Game Development Community

Nathan Martin's Forum Posts

Thread Post Date Posted
How to automatically refresh scripts in world editor? [ol][li]I typically just communicate in the private forums only, but the rule of thumb is it is only... read more 08/30/2011 (11:05 am)
[Bug Report] Broken Blog Post I'm having the same problem viewing the [url=http://www.garagegames.com/community/resources/view/715... read more 08/29/2011 (9:45 am)
Combining GuiMLTextCtrl with GuiTextList? It took me over two weeks later, but I finally did it. I introduce to you [url=http://www.garagegame... read more 08/22/2011 (7:26 am)
Console color tags introduce garbage into console.log file That is because all raw text data passed to the logging functions will be saved into the console.log... read more 08/17/2011 (3:44 pm)
T3D 1.1 Final - Unused variable in GuiFrameSetCtrl - RESOLVED (THREED-2481) Not really a big deal considering the optimizer during Release build will drop that variable from th... read more 08/17/2011 (9:27 am)
Should Mich Blog? Couldn't hurt to try it out and see, but it would be informative to know what all goes on behind the... read more 08/12/2011 (12:42 pm)
Fighter Jet HUD As I've programmed a HUD for work project before the idea behind the horizon line indicator is that ... read more 08/11/2011 (2:05 pm)
Combining GuiMLTextCtrl with GuiTextList? I've been making good progress for the past week during my spare time, so here's what it currently l... read more 08/04/2011 (12:30 pm)
Combining GuiMLTextCtrl with GuiTextList? I figured I would post an update here to show off my progress on the very control I've always wanted... read more 07/27/2011 (1:41 pm)
Shoutout for Sickhead Games! (and Torsion) Torison is definitely a good buy as its basically the Visual Studio for Torque scripting and very ni... read more 07/26/2011 (7:51 am)
Combining GuiMLTextCtrl with GuiTextList? I too do want a similar control, but more in line of recreating the Windows like ListCtrl([i]known a... read more 07/21/2011 (11:47 am)
Linux server and 1.1 final Ah cool, looks like I'll have something to do this weekend to look forward to. ;) Once I've got i... read more 07/20/2011 (8:45 am)
[T3D 1.1 Final] More script callback argument corruption (DECLARE_CALLBACK) - LOGGED (THREED-2100) Something still isn't quite right with getReturnBuffer() and getArgBuffer() methods to me at all. He... read more 07/10/2011 (9:25 am)
T3D 1.1 Final - Minus symbol (-) in guiMenuBar item name - LOGGED (THREED-2125) I just reviewed the code and what is going on is [b]addMenuItem()[/b] and [b]addSubmenuItem()[/b] me... read more 07/06/2011 (2:00 pm)
Torque showtool pro registration problem Yep, I have the same problem. ... read more 06/29/2011 (12:08 pm)
2 people working together to make a game using torque script, but one cannot buy it? Thanks for the clarification Eric, much appreciated. ... read more 06/25/2011 (8:19 am)
Orbz master server - is it finished? Yeah, garagegames' master server was brought back online last Monday, but it died again Saturday mor... read more 06/20/2011 (8:35 am)
2 people working together to make a game using torque script, but one cannot buy it? It use to be where those team members that required C++ source code access to the game engine must h... read more 06/18/2011 (8:56 am)
What hardware is in your PC? Torque Version: 3D 1.1 Final CPU: Intel Q6600 Memory: 4x Corsair 1GB 1066 DDR3 Motherboard: ASUS ... read more 06/10/2011 (11:33 am)
Resurrecting MD5 Resourcing this is definitely a good idea, have at it! :D ... read more 06/08/2011 (3:14 pm)
Resurrecting MD5 I fixed it. I got it backwards as the sources from [url=http://www.fourmilab.ch/md5/]Command Line Me... read more 06/08/2011 (3:09 pm)
Resurrecting MD5 Ewww! That's not right at all! Please change these last lines of code from [code] char *ret =... read more 06/08/2011 (1:04 pm)
Friday... [quote]This is the last Friday before T3D 1.1 is released...[/quote] Yay! [quote]... unless some... read more 05/27/2011 (2:44 pm)
T3D 1.1 Preview - Solution Files Aren't Created - NOT A BUG I see that this thread has already been flagged NOT A BUG, but it does concern me that by installing... read more 05/13/2011 (12:58 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) I just recently posted my idea on TDN: [url]http://tdn.garagegames.com/wiki/T3D/DevTalk/Engine/SimOb... read more 04/17/2011 (12:13 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) I agree with Matt Fairfax and is pretty much the same conclusion I came to last night about this pro... read more 04/16/2011 (8:30 am)
