Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how do you keep your gui buttons one place | Verify the HorizSizing and VerticalSizing properties of your GuiControl. Verify Not only the proper... read more | 08/18/2013 (3:03 pm) |
| Audio asset "Streaming = true" is not working [solved] | Amjad wins! To avoid others having to look through several posts, here's the short answer : Just ... read more | 08/17/2013 (2:56 am) |
| Changing weapons/apparel on animated sprites | This type of system would require behaviors and precise calculations to replicate properly. And yes,... read more | 08/16/2013 (11:46 pm) |
| ScriptObject questions | ! I admit that the source code is as bare as possible, never noticed that before! ScriptObject sh... read more | 08/16/2013 (1:28 pm) |
| Can't change cursor bitmap | Ok, I've just replaced using $pref::T2D::showNativeCursor. The variable used (UseNativeCursor) is... read more | 08/15/2013 (9:30 am) |
| Can't change cursor bitmap | Addendum : Set $pref::T2D::showNativeCursor to 'true' at the start of your project if you're not usi... read more | 08/14/2013 (10:12 pm) |
| Can't change cursor bitmap | @Jon : Dude, you know your stuff. Thanks for lighting the way. @Amjad : I've managed to fix it el... read more | 08/14/2013 (7:36 pm) |
| how to move two sprites together? | Yup, Jon is on fire these days! If you connect two objects via a joint, you will have to deal wit... read more | 08/14/2013 (11:54 am) |
| Can't change cursor bitmap | I know it's been a while but i've taken another look at this, while I haven't found a way that's per... read more | 08/14/2013 (1:44 am) |
| Audio asset "Streaming = true" is not working [solved] | hahaha no worries, we've all spent a day or two completely stumped on really 'obvious' (once you kno... read more | 08/13/2013 (11:05 pm) |
| Audio asset "Streaming = true" is not working [solved] | I've just tested the audioBasicstoy using the branch which contains the fix and everything works as ... read more | 08/13/2013 (2:52 pm) |
| Changing the icon | @Steve : It's super effective! Can't believe I've never tried that before. @Dino : Don't feel b... read more | 08/13/2013 (1:55 pm) |
| Audio asset "Streaming = true" is not working [solved] | It should work without additional hassles. One common mistake is to use audio files that are not ... read more | 08/13/2013 (9:49 am) |
| Maximum bitmap dimension | Yup.... read more | 08/13/2013 (2:36 am) |
| Maximum bitmap dimension | -> What Jon said :) Most devices (up until recently) had a maximum texture size of 2048x2048. ... read more | 08/13/2013 (2:06 am) |
| Changing the icon | @ahsan : It should be noted that this only works with the professional versions of Visual Studio. ... read more | 08/12/2013 (9:50 pm) |
| Help! | Been using Torque 2D since before its official release, went through 3 computers, 2 Intels, one AMD ... read more | 08/12/2013 (7:12 pm) |
| Changing the icon | @Dino : The files we are talking about should be located in MyGeneratedProject/buildFiles/Visual... read more | 08/12/2013 (4:19 pm) |
| OpenGL Subtract Blend Functions? | Can't believe I never found this before. Going back to the [url=http://www.garagegames.com/commun... read more | 08/12/2013 (1:15 pm) |
| Changing the icon | I think the icon is defined in the resource file of your C++ project. (ProjectName.rc). It is locate... read more | 08/12/2013 (1:02 pm) |
| Tip: stop all sounds and music before quiting the game | Might be worth adding to the C++ engine directly to avoid users having to take that extra step. Than... read more | 08/12/2013 (12:53 pm) |
| OpenGL Subtract Blend Functions? | Found this nifty little tool to test all OpenGL blending functions! [url]http://www.andersriggelsen... read more | 08/12/2013 (12:44 pm) |
| OpenGL Subtract Blend Functions? | All exposed GL functions are simply the address of the function within the OpenGL.dll or library. ... read more | 08/12/2013 (12:21 pm) |
| Wild Idea: Merging T3D and T2D | My take on this topic is that it's a neat idea to dream about but both products serve very distinct ... read more | 08/11/2013 (8:30 pm) |
| how to setup a scoring/points system | Concerning the gameloop.cs question : I'm not sure exactly what you want. Creating a new file (gamel... read more | 08/10/2013 (9:33 pm) |
