Richard Marrevee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mising X3DAudio1_6.dll error!? | Reinstall the latest directX and problem is solved. Don't look for sites that allow you to download ... read more | 06/18/2010 (12:13 am) |
| Questions for for anyone building games | Sounds good Bobby. Maybe you can start a blog in where we can follow your progress.... read more | 06/18/2010 (12:10 am) |
| Start with no weapon, and making an object appear using a command | That should work for objects which are already present in the world, although I haven't test it. ... read more | 06/17/2010 (2:36 am) |
| Questions for for anyone building games | @Bobby: For the collision I will use polysoup or visible mesh for my interiors (dungeons and so), s... read more | 06/17/2010 (12:49 am) |
| [bug? 1.1b] Imposters not affected by fog - LOGGED | Just for fun after reading Scotts post: If you want to get everything done in your company, you j... read more | 06/17/2010 (12:23 am) |
| Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED | @Twisted: I have to agree with you. Bugs should be fixed.... read more | 06/16/2010 (4:39 am) |
| Start with no weapon, and making an object appear using a command | It is really easy to do this. If you look at the file game/art/scripts/server/gamecore.cs there is a... read more | 06/16/2010 (4:34 am) |
| Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED | @Micheal: I was not able to link the impulse to the dynamically added items, so I don't know if thi... read more | 06/16/2010 (12:58 am) |
| Questions for for anyone building games | Here's my wish list (which is completely different than Konrads list :p) : - medieval buildings l... read more | 06/16/2010 (12:49 am) |
| Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED | See edit 2 above for cause and solution to this problem.... read more | 06/15/2010 (12:38 pm) |
| Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED | Thanks guys, I will check all these things and see if it brings me any joy.... read more | 06/15/2010 (1:44 am) |
| RESOLVED [ancient issue] stateRecoil is always last recoil anim listed | Thanks Steve, I will give it a try.... read more | 06/10/2010 (7:02 am) |
| RESOLVED [ancient issue] stateRecoil is always last recoil anim listed | There are more places where animations or sounds are more or less hard coded in the engine or in scr... read more | 06/10/2010 (12:24 am) |
| Forest Editor Wind Effects for Artists | Thanks Russell, this will be a great help.... read more | 06/04/2010 (2:00 pm) |
| Animating trees setup to use with windemitter | Thanks Caylo... read more | 06/04/2010 (1:44 am) |
| Collada Weapons not showing... | Maybe the shape is inside the player model. You can correct this in the your_weapon.cs file. [cod... read more | 06/04/2010 (12:02 am) |
| Help me with triggered Animation please! | Argument 3 (and if necessary 4, 5 ....n) in the schedule-function are the arguments needed by the fu... read more | 06/02/2010 (12:43 am) |
| Animation triggers with static shapes | @Thomas, Thanks. I had it working already when you posted it (made a terrible typo error). As... read more | 06/01/2010 (2:42 am) |
| Next T3D 1.1 release? | @Eric: Don't want to keep you from your normal job, but one thing that crossed my mind a few time... read more | 06/01/2010 (2:36 am) |
| Help me with triggered Animation please! | The solution West Coast is suggesting is right. The %obj which is passed through the OnEnterTrigger ... read more | 05/31/2010 (11:51 pm) |
| Animation triggers with static shapes | Have you already a solved this problem? I have done the same thing but I don't get it working. When ... read more | 05/27/2010 (2:02 am) |
| Problem with art I bought from dexsoft-games | @Rex: Sorry if I left the impression that MACK pack isn't user friendly. I am using MACK (and FACK,... read more | 05/18/2010 (12:19 am) |
| Problem with art I bought from dexsoft-games | I have also bought some of the packages of Dexsoft. It seems there might be an issue regarding the t... read more | 05/17/2010 (1:03 am) |
