Richard Marrevee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hardware Instancing Problem | I see. Do you have any idea what the cause of this might be then? I was under the assumption that a ... read more | 01/22/2014 (12:54 pm) |
| Hardware Instancing Problem | @Nils: To be honest, it ain't my cup of tea either. I'm very interested in the results you get with... read more | 01/20/2014 (11:42 am) |
| Hardware Instancing Problem | @Nils: Could this be caused by the NVIDIA driver? If so, then I will try to get a response from the... read more | 01/19/2014 (7:42 am) |
| Hardware Instancing Problem | I did a little benchmarking: instancing: 0 Polycount: 2579000 Drawcalls: 6085 max fps: 29.6 inst... read more | 01/18/2014 (5:52 am) |
| Hardware Instancing Problem | I have tried changing a few settings of the NVIDIA driver but to no success. I've also noticed that ... read more | 01/15/2014 (1:33 pm) |
| Hardware Instancing Problem | Could it be some kind of setting in the NVIDIA driver. As said, in one mission I see the amount of d... read more | 01/13/2014 (8:30 am) |
| Hardware Instancing Problem | Digging further into this problem. In another mission, which has a much higher framerate it seems th... read more | 01/11/2014 (4:45 am) |
| Hardware Instancing Problem | I have set this to 1500. Also, shanging this value doesn't influence the amount of drawcalls, so I a... read more | 01/10/2014 (2:03 pm) |
| T3D MIT 3.5 Bug Triggers not working after saving mission with FIX | To make this work again you have to reverse the change made for version 3.5: In Engine\source\T3D... read more | 12/30/2013 (4:32 am) |
| Lights show through DTS | I just find out that toying with the overDarkFactor seem to reduce the problem. Edit: Only for S... read more | 11/30/2013 (12:09 pm) |
| Ai Crouches But Does Not Animate - FIXED | Sometimes I see that my (AI)ducks have the same issue when they start or stop swimming. I have appli... read more | 11/30/2013 (11:56 am) |
| Lights show through DTS | I noticed this as well. It's not only Spotlight, but every lightsource. Also it seems to me that it ... read more | 11/30/2013 (4:18 am) |
| T3D MIT 3.5 Bug Triggers not working after saving mission with FIX | @Dwarf King: These elements are added when saving a mission in the world-editor. The reason for u... read more | 11/23/2013 (11:55 am) |
| changing color codes | They are defined in defaultGameProfiles.cs in the art/gui folder. Just look for fontColors[number] (... read more | 11/09/2013 (9:19 am) |
| Material System. Layers, envMap, cubemaps, etc | Thanks for the explanation Steve, very useful.... read more | 11/04/2013 (2:23 pm) |
| Material System. Layers, envMap, cubemaps, etc | That's a nice vid, Steve. Am I understanding you right on how to create it: in layer0 the basic d... read more | 11/04/2013 (1:33 am) |
| Decals not showing when they should | @Dave: I don't see strange side-effects on other global bounds objects. I tested it at levels con... read more | 08/26/2013 (9:57 am) |
| Decals not showing when they should | Just figured out what is causing this issue :) Another difference between this level and the othe... read more | 08/15/2013 (12:20 pm) |
| Decals not showing when they should | @Lukas: The vids were taken with zones, but I deleted them to see if they were causing the problem,... read more | 08/15/2013 (9:44 am) |
| Decals not showing when they should | @Lukas: Didn't solve the issue either. I checked my other levels and the strange thing is that the ... read more | 08/14/2013 (12:44 pm) |
| Decals not showing when they should | @Lukas: After trying all your suggestions still no success :(( The breakpoint you suggested in #10 ... read more | 08/13/2013 (12:56 pm) |
| Decals not showing when they should | @Lukas: The issue remains :( I think it is deeper, the DecalManager isn't found in SceneContainer::... read more | 08/12/2013 (1:26 pm) |
| Decals not showing when they should | @Rene: I don't think it has something to do with the zoning system, because the issue still exists ... read more | 08/12/2013 (11:02 am) |
| Decals not showing when they should | @Lucas: thanks for the advice. I reduced the level to only one sphere with 2 decals (1 vertical, ... read more | 08/11/2013 (1:08 pm) |
| Creating a Laser Projectile | These are nice laserguns Steve, might use something similar for some magic spells in my game.... read more | 07/15/2013 (9:16 am) |
