Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What a "game engine" is.... | @Daniel Buckmaster : For the record, You can do anything you want in Unity's free version!!! except ... read more | 04/06/2014 (11:43 am) |
| Blast back to the past Question about T2d 1.8 | [b]Solution[/b] For the following projects in the solution - glu2d3d - opengl2d3d - TGBGame ... read more | 04/03/2014 (2:01 pm) |
| Blast back to the past Question about T2d 1.8 | Scratch that, the linker issues errors Warning 1 warning LNK4075: ignoring '/EDITANDCONTINUE' du... read more | 04/03/2014 (1:44 pm) |
| Blast back to the past Question about T2d 1.8 | D:\dev\Torque2D_1_8\engine\compilers\VisualStudio 2010\T2D SDK.sln is a native Visual Studio 2010 so... read more | 04/03/2014 (1:42 pm) |
| onUpdate() function | There is a function for mounting a camera to any sceneobject, calculating lag and offsets. [code]... read more | 04/02/2014 (8:28 pm) |
| bind input to functions with parameters using bindCmd() | You're right Daniel, editing my original response accordingly.... read more | 03/31/2014 (12:28 am) |
| Quick Question | Sculptris is fun but lacks the advanced features of its big brother, ZBrush. Even then, I prefer Ble... read more | 03/30/2014 (7:24 pm) |
| Torque2D MIT | There are no editors with T2D MIT as of yet. The included demo is a Sandbox, demonstrating all as... read more | 03/30/2014 (6:51 pm) |
| Adding OGG support to T2D | Fixed them. Totally off-topic but apparently using [ url ] http://theinternet.com/[/url] redirec... read more | 03/30/2014 (1:33 pm) |
| Adding OGG support to T2D | Cool find, Mike! I'm all for it, ogg takes much less space than .wav and sounds way better than .... read more | 03/30/2014 (12:57 pm) |
| bind input to functions with parameters using bindCmd() | My pleasure, good sir! Happy Torque-ing!... read more | 03/30/2014 (10:47 am) |
| bind input to functions with parameters using bindCmd() | As is often the case, the answer is explained thoroughly in the [url=https://github.com/GarageGames... read more | 03/30/2014 (10:02 am) |
| A little bit of n00b help? | @Mich : You're right. Let's just say that with moveTo, you don't have to think about the physics eng... read more | 03/29/2014 (10:08 am) |
| A little bit of n00b help? | [quote]you would use getPosition() and setPosition() to find and set location?[/quote] Exactly. G... read more | 03/29/2014 (12:26 am) |
| A little bit of n00b help? | The main issue I see with your pseudo code lies in the use of the [b]%[/b] prefix. For a detailed... read more | 03/28/2014 (8:57 pm) |
| XBox controller input | I strongly suggest setting the development branch to a different folder instead of overwriting your ... read more | 03/27/2014 (3:22 pm) |
| What a "game engine" is.... | Well said, Richard.... read more | 03/23/2014 (4:15 pm) |
| Liquid Fun Compile Errors | I've merged Mich's Liquidfun project into my branch and it works fine, except for the rendering. ... read more | 03/23/2014 (3:07 am) |
| Laser Ray | a) trignonometry is your friend and it's way too early in the day for me to answer that coherently. ... read more | 03/23/2014 (3:05 am) |
| List of needed upgrades... | [quote]how about everyone QUIT worrying about what T3D CAN'T do and focus on making what it CAN do?[... read more | 03/22/2014 (2:15 am) |
| C++ Build Issues | Hmmm. I don't think returning EmptyString would break anything but this should definitely be tested ... read more | 03/15/2014 (12:13 am) |
| C++ Build Issues | Educated guess : This is actually a bug that was never found before and that most compilers don'... read more | 03/14/2014 (11:43 pm) |
| FMOD Studio now Free for under 100K budgets | @DwarfKing : From Fmod's sales site => [quote] If you are developing an indie title and your t... read more | 03/11/2014 (2:42 pm) |
| FMOD Studio now Free for under 100K budgets | Those are some absolutely amazing news! ... read more | 03/10/2014 (11:20 pm) |
| Finding Screen Size | Awesome to see that every answer provided here was correct, just coming from different approaches to... read more | 02/26/2014 (12:30 pm) |
