Richard Marrevee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque and FMOD event problem | Thanks Steve, that did the trick. I'll mention you in my credits screen.... read more | 04/24/2012 (1:38 pm) |
| T3D 1.1 Final - WindEmitter + Precip = Precip. Deletion - LOGGED (THREED-3159) | @James: After applying the 1.2-patch for 1.1 final my problem is solved, the windemitter will not... read more | 03/04/2012 (12:56 pm) |
| Little Weather Challenge | @Richard Ranft: No thanks, glad it is useful to some people.... read more | 02/28/2012 (10:39 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | No thanks guys, glad I could help.... read more | 01/20/2012 (3:53 am) |
| High Performance Continuous LOD: A question to the GG Community | I am very interested in it.... read more | 01/20/2012 (3:49 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | As promised here is the resource: http://www.garagegames.com/community/resources/view/21460... read more | 01/14/2012 (12:35 pm) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | @All: If I find the time this weekend I will post a resource which throws onAnimtionTrigger to sc... read more | 01/13/2012 (4:01 am) |
| T3D 1.1 Final - WindEmitter + Precip = Precip. Deletion - LOGGED (THREED-3159) | Yes Robert, there seems to be an issue with the combination of precipitation and windemitter. The wi... read more | 01/13/2012 (3:57 am) |
| 3-way Scatter Sky Brightness Engine Modification | That would certainly be useful Jordan.... read more | 12/12/2011 (4:02 am) |
| Climbing a steep ladder - How to? | Yes the resource works great. I just added a maxClimbSpeed to the PlayerDataBlock, and in the Player... read more | 12/05/2011 (1:57 pm) |
| Climbing a steep ladder - How to? | Thanks deepscratch. This is the link you mentioned: http://www.garagegames.com/community/resource... read more | 12/03/2011 (8:57 am) |
| AFX for T3D 1.1 and 1.2 | Nice solution Dusty, might become very useful. Thanks.... read more | 11/29/2011 (11:32 am) |
| DRIVE: Advanced Vehicles Kit thread | Nice work deep, just a little question: can the legged vehicle be used as a ride-able horse? Than... read more | 11/12/2011 (12:04 pm) |
| StaticShape and PureLight - help needed | Thanks Steve, don't know why I figured that out myself.... read more | 11/03/2011 (4:47 am) |
| Exporting to T3D gives strange values. | @Thomas: Thanks for the info, it's very useful.... read more | 11/02/2011 (1:54 pm) |
| Exporting to T3D gives strange values. | I thought it was something like that, although setting the brightness level to the same value as the... read more | 11/02/2011 (12:59 pm) |
| Limitation of number of Materials? Possible bug in Material Editor? | As I'm not the only one with this problem I'm going to put this into a real Bug-report.... read more | 10/28/2011 (4:01 am) |
| T3D 1.1F - LevelInfo fog and the leaves in the trees | You have to do the same trick as discussed in your [i]plant[/i] thread. For the material of the l... read more | 10/28/2011 (3:55 am) |
| T3D 1.1F - plant(?) questions | It has something to do with the setup of your material. For the material of the leaves you should di... read more | 10/26/2011 (4:03 am) |
| Limitation of number of Materials? Possible bug in Material Editor? | It seems that this problem is caused by the material editor, but I don't know how and why yet. It mi... read more | 10/18/2011 (4:09 am) |
| Limitation of number of Materials? Possible bug in Material Editor? | Yes I did, and the materials were updated in the world editor (I see the changes made in the materia... read more | 10/17/2011 (4:04 am) |
| T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED | Just noticed that this is also happening with imposters.... read more | 10/13/2011 (3:50 am) |
| T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED | [quote]Could the fix be posted for this. It for sure still exists in 1.1F.[/quote] That would be ... read more | 10/12/2011 (3:46 am) |
| anyone have ridable horse or anything animal? | @Kenan and Manoel: Thanks guys that is really useful information. :)... read more | 10/02/2011 (10:21 am) |
| Weapons MountPoints - A question. | @Lee: The link to the resource: http://www.garagegames.com/community/resources/view/20539... read more | 09/30/2011 (7:37 am) |
