Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
Cheetah bogs down the game to a halt/near halt. ! I'm in demand! hahahah Sorry K, I've only dabbled with Torque 3d, by no means an expert. Edit :... read more 07/23/2013 (12:39 pm)
Running my main in the Getting Started Tutorial To save you the trouble of hand-editing Taml files, I recommend using either [url=http://www.microso... read more 07/22/2013 (1:37 pm)
Cheetah bogs down the game to a halt/near halt. Are you using PhysX, Bullet or Torque collisions? (You choose which one to include when you build... read more 07/22/2013 (8:29 am)
Running my main in the Getting Started Tutorial @Matthew : What Michael suggested is right, you might find the cause of the problem faster that way.... read more 07/22/2013 (6:26 am)
Running my main in the Getting Started Tutorial Hmmm. the console doesn't yield any clues. Next step would be to download the finished tutorial p... read more 07/22/2013 (12:23 am)
resizing scenewindows [solved] If you look into the Sandbox's MultiWindowToy, the new window only takes part of the screen [code... read more 07/19/2013 (9:12 pm)
Blue Screen The basic flow goes like this : - You create the Scene - You create the SceneWindow (the camera)... read more 07/18/2013 (12:22 am)
Take the quiz! CollisionGroups in TAML hehehehe no hard feelings, I was just thinking 'I wish I were half as cool as this leafy vegetable. ... read more 07/12/2013 (5:13 am)
Take the quiz! CollisionGroups in TAML @Alien Cabbage : That's off the top of your head without checking the source code?... read more 07/12/2013 (4:48 am)
Take the quiz! CollisionGroups in TAML Q1)B Q2)A Q3)A My answer is also the sound a lamb makes when threatened.... read more 07/12/2013 (4:40 am)
Standardizing polar coordinate directions Ah! Now I understand, sorry for my confusion. I will definitely bring it up next meeting (Saturda... read more 07/12/2013 (1:53 am)
A slightly unfortunate attitude.... Hear, hear!... read more 07/11/2013 (5:18 pm)
Standardizing polar coordinate directions @Mike : good find! Will test and try to implement as soon as possible. I've been digging around the ... read more 07/11/2013 (4:40 pm)
Committee Meeting: 06/11/2013 Hey Mike! I'm the one responsible for lack of updates! Expect a new entry this weekend, after our... read more 07/10/2013 (3:52 pm)
How to implement transition between different scene in T2D MIT Here are a few things to think about if you plan to implement a similar system in T2D. - A Scenew... read more 07/09/2013 (8:08 pm)
MY TWO 1/2 CENTS. @Mike : Game companies (And VFX / Movie production companies) are extremely lucky in the fact that v... read more 07/04/2013 (12:00 pm)
Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue Still trying to find what makes this 'too similar to Alan Wake, aside from the North-eastern U.S. ty... read more 07/03/2013 (7:59 pm)
Maximum product-supported texture dimension ok, the error means that %img points to the asset ID and not the ImageAsset Object. replace [co... read more 07/03/2013 (2:11 pm)
Maximum product-supported texture dimension SetFilterMode only exists in the ImageAsset namespace. It should be called on %background.Image a... read more 07/03/2013 (1:51 pm)
Maximum product-supported texture dimension It sets how the bitmap is filtered by OpenGL NEAREST is pretty much how the file originally looks... read more 07/03/2013 (12:18 pm)
Maximum product-supported texture dimension You can try [code] %img = Sprite.Image; %img.SetFilterMode("mode"); [/code] where m... read more 07/03/2013 (11:51 am)
Maximum product-supported texture dimension In TextureManager.h, you can change this line to reflect your needs. [code] #define MaximumProdu... read more 07/03/2013 (10:45 am)
attachGui() Offset Addendum : As you see from the pasted code above, adding a function to other Gui controls shouldn't ... read more 07/03/2013 (10:29 am)
attachGui() Offset Cool vid! The only way to perform a mouse click on a GuiButton is as follows [code] ConsoleMe... read more 07/03/2013 (10:28 am)
