Nathan Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to automatically refresh scripts in world editor? | [ol][li]I typically just communicate in the private forums only, but the rule of thumb is it is only... read more | 08/30/2011 (11:05 am) |
| [Bug Report] Broken Blog Post | I'm having the same problem viewing the [url=http://www.garagegames.com/community/resources/view/715... read more | 08/29/2011 (9:45 am) |
| Combining GuiMLTextCtrl with GuiTextList? | It took me over two weeks later, but I finally did it. I introduce to you [url=http://www.garagegame... read more | 08/22/2011 (7:26 am) |
| Console color tags introduce garbage into console.log file | That is because all raw text data passed to the logging functions will be saved into the console.log... read more | 08/17/2011 (3:44 pm) |
| T3D 1.1 Final - Unused variable in GuiFrameSetCtrl - RESOLVED (THREED-2481) | Not really a big deal considering the optimizer during Release build will drop that variable from th... read more | 08/17/2011 (9:27 am) |
| Should Mich Blog? | Couldn't hurt to try it out and see, but it would be informative to know what all goes on behind the... read more | 08/12/2011 (12:42 pm) |
| Fighter Jet HUD | As I've programmed a HUD for work project before the idea behind the horizon line indicator is that ... read more | 08/11/2011 (2:05 pm) |
| Combining GuiMLTextCtrl with GuiTextList? | I've been making good progress for the past week during my spare time, so here's what it currently l... read more | 08/04/2011 (12:30 pm) |
| Combining GuiMLTextCtrl with GuiTextList? | I figured I would post an update here to show off my progress on the very control I've always wanted... read more | 07/27/2011 (1:41 pm) |
| Shoutout for Sickhead Games! (and Torsion) | Torison is definitely a good buy as its basically the Visual Studio for Torque scripting and very ni... read more | 07/26/2011 (7:51 am) |
| Combining GuiMLTextCtrl with GuiTextList? | I too do want a similar control, but more in line of recreating the Windows like ListCtrl([i]known a... read more | 07/21/2011 (11:47 am) |
| Linux server and 1.1 final | Ah cool, looks like I'll have something to do this weekend to look forward to. ;) Once I've got i... read more | 07/20/2011 (8:45 am) |
| [T3D 1.1 Final] More script callback argument corruption (DECLARE_CALLBACK) - LOGGED (THREED-2100) | Something still isn't quite right with getReturnBuffer() and getArgBuffer() methods to me at all. He... read more | 07/10/2011 (9:25 am) |
| T3D 1.1 Final - Minus symbol (-) in guiMenuBar item name - LOGGED (THREED-2125) | I just reviewed the code and what is going on is [b]addMenuItem()[/b] and [b]addSubmenuItem()[/b] me... read more | 07/06/2011 (2:00 pm) |
| Torque showtool pro registration problem | Yep, I have the same problem. ... read more | 06/29/2011 (12:08 pm) |
| 2 people working together to make a game using torque script, but one cannot buy it? | Thanks for the clarification Eric, much appreciated. ... read more | 06/25/2011 (8:19 am) |
| Orbz master server - is it finished? | Yeah, garagegames' master server was brought back online last Monday, but it died again Saturday mor... read more | 06/20/2011 (8:35 am) |
| 2 people working together to make a game using torque script, but one cannot buy it? | It use to be where those team members that required C++ source code access to the game engine must h... read more | 06/18/2011 (8:56 am) |
| What hardware is in your PC? | Torque Version: 3D 1.1 Final CPU: Intel Q6600 Memory: 4x Corsair 1GB 1066 DDR3 Motherboard: ASUS ... read more | 06/10/2011 (11:33 am) |
| Resurrecting MD5 | Resourcing this is definitely a good idea, have at it! :D ... read more | 06/08/2011 (3:14 pm) |
| Resurrecting MD5 | I fixed it. I got it backwards as the sources from [url=http://www.fourmilab.ch/md5/]Command Line Me... read more | 06/08/2011 (3:09 pm) |
| Resurrecting MD5 | Ewww! That's not right at all! Please change these last lines of code from [code] char *ret =... read more | 06/08/2011 (1:04 pm) |
| Friday... | [quote]This is the last Friday before T3D 1.1 is released...[/quote] Yay! [quote]... unless some... read more | 05/27/2011 (2:44 pm) |
| T3D 1.1 Preview - Solution Files Aren't Created - NOT A BUG | I see that this thread has already been flagged NOT A BUG, but it does concern me that by installing... read more | 05/13/2011 (12:58 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | I just recently posted my idea on TDN: [url]http://tdn.garagegames.com/wiki/T3D/DevTalk/Engine/SimOb... read more | 04/17/2011 (12:13 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | I agree with Matt Fairfax and is pretty much the same conclusion I came to last night about this pro... read more | 04/16/2011 (8:30 am) |
