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Richard Marrevee's Forum Posts

Thread Post Date Posted
[bug 1.1a] Zones and Portals bugs - RESOLVED Real nice Rene. It's looking great.... read more 05/28/2011 (3:47 am)
(Texture)Memory usage question I've tried that too, but it didn't bring much joy to me, unfortunately.... read more 05/26/2011 (5:22 am)
(Texture)Memory usage question That might be a wise decision, but I need the new zoning system very badly.... read more 05/25/2011 (1:08 pm)
(Texture)Memory usage question That's exactly my problem. The port from b3 to preview was not as smooth as I hoped for and introduc... read more 05/25/2011 (12:46 pm)
AIPlayer lies down on the job, can any one please help? There is an issue with AIPlayers with a prone animation. For some reason they will go in prone posit... read more 05/25/2011 (2:08 am)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) @deepscratch: [quote]or does the Con::executef(getDataBlock(), "onCollision", Con::get... read more 05/17/2011 (1:49 am)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) Ugly Fix: In projectile.cpp find the Projectile::onCollision function somewhere around line 1132 ... read more 05/15/2011 (12:47 pm)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) Update: It seems that the projectile onCollision callback returns the hit normal twice to script.... read more 05/09/2011 (10:45 am)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) @Steve: You're right, when I'm using projectiles I hit always the same spot, no matter at what an... read more 05/09/2011 (10:06 am)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) @Steve: Can you try the next piece of code, because I'm not seeing this effect. [code] functi... read more 05/09/2011 (7:39 am)
T3D Preview and Torsion I've got the same problem, it seems that it has something to do whit compiling the script(s) within ... read more 05/08/2011 (11:57 am)
T3D 1.1 Preview - Disable cast shadow in sun-object prevents prone-trigger (mvTriggerCount4) to update the view - LOGGED (THREED-1766) @Steve: Glad you liked it.... read more 04/28/2011 (2:21 am)
T3D 1.1 Preview - in Zone object, activating or de-activating the prone-trigger (mvTriggerCount4) doesn't update the view - LOGGED (THREED-1767) @Steve: Unfortunately not :( I've changed the prone bounding box to a size so that it contains e... read more 04/28/2011 (2:19 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) @Richard (Ranft): The code there is somewhat difficult to understand, but I did compare beta 3 agai... read more 04/24/2011 (9:42 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) Here is a fix (or a change back to beta 3 if you like) in core/util/tsignal.h around line 456 cha... read more 04/24/2011 (8:13 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) I am experiencing more or less the same problem here :( The difference is that it happens when us... read more 04/23/2011 (3:10 pm)
question about Terrain shadows [quote]The problem was solved by courtesy of Steve[/quote] Almost as usual, I would say ;P... read more 04/06/2011 (2:18 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]...I cant wait to see this in action[/quote] [b]I[/b] can't wait to use it.... ;)... read more 03/30/2011 (7:15 am)
Looking for Splash Screen Manager control - guiSplashMgrCtrl resource Thanks guys.... read more 03/18/2011 (2:25 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Yeah, I have to agree with Steve. I'm looking forward to see it for real [small]in my game[/small... read more 03/10/2011 (12:32 am)
OpenFileDialog and SaveFileDialog not available in shipping build @Rex: They will work in full-screen mode, however.... The first time you call them they are no... read more 02/23/2011 (2:33 am)
