Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
Easy setup to compile for all targets? Or even binaries for all targets? That's the ideal solution for sure but bear in mind that this is entirely community-driven. Someone ... read more 10/23/2014 (5:01 pm)
Easy setup to compile for all targets? Or even binaries for all targets? [h3][b]Desktop[/b][/h3] Targeting most platforms requires you to compile the executable or package ... read more 10/23/2014 (4:13 pm)
spine version to export? Just tested out exporting with the latest Spine version, nothing seems to have changed in the format... read more 10/23/2014 (3:26 pm)
Making an Exe file Yes, you can find the proper .sln (solution file) in [b]\Torque2D\engine\compilers\VisualStudio 2013... read more 10/21/2014 (12:04 am)
understand bonfire.asset.taml @Richard : Totally overlooked the resolution mentioned! @DieRich : Yeah, 800 meters per 400 meter... read more 10/09/2014 (11:25 am)
understand bonfire.asset.taml You can also get the scripts for it from my github. Just drop your own executable above the modules... read more 10/09/2014 (8:54 am)
Camera position in SceneWindow The ConsoleMethod SceneWindow::getCameraPosition returns the following value [code] mCameraCurrent... read more 10/09/2014 (7:23 am)
understand bonfire.asset.taml On the ParticlePlayer, there is a method called [b]ParticlePlayer.setSizeScale[/b] which scales the ... read more 10/09/2014 (6:30 am)
Why not GitHub TGEA Engine? @xGamer : Bear in mind that back in the days of TGEA, there weren't as many alternatives as there ar... read more 10/07/2014 (11:46 am)
Why not GitHub TGEA Engine? T3D was actually built upon TGEA and fixed many of the bugs that were in TGEA. T3D also includes eve... read more 10/05/2014 (1:01 pm)
Tablet Detection? AFter looking at several posts on the subject online, there doesn't seem to be a "phone or tabl... read more 10/02/2014 (3:02 am)
One-side collision with edge and chain shapes @Richard : Yeah, the getter setters get ultra annoying in T2D when you work at the C++ level. Once y... read more 09/26/2014 (8:20 pm)
One-side collision with edge and chain shapes I've fiddled with this over the weekend and came up with a solution that works pretty well for my ne... read more 09/26/2014 (6:46 am)
Torque2D ShowOff(); @practicing01 : Nothing hurts T2D, public interest just waxes and wanes, like the moon. I've been... read more 09/13/2014 (3:45 pm)
Question - can users be banned outright? @Nils: Not necessarily Chinese, as all developing countries have click-farms. While it focuses on... read more 08/28/2014 (1:36 am)
TGB to MITT2D Converter Awesome! Too close to Ludum Dare 30 to test out just yet but I will definitely play around with this... read more 08/22/2014 (3:55 pm)
how do i weapon? Best post title ever.... read more 08/21/2014 (6:36 pm)
Spine getting started @Dan : Yup, they've added that after T2D's Spine implementation was revamped. Spine has advanced ... read more 08/18/2014 (5:50 pm)
Spine getting started Try removing the line [code] size: 994,117 [/code] from your Atlas file. T2D doesn't parse i... read more 08/18/2014 (11:31 am)
Torque2D ShowOff(); Funny, I was just reading the very article you've mentioned in the post. Great minds think alike!... read more 08/14/2014 (11:21 am)
integrate water from c++ After downloading the source of the example, the c++ code for this does [b]NOTHING[/b] but load and ... read more 08/12/2014 (7:52 pm)
Do you need a game distributor ? Don't want to rain on your parade but a little more info might help. What exactly are you officia... read more 08/10/2014 (10:27 am)
Sensors and Triggers In the Box2D documentation, it states that collision shapes cannot shrink or grow. If that behavior ... read more 08/06/2014 (8:05 am)
Sensors and Triggers I wish I could help you more but it works as expected on my PC with the script provided before. T... read more 08/05/2014 (1:02 pm)