| anyone have ridable horse or anything animal? | I am currently working on a horse vehicle class which is as Manoel said in comment #5 derived from t... read more | 09/30/2011 (3:53 am) |
| T3D 1.1 beta 3 - DefaultEmitter Console Spam w/fix [LOGGED] - RESOLVED | [quote]now if I could only work out what's causeing [Material::mapMaterial] - Cannot map unnamed Mat... read more | 09/30/2011 (3:48 am) |
| Weapons MountPoints - A question. | I know there is a resource for something like this but I can't remember what the name, something wit... read more | 09/29/2011 (3:51 am) |
| Help needed - how to setup a level for use with PureLight | Thanks Steve, as always:)... read more | 09/23/2011 (11:34 am) |
| dae2dts doesn't export biped-model LODS with fix | I've found it. In ColladaShapeLoader.cpp in function enumerateScene() around line 256 change: ... read more | 09/03/2011 (4:27 am) |
| anyone know where the source code is for the dae2dts converter? | Yeah I did twice, I just found it myself. ... read more | 09/02/2011 (8:27 am) |
| anyone know where the source code is for the dae2dts converter? | Deepscratch: Can you tell me where you've found it please.... read more | 09/02/2011 (4:03 am) |
| dae2dts doesn't export biped-model LODS with fix | Bump... read more | 09/02/2011 (4:00 am) |
| Precipitation wonky in T3D Final | I have the same problem as you described. The problem is somewhere in the windemitter. Even if you d... read more | 08/26/2011 (3:42 am) |
| Decals and TSStatic Collision Meshes | Thanks guys.... read more | 08/21/2011 (1:41 pm) |
| T3D Final - Terrain partially not rendering (logged as THREED-3165) | I think I had the same problem you show in the images. It did seem to be caused by the FOV value of ... read more | 08/12/2011 (3:56 am) |
| Trying to add a new vehicle class | Thanks Alfio, that did the trick. And bookmarked your link:)... read more | 08/11/2011 (12:10 pm) |
| There seems to be a problem with images and triggers.... | Thanks Steve, this might do the trick. @John: Just read the first 3 triggers with getImageTrigge... read more | 08/04/2011 (12:25 pm) |
| There seems to be a problem with images and triggers.... | @Steve: I am working on it, but it will take some time.... read more | 08/04/2011 (9:23 am) |
| There seems to be a problem with images and triggers.... | @Steve: Unfortunately it didn't.... read more | 08/04/2011 (8:22 am) |
| There seems to be a problem with images and triggers.... | It seems that you have found the cause of a problem which exists for a while. Everytime I spawn an A... read more | 08/04/2011 (1:26 am) |
| UAISK or Tactical AI KIt | I am using the UAISK for my project (a fantasy RPG game) and it suits me very well. It is pretty eas... read more | 08/01/2011 (12:54 pm) |
| Shoutout for Sickhead Games! (and Torsion) | Torsion is a great editor/debugger for scripting. It saved me a lot of time fixing scripting errors ... read more | 07/26/2011 (12:19 pm) |
| T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) | Thanks Steve, it took me some time [small]2 days[/small] to get to this solution, cause it wasn&Acir... read more | 07/26/2011 (4:03 am) |
| T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) | A very stupid/weird/strange/... workaround for this is to use [code]aiName.setActionThread("... read more | 07/25/2011 (2:00 pm) |
| T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) | Thanks Steve, didn't had the time myself to dig into it.... read more | 06/23/2011 (10:42 am) |
| T3D 1.1 final at last, but .... :( Edit : ) | Sorry for the late response, but my daily job did take more of my time than I expected. The fix! ... read more | 06/17/2011 (7:21 am) |
| T3D 1.1 final at last, but .... :( Edit : ) | My problem regarding the SetMeshHidden is solved :). The cause was not setMeshHidden but lays in ... read more | 06/10/2011 (4:36 am) |
| T3D 1.1 final at last, but .... :( Edit : ) | Thanks for all the information guys. The typeMask issue is not a big problem for me, I have changed ... read more | 06/07/2011 (2:17 pm) |
| T3D 1.1 final at last, but .... :( Edit : ) | I know, but it might be smart to open up a 1.1 final Bug section.... read more | 06/07/2011 (12:01 pm) |