Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| X/Y Positioning | All scaling is done from the center, all positioning is done from the center of each object. The loc... read more | 01/09/2014 (8:52 pm) |
| X/Y Positioning | The coordinates system in T2D cannot be changed without modifying the C++ source code. It is done th... read more | 01/08/2014 (3:09 pm) |
| Anyone use hexagon 2.5? | Other DAZ products have their uses : Bryce is great for terrains and Daz studio has some pretty cool... read more | 01/04/2014 (7:21 pm) |
| Cannot find GUI editor in Torque3D | Press "F10" on your keyboard. The guieditor is a core part of T3D, regardless of the vers... read more | 01/01/2014 (11:01 pm) |
| Using Timers - Callback Function? [Solved] | Congrats! Your questions are pretty well formulated, thus easy to answer with concrete examples; ... read more | 01/01/2014 (4:20 pm) |
| Using Timers - Callback Function? [Solved] | Bear in mind that I haven't tested any of this, I just hope it points the way towards a solution. ... read more | 01/01/2014 (11:21 am) |
| How do I install PhysX SDK? | To compile T3D with PhysX support, you need to get PhysX 2.8.4; more recent versions just won't work... read more | 12/18/2013 (3:59 pm) |
| Hello im New | The engine is free and open-source. Please note however, that it is not an MMO engine, it is a 2d ga... read more | 12/09/2013 (4:54 pm) |
| how do i add my sprites to a Simset | You can add any type of SimObject to a Simset. Adding objects to a SimSet is as simple as can be ... read more | 12/06/2013 (10:03 pm) |
| Text Object is back | Remember that GG is not working on the engine anymore; if you want this feature to make it into the ... read more | 12/05/2013 (8:00 pm) |
| Setting the right resolution for all platforms: iOS, Android, desktop | Regarding the modifications, bear in mind that not every T2D developer has an iOS device; when you f... read more | 12/03/2013 (8:30 pm) |
| Event order | by order do you mean function? When the user clicks the mouse or presses a key, onTouchDown will ... read more | 11/20/2013 (1:15 am) |
| Getting fps count | Recent efforts were made by the Steering Committee to put every ConsoleMethod and ConsoleFunction in... read more | 11/18/2013 (9:14 pm) |
| GuiTextCtrl position | When you use [code]Canvas.pushdialog();[/code] T2D will assume that you are pushing a new full-... read more | 11/16/2013 (1:52 pm) |
| Start Screen - Load web page? | I remember TGB having a welcome screen with an RSS feed. From what I remember, the code was pretty i... read more | 11/14/2013 (1:34 am) |
| Best practices for releasing TD2 game on PC | I also hope you'll announce the game officialy around these parts so we can all try it!... read more | 11/13/2013 (10:22 pm) |
| Best practices for releasing TD2 game on PC | The MIT license ensures that there aren't any legal requirements. [b]No splash screens, no "... read more | 11/13/2013 (9:59 pm) |
| font scene objects in Torque 2D ( similar to t2dTextObject) | The issue you're getting is not that it draws only one tile, it's that the engine draws every tile a... read more | 11/05/2013 (8:55 pm) |
| font scene objects in Torque 2D ( similar to t2dTextObject) | The closest thing to t2dTileLayers in T2D MIT are CompositeSprites. You can find a basic guide [u... read more | 11/05/2013 (12:39 am) |
| Having a problem with my Toy not showing up in Sandbox mode | Try hitting Ctrl + ~ (tilde) to bring up the console. Do you see any errors which seem to relate to... read more | 09/27/2013 (11:07 am) |
| -SOLVED - Spine Slow down 2 or more sipnes = Resource Hungry | The first thing that comes to mind is to make sure that you are [b]not[/b] running the engine in Deb... read more | 09/25/2013 (8:48 pm) |
| Can't change cursor bitmap | No prob, Amjad. Since the changes I have made basically interrupt Windows messages, I don't expec... read more | 09/17/2013 (7:17 am) |
| How to install Torque 2D with visual studio and.. | @Panagiotis : You don't need to use the repositories to get the engine and start using it, you can f... read more | 09/16/2013 (1:30 pm) |
| [SOLVED] Strange Goings-On With Object Classes | [quote]Error: cannot change namespace parent linkage of LevelButtonClass from t2dTileLayer to t2dSta... read more | 09/06/2013 (10:34 am) |
| it's no work. | [b]$Car[/b] will be a global variable and will persist throughout the program. [b]Car[/b] (as in ... read more | 09/01/2013 (11:23 am) |
