Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| typeInfo / ClassRep linker errors | Robert, Good to see you have not 'vanished!' (Yes, I read your past posts so this is 'sort of' a 'I ... read more | 03/25/2014 (3:48 pm) |
| What a "game engine" is.... | My 'LIST' of 'TOOLS' I have just made a new blog to both comment on this thread and bring up some... read more | 03/24/2014 (1:44 pm) |
| What a "game engine" is.... | @Everyone, Yep, wiki states what a game engine is. Yep, Unity does things that even a 'beginn... read more | 03/24/2014 (12:03 pm) |
| Character tutorial? | Rick, the biggest issue will be naming the bones and any subsequent animations you have. For the mos... read more | 03/24/2014 (11:46 am) |
| 3ds max collada exporter | @Kevin Yep.... I use OpenCollada and have for AGES with very few problems (some more complex stuf... read more | 03/24/2014 (11:43 am) |
| What a "game engine" is.... | Ya all know my opinion since I have been... oh so 'subtle' about voicing it ;-) Nice to see I am not... read more | 03/23/2014 (8:06 pm) |
| Damage to Objects in Torque 3D | and of course... the docs will always help too... [url]http://docs.garagegames.com/torque-3d/offi... read more | 03/23/2014 (7:44 am) |
| Manual moving node with parent | Hmm, it sort of looks like you are trying to handle the movement as a morph rather than a true 'move... read more | 03/21/2014 (5:34 pm) |
| List of needed upgrades... | Rich, Yeah I know. Just 'feelin' it today :-). Like I said, don't want to start an argument o... read more | 03/21/2014 (4:30 pm) |
| List of needed upgrades... | raa, Not be a pain and I do not want to start any flame wars or anything but, DAMN! Name me ... read more | 03/21/2014 (3:47 pm) |
| [T3D] Process, versioning and branching model | Sorry for the late reply Peeps. Figured I would probably be removed from this 'ability' so I held of... read more | 03/20/2014 (5:20 pm) |
| DirectX 11 - Status | Anis, Impressive work with this. I hope you can work through all the issues with the DX11 po... read more | 03/16/2014 (2:48 pm) |
| Problem with Rift Valley (Oculus) Demo | Ken, wow... Well, I can see that you are missing a bunch of models and textures etc. Did you d... read more | 03/12/2014 (7:18 pm) |
| [T3D] Process, versioning and branching model | I know you guys probably did not expect me to show up here. I get that and if you want to revoke my ... read more | 03/12/2014 (6:27 pm) |
| Blender export - there has to be an easier way | Richard.... Can't help too much for Blender but, in MAX... Do a search for openCollada for Max3D... read more | 03/11/2014 (10:01 am) |
| Own Torque3D Engine | To compliment Nils post.... I have my own 'custom' build of 3.5 MIT that I call Hybrid.... I may rel... read more | 03/05/2014 (10:46 pm) |
| Physically Based Rendering | Pierre, GREAT question. I have played around a bit but, based on the current tech (DX9c)... I... read more | 03/05/2014 (8:02 pm) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | Hey guys, I re-read what I put out... Little harsh, I will admit. In the end though I think... read more | 01/29/2014 (6:20 pm) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | J, I am going to be completely honest here. (at least by my observations and experience). Her... read more | 01/29/2014 (4:47 pm) |
| Projectiles not colliding with StaticShapes | Gibby, I am not seeing anything wrong with the scripts. Are you certain there is a proper collis... read more | 01/29/2014 (2:56 am) |
| Actionmap.obj Problem | .obj model format is NOT supported by T3D at all. Convert it to .DAE and export the info. With luc... read more | 01/28/2014 (4:05 pm) |
| Adding textures | Double check the file's material.cs you are using to ensure there are not hard coded path entities. ... read more | 01/28/2014 (4:01 pm) |
| SSAO only calculated in vectorLightP.hlsl? | ahh ok so you are about as far as I got. Just looks like we took a different approach to it. I like ... read more | 01/28/2014 (5:43 am) |
| SSAO only calculated in vectorLightP.hlsl? | Which is part of the reason a true dynamic SSDO is problematic. It will basically take a bit of rewr... read more | 01/28/2014 (4:07 am) |
| SSAO only calculated in vectorLightP.hlsl? | Not really, since it is a screen space shader, then it's calculated AFTER all of the lights and stuf... read more | 01/28/2014 (3:47 am) |
