Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
What a "game engine" is.... @Daniel Buckmaster : For the record, You can do anything you want in Unity's free version!!! except ... read more 04/06/2014 (11:43 am)
Blast back to the past Question about T2d 1.8 [b]Solution[/b] For the following projects in the solution - glu2d3d - opengl2d3d - TGBGame ... read more 04/03/2014 (2:01 pm)
Blast back to the past Question about T2d 1.8 Scratch that, the linker issues errors Warning 1 warning LNK4075: ignoring '/EDITANDCONTINUE' du... read more 04/03/2014 (1:44 pm)
Blast back to the past Question about T2d 1.8 D:\dev\Torque2D_1_8\engine\compilers\VisualStudio 2010\T2D SDK.sln is a native Visual Studio 2010 so... read more 04/03/2014 (1:42 pm)
onUpdate() function There is a function for mounting a camera to any sceneobject, calculating lag and offsets. [code]... read more 04/02/2014 (8:28 pm)
bind input to functions with parameters using bindCmd() You're right Daniel, editing my original response accordingly.... read more 03/31/2014 (12:28 am)
Quick Question Sculptris is fun but lacks the advanced features of its big brother, ZBrush. Even then, I prefer Ble... read more 03/30/2014 (7:24 pm)
Torque2D MIT There are no editors with T2D MIT as of yet. The included demo is a Sandbox, demonstrating all as... read more 03/30/2014 (6:51 pm)
Adding OGG support to T2D Fixed them. Totally off-topic but apparently using [ url ] http://theinternet.com/[/url] redirec... read more 03/30/2014 (1:33 pm)
Adding OGG support to T2D Cool find, Mike! I'm all for it, ogg takes much less space than .wav and sounds way better than .... read more 03/30/2014 (12:57 pm)
bind input to functions with parameters using bindCmd() My pleasure, good sir! Happy Torque-ing!... read more 03/30/2014 (10:47 am)
bind input to functions with parameters using bindCmd() As is often the case, the answer is explained thoroughly in the [url=https://github.com/GarageGames... read more 03/30/2014 (10:02 am)
A little bit of n00b help? @Mich : You're right. Let's just say that with moveTo, you don't have to think about the physics eng... read more 03/29/2014 (10:08 am)
A little bit of n00b help? [quote]you would use getPosition() and setPosition() to find and set location?[/quote] Exactly. G... read more 03/29/2014 (12:26 am)
A little bit of n00b help? The main issue I see with your pseudo code lies in the use of the [b]%[/b] prefix. For a detailed... read more 03/28/2014 (8:57 pm)
XBox controller input I strongly suggest setting the development branch to a different folder instead of overwriting your ... read more 03/27/2014 (3:22 pm)
What a "game engine" is.... Well said, Richard.... read more 03/23/2014 (4:15 pm)
Liquid Fun Compile Errors I've merged Mich's Liquidfun project into my branch and it works fine, except for the rendering. ... read more 03/23/2014 (3:07 am)
Laser Ray a) trignonometry is your friend and it's way too early in the day for me to answer that coherently. ... read more 03/23/2014 (3:05 am)
List of needed upgrades... [quote]how about everyone QUIT worrying about what T3D CAN'T do and focus on making what it CAN do?[... read more 03/22/2014 (2:15 am)
C++ Build Issues Hmmm. I don't think returning EmptyString would break anything but this should definitely be tested ... read more 03/15/2014 (12:13 am)
C++ Build Issues Educated guess : This is actually a bug that was never found before and that most compilers don'... read more 03/14/2014 (11:43 pm)
FMOD Studio now Free for under 100K budgets @DwarfKing : From Fmod's sales site => [quote] If you are developing an indie title and your t... read more 03/11/2014 (2:42 pm)
FMOD Studio now Free for under 100K budgets Those are some absolutely amazing news! ... read more 03/10/2014 (11:20 pm)
Finding Screen Size Awesome to see that every answer provided here was correct, just coming from different approaches to... read more 02/26/2014 (12:30 pm)
