Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Video games helping with mental illness... | Well, its an interesting idea but there is one significant aspect everyone seems to forget. Games or... read more | 04/27/2008 (9:56 pm) |
| Crowds in TGE | Think you want to create a path. In its most basic sense you place a series of "path marker objects"... read more | 04/24/2008 (9:51 am) |
| Human Texture Work Questions | If your using max then google the UVW Unwrap modifier. That should answer your questions and probab... read more | 04/15/2008 (3:21 pm) |
| Age | Wow, I can not believe the number of people that started on a spectrum. I did too....first game was ... read more | 04/12/2008 (10:45 am) |
| A good Western | It's a good idea. I have been actually been working on an open ended RPG (Oblivion style) single pla... read more | 04/11/2008 (6:42 am) |
| Animated Characters | Select the bones in MAX. Rightclick->Properties and uncheck renderable. Reexport the model and it sh... read more | 04/01/2008 (8:57 am) |
| Making A Movie? | Check out Elephant's Dream. It is a short CG animated movie that was totally done using Blender. It ... read more | 03/10/2008 (4:06 pm) |
| Destructable Buildings | Jamal, I think what your asking about would be more along the lines of a physics system. If ya... read more | 02/29/2008 (7:18 am) |
| Teacher: "We Don't use Normal maps" WTF? | I totally DISAGREE. I am a college instructor. I teach 3D art and and interactive media design and i... read more | 02/27/2008 (6:54 am) |
| Paid job -- need a quick game -- will provide content packs. | Well, it would not take very long to actually create a basic FPS using torque at all however, I woul... read more | 02/24/2008 (4:39 pm) |
| FSP Tutorial Inventory System | Pretty Simple actually, for this example I will use the starter.fps example. It looks to me like you... read more | 02/23/2008 (9:11 am) |
| 3DS Max oldversion buy? | Kevin, Probably not legally. For as long as I can remember, (I have been using 3D Studio Max s... read more | 01/31/2008 (6:12 am) |
| DTS vs DIF for a Spaceship | Well, .dts vs .dif, there are tons of differences. The way I like to think of them is interiors vs e... read more | 01/28/2008 (6:43 am) |
| Violent Video Games=Serious Public Safety Threat ?? | Human beings are really interesting creatures. See, when they don't understand something they grasp ... read more | 01/23/2008 (6:38 am) |
| Show Tool Pro: environment and normal maps | Khaled, You could be correct. I really have not played around with TGEA at all. Other than ... read more | 01/12/2008 (7:44 am) |
| Show Tool Pro: environment and normal maps | James, Stock TGE (which showtool is based on) does NOT support normal mapping without a numbe... read more | 01/11/2008 (9:52 pm) |
| Can't open mission | Make sure any textures that are on your .dif are located in the same directory as the .dif model.... read more | 01/06/2008 (6:13 pm) |
| Game engine as a filmmaking/video production tool | Ibis, I think the use of the game engine for what you want to do would greatly depend on what level ... read more | 12/30/2007 (5:21 pm) |
| Questions for someone new with torque. | Torque certainly could be used for an idea like that. As for packs I would not really recommend any.... read more | 12/30/2007 (5:10 pm) |
| Mark Holcomb's AIGuard Questions | Actually Jamal that gives me an idea. And it points out my biggest common mistake when I am coding. ... read more | 12/29/2007 (7:18 pm) |
| Mark Holcomb's AIGuard Questions | Thanks People! BrYce I got your script pieces crammed into Mark's Resource and it works prett... read more | 12/29/2007 (9:11 am) |
| Game not Starting | Well I took a look at the log. I do not see anything in there that would cause your game to error ou... read more | 12/24/2007 (7:10 am) |
| Game not Starting | Looks like part of your problem is this: setModPaths: invalid mod path directory name: 'Game' ... read more | 12/11/2007 (7:19 am) |
| Game not Starting | Looks like part of your problem is this: Loading compiled script Game/main.cs. setModPaths: inva... read more | 12/11/2007 (7:07 am) |