Game Development Community

Nathan Martin's Forum Posts

Thread Post Date Posted
Questions Before Purchase...Terrain, Collision, Linux [quote]3. I need dedicated servers, can you still compile 1.2 servers for Linux (or even clients, th... read more 02/24/2012 (12:48 pm)
Looking for a start for alt fire. [quote]1.) To assign the right mouse key to cast a spell (we will say "altFire"), I've sta... read more 02/21/2012 (10:14 am)
T3D 1.2 - maximum amount of textures Well, if you want accurate per program statistics there is nVidia's [url=http://developer.nvidia.com... read more 02/14/2012 (2:08 pm)
T3D 1.1 Final - Torque expects ip address in big endian, port in little endian Interesting that I didn't notice this when I was redoing the pushbutton master server internals to f... read more 02/13/2012 (8:20 am)
Puzzled by Dynamic Variables The problem was you were adding dynamic fields to a datablock instance and tried accessing said fiel... read more 02/09/2012 (9:40 am)
Help With Upgrading (If Possible) I too use an Intel Q6600 CPU and 4GB of DDR3 memory. But my motherboard, a ASUS Maximus Extreme, has... read more 02/03/2012 (8:46 pm)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod [b]Richard:[/b] Sure you could workaround by passing a single word or field encoded string to the fu... read more 01/29/2012 (10:36 pm)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod Contrary to what that comment block states that Frank pasted, it is impossible to get rid of the leg... read more 01/29/2012 (7:58 pm)
DLL confusion Well isn't that funny, [url=http://www.garagegames.com/community/forums/viewthread/91659]TORQUE_SHAR... read more 01/20/2012 (12:43 pm)
DLL confusion [quote]Does this mean that for patching purposes, Torque3D.DLL can be replaced independently of Torq... read more 01/20/2012 (12:19 pm)
High Performance Continuous LOD: A question to the GG Community I would think rewriting it in C++ would be a better advantage to using it in T3D and/or external uti... read more 01/19/2012 (11:36 am)
master server appears to be down, bring it up please? thanks And it's down again, oh noes. :( ... read more 01/02/2012 (9:29 am)
Capture the flag. group project (I will do art if some does code) CTF sounds like fun to me and I'm experienced with Torque 3D scripting and C++ engine programming. :... read more 12/31/2011 (2:25 pm)
Getting Started The project template you used to create your project probably requires PhysX and you don't have Phys... read more 12/31/2011 (1:57 pm)
Status of T3D and Linux? Funny you just brought up this topic today as just a few moments ago I have successfully compiled a ... read more 12/29/2011 (6:42 pm)
T3D 1.2 - Gui - Center issue - LOGGED (THREED-3145) The easiest way to fix it is simply resize the parent control if it's a window, or come out of the G... read more 12/21/2011 (11:50 am)
ArrayObject performance boost? [quote] I was wondering anyone ever considered replacing the Vector with an std::map, which will gu... read more 12/19/2011 (12:14 pm)
T3D 1.2 - Strange Returns Your first function fails is because your std::string out variable is destroyed upon leaving the fun... read more 12/01/2011 (9:51 pm)
bullet 2.78 project files for Torque3D available here Since I've been playing around with the Torque's project generator [url=http://www.garagegames.com/c... read more 11/24/2011 (7:02 am)
Request - eliminate absolute paths in projects What exactly are you setting your [b]TORQUE_PHYSX_PATH[/b] environment variable to? ... read more 11/22/2011 (8:11 am)
Request - eliminate absolute paths in projects Alright I just spent the past couple of hours modifying the project generator to support VC++ enviro... read more 11/21/2011 (7:34 pm)
Request - eliminate absolute paths in projects Gerald: I'm glad that fixed it for you. :) Matt Fairfax: Sadly that is true of which I think that... read more 11/21/2011 (12:53 pm)
Request - eliminate absolute paths in projects Hmmm, OK lets try this method. Manually run the project generator batch file by opening Windows Expl... read more 11/21/2011 (12:39 pm)
Request - eliminate absolute paths in projects I just checked with Torque 3D 1.2 release and when you create a project using the Torque 3D Toolbox ... read more 11/21/2011 (11:40 am)
