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Richard Marrevee's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta 2 - setShapename() on AI doesn't work NOT A BUG!!! I am using the UAIsk and AI is spawned at mission loading time. A have run a few more test and it... read more 09/10/2010 (10:16 am)
T3D 1.1 Beta 2 - setShapename() on AI doesn't work NOT A BUG!!! Mmm, maybe this looks like a bug.` Edit: Reported as a possible bug.... read more 09/09/2010 (7:58 pm)
Yack Pack port to Torque 3D There is a minor problem in step 4 of the merge-guide where you have to change this: static SimTi... read more 09/09/2010 (2:02 pm)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED Great... read more 09/01/2010 (7:23 am)
Help with torquescript for melee weapons @Steele: I understand what you are trying to achieve. Although state transitions is not my field ... read more 09/01/2010 (7:22 am)
Help with torquescript for melee weapons I have give this problem a second thought and cam up with the following. It is more or less pseudo-c... read more 08/31/2010 (8:23 am)
Help with torquescript for melee weapons Maybe a simple solution is to to use the bindCmd function and use the breakCmd instead of the makeCm... read more 08/30/2010 (7:07 am)
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED @Michael: Sorry for the confusion.... read more 08/26/2010 (7:08 pm)
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED @Michael: You're right, I mentioned this also in post #2. The thing is that at every object you a... read more 08/26/2010 (5:47 pm)
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED @Steve: I will give that a shot. @All: It isn't really a problem for me, but I stumbled on this... read more 08/26/2010 (7:30 am)
Upgrading to 1.5.0 @Twisted: FYI I've added 1.5 to T3DB2. As far as I can see now it works after a few changes. - T... read more 08/26/2010 (7:22 am)
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED @Steve: As far as I can see now setAllMeshesHidden and SetMeshHidden are only exposed to player, it... read more 08/25/2010 (7:46 pm)
Bot error in t3d 1.1 b2 @Donald: I've added a pathed bot in Beta2 with the editor and all seems to be working. So I think... read more 08/20/2010 (10:30 am)
T3D 1.1 Beta 2 - guiListBoxCtrl::AddItem broken and strange behaviour when fixed - RESOLVED Steve: Doesn't work. Thanks anyway.... read more 08/19/2010 (9:32 pm)
Bot error in t3d 1.1 b2 @Donald: Just to be sure: It seems to me that you have a path set for a bot, otherwise these fun... read more 08/19/2010 (7:06 pm)
Bot error in t3d 1.1 b2 @Donald: It seems that the functions are called on a non-existing object. I haven't got time to che... read more 08/19/2010 (8:12 am)
How to make foam in T3D1.1 Beta2 - LOGGED Bump The problem also exists on River objects. Edit: Forget this. Problem does NOT exist on riv... read more 08/18/2010 (6:52 pm)
T3D 1.1 Beta 2 - Groundcover Invert Layer Broken - RESOLVED As far as I recall [small]mind is blurry[/small] in T3D1.1B1 the code to invert the layer was commen... read more 08/16/2010 (12:47 pm)
T3D 1.1 beta 2 - No Ai Death Animations - RESOLVED I had the more or less the same problem after I added Yack Pack to T3D1.1B1. When I killed an AI aft... read more 08/16/2010 (12:25 pm)
Crouch Logic Problem @Marcus: You're right, it doesn't fix the problem, but in the part where you rise up again you ca... read more 07/21/2010 (6:00 pm)
difference between Bound & Collision? I agree with Marcus. StaticShape will do the trick. In my game I use levers to control gates and so ... read more 07/21/2010 (5:55 pm)
Crouch Logic Problem Just a quick and dirty for the crouching problem. Change the code for the doCrouch function in scrip... read more 07/21/2010 (5:44 pm)
difference between Bound & Collision? @Marcus, You're right. RigidShapeData is another option.... read more 07/21/2010 (11:51 am)
difference between Bound & Collision? Elvince, Items are normally picked up by collision using the bounding box of the player and the I... read more 07/21/2010 (7:23 am)
