Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
how do you keep your gui buttons one place Verify the HorizSizing and VerticalSizing properties of your GuiControl. Verify Not only the proper... read more 08/18/2013 (3:03 pm)
Audio asset "Streaming = true" is not working [solved] Amjad wins! To avoid others having to look through several posts, here's the short answer : Just ... read more 08/17/2013 (2:56 am)
Changing weapons/apparel on animated sprites This type of system would require behaviors and precise calculations to replicate properly. And yes,... read more 08/16/2013 (11:46 pm)
ScriptObject questions ! I admit that the source code is as bare as possible, never noticed that before! ScriptObject sh... read more 08/16/2013 (1:28 pm)
Can't change cursor bitmap Ok, I've just replaced using $pref::T2D::showNativeCursor. The variable used (UseNativeCursor) is... read more 08/15/2013 (9:30 am)
Can't change cursor bitmap Addendum : Set $pref::T2D::showNativeCursor to 'true' at the start of your project if you're not usi... read more 08/14/2013 (10:12 pm)
Can't change cursor bitmap @Jon : Dude, you know your stuff. Thanks for lighting the way. @Amjad : I've managed to fix it el... read more 08/14/2013 (7:36 pm)
how to move two sprites together? Yup, Jon is on fire these days! If you connect two objects via a joint, you will have to deal wit... read more 08/14/2013 (11:54 am)
Can't change cursor bitmap I know it's been a while but i've taken another look at this, while I haven't found a way that's per... read more 08/14/2013 (1:44 am)
Audio asset "Streaming = true" is not working [solved] hahaha no worries, we've all spent a day or two completely stumped on really 'obvious' (once you kno... read more 08/13/2013 (11:05 pm)
Audio asset "Streaming = true" is not working [solved] I've just tested the audioBasicstoy using the branch which contains the fix and everything works as ... read more 08/13/2013 (2:52 pm)
Changing the icon @Steve : It's super effective! Can't believe I've never tried that before. @Dino : Don't feel b... read more 08/13/2013 (1:55 pm)
Audio asset "Streaming = true" is not working [solved] It should work without additional hassles. One common mistake is to use audio files that are not ... read more 08/13/2013 (9:49 am)
Maximum bitmap dimension Yup.... read more 08/13/2013 (2:36 am)
Maximum bitmap dimension -> What Jon said :) Most devices (up until recently) had a maximum texture size of 2048x2048. ... read more 08/13/2013 (2:06 am)
Changing the icon @ahsan : It should be noted that this only works with the professional versions of Visual Studio. ... read more 08/12/2013 (9:50 pm)
Help! Been using Torque 2D since before its official release, went through 3 computers, 2 Intels, one AMD ... read more 08/12/2013 (7:12 pm)
Changing the icon @Dino : The files we are talking about should be located in MyGeneratedProject/buildFiles/Visual... read more 08/12/2013 (4:19 pm)
OpenGL Subtract Blend Functions? Can't believe I never found this before. Going back to the [url=http://www.garagegames.com/commun... read more 08/12/2013 (1:15 pm)
Changing the icon I think the icon is defined in the resource file of your C++ project. (ProjectName.rc). It is locate... read more 08/12/2013 (1:02 pm)
Tip: stop all sounds and music before quiting the game Might be worth adding to the C++ engine directly to avoid users having to take that extra step. Than... read more 08/12/2013 (12:53 pm)
OpenGL Subtract Blend Functions? Found this nifty little tool to test all OpenGL blending functions! [url]http://www.andersriggelsen... read more 08/12/2013 (12:44 pm)
OpenGL Subtract Blend Functions? All exposed GL functions are simply the address of the function within the OpenGL.dll or library. ... read more 08/12/2013 (12:21 pm)
Wild Idea: Merging T3D and T2D My take on this topic is that it's a neat idea to dream about but both products serve very distinct ... read more 08/11/2013 (8:30 pm)
how to setup a scoring/points system Concerning the gameloop.cs question : I'm not sure exactly what you want. Creating a new file (gamel... read more 08/10/2013 (9:33 pm)