Linux Compatable Version? Several of us have been updating the [url=http://www.garagegames.com/community/resources/view/20577]... read more 11/20/2011 (10:37 pm)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG I thought the trident meant you had a Torque license of any kind and when it is red you've visited t... read more 11/17/2011 (10:30 am)
T3D 1.1 Final - Minus symbol (-) in guiMenuBar item name - LOGGED (THREED-2125) I have just confirmed that this bug is still present in T3D 1.2. ... read more 11/16/2011 (2:49 pm)
Torque Script Reference Manuel For Torque 3D check out the provided script reference: [b]C:\Torque\Torque 3D Pro 1.1\Documentation\... read more 11/13/2011 (1:31 pm)
Running into problems (TGE scripting - switch to C++???) Cool that you figured out an alternative. :) ... read more 11/12/2011 (2:24 pm)
Running into problems (TGE scripting - switch to C++???) Probably going to require a custom torquescript exposed class just for that purpose in order to avoi... read more 11/11/2011 (10:17 pm)
Running into problems (TGE scripting - switch to C++???) You can instead of doing this [code] $QueueListAlpha = new ScriptObject (%this) { queue1 = $Queu... read more 11/11/2011 (5:09 pm)
More GUI Questions GuiTextEditCtrl has a field called [b]validate[/b] that is executed via Con::evaluate() upon the Gui... read more 11/10/2011 (5:29 pm)
3d radar for t3d Paul, it would have been much better if you simply archived up those files to a zip file and uploade... read more 11/04/2011 (1:37 pm)
Editing the Editor TorqueScripts of World Editor, GUI Editor, and others can be found in their respective directories u... read more 11/03/2011 (10:00 pm)
Editing the Editor Indeed all of that is possible using just TorqueScript and the GUI editor built into Torque (press F... read more 11/03/2011 (2:30 pm)
Object Bounds Selection Toggle? When Object Bounds Selection is toggled On it makes it possible to select an object just by clicking... read more 11/02/2011 (6:02 am)
the disable cubemapping preference also disables skybox rendering - CONFIRMED (THREED-3009) E.B.: I believe you're confusing [url=http://en.wikipedia.org/wiki/Cube_mapping]Cube Mapping[/url] w... read more 11/01/2011 (7:51 am)
GUI Resolution I did search this site and TDN wiki, but unfortunately there isn't any documentation on the [b]horiz... read more 10/29/2011 (11:26 pm)
T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED I'm posting here to have a record of my opposition to the change that was made to resolve this issue... read more 10/15/2011 (12:19 pm)
XXZ568 And Torque 3D I highly recommend using DefineEngineMethod route instead of the classic TGE ConsoleFunction usage f... read more 10/13/2011 (12:47 pm)
Compiler warnings Disabling compiler warnings, it's the stuff that nightmares are made of! ... read more 10/12/2011 (9:09 am)
T3D Custom Hardware Cursors with the following function of GuiCanvas it performs the following: [code] void GuiCanvas::renderF... read more 10/04/2011 (8:43 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) Hey David, I finally got a chance to try out your changes and to me this looks like a working fix as... read more 09/28/2011 (7:44 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) TheMartian is absolutely correct. I tested both TGE 1.1 ([i]Anybody remember when GG offered TGE as ... read more 09/23/2011 (4:20 pm)
Looking for opinions on a grapple [quote] projectiles don't keep a reference to the firing player anymore? [/quote] About that ve... read more 09/17/2011 (9:56 pm)
Where is my TGE download link (2011)? Same problem here. :/ ... read more 09/12/2011 (8:18 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) I have sadly confirmed that this networking bug does exist. [ol][li]Cloned my game project from wor... read more 09/08/2011 (1:54 pm)
T3D 1.1 Final - trim Console Command doesn't work correctly - RESOLVED (THREED-2513) The fix for this problem is to change the following in the function [b]DefineConsoleFunction( trim,... read more 08/31/2011 (6:35 pm)
querySingleServer gets stuck (T3D/TGEA) I suppose I could look into it and see whats going on later on tonight. I was planning on rewriting ... read more 08/31/2011 (11:31 am)
Where to start learning torquescript Go to the official Torque 3D documentation at [url]http://docs.garagegames.com/torque-3d/official/[/... read more 08/31/2011 (6:12 am)