Game Development Community

Richard Marrevee's Forum Posts

Thread Post Date Posted
Torque and FMOD event problem Thanks Steve, that did the trick. I'll mention you in my credits screen.... read more 04/24/2012 (1:38 pm)
T3D 1.1 Final - WindEmitter + Precip = Precip. Deletion - LOGGED (THREED-3159) @James: After applying the 1.2-patch for 1.1 final my problem is solved, the windemitter will not... read more 03/04/2012 (12:56 pm)
Little Weather Challenge @Richard Ranft: No thanks, glad it is useful to some people.... read more 02/28/2012 (10:39 am)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) No thanks guys, glad I could help.... read more 01/20/2012 (3:53 am)
High Performance Continuous LOD: A question to the GG Community I am very interested in it.... read more 01/20/2012 (3:49 am)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) As promised here is the resource: http://www.garagegames.com/community/resources/view/21460... read more 01/14/2012 (12:35 pm)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) @All: If I find the time this weekend I will post a resource which throws onAnimtionTrigger to sc... read more 01/13/2012 (4:01 am)
T3D 1.1 Final - WindEmitter + Precip = Precip. Deletion - LOGGED (THREED-3159) Yes Robert, there seems to be an issue with the combination of precipitation and windemitter. The wi... read more 01/13/2012 (3:57 am)
3-way Scatter Sky Brightness Engine Modification That would certainly be useful Jordan.... read more 12/12/2011 (4:02 am)
Climbing a steep ladder - How to? Yes the resource works great. I just added a maxClimbSpeed to the PlayerDataBlock, and in the Player... read more 12/05/2011 (1:57 pm)
Climbing a steep ladder - How to? Thanks deepscratch. This is the link you mentioned: http://www.garagegames.com/community/resource... read more 12/03/2011 (8:57 am)
AFX for T3D 1.1 and 1.2 Nice solution Dusty, might become very useful. Thanks.... read more 11/29/2011 (11:32 am)
DRIVE: Advanced Vehicles Kit thread Nice work deep, just a little question: can the legged vehicle be used as a ride-able horse? Than... read more 11/12/2011 (12:04 pm)
StaticShape and PureLight - help needed Thanks Steve, don't know why I figured that out myself.... read more 11/03/2011 (4:47 am)
Exporting to T3D gives strange values. @Thomas: Thanks for the info, it's very useful.... read more 11/02/2011 (1:54 pm)
Exporting to T3D gives strange values. I thought it was something like that, although setting the brightness level to the same value as the... read more 11/02/2011 (12:59 pm)
Limitation of number of Materials? Possible bug in Material Editor? As I'm not the only one with this problem I'm going to put this into a real Bug-report.... read more 10/28/2011 (4:01 am)
T3D 1.1F - LevelInfo fog and the leaves in the trees You have to do the same trick as discussed in your [i]plant[/i] thread. For the material of the l... read more 10/28/2011 (3:55 am)
T3D 1.1F - plant(?) questions It has something to do with the setup of your material. For the material of the leaves you should di... read more 10/26/2011 (4:03 am)
Limitation of number of Materials? Possible bug in Material Editor? It seems that this problem is caused by the material editor, but I don't know how and why yet. It mi... read more 10/18/2011 (4:09 am)
Limitation of number of Materials? Possible bug in Material Editor? Yes I did, and the materials were updated in the world editor (I see the changes made in the materia... read more 10/17/2011 (4:04 am)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED Just noticed that this is also happening with imposters.... read more 10/13/2011 (3:50 am)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED [quote]Could the fix be posted for this. It for sure still exists in 1.1F.[/quote] That would be ... read more 10/12/2011 (3:46 am)
anyone have ridable horse or anything animal? @Kenan and Manoel: Thanks guys that is really useful information. :)... read more 10/02/2011 (10:21 am)
Weapons MountPoints - A question. @Lee: The link to the resource: http://www.garagegames.com/community/resources/view/20539... read more 09/30/2011 (7:37 am)
