Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
GuiRolloutCtrl question. Welcome to the forums Trediak! After a grueling week creating the [url=https://github.com/capnlov... read more 06/22/2014 (2:02 am)
Looking for an example Only drawback I see to TAML is that you can't define several assets per definition file. And even th... read more 06/20/2014 (7:29 pm)
Looking for an example @Mike : A - Richard never lies. B - taml files were initially intended (from what I know) for ... read more 06/18/2014 (9:30 pm)
Unity comparison And question about torque2D for 2D games C++ is only required knowledge if you plan on modifying the game engine itself, which doesn't apply ... read more 06/18/2014 (8:43 pm)
Unity comparison And question about torque2D for 2D games @Kiori : Welcome to the Torque 2D community! Any 2d project you may have can be achieved with Tor... read more 06/18/2014 (7:26 pm)
Gui editor? Torque 2d MIT is an open-source game engine, not a game maker. Bear in mind that any progress that t... read more 06/16/2014 (6:53 pm)
Gui editor? Simply put, there is no GUI Editor in the open-source version of T2D. You can use .taml files to ... read more 06/16/2014 (6:10 pm)
Looking for an example @Jeff : Legacy Gui works as before but not all controls have been ported, some being only partially ... read more 06/16/2014 (3:54 pm)
Beginning stages of creating a game. If you know exactly what visual style you want, point your artist to what you have in mind by using ... read more 06/16/2014 (1:20 pm)
Looking for an example In script, simply create your new Gui Control as you would any other object [code] %ImageButt... read more 06/16/2014 (1:00 pm)
Stacking windows in a pile Hmmm. The only other suggestion I have is to make sure that your SceneWindows are set to use WindowI... read more 06/13/2014 (3:16 pm)
Stacking windows in a pile The one thing that comes to mind would be to take the world position of the MasterWindow's mouseclic... read more 06/13/2014 (2:39 pm)
Stacking windows in a pile By input do you mean mouse input or keyboard input? If it's mouse input you're talking about, mak... read more 06/13/2014 (1:49 pm)
Z-nudge (SOLVED) You have to make sure to set the SceneLayer's Sort mode to "Z" The following example so... read more 06/13/2014 (1:23 pm)
Resolution change & disable window scaler? (SOLVED) [h3]Resolution Change Callback[/h3] Every time the engine calls [b]setscreenmode[/b] (as it does in... read more 06/12/2014 (4:27 pm)
Create asset(s) using TorqueScript? (SOLVED) If you want to create a new Asset in TorqueScript [code]new ParticleAsset(){ AssetName = "S... read more 06/11/2014 (7:50 pm)
Wondering about T2D capabilities @njfd : I've created a fully-functional isometric engine in T2D with scripts only. My version uses H... read more 06/06/2014 (11:22 am)
Torque 2D Future Plans @Mich : I have dreamt of integrating Qt into T2D for a while (mainly as a first step to replace the ... read more 06/06/2014 (9:10 am)
Torque 2D Future Plans Edit : All written before Mich answered of course :) @Peter : Not to toot my own horn but the Par... read more 06/02/2014 (12:05 pm)
TamlWrite not saving setTrackedObject() to output file? Gonna look into it soon, should be an easy fix.... read more 06/02/2014 (10:35 am)
TamlWrite not saving Controllers properly? The issue was reported nicely. As long as it's clear, really.... read more 05/31/2014 (5:12 am)
Experiences with Spine? @John : My pleasure! Hope it helps others as well! Next issue though, you'll have to post a new b... read more 05/30/2014 (4:37 pm)
Experiences with Spine? [b]New Spine version bug confirmed[/b] I exported SpineBoy from the Spine software, using the lates... read more 05/30/2014 (3:30 pm)
TamlWrite not saving Controllers properly? @Chase : Nice find! Fixed in [url=https://github.com/GarageGames/Torque2D/pull/201]this pull request... read more 05/30/2014 (11:26 am)
Experiences with Spine? Yes, one option is to use Spine to create classic spritesheets. And yes, it would take a ****ton of... read more 05/30/2014 (9:29 am)
