deepscratch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Deferred Shading | the spec enabled looks great... read more | 06/28/2014 (4:43 am) |
| fluorescent lamp tube using T3D lighting? | have you tried adding emissive to the tubes material?... read more | 06/27/2014 (9:41 pm) |
| creating a good looking fire | https://www.garagegames.com/products/lifelikeeffectspack... read more | 06/27/2014 (8:43 am) |
| a "culling" type of shader?? | stencil buffer?? shaders are my weak point... read more | 06/25/2014 (5:56 am) |
| a "culling" type of shader?? | shameless bumping a very old thread because I am still in need of a shader to do this... read more | 06/24/2014 (3:06 am) |
| getting new getMuzzleTransform from torso twist mod? with video to show problem | I will give that a try. thanks Richard... read more | 06/23/2014 (6:55 am) |
| how to stop cloudlayer jumping to start position on update? | I will have to try that out.... read more | 06/22/2014 (8:15 pm) |
| real time weather system, cloud color change, help | I have looked at scattersky and think its the corrwct way to go, its just the "how" of it ... read more | 06/22/2014 (8:13 pm) |
| real time weather system, cloud color change, help | bump, still no success with this... read more | 06/22/2014 (5:59 am) |
| BUG: sun/light flares show through objects,with videos to show the bug. | its great that you fixed the issue Luis, can you explain what you did? I have no patience to wait t... read more | 06/17/2014 (2:39 am) |
| BUG: sun/light flares show through objects,with videos to show the bug. | after some digging it seems that if there is a collision box on the object/model then it doesn't shi... read more | 06/16/2014 (8:45 pm) |
| removing "visitor" label | it makes you wonder why so many things are repeated in core/scripts and then again in scripts....???... read more | 06/15/2014 (4:53 am) |
| real time weather system, cloud color change, help | double post... read more | 06/13/2014 (8:06 am) |
| real time weather system, cloud color change, help | I would love to, but dont know how........ read more | 06/13/2014 (8:04 am) |
| real time weather system, cloud color change, help | that should work, though there will still be some snaping(unless I divide the tweening to update eve... read more | 06/13/2014 (7:23 am) |
| help, I have a bouncing player SOLVED | no keyboard interference and no water physics EDIT: I modified the jump action in source code a... read more | 05/12/2014 (9:45 pm) |
| Torque3D 3.5.1 GMK Port | [url=www.dropbox.com/s/fof0j309qhk9i8g/GMK.zip]Here[/url] are the files physx and bullet can be e... read more | 05/06/2014 (2:21 am) |
| Torque3D 3.5.1 GMK Port | I have fully working version for 3.5 I will release it as soon as I am released from hospital.... read more | 04/10/2014 (7:36 am) |
| Programmer required - experience of making tools similar to the road editors for Torque 3D | hi S2P, if the job is still available, I am capable of doing it, email me(my email is in my profile... read more | 04/10/2014 (7:32 am) |
| counting backwards or iterating backwards, how? | @Jeff H [code] for (%i = %decalRoad.getNumSplinePoints() - 1; %i >= 0; %i --) { ... read more | 02/28/2014 (7:30 pm) |
| counting backwards or iterating backwards, how? | that gets them going in the right direction, but when they reach the first(second to last)node, they... read more | 02/28/2014 (8:07 am) |
| counting backwards or iterating backwards, how? | due to the cutoff, here is the rest of the post this is the script [code]function WheeledVehicle... read more | 02/28/2014 (4:47 am) |
| minimap or radar in 3.5? | yes, I did a quick scan through the files, I see a few changes that will need to be made. ... read more | 02/23/2014 (10:31 am) |
| minimap or radar in 3.5? | wow, thank you Azaezel, I will test it as soon as I can.... read more | 02/23/2014 (10:26 am) |
| T3D Coder/Scripter available for contract or freelance. | I'm available again.... read more | 12/14/2013 (11:44 pm) |
