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Scottie Sirius's Forum Posts

Thread Post Date Posted
Oculus Rift DK2 @CSMP - Check out James post 2 up from yours. It's almost done. It won't be a tutorial though, just ... read more 04/06/2016 (11:26 am)
[AFFORDABLE] 2D/3D Game & Animation Artists AVAILBLE for work @ Indie price Why does the rabbit have junk? lol... read more 10/27/2015 (9:39 am)
Custom shader: Writing normal map to Gbuffer Hey Felix, can you get a hold of me via email scot@alphaeg.com? I don't see a way to reach you in yo... read more 03/01/2015 (3:00 pm)
PhysX 3.x Plugin Awesome work Chris!... read more 01/21/2015 (10:00 am)
DirectX 11 - Status What can we expect to gain by doing this upgrade, anything at the moment? Any performance gain even?... read more 10/27/2014 (2:57 pm)
Network max of 64? According to that old study done by IBM on TGEA the comfortable range was around 200 players per ser... read more 10/27/2014 (2:51 pm)
An alternative bulletin board? Is there no way to export these forums out? What platform are they on? Otherwise, get the latest,... read more 10/15/2014 (5:21 pm)
DirectX 11 - Status That sounds reasonable. What new features will you implement for DX11 once it's solid?... read more 10/01/2014 (11:00 am)
DirectX 11 - Status If they don't have a DX11 GPU is there a way to fall back? ... read more 10/01/2014 (10:51 am)
DirectX 11 - Status [quote]The goal is to have a working version of DirectX 11 so next, we can develop support for tipic... read more 10/01/2014 (9:23 am)
L3DT Pro - Texture map problems when editing in 3D It looks like that in L3DT but looks ok in T3D? Send me an email and I might be able to help you s... read more 09/17/2014 (10:43 am)
Moving Towards OpenSource AFX This is great news Jeff. Thanks for all the hard work and for making it Open Source! One of these da... read more 08/30/2014 (1:58 pm)
Question about node names for joints and collision geometries Nice work Anders! Thanks for taking on a project that desperately needs to be done in order for T3D ... read more 07/18/2014 (8:50 am)
3Dc/BC5 support Thanks for the quick responses. I've just not found a reliable method to produce a good detail map f... read more 07/17/2014 (6:31 pm)
3Dc/BC5 support @Timmy - Have you figured out how to make and use the detail map slot in the materials editor yet fo... read more 07/17/2014 (6:01 pm)
3Dc/BC5 support Thanks a lot Timmy. You're a gentleman and a scholar!... read more 07/16/2014 (7:40 am)
3Dc/BC5 support Yes, CrazyBump puts it in the alpha channel. We're using it for terrain mainly. I would definitely b... read more 07/15/2014 (7:29 am)
3Dc/BC5 support This Dxt5_nm fix is awesome Timmy! Do you have any basic instruction on using it? CrazyBump allows u... read more 07/14/2014 (8:52 am)
DirectX 11 - Status Still coming back Anis?... read more 06/30/2014 (4:34 pm)
Reducing draw calls / increasing performance Reviving an old thread here. Bloodknight brought up a question/point that I currently have when he s... read more 06/15/2014 (9:47 am)
PhysX 3.x Plugin I'd like to second that, Thank you! Just so you know a lot of people are very grateful for the work ... read more 06/07/2014 (8:54 am)
WinterLeaf Entertainment is looking for a Technical Artist What do you mean about setting up shaders for the characters? I didn't know that was an option.... read more 02/12/2014 (2:47 pm)
WinterLeaf Entertainment is looking for a Technical Artist Looking great guys! ... read more 02/12/2014 (1:39 pm)
Positional Audio... @NiN-NiN - Have you implemented mumble into T3D? Would you be interested in the job? I've had a coup... read more 02/07/2014 (10:34 am)
MaterialMapping multiple textures to a one material? These aren't models I created unfortunately. I could crack them all open and rename the material I s... read more 01/07/2014 (5:50 pm)
App developer needed for The AlterVerse Project - HIRED OUT Thanks for the input guys. Anyone with experience in this arena who wants to make a quick buck, plea... read more 01/07/2014 (11:14 am)