| How do I create a build without releasing script source code? | Every .cs file is compiled at runtime as a cs.dso file. When you release your game, just delete a... read more | 02/24/2014 (11:07 pm) |
| Integrating C++ additions | Edit: Corrected with Richard's wisdom. I don't think so? (Mike or Michael might chime in on this)... read more | 02/21/2014 (4:08 pm) |
| Integrating C++ additions | [b]ConsoleMethod vs. ConsoleFunction[/b] A ConsoleMethod is linked to a specific object type; it ... read more | 02/20/2014 (4:26 pm) |
| Problems with high velocity | You can change the number of iterations the physics engine goes through, which might impact performa... read more | 02/18/2014 (8:26 pm) |
| Integrating C++ additions | I've spent the last few weeks creating new classes left and right. I ran into => [code] Coul... read more | 02/18/2014 (6:18 pm) |
| no compatible display - Hardware Issue? | What version of Windows are you running on that laptop? In your Torque2D folder, where you can fi... read more | 02/17/2014 (1:38 pm) |
| Gui object namespace issue | Haven't tested your code but I got this error whenever I tried to assign a Name to a SkeletonObject(... read more | 02/11/2014 (12:55 pm) |
| Scene Object help. | Still don't understand what you are trying to do but yes, everything you've mentioned is possible. ... read more | 02/11/2014 (6:50 am) |
| Scene Object help. | Hmm. That is going to be tricky to do since the scene is redrawn each frame. One thing that comes... read more | 02/10/2014 (3:21 pm) |
| Scene Object help. | I just love iterating, it's so sexy.... read more | 02/10/2014 (1:49 pm) |
| Scene Object help. | Yes you can. 1 - create the Simset [code] new Simset(MySimSet); [/code] 2 - add objects to yo... read more | 02/10/2014 (1:12 pm) |
| Failed to acquire asset ID | Another thing to check, in your module.taml file, make sure that the module will automatically scan ... read more | 02/06/2014 (2:53 pm) |
| Array/scripting help? | Weird how this type of manipulation quickly becomes second nature after a while of working with Torq... read more | 02/06/2014 (2:48 pm) |
| Array/scripting help? | I strongly suggest reading the following document, which covers variables, arrays, etc. [url=http... read more | 02/06/2014 (9:08 am) |
| Maxium Layers in a Level | You can use up to 32 layers. In addition to that, you can set the drawing order of objects within... read more | 02/02/2014 (12:24 pm) |
| Getting Started Guide Spaceship not flying in the correct direction | I suggest using [url=http://www.syntevo.com/smartgithg/]SmartGit[/url], it's way easier to manage mu... read more | 02/02/2014 (10:35 am) |
| Getting Started Guide Spaceship not flying in the correct direction | After quickly verifying the code, you are correct, the following does nothing, as [b]%MywordX[/b] an... read more | 02/02/2014 (9:57 am) |
| Getting Started Guide Spaceship not flying in the correct direction | Hey zackl! From what I know, there was a change to make angles and coordinates more consistent; ... read more | 02/02/2014 (12:49 am) |
| External Library Compilation Troubles | Knowing the exact errors might help, another thing to keep in mind is that the OpenGL implementation... read more | 01/31/2014 (1:12 am) |
| External Library Compilation Troubles | From a quick glance, it seems like the /usr/include/GL/gl.h redeclares what T2D already declares, i.... read more | 01/30/2014 (9:31 pm) |
| T2D GUI Editor module (mostly) working | Awesome! Nice way to start the year, Richard!... read more | 01/20/2014 (5:10 pm) |
| Making an Exe file | The compiler will take the source code and produce a .exe file so you can run the game. The game ... read more | 01/15/2014 (10:08 pm) |
| Making an Exe file | Oops. I meant Torque2D\engine\compilers It is a folder (or directory) which contains solutions fo... read more | 01/14/2014 (11:07 pm) |
| Making an Exe file | You have two options : [b]1. Compile the engine[/b] Using a C++ compiler, navigate to [b]Torqu... read more | 01/10/2014 (2:05 am) |
| Sprite Collision Rotation & Collision From Alpha | To add to Mike's point #1, you can also set the angular damping of your object to 1.0 (or higher, no... read more | 01/09/2014 (10:12 pm) |