Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Can't activate Torsion Added new keys to your accounts.... read more 01/02/2013 (7:08 am)
How to build TGB into .swf file? Thanks for the clarification. When I posted in April, the licensing was not as clear as it is now! T... read more 12/14/2012 (9:44 am)
RFID for T3D ? The only real research I've done into it was security-related and how easy it is to hack RFID's used... read more 12/11/2012 (2:40 pm)
Key no longer valid @Joseph Added a new key to your account. Thanks!... read more 12/09/2012 (7:08 am)
Imported Models are invisible in world editor If you open the material editor with the model selected, does it pop in the material?... read more 12/05/2012 (10:02 am)
Mountain Lion project compiling errors Carbon has been deprecated completely on 10.8. We are currently working on a massive rewrite of the ... read more 11/29/2012 (3:50 pm)
Windows 8 compatibility? Running as a desktop app should work correctly according to a number of people on our forum. WinRT i... read more 11/29/2012 (3:47 pm)
L3DT atlas DLL does not load I would recommend contacting BundySoft since they are the developer of L3DT. I'm sure they can solve... read more 11/28/2012 (10:20 am)
need activation key for TT I wish that we could help, but we do not have the legal rights to ThinkTanks any longer and cannot d... read more 11/27/2012 (11:07 am)
Tutorial Urban Building Art Pack - merging Interiors and Buildings Nice resource!... read more 11/26/2012 (10:09 am)
Key no longer valid Hey William, I added a new key to your account.... read more 11/26/2012 (8:04 am)
Torque 3D Toolbox Crash Use the project manager here instead of Toolbox: [url=https://github.com/GarageGames/Torque3D-Proje... read more 11/22/2012 (8:27 am)
got PD Particles? grab the free 1.2 update Also, you should check the FAQ for more information on Windows 7 usage. For example, [url=http://www... read more 11/21/2012 (2:54 pm)
got PD Particles? grab the free 1.2 update I'm not sure if he's watching this forum since the post was from 2009. I'd recommend contacting him ... read more 11/21/2012 (2:53 pm)
Using SimXMLDocument in C++ Put in a bug fix request on GitHub. That's a great candidate for fixing (and shouldn't have been lef... read more 11/21/2012 (9:43 am)
@GG a suggestion about assets not in store I'm waiting on QA of the new store page. It should make finding things that work with specific engin... read more 11/21/2012 (8:54 am)
When can we get Verve Version for T3D1.2? You can still use path nodes with your camera. That's what Verve did, but automated the process. It ... read more 11/21/2012 (8:51 am)
package projecti wa Enjoy MonoGame. It's a nice C# framework.... read more 11/20/2012 (11:30 am)
Urban Art Pack - Buildings question We didn't see anything like that when we tested the pack. You're also the first person to report it,... read more 11/19/2012 (9:48 am)
Great site for app store search engine optimization That is very interesting. I could spend hours just looking up app keywords.... read more 11/14/2012 (4:48 pm)
Trying to compile on OSX There is not currently a Mac version of Torque 3D. I believe that there is a fork working on one, bu... read more 11/14/2012 (3:25 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Also, I saw some strange artifacts until I adjusted the post effects, too.... read more 11/08/2012 (5:08 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) It's in the point light settings. Select your point light, and under Advanced Lighting, select Cu... read more 11/08/2012 (4:52 pm)
Package Project button? Sorry, I was answering further down: [quote]If not, do you have a noob guide to compiling it yourse... read more 11/08/2012 (12:29 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Point lights default to a spherical cast. You can change it to a cube to get rid of the rounded area... read more 11/08/2012 (9:31 am)
Package Project button? If you do not have an executable in your project folder, then it was not created correctly in the fi... read more 11/08/2012 (9:28 am)
T3D and Kinect No one has done the integration that I know of.... read more 11/08/2012 (9:25 am)
Damping.zip is broken. Can somebody post the script for it? We didn't upload it. It was a community member who did that resource on TDN, I believe.... read more 11/08/2012 (7:11 am)
3d action adventure kit Strange. I have not been able to replicate this problem at all. You might need to clear your cache. ... read more 11/07/2012 (10:59 am)
Damping.zip is broken. Can somebody post the script for it? The file doesn't appear to have been uploaded correctly. It's an invalid zip file.... read more 11/06/2012 (9:35 am)
3d action adventure kit Which product are you having trouble buying so that I can go look at the pre-reqs for the correct pr... read more 11/06/2012 (9:12 am)
Torque 3D is Open Source? We removed the older versions to avoid confusion. Are you looking for the older AFX 2 version for To... read more 11/05/2012 (3:28 pm)
package projecti wa This has been part of Torque for a long, long time. I think MoM got around it with a similar change ... read more 11/02/2012 (10:57 am)
Introducing myself, questions regarding future development. The CSA is live and available under your profile settings. This allows us to confirm that the things... read more 11/01/2012 (11:42 am)
Open source? We would need to do a thorough code analysis to ensure that we could open source the kit.... read more 11/01/2012 (9:55 am)
package projecti wa If you have run through your game, all of your DSO's should have been created when they were initial... read more 11/01/2012 (9:43 am)
package projecti wa You can name the game folder whatever you like (name of your game, most likely), and then zip it up.... read more 11/01/2012 (9:30 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I'm glad you're finding success with Unity after the difficulty you had with our engine. Have you te... read more 11/01/2012 (9:20 am)
package projecti wa You can package your game directory. That is pretty much what it did anyway. You could write a batch... read more 11/01/2012 (9:08 am)
Torque 3D Community Edition Discussion Thread Open AL shouldn't have caused any problems, but I know FMOD was refactored.... read more 10/29/2012 (12:01 pm)
experienced 40+ peoples Hey there, Are you asking how people age 40 or higher make games by themselves with Torque?... read more 10/29/2012 (9:31 am)
Dts objects Torque, Unity, and UDK can all be broken by loading in unoptimized, high-polygon art.... read more 10/26/2012 (1:26 pm)
how to buy think tanks I would not recommend purchasing any version of it since there is absolutely no support for the game... read more 10/20/2012 (1:24 am)
Committee Topic: 3rd Party Request System / Issue Tracker We set it up on UserVoice. It is linked to your GG account, so you can login there with that and pro... read more 10/19/2012 (2:35 pm)
Torque3D for Mac? There is not, unfortunately. I believe there is a fork that is working in that direction starting wi... read more 10/18/2012 (1:30 pm)
Help. I am new and just getting started. I know that it is confusing at first to people here, but as more pushes happen, it will be less so. ... read more 10/18/2012 (7:14 am)
Converting T2D Project to T3D? Well, they are completely different codebases so much of what you are doing in TorqueScript under T3... read more 10/17/2012 (2:37 pm)
Flickering images Wow! I've never seen anything like that! Make sure you have the latest video drivers installed. I... read more 10/17/2012 (10:00 am)
Flickering images Ah! Okay, yes, that is the correct way to do it. Is there a blank image in your sprite sequence?... read more 10/17/2012 (9:52 am)
Flickering images Moved to the Torque Game Builder forum. I would recommend importing it directly into the engine r... read more 10/17/2012 (9:48 am)