| how to setup a scoring/points system | No prob! Also, if you want to save these to a file, simply use [code] TamlWrite(GlobalStats, &... read more | 08/10/2013 (9:53 am) |
| how to setup a scoring/points system | You can use a global variable, which you can easily modify from anywhere in your script. For exam... read more | 08/09/2013 (11:40 pm) |
| This is why I want JavaScript in Torque | Thanks Steve, been a while since I laughed so hard.... read more | 08/07/2013 (10:14 am) |
| Resolution starts incorrect [RESOLVED] | No clue. :) I'd suggest cleaning the .dso's and testing it on another PC or Mac.... read more | 08/06/2013 (11:15 pm) |
| Resolution starts incorrect [RESOLVED] | Even when running the project with your .exe, if I stretch the screen in strange ways or if I specif... read more | 08/06/2013 (10:54 pm) |
| Resolution starts incorrect [RESOLVED] | If I follow you correctly, you say that when clicking the buttons in the bottom image, they don't re... read more | 08/06/2013 (9:59 pm) |
| Resolution starts incorrect [RESOLVED] | I've tested the following code and it works as expected, sizing the window to whatever resolution I ... read more | 08/06/2013 (3:05 pm) |
| Resolution starts incorrect [RESOLVED] | To bypass the auto-sizing which occurs at the start, take a look at the following function [code]... read more | 08/06/2013 (10:56 am) |
| CompositeSprite AABB | You are right, Jon, The CompositeSprite's bounds will reflect the Sprite Sizes within it, not its co... read more | 08/06/2013 (10:52 am) |
| Questions about converting a game from TGB 1.7.5 to T2D 2.0 | Your logic makes sense to me although I must admit I'm not 100% sure. Defining the sprite will ob... read more | 08/05/2013 (11:24 pm) |
| getRandom() always retuning the same values | One way to do it is to set a new Randomized Seed before calling getRandom [code] setRandomseed()... read more | 08/05/2013 (8:42 pm) |
| help! | I'm with Dan on this one. ... read more | 08/05/2013 (5:02 pm) |
| Questions about converting a game from TGB 1.7.5 to T2D 2.0 | While there is no "preload" field specifically, there is a Console function for preloading... read more | 08/05/2013 (9:09 am) |
| XBox 360 Controller | I'm not 100% sure that the joystick code in T2D supports rumble as it doesn't use Xinput as T3D does... read more | 08/05/2013 (7:44 am) |
| Can the Open Source Torque2D be used in iOS | @Jay : iOS deployment was integrated directly into T2D MIT from day 1. Android support will be avail... read more | 07/31/2013 (3:06 pm) |
| My game just got released on bigfishgames.com | Congratulations Amjad! Thanks for the pointers about the issues you've encountered, I'm sure that... read more | 07/31/2013 (8:21 am) |
| Mouse and Multiple Monitors | I was under the impressions that if you wanted the mouse to be 'locked' to your gamewindow, you coul... read more | 07/31/2013 (7:56 am) |
| How to export an autodesk maya model as DTS to get it into torque? | In Maya? I have no idea. A quick Google search seems to indicate you need a 3rd party exporter. ... read more | 07/30/2013 (3:05 pm) |
| How to export an autodesk maya model as DTS to get it into torque? | I think it would be simpler to export your Maya project to .dae (Collada format), since T3D reads Co... read more | 07/30/2013 (12:32 pm) |
| Committee Meeting: 07/27/2013 | @Nicolas : Ya man, well, Terrebonne, actually.... read more | 07/29/2013 (7:26 pm) |
| Fog of War-type Transparency Effect/Dynamic Lighting Alternative | Mike's solution works really well [image]http://www.s01l.com/repository/fogofwar.png[/image] H... read more | 07/29/2013 (12:25 pm) |
| Having trouble mounting the camera onto the player | Hi Kirsten, One thing that might be problematic is that you seem to call the mount function sever... read more | 07/29/2013 (11:56 am) |
| How is torque 3d to be distributed? | @Jay : The buttons at the bottom of the screen are linked to the Sandbox module, which also defines ... read more | 07/25/2013 (2:18 pm) |
| Running my main in the Getting Started Tutorial | Amen to that. It's always madenning to write down some code, knowing that your logic is right, th... read more | 07/23/2013 (10:39 pm) |
| Cheetah bogs down the game to a halt/near halt. | @Michael : My bad on the coexisting physics, then. As for the vehicles, a few months back, I had ... read more | 07/23/2013 (1:06 pm) |