How do I create a build without releasing script source code? Every .cs file is compiled at runtime as a cs.dso file. When you release your game, just delete a... read more 02/24/2014 (11:07 pm)
Integrating C++ additions Edit: Corrected with Richard's wisdom. I don't think so? (Mike or Michael might chime in on this)... read more 02/21/2014 (4:08 pm)
Integrating C++ additions [b]ConsoleMethod vs. ConsoleFunction[/b] A ConsoleMethod is linked to a specific object type; it ... read more 02/20/2014 (4:26 pm)
Problems with high velocity You can change the number of iterations the physics engine goes through, which might impact performa... read more 02/18/2014 (8:26 pm)
Integrating C++ additions I've spent the last few weeks creating new classes left and right. I ran into => [code] Coul... read more 02/18/2014 (6:18 pm)
no compatible display - Hardware Issue? What version of Windows are you running on that laptop? In your Torque2D folder, where you can fi... read more 02/17/2014 (1:38 pm)
Gui object namespace issue Haven't tested your code but I got this error whenever I tried to assign a Name to a SkeletonObject(... read more 02/11/2014 (12:55 pm)
Scene Object help. Still don't understand what you are trying to do but yes, everything you've mentioned is possible. ... read more 02/11/2014 (6:50 am)
Scene Object help. Hmm. That is going to be tricky to do since the scene is redrawn each frame. One thing that comes... read more 02/10/2014 (3:21 pm)
Scene Object help. I just love iterating, it's so sexy.... read more 02/10/2014 (1:49 pm)
Scene Object help. Yes you can. 1 - create the Simset [code] new Simset(MySimSet); [/code] 2 - add objects to yo... read more 02/10/2014 (1:12 pm)
Failed to acquire asset ID Another thing to check, in your module.taml file, make sure that the module will automatically scan ... read more 02/06/2014 (2:53 pm)
Array/scripting help? Weird how this type of manipulation quickly becomes second nature after a while of working with Torq... read more 02/06/2014 (2:48 pm)
Array/scripting help? I strongly suggest reading the following document, which covers variables, arrays, etc. [url=http... read more 02/06/2014 (9:08 am)
Maxium Layers in a Level You can use up to 32 layers. In addition to that, you can set the drawing order of objects within... read more 02/02/2014 (12:24 pm)
Getting Started Guide Spaceship not flying in the correct direction I suggest using [url=http://www.syntevo.com/smartgithg/]SmartGit[/url], it's way easier to manage mu... read more 02/02/2014 (10:35 am)
Getting Started Guide Spaceship not flying in the correct direction After quickly verifying the code, you are correct, the following does nothing, as [b]%MywordX[/b] an... read more 02/02/2014 (9:57 am)
Getting Started Guide Spaceship not flying in the correct direction Hey zackl! From what I know, there was a change to make angles and coordinates more consistent; ... read more 02/02/2014 (12:49 am)
External Library Compilation Troubles Knowing the exact errors might help, another thing to keep in mind is that the OpenGL implementation... read more 01/31/2014 (1:12 am)
External Library Compilation Troubles From a quick glance, it seems like the /usr/include/GL/gl.h redeclares what T2D already declares, i.... read more 01/30/2014 (9:31 pm)
T2D GUI Editor module (mostly) working Awesome! Nice way to start the year, Richard!... read more 01/20/2014 (5:10 pm)
Making an Exe file The compiler will take the source code and produce a .exe file so you can run the game. The game ... read more 01/15/2014 (10:08 pm)
Making an Exe file Oops. I meant Torque2D\engine\compilers It is a folder (or directory) which contains solutions fo... read more 01/14/2014 (11:07 pm)
Making an Exe file You have two options : [b]1. Compile the engine[/b] Using a C++ compiler, navigate to [b]Torqu... read more 01/10/2014 (2:05 am)
Sprite Collision Rotation & Collision From Alpha To add to Mike's point #1, you can also set the angular damping of your object to 1.0 (or higher, no... read more 01/09/2014 (10:12 pm)