| Is there a way to have GuiFadeInBitmapCtrl Fadeout only | If your main menu is a SceneObject, you will have to implement your own "fade to black" fu... read more | 08/30/2013 (5:08 am) |
| Odd behavior with Behaviors? | Not sure why the code above doesn't work. However, to 'properly' send data from one behavior from... read more | 08/29/2013 (9:44 pm) |
| how exactly does the command function works in the GuiButtonCtrl objects | Oh cool! Thanks for that, Lukas!... read more | 08/29/2013 (1:31 am) |
| how exactly does the command function works in the GuiButtonCtrl objects | [h3]Gui deletion[/h3] To remove any guicontrol from the screen, call [b]Canvas.popdialog(myDialog... read more | 08/28/2013 (8:42 pm) |
| How to maintain Aspect Ratio | @Lenny : There is a script callback for the scenewindow resizing [code] function SceneWindow::on... read more | 08/27/2013 (7:12 pm) |
| Audio asset "Streaming = true" is not working [solved] | [b]!Update![/b] @Richard : Clean work, man! I kinda feel bad for not noticing this pull request b... read more | 08/27/2013 (4:04 am) |
| Assertion failed error | Hey that's your Skeleton Pirates game! Cool! It's really hard to debug anything based on supposit... read more | 08/27/2013 (1:01 am) |
| Audio asset "Streaming = true" is not working [solved] | @Richard: !Never saw that pull request, must have been a few days before my time. In any case, it... read more | 08/26/2013 (9:43 pm) |
| is the GuiFadeinBitmapCtrl defined the same as the other Gui Controls | No prob hb! Never be afraid to ask questions; that's why we're here... read more | 08/26/2013 (9:11 pm) |
| Audio asset "Streaming = true" is not working [solved] | FYI, Pausing worked but the flag AL_PAUSE was never enabled, thus, when the next update loop ran 125... read more | 08/26/2013 (9:08 pm) |
| is the GuiFadeinBitmapCtrl defined the same as the other Gui Controls | This is a follow up to this discussion : [url]http://www.garagegames.com/community/forums/viewthread... read more | 08/26/2013 (8:11 pm) |
| is the GuiFadeinBitmapCtrl defined the same as the other Gui Controls | [code] new GuiFadeinBitmapCtrl(MyFader) { bitmap = "^Assets/assets/images/1234.png";... read more | 08/26/2013 (8:10 pm) |
| Assertion failed error | @Amjad : When you call pickarea, make sure that your function checks to see if the area is too small... read more | 08/26/2013 (8:06 pm) |
| Assertion failed error | true, it usually happens when a collision polygon has two vertices really close to one another or if... read more | 08/26/2013 (8:45 am) |
| how do you keep your gui buttons one place | @hbomega : For the Gui fading, you can also use GuiFadeinBitmapCtrl, which is made exactly for what ... read more | 08/25/2013 (8:46 am) |
| What Uses Batching? | Awesome job, Mike!... read more | 08/25/2013 (5:26 am) |
| Console and Debug Info issue | Glad to help! If it works once you add in the guiprofiles, it means that the text color displayin... read more | 08/22/2013 (2:47 am) |
| Console and Debug Info issue | Hey Lou! Welcome to the Community! I've never seen that problem before, it might be hard to debug... read more | 08/22/2013 (1:28 am) |
| WeldJoint and setPosition() misbehaviour | I've tested this just now and I can't reproduce the issue. One thing that spring to mind is that,... read more | 08/21/2013 (7:49 pm) |
| how to setup a scoring/points system | That happens (I think) because the Global Variable is not an object name, as such, in your taml file... read more | 08/21/2013 (5:21 am) |
| how to setup a scoring/points system | Or, use a %local or $Global variable as follows : [code] %array[0] = new ScriptObject(); %array... read more | 08/21/2013 (3:42 am) |
| how to setup a scoring/points system | [quote]Does each script object you create need to be saved in a separate TAML file? Or is there a wa... read more | 08/21/2013 (3:35 am) |
| What Uses Batching? | Why it can/can't automatically batch everything is to retain visual fidelity, i.e. what is drawn in ... read more | 08/21/2013 (3:17 am) |
| Audio asset "Streaming = true" is not working [solved] | Hey guys, this won't fix the issue when switching modules in the sandbox but it does fix the issue w... read more | 08/21/2013 (12:38 am) |
| Can I use Visual Studio exp 2012 for Torque 3d instead of 2010? | Visual Express 2012 works fine with T3D, all Visual Studio solutions from previous versions will be ... read more | 08/19/2013 (12:07 am) |