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Richard Marrevee's Forum Posts

Thread Post Date Posted
Hardware Instancing Problem I see. Do you have any idea what the cause of this might be then? I was under the assumption that a ... read more 01/22/2014 (12:54 pm)
Hardware Instancing Problem @Nils: To be honest, it ain't my cup of tea either. I'm very interested in the results you get with... read more 01/20/2014 (11:42 am)
Hardware Instancing Problem @Nils: Could this be caused by the NVIDIA driver? If so, then I will try to get a response from the... read more 01/19/2014 (7:42 am)
Hardware Instancing Problem I did a little benchmarking: instancing: 0 Polycount: 2579000 Drawcalls: 6085 max fps: 29.6 inst... read more 01/18/2014 (5:52 am)
Hardware Instancing Problem I have tried changing a few settings of the NVIDIA driver but to no success. I've also noticed that ... read more 01/15/2014 (1:33 pm)
Hardware Instancing Problem Could it be some kind of setting in the NVIDIA driver. As said, in one mission I see the amount of d... read more 01/13/2014 (8:30 am)
Hardware Instancing Problem Digging further into this problem. In another mission, which has a much higher framerate it seems th... read more 01/11/2014 (4:45 am)
Hardware Instancing Problem I have set this to 1500. Also, shanging this value doesn't influence the amount of drawcalls, so I a... read more 01/10/2014 (2:03 pm)
T3D MIT 3.5 Bug Triggers not working after saving mission with FIX To make this work again you have to reverse the change made for version 3.5: In Engine\source\T3D... read more 12/30/2013 (4:32 am)
Lights show through DTS I just find out that toying with the overDarkFactor seem to reduce the problem. Edit: Only for S... read more 11/30/2013 (12:09 pm)
Ai Crouches But Does Not Animate - FIXED Sometimes I see that my (AI)ducks have the same issue when they start or stop swimming. I have appli... read more 11/30/2013 (11:56 am)
Lights show through DTS I noticed this as well. It's not only Spotlight, but every lightsource. Also it seems to me that it ... read more 11/30/2013 (4:18 am)
T3D MIT 3.5 Bug Triggers not working after saving mission with FIX @Dwarf King: These elements are added when saving a mission in the world-editor. The reason for u... read more 11/23/2013 (11:55 am)
changing color codes They are defined in defaultGameProfiles.cs in the art/gui folder. Just look for fontColors[number] (... read more 11/09/2013 (9:19 am)
Material System. Layers, envMap, cubemaps, etc Thanks for the explanation Steve, very useful.... read more 11/04/2013 (2:23 pm)
Material System. Layers, envMap, cubemaps, etc That's a nice vid, Steve. Am I understanding you right on how to create it: in layer0 the basic d... read more 11/04/2013 (1:33 am)
Decals not showing when they should @Dave: I don't see strange side-effects on other global bounds objects. I tested it at levels con... read more 08/26/2013 (9:57 am)
Decals not showing when they should Just figured out what is causing this issue :) Another difference between this level and the othe... read more 08/15/2013 (12:20 pm)
Decals not showing when they should @Lukas: The vids were taken with zones, but I deleted them to see if they were causing the problem,... read more 08/15/2013 (9:44 am)
Decals not showing when they should @Lukas: Didn't solve the issue either. I checked my other levels and the strange thing is that the ... read more 08/14/2013 (12:44 pm)
Decals not showing when they should @Lukas: After trying all your suggestions still no success :(( The breakpoint you suggested in #10 ... read more 08/13/2013 (12:56 pm)
Decals not showing when they should @Lukas: The issue remains :( I think it is deeper, the DecalManager isn't found in SceneContainer::... read more 08/12/2013 (1:26 pm)
Decals not showing when they should @Rene: I don't think it has something to do with the zoning system, because the issue still exists ... read more 08/12/2013 (11:02 am)
Decals not showing when they should @Lucas: thanks for the advice. I reduced the level to only one sphere with 2 decals (1 vertical, ... read more 08/11/2013 (1:08 pm)
Creating a Laser Projectile These are nice laserguns Steve, might use something similar for some magic spells in my game.... read more 07/15/2013 (9:16 am)
