Richard Marrevee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 2 - setShapename() on AI doesn't work NOT A BUG!!! | I am using the UAIsk and AI is spawned at mission loading time. A have run a few more test and it... read more | 09/10/2010 (10:16 am) |
| T3D 1.1 Beta 2 - setShapename() on AI doesn't work NOT A BUG!!! | Mmm, maybe this looks like a bug.` Edit: Reported as a possible bug.... read more | 09/09/2010 (7:58 pm) |
| Yack Pack port to Torque 3D | There is a minor problem in step 4 of the merge-guide where you have to change this: static SimTi... read more | 09/09/2010 (2:02 pm) |
| T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED | Great... read more | 09/01/2010 (7:23 am) |
| Help with torquescript for melee weapons | @Steele: I understand what you are trying to achieve. Although state transitions is not my field ... read more | 09/01/2010 (7:22 am) |
| Help with torquescript for melee weapons | I have give this problem a second thought and cam up with the following. It is more or less pseudo-c... read more | 08/31/2010 (8:23 am) |
| Help with torquescript for melee weapons | Maybe a simple solution is to to use the bindCmd function and use the breakCmd instead of the makeCm... read more | 08/30/2010 (7:07 am) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | @Michael: Sorry for the confusion.... read more | 08/26/2010 (7:08 pm) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | @Michael: You're right, I mentioned this also in post #2. The thing is that at every object you a... read more | 08/26/2010 (5:47 pm) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | @Steve: I will give that a shot. @All: It isn't really a problem for me, but I stumbled on this... read more | 08/26/2010 (7:30 am) |
| Upgrading to 1.5.0 | @Twisted: FYI I've added 1.5 to T3DB2. As far as I can see now it works after a few changes. - T... read more | 08/26/2010 (7:22 am) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | @Steve: As far as I can see now setAllMeshesHidden and SetMeshHidden are only exposed to player, it... read more | 08/25/2010 (7:46 pm) |
| Bot error in t3d 1.1 b2 | @Donald: I've added a pathed bot in Beta2 with the editor and all seems to be working. So I think... read more | 08/20/2010 (10:30 am) |
| T3D 1.1 Beta 2 - guiListBoxCtrl::AddItem broken and strange behaviour when fixed - RESOLVED | Steve: Doesn't work. Thanks anyway.... read more | 08/19/2010 (9:32 pm) |
| Bot error in t3d 1.1 b2 | @Donald: Just to be sure: It seems to me that you have a path set for a bot, otherwise these fun... read more | 08/19/2010 (7:06 pm) |
| Bot error in t3d 1.1 b2 | @Donald: It seems that the functions are called on a non-existing object. I haven't got time to che... read more | 08/19/2010 (8:12 am) |
| How to make foam in T3D1.1 Beta2 - LOGGED | Bump The problem also exists on River objects. Edit: Forget this. Problem does NOT exist on riv... read more | 08/18/2010 (6:52 pm) |
| T3D 1.1 Beta 2 - Groundcover Invert Layer Broken - RESOLVED | As far as I recall [small]mind is blurry[/small] in T3D1.1B1 the code to invert the layer was commen... read more | 08/16/2010 (12:47 pm) |
| T3D 1.1 beta 2 - No Ai Death Animations - RESOLVED | I had the more or less the same problem after I added Yack Pack to T3D1.1B1. When I killed an AI aft... read more | 08/16/2010 (12:25 pm) |
| Crouch Logic Problem | @Marcus: You're right, it doesn't fix the problem, but in the part where you rise up again you ca... read more | 07/21/2010 (6:00 pm) |
| difference between Bound & Collision? | I agree with Marcus. StaticShape will do the trick. In my game I use levers to control gates and so ... read more | 07/21/2010 (5:55 pm) |
| Crouch Logic Problem | Just a quick and dirty for the crouching problem. Change the code for the doCrouch function in scrip... read more | 07/21/2010 (5:44 pm) |
| difference between Bound & Collision? | @Marcus, You're right. RigidShapeData is another option.... read more | 07/21/2010 (11:51 am) |
| difference between Bound & Collision? | Elvince, Items are normally picked up by collision using the bounding box of the player and the I... read more | 07/21/2010 (7:23 am) |
| Creating a door trigger | That is a nice solution Konrad.... read more | 07/20/2010 (11:15 am) |
