Game Development Community

Richard Marrevee's Forum Posts

Thread Post Date Posted
Mising X3DAudio1_6.dll error!? Reinstall the latest directX and problem is solved. Don't look for sites that allow you to download ... read more 06/18/2010 (12:13 am)
Questions for for anyone building games Sounds good Bobby. Maybe you can start a blog in where we can follow your progress.... read more 06/18/2010 (12:10 am)
Start with no weapon, and making an object appear using a command That should work for objects which are already present in the world, although I haven't test it. ... read more 06/17/2010 (2:36 am)
Questions for for anyone building games @Bobby: For the collision I will use polysoup or visible mesh for my interiors (dungeons and so), s... read more 06/17/2010 (12:49 am)
[bug? 1.1b] Imposters not affected by fog - LOGGED Just for fun after reading Scotts post: If you want to get everything done in your company, you j... read more 06/17/2010 (12:23 am)
Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED @Twisted: I have to agree with you. Bugs should be fixed.... read more 06/16/2010 (4:39 am)
Start with no weapon, and making an object appear using a command It is really easy to do this. If you look at the file game/art/scripts/server/gamecore.cs there is a... read more 06/16/2010 (4:34 am)
Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED @Micheal: I was not able to link the impulse to the dynamically added items, so I don't know if thi... read more 06/16/2010 (12:58 am)
Questions for for anyone building games Here's my wish list (which is completely different than Konrads list :p) : - medieval buildings l... read more 06/16/2010 (12:49 am)
Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED See edit 2 above for cause and solution to this problem.... read more 06/15/2010 (12:38 pm)
Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED Thanks guys, I will check all these things and see if it brings me any joy.... read more 06/15/2010 (1:44 am)
RESOLVED [ancient issue] stateRecoil is always last recoil anim listed Thanks Steve, I will give it a try.... read more 06/10/2010 (7:02 am)
RESOLVED [ancient issue] stateRecoil is always last recoil anim listed There are more places where animations or sounds are more or less hard coded in the engine or in scr... read more 06/10/2010 (12:24 am)
Forest Editor Wind Effects for Artists Thanks Russell, this will be a great help.... read more 06/04/2010 (2:00 pm)
Animating trees setup to use with windemitter Thanks Caylo... read more 06/04/2010 (1:44 am)
Collada Weapons not showing... Maybe the shape is inside the player model. You can correct this in the your_weapon.cs file. [cod... read more 06/04/2010 (12:02 am)
Help me with triggered Animation please! Argument 3 (and if necessary 4, 5 ....n) in the schedule-function are the arguments needed by the fu... read more 06/02/2010 (12:43 am)
Animation triggers with static shapes @Thomas, Thanks. I had it working already when you posted it (made a terrible typo error). As... read more 06/01/2010 (2:42 am)
Next T3D 1.1 release? @Eric: Don't want to keep you from your normal job, but one thing that crossed my mind a few time... read more 06/01/2010 (2:36 am)
Help me with triggered Animation please! The solution West Coast is suggesting is right. The %obj which is passed through the OnEnterTrigger ... read more 05/31/2010 (11:51 pm)
Animation triggers with static shapes Have you already a solved this problem? I have done the same thing but I don't get it working. When ... read more 05/27/2010 (2:02 am)
Problem with art I bought from dexsoft-games @Rex: Sorry if I left the impression that MACK pack isn't user friendly. I am using MACK (and FACK,... read more 05/18/2010 (12:19 am)
Problem with art I bought from dexsoft-games I have also bought some of the packages of Dexsoft. It seems there might be an issue regarding the t... read more 05/17/2010 (1:03 am)
Detecting StaticShape in trigger? Here is another approach, something similar I use to change the ambient level inside a dungeon. C... read more 05/12/2010 (2:33 am)
Scale a player using the datablock editor No thanks, glad I could help.... read more 05/12/2010 (2:21 am)
Scale a player using the datablock editor I have followed the same way, but I added a dynamic field in the model .cs file, like this: [cod... read more 05/12/2010 (12:24 am)
Torque 3D Video Tutorials Thanks Lara, very nice tutorials.... read more 05/11/2010 (1:54 am)
Changing ambient light level when entering a zone @Ryan Mounts: Thanks. It worked. I only had to set the TimeOfDay to not playing, and due to the twi... read more 05/03/2010 (1:39 pm)
Detecting StaticShape in trigger? Just a thought on how I would do it. You can add a dynamic field to trigger in the editor and giv... read more 04/26/2010 (12:39 am)
Enough with character building! I like the idea of character evolution during a game, either by education or practice. I am trying t... read more 04/23/2010 (4:46 am)
When exiting Zoom the scene stays blurred @Richard (Ranft, replying to myself would be strange): What is a good drunk effect without having... read more 04/22/2010 (2:10 am)
When exiting Zoom the scene stays blurred Thanks, this was the fix I was looking for. [CLOSED]... read more 04/21/2010 (5:42 am)
Scaling player models during export Milkshape to dts It is not an issue in the editor. The problem I have is that the player-models I use have different ... read more 04/19/2010 (12:55 pm)
Why WAS Torque3D documentation so poor? Very nice. Thanks guys.... read more 03/31/2010 (7:01 am)
Distance Fogging? I have to agree with Steve.... read more 03/30/2010 (12:04 am)
Rotation issue Thanks guys, adding the rotation in radians and everything is ok.... read more 03/26/2010 (1:04 pm)
Level Bounds? @Ryan, Rene: Thanks. I had named it Level Bounds. After renaming it to GlobalMissionArea the prob... read more 03/26/2010 (1:01 pm)
Level Bounds? Just debugging the source. In the player.cpp there is function called checkMissionArea. Put in some ... read more 03/26/2010 (1:34 am)
Normal Maps with dif I noticed the same problem, and since then I use difs to prototype, and replacing them later with a ... read more 03/23/2010 (1:16 am)
Animated bird? Nice idea, I am looking for something like that. I am thinking about dragon which try to burn the pl... read more 03/23/2010 (1:08 am)
Level Bounds? I have added the missionarea to my level, but the onLeaveMissionArea and / or the onEnterMissionArea... read more 03/23/2010 (12:59 am)
Forest editor and Sticks & Twigs @Alan, Thanks for the offer. I will contact you by email after I have decided which trees and det... read more 03/10/2010 (1:53 am)
Forest editor and Sticks & Twigs Thanks Ken, I thought it would be something like that.... read more 03/03/2010 (12:24 am)
Boat in water [quote]What sort of collision mesh do you have?[/quote] I am having the same difficulties with wa... read more 03/02/2010 (3:26 am)
Groundcover Issue @Steve: This functionality is as far as I can see commented out in the source code as mentioned bef... read more 02/27/2010 (12:02 pm)
Dynamic Creation of Content (Rivers Roads and Hillsides?) Thanks Chad, I will follow that thread.... read more 02/09/2010 (9:32 am)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) [quote]Also I would likely start out with the terrain code and the used detail level for shadow gene... read more 02/05/2010 (4:25 am)
Dynamic Creation of Content (Rivers Roads and Hillsides?) [quote]I found a topic under Scripting that covered it[/quote] Can you post the link to this topi... read more 02/04/2010 (8:23 am)
T3D 1.0.1 / 1.1a LODs not working @Matt: This link: http://docs.torquepowered.com/artist/official/3D%20Studio%20Max/DTS%20FAQ.html... read more 02/04/2010 (7:40 am)
T3D 1.0.1 / 1.1a LODs not working I had some difficulties with displaying LODs in T3d. In Showtool I could see the different LODs but ... read more 02/04/2010 (3:58 am)