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Simon Love's Forum Posts

Thread Post Date Posted
X/Y Positioning All scaling is done from the center, all positioning is done from the center of each object. The loc... read more 01/09/2014 (8:52 pm)
X/Y Positioning The coordinates system in T2D cannot be changed without modifying the C++ source code. It is done th... read more 01/08/2014 (3:09 pm)
Anyone use hexagon 2.5? Other DAZ products have their uses : Bryce is great for terrains and Daz studio has some pretty cool... read more 01/04/2014 (7:21 pm)
Cannot find GUI editor in Torque3D Press "F10" on your keyboard. The guieditor is a core part of T3D, regardless of the vers... read more 01/01/2014 (11:01 pm)
Using Timers - Callback Function? [Solved] Congrats! Your questions are pretty well formulated, thus easy to answer with concrete examples; ... read more 01/01/2014 (4:20 pm)
Using Timers - Callback Function? [Solved] Bear in mind that I haven't tested any of this, I just hope it points the way towards a solution. ... read more 01/01/2014 (11:21 am)
How do I install PhysX SDK? To compile T3D with PhysX support, you need to get PhysX 2.8.4; more recent versions just won't work... read more 12/18/2013 (3:59 pm)
Hello im New The engine is free and open-source. Please note however, that it is not an MMO engine, it is a 2d ga... read more 12/09/2013 (4:54 pm)
how do i add my sprites to a Simset You can add any type of SimObject to a Simset. Adding objects to a SimSet is as simple as can be ... read more 12/06/2013 (10:03 pm)
Text Object is back Remember that GG is not working on the engine anymore; if you want this feature to make it into the ... read more 12/05/2013 (8:00 pm)
Setting the right resolution for all platforms: iOS, Android, desktop Regarding the modifications, bear in mind that not every T2D developer has an iOS device; when you f... read more 12/03/2013 (8:30 pm)
Event order by order do you mean function? When the user clicks the mouse or presses a key, onTouchDown will ... read more 11/20/2013 (1:15 am)
Getting fps count Recent efforts were made by the Steering Committee to put every ConsoleMethod and ConsoleFunction in... read more 11/18/2013 (9:14 pm)
GuiTextCtrl position When you use [code]Canvas.pushdialog();[/code] T2D will assume that you are pushing a new full-... read more 11/16/2013 (1:52 pm)
Start Screen - Load web page? I remember TGB having a welcome screen with an RSS feed. From what I remember, the code was pretty i... read more 11/14/2013 (1:34 am)
Best practices for releasing TD2 game on PC I also hope you'll announce the game officialy around these parts so we can all try it!... read more 11/13/2013 (10:22 pm)
Best practices for releasing TD2 game on PC The MIT license ensures that there aren't any legal requirements. [b]No splash screens, no "... read more 11/13/2013 (9:59 pm)
font scene objects in Torque 2D ( similar to t2dTextObject) The issue you're getting is not that it draws only one tile, it's that the engine draws every tile a... read more 11/05/2013 (8:55 pm)
font scene objects in Torque 2D ( similar to t2dTextObject) The closest thing to t2dTileLayers in T2D MIT are CompositeSprites. You can find a basic guide [u... read more 11/05/2013 (12:39 am)
Having a problem with my Toy not showing up in Sandbox mode Try hitting Ctrl + ~ (tilde) to bring up the console. Do you see any errors which seem to relate to... read more 09/27/2013 (11:07 am)
-SOLVED - Spine Slow down 2 or more sipnes = Resource Hungry The first thing that comes to mind is to make sure that you are [b]not[/b] running the engine in Deb... read more 09/25/2013 (8:48 pm)
Can't change cursor bitmap No prob, Amjad. Since the changes I have made basically interrupt Windows messages, I don't expec... read more 09/17/2013 (7:17 am)
How to install Torque 2D with visual studio and.. @Panagiotis : You don't need to use the repositories to get the engine and start using it, you can f... read more 09/16/2013 (1:30 pm)
[SOLVED] Strange Goings-On With Object Classes [quote]Error: cannot change namespace parent linkage of LevelButtonClass from t2dTileLayer to t2dSta... read more 09/06/2013 (10:34 am)
it's no work. [b]$Car[/b] will be a global variable and will persist throughout the program. [b]Car[/b] (as in ... read more 09/01/2013 (11:23 am)