App developer needed for The AlterVerse Project - HIRED OUT Are you interested in discussing a full app further as a small project you would be willing to work ... read more 01/07/2014 (9:12 am)
App developer needed for The AlterVerse Project - HIRED OUT Does it need to go through the app store or is there another way to get an icon onto someone's iphon... read more 01/07/2014 (8:12 am)
App developer needed for The AlterVerse Project - HIRED OUT Thanks for the info Michael. I know almost nothing about the phone app creation process. Not even en... read more 01/07/2014 (7:35 am)
MaterialMapping multiple textures to a one material? @Tom or anyone, I know this is a really old thread but do multiple mapto's work in the current versi... read more 12/21/2013 (7:39 am)
TD artist looking for work Any examples of your skills Stephen? Why don't you contact me at my email address in my profile, may... read more 11/21/2013 (8:53 am)
PhysX 3.x Plugin Please keep us up to date!... read more 11/04/2013 (5:29 pm)
Request... Oculus Rift dev sub-forum We just got our Rift's today and we're anxious to get going on it! I second the motion to get a dedi... read more 08/19/2013 (3:02 pm)
Introduction to the Torque3D source. Sticky maybe?... read more 08/16/2013 (11:59 am)
T3D with SQL Oh, no. We're well past all of that. I was just saying it seems like a registration/user accounts/pe... read more 07/06/2013 (1:44 pm)
T3D with SQL We just switched from MS SQL to MySQL to better accommodate the new website we're putting together, ... read more 07/05/2013 (10:15 am)
T3D with SQL There should be a plugin, add-on or module for this by now. I would strongly suggest it go on the to... read more 07/05/2013 (9:41 am)
Would a file transfer system built into T3D have value to anyone? I definitely think there's a use for it but now that we have OneWorld we don't really need it! If i... read more 06/12/2013 (12:39 pm)
HDR Issues and fixes (Log problems here) It looks like the problem was that it was saving my preset into the game/levels directory. I copied ... read more 06/02/2013 (11:43 am)
HDR Issues and fixes (Log problems here) I'm having a problem with any of the postFX being there when I come back into a level. Do I have to ... read more 06/02/2013 (10:40 am)
T3D's "fizzle" fade "but at least that can be disabled." How can it be disabled? And who the hell is Cthulhu... read more 04/13/2013 (4:53 pm)
Lack of Docs: Occlusion Volumes Yeah, I switched to using them like walls. Now that you mention terrain "blocks" I see how... read more 04/11/2013 (1:30 pm)
Lack of Docs: Occlusion Volumes Not sure, I thought they were meant to be used like this, in this level I have 4 OV's. The level is ... read more 04/09/2013 (8:54 am)
Lack of Docs: Occlusion Volumes We've now merged to the latest MIT version and the CE version and Occlusion Volumes are still cuttin... read more 04/09/2013 (8:20 am)
T3D MIT 2.0 VectorResize / realloc_r memory leak with forests I don't know about a memory leak or not but we had the same problem with a single huge level. Once y... read more 04/09/2013 (7:30 am)
The Universal AI Starter Kit I can't see any reason why it wouldn't Juggernaut. We're porting over to MIT 2.0 right now and not e... read more 02/20/2013 (1:16 pm)
PathShape resource jitter problems. I have this same problem on a simple rock with a collision mesh in T3D 1.1F. Not all models with col... read more 01/10/2013 (7:49 am)
(EDIT: FIXED.) Anybody got a stock T3D dedicated server I could jump into for testing real quick? I just tried yesterday to run the China Town level and host it on my own local workstation then conn... read more 12/29/2012 (8:39 am)
Torque 3D Versioning Questions As long as the numbers keep going up and not down or stop moving all together we're happy over here.... read more 12/20/2012 (1:38 pm)
99$ super computer, with the size and power consumption of a RPi Wow, looks like it has awesome potential. I wish I had known about the kickstarter project earlier. ... read more 12/19/2012 (9:16 am)
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