I need help. The China town FPS demo has been made available as open-source as well and can be obtained from here... read more 07/02/2013 (11:32 pm)
I need help. [b]Torque 2D MIT[/b] If you are working on OSX, you will need to obtain Xcode version 4.5.3 or hi... read more 07/02/2013 (6:17 pm)
Infinite Jumps? We'd love to see screenshots or videos of that Goblin some day! :)... read more 07/02/2013 (5:47 pm)
Infinite Jumps? Two things that might help, 1- [b] %floor.createPolygonBoxCollisionShape();[/b] You should spe... read more 07/02/2013 (5:16 pm)
Infinite Jumps? You don't explicitly call the Goblin::onCollision() yourself, it just gets called whenever collisio... read more 07/02/2013 (4:51 pm)
Infinite Jumps? [quote]I changed it and now the .exe does run, but it just behaves as before,[/quote] Do you mean... read more 07/02/2013 (4:06 pm)
Infinite Jumps? One way to do it is to have a Global Variable (something like $Intheair). The basic logic here is... read more 07/02/2013 (12:33 pm)
How to get width of a specific cell? @Amjad : There you go, you now have functions called [b]ImageAsset.getExplicitCellWidth(%cellinde... read more 07/02/2013 (12:16 pm)
Help! You say the program won't launch at all? Just to be sure, have a look inside your main directory ... read more 06/30/2013 (8:44 pm)
How do you clone() a guicontrol? I've briefly looked at the functionality, The results with sceneobjects work fine, but cloned Gui... read more 06/29/2013 (11:37 am)
attachGui() Offset User maiming is definitely next-gen, we should keep that in. I simply inquired to know how deep w... read more 06/29/2013 (10:50 am)
How to setup a linked image map like in TGB? The ImageAsset has only variables for one Image File. The AnimationAsset is coded to handle just on... read more 06/29/2013 (10:42 am)
attachGui() Offset Good addition! I'd have nothing against a pull request for this, have you tested it in 'real-life... read more 06/29/2013 (10:30 am)
ApplyLinearImpulse for Specific Direction? [Solved!] You have several options to achieve this. First, note that the second parameter to ApplyImpulse s... read more 06/29/2013 (10:26 am)
Inconsistent OnCollision() Behavior I like! Have you considered submitting your code change as a pull request so that we may test and... read more 06/27/2013 (10:41 pm)
TGB, how to use?? Android is confirmed, not sure for Linux. You can read all about it [url=http://www.garagegames.c... read more 06/26/2013 (8:32 am)
TGB, how to use?? Unfortunately, there are not editors at the moment for T2D MIT. You have to create your levels using... read more 06/26/2013 (8:24 am)
TGB, how to use?? @Jonathan : You can either download an compile the source from [url=https://github.com/GarageGames/T... read more 06/25/2013 (8:30 pm)
Going from C++ to Torque Script? Torque is entirely C++ based, TorqueScript is simply a scripting language built over it! A T2D game'... read more 06/23/2013 (5:59 pm)
Help with Collisions... My pleasure! You can use LinearDamping to slow down the character. I suggest reading the [url=... read more 06/23/2013 (2:09 pm)
Help with Collisions... Adding an inverse Linear Impulse is great for slowing down but won't stop the object immeditately. ... read more 06/23/2013 (1:55 pm)
Help with Collisions... There are a few ways of achieving this. In all cases, you should call [b]%character.setCollisionC... read more 06/23/2013 (1:23 pm)
Accelerate and decelerate when using moveTo( ) To make an object accelerate gradually, you must use applyImpulse. [b]applyForce[/b] instantly ap... read more 06/23/2013 (8:32 am)
Accelerate and decelerate when using moveTo( ) It would have to be a brand new function. You couldn't simply modify MoveTo(), it would require a ne... read more 06/22/2013 (10:25 am)
Accelerate and decelerate when using moveTo( ) Unfortunately, there are no Easing functions in Moveto(). Applying linearDamping might work, but ... read more 06/22/2013 (8:52 am)
Can't change cursor bitmap @Richard: Can't find that flag anywhere in the source, however, I found a solution! @Amjad : this... read more 06/21/2013 (3:33 pm)