Experiences with Spine? The Spine examples, when exported from the software, will create new atlas files and skeleton files.... read more 05/29/2014 (10:46 am)
Experiences with Spine? According to the Wiki [quote] If you are working on Mac or wish to deploy your game to the iOS p... read more 05/29/2014 (10:38 am)
Experiences with Spine? @Eero : Are you using T2D 3.0 in an unmodified state or did you try exporting the Spineboy example f... read more 05/29/2014 (6:48 am)
Experiences with Spine? @Eero : Nice to hear you're staying! @John : What you describe can be done in stock T2D MIT 3.0. ... read more 05/28/2014 (2:57 pm)
Experiences with Spine? @Eero : Use the engine which you feel would most likely fulfill your current needs, don't feel bad a... read more 05/27/2014 (7:10 am)
Saving your CompositeSprites using Taml Thanks for the clarification! Makes sense... read more 05/27/2014 (7:00 am)
Saving your CompositeSprites using Taml There's probably some pretty cool uses for your system but I can't help but wonder, why not use [b]T... read more 05/27/2014 (4:35 am)
Experiences with Spine? @John : Limbo was also the first thing I though of when seeing Spine. [quote]...could I achieve ... read more 05/26/2014 (3:10 pm)
Experiences with Spine? [b]@John[/b] : I agree with you, it's quite frustrating sometimes. As for "is C++ necessary?... read more 05/25/2014 (8:20 am)
Resetting the extent of sub-windows SOLVED First up, most projects (including the Sandbox example) will add the SceneWindow via the [b]Canvas.s... read more 05/25/2014 (4:21 am)
Experiences with Spine? A Weldjoint or DistanceJoint with a distance of 0 would offer a pretty static way to glue the skelet... read more 05/23/2014 (8:46 pm)
Experiences with Spine? You can find the Script functions and methods for Skeleton Objects in T2D/engine/source/2d/Skeleton... read more 05/23/2014 (6:42 am)
Wedding Celebration!, with free 3d envionment pack for all and discount on store. Congratulations on the Wedding! Cheers!... read more 05/21/2014 (5:56 am)
Experiences with Spine? The T2D 3.0 implementation is a bare-bones (Ha!) version of Spine. There is no official documentatio... read more 05/20/2014 (11:12 am)
Multiple scenes to make up a parallax view Looks wicked cool! Thanks for sharing!... read more 05/20/2014 (11:00 am)
text with sprite You could use an ImageFont object (look at the example in Sandbox's ImageFont Toy for details) and c... read more 05/19/2014 (11:53 pm)
Multiple scenes to make up a parallax view @Eero : Congrats! Any chance you can share a video of the effect? If you don't have video capture... read more 05/18/2014 (11:09 pm)
Pull a Branch This still stands as the simplest way to understand Git when you're starting out imho => [url=htt... read more 05/09/2014 (8:23 pm)
New Game: LAZY SANTA (iPad exclusive) Congrats on the release, Joao! I have to know : what's up with GIANT SNAILS in NYC and Moscow?!?!... read more 05/08/2014 (12:18 pm)
Torque 2D Future Plans I think 3.0 is significant. It shows that the community cares and that we can undertake bigger proje... read more 05/03/2014 (10:33 am)
Torque 2D GUI issues Can you post your console.log file so we can get an idea of when exactly the game crashes? It is ... read more 04/28/2014 (5:43 am)
Multiple scenes to make up a parallax view Having multiple SceneWindows stacked on top of another works fine, just don't set a background on yo... read more 04/22/2014 (2:03 am)
getPositionX() and getPositionY no longer available (SceneObject class)? @Mike : It's a pleasure to steal your thunder, buddy! Adding these functions in is trivial and do... read more 04/14/2014 (10:26 pm)
getPositionX() and getPositionY no longer available (SceneObject class)? As Richard mentioned, it's not crucial to have separate functions for each but if you want to do it.... read more 04/14/2014 (9:38 pm)
Weld Joints Spazzing Usually this happens when another object comes between the welded objects or the welded objects are ... read more 04/12/2014 (7:18 pm)