| Error MSB6006... | Confirm.... it looks like a Direct X SDK issue. Ron... read more | 01/28/2014 (3:38 am) |
| SSAO only calculated in vectorLightP.hlsl? | Lukas, T3D is a deferred lighting system. So, point and spot lights are not forward calculated like ... read more | 01/26/2014 (9:08 pm) |
| DSSDO as a replacement for SSAO | Lukas, Nice job... same shader I built mine around.... though I hope you manage to get more cons... read more | 01/26/2014 (9:01 pm) |
| DAE Imports Invisible + Light seams in completely welded room | Two things to make sure of when exporting from max, and that can cause this problem. Ensure there ar... read more | 01/25/2014 (8:02 pm) |
| About T3D Steering Committee (01/2014) | Well said Azaezel. I too shall go back to hiding under my desk now. Ron... read more | 01/21/2014 (6:21 pm) |
| About T3D Steering Committee (01/2014) | I have to agree with Kory on this. I really hate to see this community becoming an 'us and them' typ... read more | 01/21/2014 (4:09 pm) |
| How to Remove splash effect | Good lord, ya all need to read the docs and go over the scripts a bit... anyway... What you are l... read more | 01/19/2014 (9:34 am) |
| Dark Terrain Editor Need Help | Oh you talking about the editor skin? I know there are several in progress. Ron... read more | 01/18/2014 (1:49 pm) |
| writing charactor script | wow... seems to be a legit question coupled with spam. This is a new approach to spamming.. If yo... read more | 01/16/2014 (5:09 pm) |
| Two dedicated server instances, only one shows up | Jules, shot in the dark here, but what about IP conflicts? Are each of the servers on separate and d... read more | 01/16/2014 (5:05 pm) |
| Shaders, registers and loading textures. | @James, AHHH... ok. that makes a bit more sense now. So, in a nutshell the vertex formats that ar... read more | 01/13/2014 (4:59 pm) |
| Shaders, registers and loading textures. | Lukas, If I could reliably figure this part out I would offer some help. The biggest issue wo... read more | 01/13/2014 (12:31 pm) |
| You don't have to hide your source-code | NOPE, what's mine is mine. I learned it, I earned it. Period. Besides, the CONCEPT of MIT and GIT is... read more | 01/03/2014 (1:57 pm) |
| Looking for a programmer and artist | Thanks Kory, I still feel horrible for not making your dream a 'reality'. Ron... read more | 12/31/2013 (6:42 pm) |
| Looking for a programmer and artist | Hey Everyone, Just a note that I am the artist that Kory has not heard from in a while. The i... read more | 12/31/2013 (5:30 pm) |
| How do I install PhysX SDK? | Brandon.... ya beat me to it. Good luck and have fun. PhysX is a pretty cool feature. Ron... read more | 12/18/2013 (5:01 pm) |
| What tools do you use for models/textures? | 3DS MAX, Maya, Sculptris, Blender, Meshlab, GIMP, Creative Suite 2 (Photoshop, Illustrator etc.) and... read more | 12/11/2013 (11:14 am) |
| Normals in Torque3D | Duion, I have seen this as well, near as I can tell from glancing at the code, the terrain mater... read more | 12/09/2013 (4:05 pm) |
| Projectiles pushing PhysicsShape (and vector math) | James, Looks like a 'Gimbal lock' situation when you shoot the corner of your object. The spi... read more | 12/07/2013 (3:12 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Daniel, I have to agree because in the end, this is most definitely going 'fix' general issues a... read more | 12/02/2013 (6:02 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Duion, Totally agree. We have interest, we have a slight momentum... let's make the next step, c... read more | 12/02/2013 (5:35 pm) |
| Where are my .max files? | Nevermind, I should read the entire post before sayin stuff :-)... read more | 12/02/2013 (5:24 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Alpha/Az, That's all I ask. Try.... can't expect more than that. Keep in mind, even I am not a... read more | 12/02/2013 (5:15 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Now, here comes a TRUE and honest issue. Who develops and who sits by and waits? No offense to A... read more | 12/02/2013 (4:51 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Az, Yeah, I agree. It's nice to get a 'boost' in the excitement level. I have been around fo... read more | 12/02/2013 (4:40 pm) |