Is there a way to have GuiFadeInBitmapCtrl Fadeout only If your main menu is a SceneObject, you will have to implement your own "fade to black" fu... read more 08/30/2013 (5:08 am)
Odd behavior with Behaviors? Not sure why the code above doesn't work. However, to 'properly' send data from one behavior from... read more 08/29/2013 (9:44 pm)
how exactly does the command function works in the GuiButtonCtrl objects Oh cool! Thanks for that, Lukas!... read more 08/29/2013 (1:31 am)
how exactly does the command function works in the GuiButtonCtrl objects [h3]Gui deletion[/h3] To remove any guicontrol from the screen, call [b]Canvas.popdialog(myDialog... read more 08/28/2013 (8:42 pm)
How to maintain Aspect Ratio @Lenny : There is a script callback for the scenewindow resizing [code] function SceneWindow::on... read more 08/27/2013 (7:12 pm)
Audio asset "Streaming = true" is not working [solved] [b]!Update![/b] @Richard : Clean work, man! I kinda feel bad for not noticing this pull request b... read more 08/27/2013 (4:04 am)
Assertion failed error Hey that's your Skeleton Pirates game! Cool! It's really hard to debug anything based on supposit... read more 08/27/2013 (1:01 am)
Audio asset "Streaming = true" is not working [solved] @Richard: !Never saw that pull request, must have been a few days before my time. In any case, it... read more 08/26/2013 (9:43 pm)
is the GuiFadeinBitmapCtrl defined the same as the other Gui Controls No prob hb! Never be afraid to ask questions; that's why we're here... read more 08/26/2013 (9:11 pm)
Audio asset "Streaming = true" is not working [solved] FYI, Pausing worked but the flag AL_PAUSE was never enabled, thus, when the next update loop ran 125... read more 08/26/2013 (9:08 pm)
is the GuiFadeinBitmapCtrl defined the same as the other Gui Controls This is a follow up to this discussion : [url]http://www.garagegames.com/community/forums/viewthread... read more 08/26/2013 (8:11 pm)
is the GuiFadeinBitmapCtrl defined the same as the other Gui Controls [code] new GuiFadeinBitmapCtrl(MyFader) { bitmap = "^Assets/assets/images/1234.png";... read more 08/26/2013 (8:10 pm)
Assertion failed error @Amjad : When you call pickarea, make sure that your function checks to see if the area is too small... read more 08/26/2013 (8:06 pm)
Assertion failed error true, it usually happens when a collision polygon has two vertices really close to one another or if... read more 08/26/2013 (8:45 am)
how do you keep your gui buttons one place @hbomega : For the Gui fading, you can also use GuiFadeinBitmapCtrl, which is made exactly for what ... read more 08/25/2013 (8:46 am)
What Uses Batching? Awesome job, Mike!... read more 08/25/2013 (5:26 am)
Console and Debug Info issue Glad to help! If it works once you add in the guiprofiles, it means that the text color displayin... read more 08/22/2013 (2:47 am)
Console and Debug Info issue Hey Lou! Welcome to the Community! I've never seen that problem before, it might be hard to debug... read more 08/22/2013 (1:28 am)
WeldJoint and setPosition() misbehaviour I've tested this just now and I can't reproduce the issue. One thing that spring to mind is that,... read more 08/21/2013 (7:49 pm)
how to setup a scoring/points system That happens (I think) because the Global Variable is not an object name, as such, in your taml file... read more 08/21/2013 (5:21 am)
how to setup a scoring/points system Or, use a %local or $Global variable as follows : [code] %array[0] = new ScriptObject(); %array... read more 08/21/2013 (3:42 am)
how to setup a scoring/points system [quote]Does each script object you create need to be saved in a separate TAML file? Or is there a wa... read more 08/21/2013 (3:35 am)
What Uses Batching? Why it can/can't automatically batch everything is to retain visual fidelity, i.e. what is drawn in ... read more 08/21/2013 (3:17 am)
Audio asset "Streaming = true" is not working [solved] Hey guys, this won't fix the issue when switching modules in the sandbox but it does fix the issue w... read more 08/21/2013 (12:38 am)
Can I use Visual Studio exp 2012 for Torque 3d instead of 2010? Visual Express 2012 works fine with T3D, all Visual Studio solutions from previous versions will be ... read more 08/19/2013 (12:07 am)