the editor skin? I know there are several in progress. Ron... read more 01/18/2014 (1:49 pm)
writing charactor script wow... seems to be a legit question coupled with spam. This is a new approach to spamming.. If yo... read more 01/16/2014 (5:09 pm)
Two dedicated server instances, only one shows up Jules, shot in the dark here, but what about IP conflicts? Are each of the servers on separate and d... read more 01/16/2014 (5:05 pm)
Shaders, registers and loading textures. @James, AHHH... ok. that makes a bit more sense now. So, in a nutshell the vertex formats that ar... read more 01/13/2014 (4:59 pm)
Shaders, registers and loading textures. Lukas, If I could reliably figure this part out I would offer some help. The biggest issue wo... read more 01/13/2014 (12:31 pm)
You don't have to hide your source-code NOPE, what's mine is mine. I learned it, I earned it. Period. Besides, the CONCEPT of MIT and GIT is... read more 01/03/2014 (1:57 pm)
Looking for a programmer and artist Thanks Kory, I still feel horrible for not making your dream a 'reality'. Ron... read more 12/31/2013 (6:42 pm)
Looking for a programmer and artist Hey Everyone, Just a note that I am the artist that Kory has not heard from in a while. The i... read more 12/31/2013 (5:30 pm)
How do I install PhysX SDK? Brandon.... ya beat me to it. Good luck and have fun. PhysX is a pretty cool feature. Ron... read more 12/18/2013 (5:01 pm)
What tools do you use for models/textures? 3DS MAX, Maya, Sculptris, Blender, Meshlab, GIMP, Creative Suite 2 (Photoshop, Illustrator etc.) and... read more 12/11/2013 (11:14 am)
Normals in Torque3D Duion, I have seen this as well, near as I can tell from glancing at the code, the terrain mater... read more 12/09/2013 (4:05 pm)
Projectiles pushing PhysicsShape (and vector math) James, Looks like a 'Gimbal lock' situation when you shoot the corner of your object. The spi... read more 12/07/2013 (3:12 pm)
Torque 3D MIT: Codename GREED - FPS Engine Daniel, I have to agree because in the end, this is most definitely going 'fix' general issues a... read more 12/02/2013 (6:02 pm)
Torque 3D MIT: Codename GREED - FPS Engine Duion, Totally agree. We have interest, we have a slight momentum... let's make the next step, c... read more 12/02/2013 (5:35 pm)
Where are my .max files? Nevermind, I should read the entire post before sayin stuff :-)... read more 12/02/2013 (5:24 pm)
Torque 3D MIT: Codename GREED - FPS Engine Alpha/Az, That's all I ask. Try.... can't expect more than that. Keep in mind, even I am not a... read more 12/02/2013 (5:15 pm)
Torque 3D MIT: Codename GREED - FPS Engine Now, here comes a TRUE and honest issue. Who develops and who sits by and waits? No offense to A... read more 12/02/2013 (4:51 pm)
Torque 3D MIT: Codename GREED - FPS Engine Az, Yeah, I agree. It's nice to get a 'boost' in the excitement level. I have been around fo... read more 12/02/2013 (4:40 pm)