David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't activate Torsion | Added new keys to your accounts.... read more | 01/02/2013 (7:08 am) |
| How to build TGB into .swf file? | Thanks for the clarification. When I posted in April, the licensing was not as clear as it is now! T... read more | 12/14/2012 (9:44 am) |
| RFID for T3D ? | The only real research I've done into it was security-related and how easy it is to hack RFID's used... read more | 12/11/2012 (2:40 pm) |
| Key no longer valid | @Joseph Added a new key to your account. Thanks!... read more | 12/09/2012 (7:08 am) |
| Imported Models are invisible in world editor | If you open the material editor with the model selected, does it pop in the material?... read more | 12/05/2012 (10:02 am) |
| Mountain Lion project compiling errors | Carbon has been deprecated completely on 10.8. We are currently working on a massive rewrite of the ... read more | 11/29/2012 (3:50 pm) |
| Windows 8 compatibility? | Running as a desktop app should work correctly according to a number of people on our forum. WinRT i... read more | 11/29/2012 (3:47 pm) |
| L3DT atlas DLL does not load | I would recommend contacting BundySoft since they are the developer of L3DT. I'm sure they can solve... read more | 11/28/2012 (10:20 am) |
| need activation key for TT | I wish that we could help, but we do not have the legal rights to ThinkTanks any longer and cannot d... read more | 11/27/2012 (11:07 am) |
| Tutorial Urban Building Art Pack - merging Interiors and Buildings | Nice resource!... read more | 11/26/2012 (10:09 am) |
| Key no longer valid | Hey William, I added a new key to your account.... read more | 11/26/2012 (8:04 am) |
| Torque 3D Toolbox Crash | Use the project manager here instead of Toolbox: [url=https://github.com/GarageGames/Torque3D-Proje... read more | 11/22/2012 (8:27 am) |
| got PD Particles? grab the free 1.2 update | Also, you should check the FAQ for more information on Windows 7 usage. For example, [url=http://www... read more | 11/21/2012 (2:54 pm) |
| got PD Particles? grab the free 1.2 update | I'm not sure if he's watching this forum since the post was from 2009. I'd recommend contacting him ... read more | 11/21/2012 (2:53 pm) |
| Using SimXMLDocument in C++ | Put in a bug fix request on GitHub. That's a great candidate for fixing (and shouldn't have been lef... read more | 11/21/2012 (9:43 am) |
| @GG a suggestion about assets not in store | I'm waiting on QA of the new store page. It should make finding things that work with specific engin... read more | 11/21/2012 (8:54 am) |
| When can we get Verve Version for T3D1.2? | You can still use path nodes with your camera. That's what Verve did, but automated the process. It ... read more | 11/21/2012 (8:51 am) |
| package projecti wa | Enjoy MonoGame. It's a nice C# framework.... read more | 11/20/2012 (11:30 am) |
| Urban Art Pack - Buildings question | We didn't see anything like that when we tested the pack. You're also the first person to report it,... read more | 11/19/2012 (9:48 am) |
| Great site for app store search engine optimization | That is very interesting. I could spend hours just looking up app keywords.... read more | 11/14/2012 (4:48 pm) |
| Trying to compile on OSX | There is not currently a Mac version of Torque 3D. I believe that there is a fork working on one, bu... read more | 11/14/2012 (3:25 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Also, I saw some strange artifacts until I adjusted the post effects, too.... read more | 11/08/2012 (5:08 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | It's in the point light settings. Select your point light, and under Advanced Lighting, select Cu... read more | 11/08/2012 (4:52 pm) |
| Package Project button? | Sorry, I was answering further down: [quote]If not, do you have a noob guide to compiling it yourse... read more | 11/08/2012 (12:29 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Point lights default to a spherical cast. You can change it to a cube to get rid of the rounded area... read more | 11/08/2012 (9:31 am) |
| Package Project button? | If you do not have an executable in your project folder, then it was not created correctly in the fi... read more | 11/08/2012 (9:28 am) |
| T3D and Kinect | No one has done the integration that I know of.... read more | 11/08/2012 (9:25 am) |
| Damping.zip is broken. Can somebody post the script for it? | We didn't upload it. It was a community member who did that resource on TDN, I believe.... read more | 11/08/2012 (7:11 am) |
| 3d action adventure kit | Strange. I have not been able to replicate this problem at all. You might need to clear your cache. ... read more | 11/07/2012 (10:59 am) |
| Damping.zip is broken. Can somebody post the script for it? | The file doesn't appear to have been uploaded correctly. It's an invalid zip file.... read more | 11/06/2012 (9:35 am) |
| 3d action adventure kit | Which product are you having trouble buying so that I can go look at the pre-reqs for the correct pr... read more | 11/06/2012 (9:12 am) |
| Torque 3D is Open Source? | We removed the older versions to avoid confusion. Are you looking for the older AFX 2 version for To... read more | 11/05/2012 (3:28 pm) |
| package projecti wa | This has been part of Torque for a long, long time. I think MoM got around it with a similar change ... read more | 11/02/2012 (10:57 am) |
| Introducing myself, questions regarding future development. | The CSA is live and available under your profile settings. This allows us to confirm that the things... read more | 11/01/2012 (11:42 am) |
| Open source? | We would need to do a thorough code analysis to ensure that we could open source the kit.... read more | 11/01/2012 (9:55 am) |
| package projecti wa | If you have run through your game, all of your DSO's should have been created when they were initial... read more | 11/01/2012 (9:43 am) |
| package projecti wa | You can name the game folder whatever you like (name of your game, most likely), and then zip it up.... read more | 11/01/2012 (9:30 am) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | I'm glad you're finding success with Unity after the difficulty you had with our engine. Have you te... read more | 11/01/2012 (9:20 am) |
| package projecti wa | You can package your game directory. That is pretty much what it did anyway. You could write a batch... read more | 11/01/2012 (9:08 am) |
| Torque 3D Community Edition Discussion Thread | Open AL shouldn't have caused any problems, but I know FMOD was refactored.... read more | 10/29/2012 (12:01 pm) |
| experienced 40+ peoples | Hey there, Are you asking how people age 40 or higher make games by themselves with Torque?... read more | 10/29/2012 (9:31 am) |
| Dts objects | Torque, Unity, and UDK can all be broken by loading in unoptimized, high-polygon art.... read more | 10/26/2012 (1:26 pm) |
| how to buy think tanks | I would not recommend purchasing any version of it since there is absolutely no support for the game... read more | 10/20/2012 (1:24 am) |
| Committee Topic: 3rd Party Request System / Issue Tracker | We set it up on UserVoice. It is linked to your GG account, so you can login there with that and pro... read more | 10/19/2012 (2:35 pm) |
| Torque3D for Mac? | There is not, unfortunately. I believe there is a fork that is working in that direction starting wi... read more | 10/18/2012 (1:30 pm) |
| Help. I am new and just getting started. | I know that it is confusing at first to people here, but as more pushes happen, it will be less so. ... read more | 10/18/2012 (7:14 am) |
| Converting T2D Project to T3D? | Well, they are completely different codebases so much of what you are doing in TorqueScript under T3... read more | 10/17/2012 (2:37 pm) |
| Flickering images | Wow! I've never seen anything like that! Make sure you have the latest video drivers installed. I... read more | 10/17/2012 (10:00 am) |
| Flickering images | Ah! Okay, yes, that is the correct way to do it. Is there a blank image in your sprite sequence?... read more | 10/17/2012 (9:52 am) |
| Flickering images | Moved to the Torque Game Builder forum. I would recommend importing it directly into the engine r... read more | 10/17/2012 (9:48 am) |