Creating a door trigger That is a nice solution Konrad.... read more 07/20/2010 (11:15 am)
Calling a GUI ::OnEnterTrigger Have you exec the you_have_key_gui.gui, or the file where the definiton of this gui is?... read more 07/20/2010 (9:48 am)
[BUG 1.1B1] AIplayer's Don't Animate - Moveupdate? Packets? Audio? Confusion! - RESOLVED I have a problem which might or might not be related to this. When I apply a playThread animation to... read more 07/20/2010 (8:00 am)
How can I adjust/correct gamma/brightness in game depending on my screen? Mmmm, shaders is not my strength. B(. Anyway thanks Michael.... read more 07/15/2010 (9:04 pm)
Yack Pack port to Torque 3D @Konrad: Changing black.png to a 64x64 did the trick. Everything is working fine under T3D1.1B. ... read more 07/15/2010 (4:36 pm)
How can I adjust/correct gamma/brightness in game depending on my screen? Bumping this thread, and explain the problem. The problem is that when I play my game on my own s... read more 07/15/2010 (1:12 pm)
Why WAS Torque3D documentation so poor? Great work guys... read more 07/15/2010 (12:07 pm)
Yack Pack port to Torque 3D @Konrad: I've ported the YackPack to T3D1.1B1 (by following your steps in this post and Sean Rice... read more 07/15/2010 (11:53 am)
SFX Stop is not Working: - LOGGED I've got the same issue in T3D1.1B, but had no time to dig into it.... read more 07/15/2010 (7:16 am)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED The first thing is to name the texture files properly like this: base.head.jpg (or .png or .dds .... read more 07/13/2010 (12:34 am)
Me being stupid Just a little help: You can use the find in files function which is available in Torsion/Notepad+... read more 07/07/2010 (12:36 am)
Questions about converting to T3D Thanks Konrad. It is looking pretty impressive so I have to give PL second thoughts about buying ... read more 07/06/2010 (3:00 am)
Questions about converting to T3D I'm surprised to see which way a suggestion to change to a Brazilian can lead to when I'm on a weeke... read more 07/06/2010 (1:54 am)
ScatterSky with Day Cubemap ? Scattersky is supposed to work in combination with advanced Clouds and the TimeOfDay object to build... read more 06/30/2010 (12:46 am)
Questions about converting to T3D Getting back at point 5 PureLight. Am I correct that you have to build a complete level in whatev... read more 06/30/2010 (12:38 am)
Why WAS Torque3D documentation so poor? I agree with David. This book has a lot of information and also the appendices on the disk are great... read more 06/28/2010 (5:21 am)
Questions for for anyone building games Looking great Bobby.... read more 06/28/2010 (12:37 am)
anyone know about terrain material showdust emitter I am interested also, because I don't get the footpuffs work. I know that the showDust isn't enough,... read more 06/25/2010 (12:33 am)
Basic Lightning vs. Advanced Lighting Thanks Manoel, this will be a great help.... read more 06/25/2010 (12:32 am)
Door Animation @Ivan: Changing datablock in singleton crashes the engine T3D1.1Beta.... read more 06/23/2010 (1:00 pm)
AI Move Ends-> rotate to Goal Object ? Don't know if this helps or works on a client-server system (cause I'm going for single player), but... read more 06/22/2010 (6:45 am)
Why WAS Torque3D documentation so poor? @Michael: Just an idea: Give the T3D professional owners access to the docs in its current sta... read more 06/22/2010 (1:17 am)
Door Animation My guess is that your door is a TSStatic (which is a static model with no animation, only an ambient... read more 06/22/2010 (12:19 am)
AI Move Ends-> rotate to Goal Object ? @both: An orange ball??? You must be talking about the Dutch team ;P Sorry guys, just couldn't l... read more 06/21/2010 (3:47 am)
Mising X3DAudio1_6.dll error!? @maximillian: The sites offering a download for just one dll are often bad sites. The downloads are... read more 06/18/2010 (7:03 am)
Melee weapon There is a nice resource by Sean Rice about this. http://www.torquepowered.com/community/resource... read more 06/18/2010 (2:18 am)