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deepscratch's Forum Posts

Thread Post Date Posted
Deferred Shading the spec enabled looks great... read more 06/28/2014 (4:43 am)
fluorescent lamp tube using T3D lighting? have you tried adding emissive to the tubes material?... read more 06/27/2014 (9:41 pm)
creating a good looking fire https://www.garagegames.com/products/lifelikeeffectspack... read more 06/27/2014 (8:43 am)
a "culling" type of shader?? stencil buffer?? shaders are my weak point... read more 06/25/2014 (5:56 am)
a "culling" type of shader?? shameless bumping a very old thread because I am still in need of a shader to do this... read more 06/24/2014 (3:06 am)
getting new getMuzzleTransform from torso twist mod? with video to show problem I will give that a try. thanks Richard... read more 06/23/2014 (6:55 am)
how to stop cloudlayer jumping to start position on update? I will have to try that out.... read more 06/22/2014 (8:15 pm)
real time weather system, cloud color change, help I have looked at scattersky and think its the corrwct way to go, its just the "how" of it ... read more 06/22/2014 (8:13 pm)
real time weather system, cloud color change, help bump, still no success with this... read more 06/22/2014 (5:59 am)
BUG: sun/light flares show through objects,with videos to show the bug. its great that you fixed the issue Luis, can you explain what you did? I have no patience to wait t... read more 06/17/2014 (2:39 am)
BUG: sun/light flares show through objects,with videos to show the bug. after some digging it seems that if there is a collision box on the object/model then it doesn't shi... read more 06/16/2014 (8:45 pm)
removing "visitor" label it makes you wonder why so many things are repeated in core/scripts and then again in scripts....???... read more 06/15/2014 (4:53 am)
real time weather system, cloud color change, help double post... read more 06/13/2014 (8:06 am)
real time weather system, cloud color change, help I would love to, but dont know how........ read more 06/13/2014 (8:04 am)
real time weather system, cloud color change, help that should work, though there will still be some snaping(unless I divide the tweening to update eve... read more 06/13/2014 (7:23 am)
help, I have a bouncing player SOLVED no keyboard interference and no water physics EDIT: I modified the jump action in source code a... read more 05/12/2014 (9:45 pm)
Torque3D 3.5.1 GMK Port [url=www.dropbox.com/s/fof0j309qhk9i8g/GMK.zip]Here[/url] are the files physx and bullet can be e... read more 05/06/2014 (2:21 am)
Torque3D 3.5.1 GMK Port I have fully working version for 3.5 I will release it as soon as I am released from hospital.... read more 04/10/2014 (7:36 am)
Programmer required - experience of making tools similar to the road editors for Torque 3D hi S2P, if the job is still available, I am capable of doing it, email me(my email is in my profile... read more 04/10/2014 (7:32 am)
counting backwards or iterating backwards, how? @Jeff H [code] for (%i = %decalRoad.getNumSplinePoints() - 1; %i >= 0; %i --) { ... read more 02/28/2014 (7:30 pm)
counting backwards or iterating backwards, how? that gets them going in the right direction, but when they reach the first(second to last)node, they... read more 02/28/2014 (8:07 am)
counting backwards or iterating backwards, how? due to the cutoff, here is the rest of the post this is the script [code]function WheeledVehicle... read more 02/28/2014 (4:47 am)
minimap or radar in 3.5? yes, I did a quick scan through the files, I see a few changes that will need to be made. ... read more 02/23/2014 (10:31 am)
minimap or radar in 3.5? wow, thank you Azaezel, I will test it as soon as I can.... read more 02/23/2014 (10:26 am)
T3D Coder/Scripter available for contract or freelance. I'm available again.... read more 12/14/2013 (11:44 pm)