Sensors and Triggers @Mike : Well goshdarn, you are right.... read more 08/05/2014 (12:46 pm)
Sensors and Triggers @Kyle : The only thing I see might be that the [b]createPolygonBoxCollisionShape[/b] function wi... read more 08/05/2014 (12:00 pm)
Sensors and Triggers Erm. not sure what result you're trying to get exactly? From what I understand the first test run in... read more 08/05/2014 (9:30 am)
Sensors and Triggers I've implemented your example on my side and it works fine. [code] %trigger = new Trigger(Window... read more 08/05/2014 (1:17 am)
MultiWindow - Is This Possible? A SceneWindow being a GuiControl, its shape pretty much needs to cover a rectangular area. There ... read more 07/26/2014 (8:44 pm)
A quick tip for Torsion users Woa that is an incredibly useful trick! Thanks, Richard!... read more 07/21/2014 (7:02 am)
Game Jelly Gonna have to sit this one out but I'll definitely keep an eye on the proceedings. Best of luck t... read more 07/15/2014 (11:34 pm)
Game Jelly [quote] Must be submitted as a toy module [/quote] Does this limit the contest to a one-module af... read more 07/15/2014 (12:52 pm)
Game Jelly Wicked idea! So it's on right now? We have until the 22nd?... read more 07/15/2014 (10:59 am)
Could use some words Here are some words : Spam, waste, shame, vermin... read more 07/07/2014 (1:02 pm)
Question: Implementing other SDKs Just with TorqueScript? As you can see, the Twitch SDK comes with Java, Unity and C# plugins. It wou... read more 07/05/2014 (11:48 am)
Dynamic grid for editor (SOLVED) Yeah the grid is Scene-based, thus will display in all scenewindows showing the same scene. It shoul... read more 07/03/2014 (2:11 pm)
Dynamic grid for editor (SOLVED) Of course I had to try it in T2D MIT. [youtube=wmjTBxN15Zo width=320 height=200] It kinda work... read more 07/03/2014 (12:56 pm)
Dynamic grid for editor (SOLVED) @Mike : Yeah, I went to sleep thinking "My solution also requires a scene...DOH!". Debu... read more 07/03/2014 (4:09 am)
Dynamic grid for editor (SOLVED) The one drawback I see from the CompositeSprite solution is that it requires a scene in order to be ... read more 07/02/2014 (3:49 pm)
Dynamic grid for editor (SOLVED) I tested it out quickly, thinking "It shouldn't be harder than simply exposing dglDrawLine to s... read more 07/02/2014 (2:55 pm)
Dynamic grid for editor (SOLVED) I've verified the TGB source and it's pretty simple, each frame calculate the window size and zoom l... read more 07/02/2014 (11:00 am)
Concept Artist & Illustrator I will keep that in mind! Thanx!... read more 07/02/2014 (9:53 am)
Concept Artist & Illustrator Pretty strong stuff there! Definitely worth checking out. Might I suggest either including some of ... read more 07/02/2014 (6:11 am)
Creating an options menu Thanks for the kind words, man! Hope this post helps others who face the same issue down the line... read more 06/30/2014 (11:57 am)
guiTextCtrl Help Note that you can simply use the 'text' field of your GuiButton to display text on a button. Also... read more 06/30/2014 (10:53 am)
Creating an options menu Scratch that, just tested it out (it really intrigued me) When calling isXinputConnected before a... read more 06/30/2014 (10:37 am)
Creating an options menu I think I messed up in my explanation, the source code mentions that this function uses a zero-based... read more 06/30/2014 (10:21 am)
guiTextCtrl Help Yeah, profiles will fix your issue in most cases. What you describe however usually means that th... read more 06/29/2014 (8:42 am)
Creating an options menu [b]NOTE : This only applies to Windows joystick input as other platforms haven't been tested thoroug... read more 06/28/2014 (11:24 pm)
GuiRolloutCtrl question. Glad to be of service! The Particle Editor is there for people to learn, but I've also not finish... read more 06/23/2014 (12:59 am)