anyone have ridable horse or anything animal? I am currently working on a horse vehicle class which is as Manoel said in comment #5 derived from t... read more 09/30/2011 (3:53 am)
T3D 1.1 beta 3 - DefaultEmitter Console Spam w/fix [LOGGED] - RESOLVED [quote]now if I could only work out what's causeing [Material::mapMaterial] - Cannot map unnamed Mat... read more 09/30/2011 (3:48 am)
Weapons MountPoints - A question. I know there is a resource for something like this but I can't remember what the name, something wit... read more 09/29/2011 (3:51 am)
Help needed - how to setup a level for use with PureLight Thanks Steve, as always:)... read more 09/23/2011 (11:34 am)
dae2dts doesn't export biped-model LODS with fix I've found it. In ColladaShapeLoader.cpp in function enumerateScene() around line 256 change: ... read more 09/03/2011 (4:27 am)
anyone know where the source code is for the dae2dts converter? Yeah I did twice, I just found it myself. ... read more 09/02/2011 (8:27 am)
anyone know where the source code is for the dae2dts converter? Deepscratch: Can you tell me where you've found it please.... read more 09/02/2011 (4:03 am)
dae2dts doesn't export biped-model LODS with fix Bump... read more 09/02/2011 (4:00 am)
Precipitation wonky in T3D Final I have the same problem as you described. The problem is somewhere in the windemitter. Even if you d... read more 08/26/2011 (3:42 am)
Decals and TSStatic Collision Meshes Thanks guys.... read more 08/21/2011 (1:41 pm)
T3D Final - Terrain partially not rendering (logged as THREED-3165) I think I had the same problem you show in the images. It did seem to be caused by the FOV value of ... read more 08/12/2011 (3:56 am)
Trying to add a new vehicle class Thanks Alfio, that did the trick. And bookmarked your link:)... read more 08/11/2011 (12:10 pm)
There seems to be a problem with images and triggers.... Thanks Steve, this might do the trick. @John: Just read the first 3 triggers with getImageTrigge... read more 08/04/2011 (12:25 pm)
There seems to be a problem with images and triggers.... @Steve: I am working on it, but it will take some time.... read more 08/04/2011 (9:23 am)
There seems to be a problem with images and triggers.... @Steve: Unfortunately it didn't.... read more 08/04/2011 (8:22 am)
There seems to be a problem with images and triggers.... It seems that you have found the cause of a problem which exists for a while. Everytime I spawn an A... read more 08/04/2011 (1:26 am)
UAISK or Tactical AI KIt I am using the UAISK for my project (a fantasy RPG game) and it suits me very well. It is pretty eas... read more 08/01/2011 (12:54 pm)
Shoutout for Sickhead Games! (and Torsion) Torsion is a great editor/debugger for scripting. It saved me a lot of time fixing scripting errors ... read more 07/26/2011 (12:19 pm)
T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) Thanks Steve, it took me some time [small]2 days[/small] to get to this solution, cause it wasn&Acir... read more 07/26/2011 (4:03 am)
T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) A very stupid/weird/strange/... workaround for this is to use [code]aiName.setActionThread("... read more 07/25/2011 (2:00 pm)
T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) Thanks Steve, didn't had the time myself to dig into it.... read more 06/23/2011 (10:42 am)
T3D 1.1 final at last, but .... :( Edit : ) Sorry for the late response, but my daily job did take more of my time than I expected. The fix! ... read more 06/17/2011 (7:21 am)
T3D 1.1 final at last, but .... :( Edit : ) My problem regarding the SetMeshHidden is solved :). The cause was not setMeshHidden but lays in ... read more 06/10/2011 (4:36 am)
T3D 1.1 final at last, but .... :( Edit : ) Thanks for all the information guys. The typeMask issue is not a big problem for me, I have changed ... read more 06/07/2011 (2:17 pm)
T3D 1.1 final at last, but .... :( Edit : ) I know, but it might be smart to open up a 1.1 final Bug section.... read more 06/07/2011 (12:01 pm)