DRIVE: Advanced Vehicles Kit thread did you press 1 to put the car in gear? yes, it needs ; at the end.... read more 11/21/2013 (2:17 am)
DRIVE: Advanced Vehicles Kit thread fix for cars: to all wheeled vehicle datablocks add the following [code]isWheeledVehicle = true[... read more 11/21/2013 (12:02 am)
DRIVE: Advanced Vehicles Kit thread I posted a fix for the cars not moving, I will repost. the jet should handle ok, it just takes some ... read more 11/19/2013 (9:28 pm)
DRIVE: Advanced Vehicles Kit thread @Ralph: its an old problem with the website store, email me if you would like to purchase the kit. m... read more 11/19/2013 (12:14 pm)
DRIVE: Advanced Vehicles Kit thread yes... read more 11/16/2013 (9:32 pm)
DRIVE: Advanced Vehicles Kit thread it is compatible with 2.0, and I can help you to get it working with 3.0(a few small changes needed)... read more 11/16/2013 (12:54 am)
DRIVE: Advanced Vehicles Kit thread @alphaslime 1; no, it works with t3d, not t2d 2; yes 3; yes... read more 11/13/2013 (2:53 am)
T3D Coder/Scripter available for contract or freelance. I'm available for projects again, see my profile for my email, cheers. ... read more 09/12/2013 (5:22 am)
DRIVE: Advanced Vehicles Kit thread the kit is still available, email me (my email is in my profile)... read more 09/10/2013 (12:53 am)
DRIVE: Advanced Vehicles Kit thread timeline for next release: end of June. there are issues with the website, I just don't have the ... read more 06/05/2013 (9:27 pm)
DRIVE: Advanced Vehicles Kit thread @Edward, the next DRIVE release will be compatible with Torque3D 3.0... read more 06/05/2013 (1:57 am)
Titanic's sister Olympic ship for TGE yeah, I'd like to see this, looks interesting... read more 12/26/2012 (2:53 am)
wheelchair's wheels code try something like this [code] datablock WheeledVehicleTire(FLWheelchairTire) { shapeFile =... read more 12/26/2012 (2:47 am)
Paintball gun effect? there have been a few threads about this over the years, searching "player decal" brings u... read more 12/21/2012 (2:14 am)
Pose transition animations, Standing to Kneeling, Kneeling to Prone. etc I think he means transition animations from one pose to the other... read more 12/04/2012 (10:18 pm)
DRIVE: Advanced Vehicles Kit thread @Agent Deluxe, you should start a new thread with a question like that.... read more 12/04/2012 (10:06 pm)
T3D Coder/Scripter available for contract or freelance. I'm available again, see my profile for my email, cheers.... read more 12/03/2012 (7:32 am)
DRIVE: Advanced Vehicles Kit thread just a quick note on some things that will be in the next release: decalRoads as wheeledVehicle A... read more 11/24/2012 (1:26 am)
DRIVE: Advanced Vehicles Kit thread well David, Andy Gilbert purchased DRIVE, and I will be helping him set up gliders free of charge, s... read more 11/13/2012 (11:46 am)
DRIVE: Advanced Vehicles Kit thread @Britt, no @Andy, that was for a contract job so cannot be shared, but, I can write you a glide... read more 11/12/2012 (10:22 am)
DRIVE: Advanced Vehicles Kit thread @LyhjeHylje: I will add some more samples, a basic motorcycle too. @Thomas "elfprince13"... read more 11/04/2012 (10:32 pm)
Mounting PhysX cloth/making Physx cloth model hi Mack, shoot me another eMail, let me see what I can do for you ;) ... read more 10/15/2012 (8:07 am)
T3D Coder/Scripter available for contract or freelance. Sure Kory, send me an eMail.... read more 09/04/2012 (12:56 pm)
Screen Problem "all the map have underwater effect" with DRIVE, a vehicle under water in a level will give the same screen effect, its meant to. ther... read more 09/01/2012 (2:09 pm)
Screen Problem "all the map have underwater effect" @Andy, there's an underwater distortion shader, a wet screen shader, a night vision shader, a therm... read more 09/01/2012 (7:58 am)
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