| Improving startup | [quote]Can't actually find the bit for the grey intro background in the code though[/quote] I tri... read more | 07/09/2013 (1:27 pm) |
| Any Torque 3D Projects that I could follow? | You can follow the development of my game [i][b]the Master's Eye[/b][/i] where [url=http://www.garag... read more | 06/24/2013 (9:57 am) |
| Interesting collision (Doors/Animated Collison) | The technique I am using in my game [b][i]the Master's Eye[/i][/b] is using StaticShape with a mesh ... read more | 06/21/2013 (8:38 am) |
| T3D Cripple performance when incorrectly inheriting PlayerData | I'm very interested in the outcome, cause I'm experiencing also strange drops in fps, and I don't kn... read more | 06/05/2013 (6:48 am) |
| T3D Cripple performance when incorrectly inheriting PlayerData | I think you need a function RPGPlayerData::onAdd or use the PlayerData::onAdd. I assume that Defa... read more | 06/05/2013 (6:06 am) |
| SetCursor not working in 3.0 | Howard, if you use [url=http://www.garagegames.com/community/resources/view/15453] this resource [/u... read more | 05/31/2013 (11:16 am) |
| How Torque 3D is graphically challenged | It seems that when setting the Minnaert Constant to 1 for the materials with a tone map the strange ... read more | 04/09/2013 (1:42 pm) |
| T3D 1.2 - Console log errors in Full template clean install | @Dwarf King: Glad I could help. With this method you can also add different sounds and dusts to the... read more | 03/31/2013 (12:06 pm) |
| T3D 1.2 - Console log errors in Full template clean install | The warning is triggered when there is no Material datablock for the used Terrainmaterial. [code]... read more | 03/30/2013 (2:16 am) |
| Building a Tech Demo. Documentation? | I recall that in some occasions you need to add the .cs.dso extension in script, but I haven't find ... read more | 01/09/2013 (3:51 am) |
| Building a Tech Demo. Documentation? | I did some testing on the defines for a release. It worked for me with these defines: comment out... read more | 01/08/2013 (8:29 am) |
| Backwards Player | If your model is also in Milkshape-format then it is fairly easy. Get yourself a copy of Milkshape. ... read more | 12/20/2012 (2:41 pm) |
| Creating negative lights | Nice. Might come in handy. Thanks.... read more | 12/19/2012 (10:05 am) |
| Foot triggers and MACK | I have manually add the triggers in the shape editor for MACK and FACK. As a matter of fact I always... read more | 12/19/2012 (8:57 am) |
| Torque3D Destroys Space-Time Continuum | That's illogical Captain ... In a single moment we're all almost 1800 years older. Live long a... read more | 12/07/2012 (6:35 am) |
| Disabling culling of players | I have the same thing happening with decals, and only at certain angles. I think it has something to... read more | 12/04/2012 (1:06 am) |
| Player stops dead on any obstacle | Bump: Does anybody knows if this is solved, because I am experiencing the same problem with TStat... read more | 08/22/2012 (8:50 am) |
| Better smoothing for terrain editor! (code inside) | Very nice. Thanks.... read more | 08/06/2012 (4:15 am) |
| Strange thing happening with collisions of AI with a non-square bounding box | There is a quick solution to this problem, unfortunately it comes with a cost in fps. In any case... read more | 05/26/2012 (1:52 pm) |
| Strange thing happening with collisions of AI with a non-square bounding box | [quote]col has to be square on skinned meshes[/quote] That's sad.:( If the reason it is done t... read more | 05/26/2012 (4:08 am) |
| Strange thing happening with collisions of AI with a non-square bounding box | Thanks guys, it seems that I have to dig deep to get this resolved.... read more | 05/24/2012 (1:26 pm) |
| Strange thing happening with collisions of AI with a non-square bounding box | @Lukas: It isn't an animation. The Ai targets with setaimlocation(...) Remembered that i'v read ... read more | 05/24/2012 (11:54 am) |
| Adding a new function to engine - Help needed | Thanks for the advice guys. I wil try them and see what happens. @Guy: It's a mistake easily made... read more | 05/18/2012 (2:08 am) |
| Adding a new function to engine - Help needed | As requested my new function [code] #include "platform/platform.h" #include "sce... read more | 05/10/2012 (1:58 pm) |
| T3D 1.1 Final - Using setTransform() to move the listener into an SFXSpace can corrupt SFXWorld:: mScopeStack | This also seems to occur in zones which have a soundAmbience set to it (int T3D1.1 final and 1.2 bug... read more | 04/25/2012 (10:46 am) |