| T3D 1.1 Preview and reporting bugs against it | I knew there was a reason why I woke up feeling good this morning. Now I just hope I won't have nigh... read more | 04/07/2011 (3:31 pm) |
| Pro Source Code? | Look for [b]My Account[/b] on this web page ([i]below search box[/i]) and hold mouse pointer over it... read more | 04/06/2011 (8:55 am) |
| Bug in getArgBuffer(size) effecting script callbacks with more than one parameter - LOGGED | I agree with Bennett, I too have looked through stringStack.h and other files trying to come up with... read more | 03/25/2011 (11:57 am) |
| GuiText Rotations | Pics or didn't happen. Kidding aside, can you post some screenshots of the problem and then perha... read more | 03/24/2011 (1:06 pm) |
| Server::GuidList | It's a left over from Tribes 2 where the server kept a tab delimited list of unique identifiers, one... read more | 03/23/2011 (3:25 pm) |
| T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED | I guess I need to make it more clear. If you want more information about who or what created the pro... read more | 03/22/2011 (9:57 am) |
| T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED | After reviewing the [i]projectile.cpp[/i] source code it is clear as to why [b]mSourceObject[/b] exi... read more | 03/21/2011 (8:31 pm) |
| T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED | Ignore my suggested bugfix above as it is causing objects like Path Node prevented from being delete... read more | 03/07/2011 (8:42 am) |
| My brain is full of flup | Single quote strings are called tagged strings and should only be used in situations that have to do... read more | 03/05/2011 (10:56 pm) |
| what requires changing for linux | Here you go I finally got around to booting up my linux workstation and here is my patch file that y... read more | 03/03/2011 (9:33 pm) |
| what requires changing for linux | Check out [url=http://www.garagegames.com/community/resources/view/20577/1]Fyodor Osokin's T3D 1.1 B... read more | 03/03/2011 (2:39 pm) |
| Master Server Down | I've been thinking a while about whether or not I wanted to publically it or not, but I've decided w... read more | 03/02/2011 (7:59 pm) |
| Question of Scripting | I just performed various tests and TorqueScript is NOT case-sensitive. But it is a good idea to assu... read more | 03/02/2011 (11:08 am) |
| Question of Scripting | [i]%teamid[/i] is a local variable. [i]%this[/i] is also a local variable. [i]%this.team.teamId[/i... read more | 03/02/2011 (9:55 am) |
| T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED | Ah, I missed that. I guess I really should start looking into using a real torque script debugger in... read more | 03/01/2011 (12:26 pm) |
| T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED | No I was wrong and Flashback was actually correct. The code block he pasted in response to my commen... read more | 03/01/2011 (11:10 am) |
| T3D 1.1 Beta 3 - PlayerDropPoints are not added to their SimGroup automatically - LOGGED | What you are seeing is that the [i]MissionGroup[/i] is the default destination for new objects becau... read more | 03/01/2011 (9:17 am) |
| guiTheoraCtrl problem!! ~help me. | The reason why it doesn't work is because theoraTexture::SetPosition() is empty as seen in theoraTex... read more | 02/16/2011 (3:08 pm) |
| What happened to OpenGL? | I assume you don't hang out on maxgaming's IRC #garagegames channel, but I have made it my own perso... read more | 02/16/2011 (2:41 pm) |
| Forum Posts -- Stripping out backslashes | Testing with several backslashes for kicks: \ one \\ two \\\ three \\\\ four. How about forward sla... read more | 02/07/2011 (10:24 am) |
| Master servers, routers, firewalls and confusion | Daniel, I believe your problem is caused by how your NAT router is dealing with packet routing. Sinc... read more | 01/24/2010 (4:36 am) |
| Where has Mark Frohnmayer been? | Pretty much all GarageGames founders have abandoned ship to [url=http://pushbuttonlabs.com]Push Butt... read more | 02/23/2009 (4:35 pm) |
| is GG search finalized ? | It appears that with the new site launch garagegames stopped using the google appliance. I guess the... read more | 02/09/2009 (9:50 pm) |
| German game not listed on Garage Game Master Server ? | Please [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=43039]see this thread[/url] re... read more | 01/11/2009 (10:49 am) |