| Detecting StaticShape in trigger? | Here is another approach, something similar I use to change the ambient level inside a dungeon. C... read more | 05/12/2010 (2:33 am) |
| Scale a player using the datablock editor | No thanks, glad I could help.... read more | 05/12/2010 (2:21 am) |
| Scale a player using the datablock editor | I have followed the same way, but I added a dynamic field in the model .cs file, like this: [cod... read more | 05/12/2010 (12:24 am) |
| Torque 3D Video Tutorials | Thanks Lara, very nice tutorials.... read more | 05/11/2010 (1:54 am) |
| Changing ambient light level when entering a zone | @Ryan Mounts: Thanks. It worked. I only had to set the TimeOfDay to not playing, and due to the twi... read more | 05/03/2010 (1:39 pm) |
| Detecting StaticShape in trigger? | Just a thought on how I would do it. You can add a dynamic field to trigger in the editor and giv... read more | 04/26/2010 (12:39 am) |
| Enough with character building! | I like the idea of character evolution during a game, either by education or practice. I am trying t... read more | 04/23/2010 (4:46 am) |
| When exiting Zoom the scene stays blurred | @Richard (Ranft, replying to myself would be strange): What is a good drunk effect without having... read more | 04/22/2010 (2:10 am) |
| When exiting Zoom the scene stays blurred | Thanks, this was the fix I was looking for. [CLOSED]... read more | 04/21/2010 (5:42 am) |
| Scaling player models during export Milkshape to dts | It is not an issue in the editor. The problem I have is that the player-models I use have different ... read more | 04/19/2010 (12:55 pm) |
| Why WAS Torque3D documentation so poor? | Very nice. Thanks guys.... read more | 03/31/2010 (7:01 am) |
| Distance Fogging? | I have to agree with Steve.... read more | 03/30/2010 (12:04 am) |
| Rotation issue | Thanks guys, adding the rotation in radians and everything is ok.... read more | 03/26/2010 (1:04 pm) |
| Level Bounds? | @Ryan, Rene: Thanks. I had named it Level Bounds. After renaming it to GlobalMissionArea the prob... read more | 03/26/2010 (1:01 pm) |
| Level Bounds? | Just debugging the source. In the player.cpp there is function called checkMissionArea. Put in some ... read more | 03/26/2010 (1:34 am) |
| Normal Maps with dif | I noticed the same problem, and since then I use difs to prototype, and replacing them later with a ... read more | 03/23/2010 (1:16 am) |
| Animated bird? | Nice idea, I am looking for something like that. I am thinking about dragon which try to burn the pl... read more | 03/23/2010 (1:08 am) |
| Level Bounds? | I have added the missionarea to my level, but the onLeaveMissionArea and / or the onEnterMissionArea... read more | 03/23/2010 (12:59 am) |
| Forest editor and Sticks & Twigs | @Alan, Thanks for the offer. I will contact you by email after I have decided which trees and det... read more | 03/10/2010 (1:53 am) |
| Forest editor and Sticks & Twigs | Thanks Ken, I thought it would be something like that.... read more | 03/03/2010 (12:24 am) |
| Boat in water | [quote]What sort of collision mesh do you have?[/quote] I am having the same difficulties with wa... read more | 03/02/2010 (3:26 am) |
| Groundcover Issue | @Steve: This functionality is as far as I can see commented out in the source code as mentioned bef... read more | 02/27/2010 (12:02 pm) |
| Dynamic Creation of Content (Rivers Roads and Hillsides?) | Thanks Chad, I will follow that thread.... read more | 02/09/2010 (9:32 am) |
| [resolved] Terrain Not Casting Shadows in 1.1A (stock) | [quote]Also I would likely start out with the terrain code and the used detail level for shadow gene... read more | 02/05/2010 (4:25 am) |
| Dynamic Creation of Content (Rivers Roads and Hillsides?) | [quote]I found a topic under Scripting that covered it[/quote] Can you post the link to this topi... read more | 02/04/2010 (8:23 am) |
| T3D 1.0.1 / 1.1a LODs not working | @Matt: This link: http://docs.torquepowered.com/artist/official/3D%20Studio%20Max/DTS%20FAQ.html... read more | 02/04/2010 (7:40 am) |
| T3D 1.0.1 / 1.1a LODs not working | I had some difficulties with displaying LODs in T3d. In Showtool I could see the different LODs but ... read more | 02/04/2010 (3:58 am) |