| Calling a GUI ::OnEnterTrigger | Have you exec the you_have_key_gui.gui, or the file where the definiton of this gui is?... read more | 07/20/2010 (9:48 am) |
| [BUG 1.1B1] AIplayer's Don't Animate - Moveupdate? Packets? Audio? Confusion! - RESOLVED | I have a problem which might or might not be related to this. When I apply a playThread animation to... read more | 07/20/2010 (8:00 am) |
| How can I adjust/correct gamma/brightness in game depending on my screen? | Mmmm, shaders is not my strength. B(. Anyway thanks Michael.... read more | 07/15/2010 (9:04 pm) |
| Yack Pack port to Torque 3D | @Konrad: Changing black.png to a 64x64 did the trick. Everything is working fine under T3D1.1B. ... read more | 07/15/2010 (4:36 pm) |
| How can I adjust/correct gamma/brightness in game depending on my screen? | Bumping this thread, and explain the problem. The problem is that when I play my game on my own s... read more | 07/15/2010 (1:12 pm) |
| Why WAS Torque3D documentation so poor? | Great work guys... read more | 07/15/2010 (12:07 pm) |
| Yack Pack port to Torque 3D | @Konrad: I've ported the YackPack to T3D1.1B1 (by following your steps in this post and Sean Rice... read more | 07/15/2010 (11:53 am) |
| SFX Stop is not Working: - LOGGED | I've got the same issue in T3D1.1B, but had no time to dig into it.... read more | 07/15/2010 (7:16 am) |
| [T3DB1] Bug: setSkinName and material definitions... - LOGGED | The first thing is to name the texture files properly like this: base.head.jpg (or .png or .dds .... read more | 07/13/2010 (12:34 am) |
| Me being stupid | Just a little help: You can use the find in files function which is available in Torsion/Notepad+... read more | 07/07/2010 (12:36 am) |
| Questions about converting to T3D | Thanks Konrad. It is looking pretty impressive so I have to give PL second thoughts about buying ... read more | 07/06/2010 (3:00 am) |
| Questions about converting to T3D | I'm surprised to see which way a suggestion to change to a Brazilian can lead to when I'm on a weeke... read more | 07/06/2010 (1:54 am) |
| ScatterSky with Day Cubemap ? | Scattersky is supposed to work in combination with advanced Clouds and the TimeOfDay object to build... read more | 06/30/2010 (12:46 am) |
| Questions about converting to T3D | Getting back at point 5 PureLight. Am I correct that you have to build a complete level in whatev... read more | 06/30/2010 (12:38 am) |
| Why WAS Torque3D documentation so poor? | I agree with David. This book has a lot of information and also the appendices on the disk are great... read more | 06/28/2010 (5:21 am) |
| Questions for for anyone building games | Looking great Bobby.... read more | 06/28/2010 (12:37 am) |
| anyone know about terrain material showdust emitter | I am interested also, because I don't get the footpuffs work. I know that the showDust isn't enough,... read more | 06/25/2010 (12:33 am) |
| Basic Lightning vs. Advanced Lighting | Thanks Manoel, this will be a great help.... read more | 06/25/2010 (12:32 am) |
| Door Animation | @Ivan: Changing datablock in singleton crashes the engine T3D1.1Beta.... read more | 06/23/2010 (1:00 pm) |
| AI Move Ends-> rotate to Goal Object ? | Don't know if this helps or works on a client-server system (cause I'm going for single player), but... read more | 06/22/2010 (6:45 am) |
| Why WAS Torque3D documentation so poor? | @Michael: Just an idea: Give the T3D professional owners access to the docs in its current sta... read more | 06/22/2010 (1:17 am) |
| Door Animation | My guess is that your door is a TSStatic (which is a static model with no animation, only an ambient... read more | 06/22/2010 (12:19 am) |
| AI Move Ends-> rotate to Goal Object ? | @both: An orange ball??? You must be talking about the Dutch team ;P Sorry guys, just couldn't l... read more | 06/21/2010 (3:47 am) |
| Mising X3DAudio1_6.dll error!? | @maximillian: The sites offering a download for just one dll are often bad sites. The downloads are... read more | 06/18/2010 (7:03 am) |
| Melee weapon | There is a nice resource by Sean Rice about this. http://www.torquepowered.com/community/resource... read more | 06/18/2010 (2:18 am) |