| DRIVE: Advanced Vehicles Kit thread | did you press 1 to put the car in gear? yes, it needs ; at the end.... read more | 11/21/2013 (2:17 am) |
| DRIVE: Advanced Vehicles Kit thread | fix for cars: to all wheeled vehicle datablocks add the following [code]isWheeledVehicle = true[... read more | 11/21/2013 (12:02 am) |
| DRIVE: Advanced Vehicles Kit thread | I posted a fix for the cars not moving, I will repost. the jet should handle ok, it just takes some ... read more | 11/19/2013 (9:28 pm) |
| DRIVE: Advanced Vehicles Kit thread | @Ralph: its an old problem with the website store, email me if you would like to purchase the kit. m... read more | 11/19/2013 (12:14 pm) |
| DRIVE: Advanced Vehicles Kit thread | yes... read more | 11/16/2013 (9:32 pm) |
| DRIVE: Advanced Vehicles Kit thread | it is compatible with 2.0, and I can help you to get it working with 3.0(a few small changes needed)... read more | 11/16/2013 (12:54 am) |
| DRIVE: Advanced Vehicles Kit thread | @alphaslime 1; no, it works with t3d, not t2d 2; yes 3; yes... read more | 11/13/2013 (2:53 am) |
| T3D Coder/Scripter available for contract or freelance. | I'm available for projects again, see my profile for my email, cheers. ... read more | 09/12/2013 (5:22 am) |
| DRIVE: Advanced Vehicles Kit thread | the kit is still available, email me (my email is in my profile)... read more | 09/10/2013 (12:53 am) |
| DRIVE: Advanced Vehicles Kit thread | timeline for next release: end of June. there are issues with the website, I just don't have the ... read more | 06/05/2013 (9:27 pm) |
| DRIVE: Advanced Vehicles Kit thread | @Edward, the next DRIVE release will be compatible with Torque3D 3.0... read more | 06/05/2013 (1:57 am) |
| Titanic's sister Olympic ship for TGE | yeah, I'd like to see this, looks interesting... read more | 12/26/2012 (2:53 am) |
| wheelchair's wheels code | try something like this [code] datablock WheeledVehicleTire(FLWheelchairTire) { shapeFile =... read more | 12/26/2012 (2:47 am) |
| Paintball gun effect? | there have been a few threads about this over the years, searching "player decal" brings u... read more | 12/21/2012 (2:14 am) |
| Pose transition animations, Standing to Kneeling, Kneeling to Prone. etc | I think he means transition animations from one pose to the other... read more | 12/04/2012 (10:18 pm) |
| DRIVE: Advanced Vehicles Kit thread | @Agent Deluxe, you should start a new thread with a question like that.... read more | 12/04/2012 (10:06 pm) |
| T3D Coder/Scripter available for contract or freelance. | I'm available again, see my profile for my email, cheers.... read more | 12/03/2012 (7:32 am) |
| DRIVE: Advanced Vehicles Kit thread | just a quick note on some things that will be in the next release: decalRoads as wheeledVehicle A... read more | 11/24/2012 (1:26 am) |
| DRIVE: Advanced Vehicles Kit thread | well David, Andy Gilbert purchased DRIVE, and I will be helping him set up gliders free of charge, s... read more | 11/13/2012 (11:46 am) |
| DRIVE: Advanced Vehicles Kit thread | @Britt, no @Andy, that was for a contract job so cannot be shared, but, I can write you a glide... read more | 11/12/2012 (10:22 am) |
| DRIVE: Advanced Vehicles Kit thread | @LyhjeHylje: I will add some more samples, a basic motorcycle too. @Thomas "elfprince13"... read more | 11/04/2012 (10:32 pm) |
| Mounting PhysX cloth/making Physx cloth model | hi Mack, shoot me another eMail, let me see what I can do for you ;) ... read more | 10/15/2012 (8:07 am) |
| T3D Coder/Scripter available for contract or freelance. | Sure Kory, send me an eMail.... read more | 09/04/2012 (12:56 pm) |
| Screen Problem "all the map have underwater effect" | with DRIVE, a vehicle under water in a level will give the same screen effect, its meant to. ther... read more | 09/01/2012 (2:09 pm) |
| Screen Problem "all the map have underwater effect" | @Andy, there's an underwater distortion shader, a wet screen shader, a night vision shader, a therm... read more | 09/01/2012 (7:58 am) |