Improving startup [quote]Can't actually find the bit for the grey intro background in the code though[/quote] I tri... read more 07/09/2013 (1:27 pm)
Any Torque 3D Projects that I could follow? You can follow the development of my game [i][b]the Master's Eye[/b][/i] where [url=http://www.garag... read more 06/24/2013 (9:57 am)
Interesting collision (Doors/Animated Collison) The technique I am using in my game [b][i]the Master's Eye[/i][/b] is using StaticShape with a mesh ... read more 06/21/2013 (8:38 am)
T3D Cripple performance when incorrectly inheriting PlayerData I'm very interested in the outcome, cause I'm experiencing also strange drops in fps, and I don't kn... read more 06/05/2013 (6:48 am)
T3D Cripple performance when incorrectly inheriting PlayerData I think you need a function RPGPlayerData::onAdd or use the PlayerData::onAdd. I assume that Defa... read more 06/05/2013 (6:06 am)
SetCursor not working in 3.0 Howard, if you use [url=http://www.garagegames.com/community/resources/view/15453] this resource [/u... read more 05/31/2013 (11:16 am)
How Torque 3D is graphically challenged It seems that when setting the Minnaert Constant to 1 for the materials with a tone map the strange ... read more 04/09/2013 (1:42 pm)
T3D 1.2 - Console log errors in Full template clean install @Dwarf King: Glad I could help. With this method you can also add different sounds and dusts to the... read more 03/31/2013 (12:06 pm)
T3D 1.2 - Console log errors in Full template clean install The warning is triggered when there is no Material datablock for the used Terrainmaterial. [code]... read more 03/30/2013 (2:16 am)
Building a Tech Demo. Documentation? I recall that in some occasions you need to add the .cs.dso extension in script, but I haven't find ... read more 01/09/2013 (3:51 am)
Building a Tech Demo. Documentation? I did some testing on the defines for a release. It worked for me with these defines: comment out... read more 01/08/2013 (8:29 am)
Backwards Player If your model is also in Milkshape-format then it is fairly easy. Get yourself a copy of Milkshape. ... read more 12/20/2012 (2:41 pm)
Creating negative lights Nice. Might come in handy. Thanks.... read more 12/19/2012 (10:05 am)
Foot triggers and MACK I have manually add the triggers in the shape editor for MACK and FACK. As a matter of fact I always... read more 12/19/2012 (8:57 am)
Torque3D Destroys Space-Time Continuum That's illogical Captain ... In a single moment we're all almost 1800 years older. Live long a... read more 12/07/2012 (6:35 am)
Disabling culling of players I have the same thing happening with decals, and only at certain angles. I think it has something to... read more 12/04/2012 (1:06 am)
Player stops dead on any obstacle Bump: Does anybody knows if this is solved, because I am experiencing the same problem with TStat... read more 08/22/2012 (8:50 am)
Better smoothing for terrain editor! (code inside) Very nice. Thanks.... read more 08/06/2012 (4:15 am)
Strange thing happening with collisions of AI with a non-square bounding box There is a quick solution to this problem, unfortunately it comes with a cost in fps. In any case... read more 05/26/2012 (1:52 pm)
Strange thing happening with collisions of AI with a non-square bounding box [quote]col has to be square on skinned meshes[/quote] That's sad.:( If the reason it is done t... read more 05/26/2012 (4:08 am)
Strange thing happening with collisions of AI with a non-square bounding box Thanks guys, it seems that I have to dig deep to get this resolved.... read more 05/24/2012 (1:26 pm)
Strange thing happening with collisions of AI with a non-square bounding box @Lukas: It isn't an animation. The Ai targets with setaimlocation(...) Remembered that i'v read ... read more 05/24/2012 (11:54 am)
Adding a new function to engine - Help needed Thanks for the advice guys. I wil try them and see what happens. @Guy: It's a mistake easily made... read more 05/18/2012 (2:08 am)
Adding a new function to engine - Help needed As requested my new function [code] #include "platform/platform.h" #include "sce... read more 05/10/2012 (1:58 pm)
T3D 1.1 Final - Using setTransform() to move the listener into an SFXSpace can corrupt SFXWorld:: mScopeStack This also seems to occur in zones which have a soundAmbience set to it (int T3D1.1 final and 1.2 bug... read more 04/25/2012 (10:46 am)