Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cheetah bogs down the game to a halt/near halt. | ! I'm in demand! hahahah Sorry K, I've only dabbled with Torque 3d, by no means an expert. Edit :... read more | 07/23/2013 (12:39 pm) |
| Running my main in the Getting Started Tutorial | To save you the trouble of hand-editing Taml files, I recommend using either [url=http://www.microso... read more | 07/22/2013 (1:37 pm) |
| Cheetah bogs down the game to a halt/near halt. | Are you using PhysX, Bullet or Torque collisions? (You choose which one to include when you build... read more | 07/22/2013 (8:29 am) |
| Running my main in the Getting Started Tutorial | @Matthew : What Michael suggested is right, you might find the cause of the problem faster that way.... read more | 07/22/2013 (6:26 am) |
| Running my main in the Getting Started Tutorial | Hmmm. the console doesn't yield any clues. Next step would be to download the finished tutorial p... read more | 07/22/2013 (12:23 am) |
| resizing scenewindows [solved] | If you look into the Sandbox's MultiWindowToy, the new window only takes part of the screen [code... read more | 07/19/2013 (9:12 pm) |
| Blue Screen | The basic flow goes like this : - You create the Scene - You create the SceneWindow (the camera)... read more | 07/18/2013 (12:22 am) |
| Take the quiz! CollisionGroups in TAML | hehehehe no hard feelings, I was just thinking 'I wish I were half as cool as this leafy vegetable. ... read more | 07/12/2013 (5:13 am) |
| Take the quiz! CollisionGroups in TAML | @Alien Cabbage : That's off the top of your head without checking the source code?... read more | 07/12/2013 (4:48 am) |
| Take the quiz! CollisionGroups in TAML | Q1)B Q2)A Q3)A My answer is also the sound a lamb makes when threatened.... read more | 07/12/2013 (4:40 am) |
| Standardizing polar coordinate directions | Ah! Now I understand, sorry for my confusion. I will definitely bring it up next meeting (Saturda... read more | 07/12/2013 (1:53 am) |
| A slightly unfortunate attitude.... | Hear, hear!... read more | 07/11/2013 (5:18 pm) |
| Standardizing polar coordinate directions | @Mike : good find! Will test and try to implement as soon as possible. I've been digging around the ... read more | 07/11/2013 (4:40 pm) |
| Committee Meeting: 06/11/2013 | Hey Mike! I'm the one responsible for lack of updates! Expect a new entry this weekend, after our... read more | 07/10/2013 (3:52 pm) |
| How to implement transition between different scene in T2D MIT | Here are a few things to think about if you plan to implement a similar system in T2D. - A Scenew... read more | 07/09/2013 (8:08 pm) |
| MY TWO 1/2 CENTS. | @Mike : Game companies (And VFX / Movie production companies) are extremely lucky in the fact that v... read more | 07/04/2013 (12:00 pm) |
| Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue | Still trying to find what makes this 'too similar to Alan Wake, aside from the North-eastern U.S. ty... read more | 07/03/2013 (7:59 pm) |
| Maximum product-supported texture dimension | ok, the error means that %img points to the asset ID and not the ImageAsset Object. replace [co... read more | 07/03/2013 (2:11 pm) |
| Maximum product-supported texture dimension | SetFilterMode only exists in the ImageAsset namespace. It should be called on %background.Image a... read more | 07/03/2013 (1:51 pm) |
| Maximum product-supported texture dimension | It sets how the bitmap is filtered by OpenGL NEAREST is pretty much how the file originally looks... read more | 07/03/2013 (12:18 pm) |
| Maximum product-supported texture dimension | You can try [code] %img = Sprite.Image; %img.SetFilterMode("mode"); [/code] where m... read more | 07/03/2013 (11:51 am) |
| Maximum product-supported texture dimension | In TextureManager.h, you can change this line to reflect your needs. [code] #define MaximumProdu... read more | 07/03/2013 (10:45 am) |
| attachGui() Offset | Addendum : As you see from the pasted code above, adding a function to other Gui controls shouldn't ... read more | 07/03/2013 (10:29 am) |
| attachGui() Offset | Cool vid! The only way to perform a mouse click on a GuiButton is as follows [code] ConsoleMe... read more | 07/03/2013 (10:28 am) |