T3D 1.1 Preview and reporting bugs against it I knew there was a reason why I woke up feeling good this morning. Now I just hope I won't have nigh... read more 04/07/2011 (3:31 pm)
Pro Source Code? Look for [b]My Account[/b] on this web page ([i]below search box[/i]) and hold mouse pointer over it... read more 04/06/2011 (8:55 am)
Bug in getArgBuffer(size) effecting script callbacks with more than one parameter - LOGGED I agree with Bennett, I too have looked through stringStack.h and other files trying to come up with... read more 03/25/2011 (11:57 am)
GuiText Rotations Pics or didn't happen. Kidding aside, can you post some screenshots of the problem and then perha... read more 03/24/2011 (1:06 pm)
Server::GuidList It's a left over from Tribes 2 where the server kept a tab delimited list of unique identifiers, one... read more 03/23/2011 (3:25 pm)
T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED I guess I need to make it more clear. If you want more information about who or what created the pro... read more 03/22/2011 (9:57 am)
T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED After reviewing the [i]projectile.cpp[/i] source code it is clear as to why [b]mSourceObject[/b] exi... read more 03/21/2011 (8:31 pm)
T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED Ignore my suggested bugfix above as it is causing objects like Path Node prevented from being delete... read more 03/07/2011 (8:42 am)
My brain is full of flup Single quote strings are called tagged strings and should only be used in situations that have to do... read more 03/05/2011 (10:56 pm)
what requires changing for linux Here you go I finally got around to booting up my linux workstation and here is my patch file that y... read more 03/03/2011 (9:33 pm)
what requires changing for linux Check out [url=http://www.garagegames.com/community/resources/view/20577/1]Fyodor Osokin's T3D 1.1 B... read more 03/03/2011 (2:39 pm)
Master Server Down I've been thinking a while about whether or not I wanted to publically it or not, but I've decided w... read more 03/02/2011 (7:59 pm)
Question of Scripting I just performed various tests and TorqueScript is NOT case-sensitive. But it is a good idea to assu... read more 03/02/2011 (11:08 am)
Question of Scripting [i]%teamid[/i] is a local variable. [i]%this[/i] is also a local variable. [i]%this.team.teamId[/i... read more 03/02/2011 (9:55 am)
T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED Ah, I missed that. I guess I really should start looking into using a real torque script debugger in... read more 03/01/2011 (12:26 pm)
T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED No I was wrong and Flashback was actually correct. The code block he pasted in response to my commen... read more 03/01/2011 (11:10 am)
T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED What you are seeing is that the [i]MissionGroup[/i] is the default destination for new objects becau... read more 03/01/2011 (9:17 am)
guiTheoraCtrl problem!! ~help me. The reason why it doesn't work is because theoraTexture::SetPosition() is empty as seen in theoraTex... read more 02/16/2011 (3:08 pm)
What happened to OpenGL? I assume you don't hang out on maxgaming's IRC #garagegames channel, but I have made it my own perso... read more 02/16/2011 (2:41 pm)
Forum Posts -- Stripping out backslashes Testing with several backslashes for kicks: \ one \\ two \\\ three \\\\ four. How about forward sla... read more 02/07/2011 (10:24 am)
Master servers, routers, firewalls and confusion Daniel, I believe your problem is caused by how your NAT router is dealing with packet routing. Sinc... read more 01/24/2010 (4:36 am)
Where has Mark Frohnmayer been? Pretty much all GarageGames founders have abandoned ship to [url=http://pushbuttonlabs.com]Push Butt... read more 02/23/2009 (4:35 pm)
is GG search finalized ? It appears that with the new site launch garagegames stopped using the google appliance. I guess the... read more 02/09/2009 (9:50 pm)
German game not listed on Garage Game Master Server ? Please [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=43039]see this thread[/url] re... read more 01/11/2009 (10:49 am)