Gamepad controller setup? When I enable the joystick, the player start moving forward immediately. Do you have the same experi... read more 02/23/2011 (2:26 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]I've also found a very easy and straightforward solution to setting custom ambient light scal... read more 02/11/2011 (2:04 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED This sounds great Rene.... read more 02/10/2011 (9:10 am)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED No thanks A F. I've tried some other ways but none of them gives the desired result (this part of... read more 02/07/2011 (12:39 am)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED @Ivan: Thanks for the suggestion, you're almost right. A possible fix seems to be to following... read more 02/06/2011 (12:00 pm)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED [quote]can you guys check something, if you fire a single shot, do they update? like, in crouch, fi... read more 02/06/2011 (7:20 am)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED The same goes for all the attached mountpoints mount0....... read more 02/06/2011 (3:57 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Rene: Adding this to T3D 1.1 B3 produces a lot of compiler errors, so if you could give us the i... read more 02/04/2011 (1:57 pm)
MissionArea Editor - RESOLVED @Jeff: To use the onLeaveMissionArea and the OnEnterMissionArea you have to name the MissionArea ... read more 02/04/2011 (6:33 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]use ambient light / not use ambient light within the zone[/quote] That is a real nice sugg... read more 02/02/2011 (1:35 am)
OpenFileDialog and SaveFileDialog not available in shipping build I am running in windowed mode. The strange thing is that when I use a normal build of the engine eve... read more 02/01/2011 (1:46 pm)
1.1b3 materials overwrite bug - NOT A BUG I assume you are using Milkshape, as you say in your post. The problem can be solved pretty easy in ... read more 01/31/2011 (1:39 am)
T3D 1.1 beta 3 - AiPlayer Offset Scale Relative To Own Bounds And Not Space Time Continuum - LOGGED - RESOLVED edit: Forget this. complete nonsense!!! Steve, Somehow I get the impression that there might b... read more 01/30/2011 (5:25 am)
T3D 1.1 Beta 3 - Portals Connecting Zones Fail to Render Objects Correctly - LOGGED Is it possible to tell if this is going to be fixed and if so when, because I have to make some deci... read more 01/27/2011 (4:59 am)
Strange loss of framerate Just found the answer. I had a rather large model copied 3 times without knowing. Stupid me <(... read more 11/19/2010 (4:09 pm)
Strange loss of framerate Yes, I am looking in the same direction doing nothing. It is completely the same situation.... read more 11/18/2010 (9:38 am)
Material Editor Critical Problem I have the same problem as Steve Damsky. I have a feeling that it is caused by imposter dds files. M... read more 11/16/2010 (9:58 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 richard(dot)marrevee(at)kpnmail(dot)nl Thanks... read more 11/14/2010 (11:41 am)
Added Items floating up to the sky Thanks Steve, you have earned your cup of tea [small]personally I like Earl Grey[/small], taking out... read more 11/03/2010 (3:41 pm)
AllMaterialsInUse.dump(); ? Steve, I like your idea about preloading the textures, and like to dig deeper into it, but I'm lacki... read more 10/15/2010 (10:08 am)
T3D 1.1B3 Terrain retaining collision after holes are created -CONFIRMED @Scott or David: Is there already a fix for this issue? If I remember well this was also an issue... read more 10/13/2010 (3:06 pm)
T3D 1.1 Beta 3 - Forest editor objects with two collision meshes do not support player collisions on second collision mesh - RESOLVED I have the same issue here. Col-2 doesn't collide with player. Adding the mesh as a StaticShape and ... read more 10/11/2010 (6:40 pm)
Landscape Shadows Look at this threat: http://www.torquepowered.com/community/forums/viewthread/109165 It says i... read more 10/07/2010 (8:59 pm)
AI players and prone anim Thought it might be something like that. Thanks Ivan.... read more 09/28/2010 (7:27 am)
AI players and prone anim Ivan: Thank you, I will dig into this. What I don't understand is why the ImageTriggerStates are ... read more 09/27/2010 (6:49 am)
AI players and prone anim Mmm strange. Somehow trigger[4] is set to 10 through getImageTriggerState in aiplayer.cpp. Excluding... read more 09/26/2010 (2:44 pm)
T3d 1.1 Beta 3 - MainMenu Music only Plays in Mission!? - resolved by Rene Thanks Rene, it did the trick.... read more 09/25/2010 (10:32 am)
T3d 1.1 Beta 3 - MainMenu Music only Plays in Mission!? - resolved by Rene Yes, I've got the same problem here. It seems that the sounds starts right after the call to SyncClo... read more 09/24/2010 (8:56 am)
The BIG Shader Thread! I am looking for a gamma correction/exposure shader (for T3D beta 2), in which I can adjust the brig... read more 09/15/2010 (1:19 pm)