| I need help. | The China town FPS demo has been made available as open-source as well and can be obtained from here... read more | 07/02/2013 (11:32 pm) |
| I need help. | [b]Torque 2D MIT[/b] If you are working on OSX, you will need to obtain Xcode version 4.5.3 or hi... read more | 07/02/2013 (6:17 pm) |
| Infinite Jumps? | We'd love to see screenshots or videos of that Goblin some day! :)... read more | 07/02/2013 (5:47 pm) |
| Infinite Jumps? | Two things that might help, 1- [b] %floor.createPolygonBoxCollisionShape();[/b] You should spe... read more | 07/02/2013 (5:16 pm) |
| Infinite Jumps? | You don't explicitly call the Goblin::onCollision() yourself, it just gets called whenever collisio... read more | 07/02/2013 (4:51 pm) |
| Infinite Jumps? | [quote]I changed it and now the .exe does run, but it just behaves as before,[/quote] Do you mean... read more | 07/02/2013 (4:06 pm) |
| Infinite Jumps? | One way to do it is to have a Global Variable (something like $Intheair). The basic logic here is... read more | 07/02/2013 (12:33 pm) |
| How to get width of a specific cell? | @Amjad : There you go, you now have functions called [b]ImageAsset.getExplicitCellWidth(%cellinde... read more | 07/02/2013 (12:16 pm) |
| Help! | You say the program won't launch at all? Just to be sure, have a look inside your main directory ... read more | 06/30/2013 (8:44 pm) |
| How do you clone() a guicontrol? | I've briefly looked at the functionality, The results with sceneobjects work fine, but cloned Gui... read more | 06/29/2013 (11:37 am) |
| attachGui() Offset | User maiming is definitely next-gen, we should keep that in. I simply inquired to know how deep w... read more | 06/29/2013 (10:50 am) |
| How to setup a linked image map like in TGB? | The ImageAsset has only variables for one Image File. The AnimationAsset is coded to handle just on... read more | 06/29/2013 (10:42 am) |
| attachGui() Offset | Good addition! I'd have nothing against a pull request for this, have you tested it in 'real-life... read more | 06/29/2013 (10:30 am) |
| ApplyLinearImpulse for Specific Direction? [Solved!] | You have several options to achieve this. First, note that the second parameter to ApplyImpulse s... read more | 06/29/2013 (10:26 am) |
| Inconsistent OnCollision() Behavior | I like! Have you considered submitting your code change as a pull request so that we may test and... read more | 06/27/2013 (10:41 pm) |
| TGB, how to use?? | Android is confirmed, not sure for Linux. You can read all about it [url=http://www.garagegames.c... read more | 06/26/2013 (8:32 am) |
| TGB, how to use?? | Unfortunately, there are not editors at the moment for T2D MIT. You have to create your levels using... read more | 06/26/2013 (8:24 am) |
| TGB, how to use?? | @Jonathan : You can either download an compile the source from [url=https://github.com/GarageGames/T... read more | 06/25/2013 (8:30 pm) |
| Going from C++ to Torque Script? | Torque is entirely C++ based, TorqueScript is simply a scripting language built over it! A T2D game'... read more | 06/23/2013 (5:59 pm) |
| Help with Collisions... | My pleasure! You can use LinearDamping to slow down the character. I suggest reading the [url=... read more | 06/23/2013 (2:09 pm) |
| Help with Collisions... | Adding an inverse Linear Impulse is great for slowing down but won't stop the object immeditately. ... read more | 06/23/2013 (1:55 pm) |
| Help with Collisions... | There are a few ways of achieving this. In all cases, you should call [b]%character.setCollisionC... read more | 06/23/2013 (1:23 pm) |
| Accelerate and decelerate when using moveTo( ) | To make an object accelerate gradually, you must use applyImpulse. [b]applyForce[/b] instantly ap... read more | 06/23/2013 (8:32 am) |
| Accelerate and decelerate when using moveTo( ) | It would have to be a brand new function. You couldn't simply modify MoveTo(), it would require a ne... read more | 06/22/2013 (10:25 am) |
| Accelerate and decelerate when using moveTo( ) | Unfortunately, there are no Easing functions in Moveto(). Applying linearDamping might work, but ... read more | 06/22/2013 (8:52 am) |
| Can't change cursor bitmap | @Richard: Can't find that flag anywhere in the source, however, I found a solution! @Amjad : this... read more | 06/21/2013 (3:33 pm) |