how to setup a scoring/points system No prob! Also, if you want to save these to a file, simply use [code] TamlWrite(GlobalStats, &... read more 08/10/2013 (9:53 am)
how to setup a scoring/points system You can use a global variable, which you can easily modify from anywhere in your script. For exam... read more 08/09/2013 (11:40 pm)
This is why I want JavaScript in Torque Thanks Steve, been a while since I laughed so hard.... read more 08/07/2013 (10:14 am)
Resolution starts incorrect [RESOLVED] No clue. :) I'd suggest cleaning the .dso's and testing it on another PC or Mac.... read more 08/06/2013 (11:15 pm)
Resolution starts incorrect [RESOLVED] Even when running the project with your .exe, if I stretch the screen in strange ways or if I specif... read more 08/06/2013 (10:54 pm)
Resolution starts incorrect [RESOLVED] If I follow you correctly, you say that when clicking the buttons in the bottom image, they don't re... read more 08/06/2013 (9:59 pm)
Resolution starts incorrect [RESOLVED] I've tested the following code and it works as expected, sizing the window to whatever resolution I ... read more 08/06/2013 (3:05 pm)
Resolution starts incorrect [RESOLVED] To bypass the auto-sizing which occurs at the start, take a look at the following function [code]... read more 08/06/2013 (10:56 am)
CompositeSprite AABB You are right, Jon, The CompositeSprite's bounds will reflect the Sprite Sizes within it, not its co... read more 08/06/2013 (10:52 am)
Questions about converting a game from TGB 1.7.5 to T2D 2.0 Your logic makes sense to me although I must admit I'm not 100% sure. Defining the sprite will ob... read more 08/05/2013 (11:24 pm)
getRandom() always retuning the same values One way to do it is to set a new Randomized Seed before calling getRandom [code] setRandomseed()... read more 08/05/2013 (8:42 pm)
help! I'm with Dan on this one. ... read more 08/05/2013 (5:02 pm)
Questions about converting a game from TGB 1.7.5 to T2D 2.0 While there is no "preload" field specifically, there is a Console function for preloading... read more 08/05/2013 (9:09 am)
XBox 360 Controller I'm not 100% sure that the joystick code in T2D supports rumble as it doesn't use Xinput as T3D does... read more 08/05/2013 (7:44 am)
Can the Open Source Torque2D be used in iOS @Jay : iOS deployment was integrated directly into T2D MIT from day 1. Android support will be avail... read more 07/31/2013 (3:06 pm)
My game just got released on bigfishgames.com Congratulations Amjad! Thanks for the pointers about the issues you've encountered, I'm sure that... read more 07/31/2013 (8:21 am)
Mouse and Multiple Monitors I was under the impressions that if you wanted the mouse to be 'locked' to your gamewindow, you coul... read more 07/31/2013 (7:56 am)
How to export an autodesk maya model as DTS to get it into torque? In Maya? I have no idea. A quick Google search seems to indicate you need a 3rd party exporter. ... read more 07/30/2013 (3:05 pm)
How to export an autodesk maya model as DTS to get it into torque? I think it would be simpler to export your Maya project to .dae (Collada format), since T3D reads Co... read more 07/30/2013 (12:32 pm)
Committee Meeting: 07/27/2013 @Nicolas : Ya man, well, Terrebonne, actually.... read more 07/29/2013 (7:26 pm)
Fog of War-type Transparency Effect/Dynamic Lighting Alternative Mike's solution works really well [image]http://www.s01l.com/repository/fogofwar.png[/image] H... read more 07/29/2013 (12:25 pm)
Having trouble mounting the camera onto the player Hi Kirsten, One thing that might be problematic is that you seem to call the mount function sever... read more 07/29/2013 (11:56 am)
How is torque 3d to be distributed? @Jay : The buttons at the bottom of the screen are linked to the Sandbox module, which also defines ... read more 07/25/2013 (2:18 pm)
Running my main in the Getting Started Tutorial Amen to that. It's always madenning to write down some code, knowing that your logic is right, th... read more 07/23/2013 (10:39 pm)
Cheetah bogs down the game to a halt/near halt. @Michael : My bad on the coexisting physics, then. As for the vehicles, a few months back, I had ... read more 07/23/2013 (1:06 pm)