Game Development Community

Nathan Martin's Forum Posts

Thread Post Date Posted
DSO compilation bug with fix My suggestion is to use this fix instead since the [b]Torque::Time(0)[/b] makes absolutely no sense ... read more 11/05/2012 (12:57 pm)
Improving TorqueScript [quote]Does anyone have any interest in these changes?[/quote] Yes. :) ... read more 11/05/2012 (11:57 am)
T3D -- OpenGL support? MAX OS X? Linux ?? Jeff you'll want to make the same change that this did and the changes in the file above it too if y... read more 10/26/2012 (10:11 am)
Build system poll For the time being I see nothing wrong with Torque's current project generator, and I use CMake on m... read more 10/24/2012 (3:13 pm)
Committee Meeting Notes: 10/2/2012 I have some comments regarding some of the new business bullet points. [ul][li][b]Versioning[/b]: ... read more 10/03/2012 (10:36 am)
Does VS regenerate the TS compiler? That's because Visual C++ has no way to determine if the flex and bison scripts were modified in any... read more 09/27/2012 (4:51 pm)
Friendly Email Warning Well if you've ever posted your email address in these forums then that's how email harvesters were ... read more 09/23/2012 (5:16 pm)
Torque 3D is Open Source? I bought AFX last year when it was 50% off and played around with it for Torque 3D 1.2 and I have to... read more 09/19/2012 (10:09 am)
Stringing Images Together If you can fit all the images in a reasonable sized single image ([i]less than say 2048x2048[/i]) th... read more 09/14/2012 (12:17 pm)
Please fix quote and slash issues in posts Alright, I have tested and confirmed that the &(ampersand) and "(quote) problem has been fi... read more 09/06/2012 (5:07 pm)
Please fix quote and slash issues in posts Upon editing a resource all my quotes(") are being replaced with &quote; and & with &am... read more 09/06/2012 (3:52 pm)
T3D -- OpenGL support? MAX OS X? Linux ?? Probably due to Mac OS 10.7 is the first version to support OpenGL 3.2 and that's the minimum recomm... read more 09/06/2012 (11:38 am)
Weapon Attachments I'm not much of a 3D modeller, but from a programming standpoint having the attachments and the base... read more 09/06/2012 (8:09 am)
Server Object, Ghost Object and Client Object, I need of details please? You can find the PDF version that has the graphs and other images that goes along with that paper at... read more 08/24/2012 (9:01 am)
borderColornNA in GuiButtonCtrl does not seem to work It is not a bug as it is working as designed. mHasTheme is set to true when the profile that is assi... read more 08/17/2012 (3:10 pm)
GuiTextEditCtrl validate and finding controls in a GUI There's another a way to retrieve child GUI controls by internal name using the following operators:... read more 08/12/2012 (8:56 am)
Problems with Nvidia Optimus and Torque3D 1.2? Unfortunately, there is not really anything can be done within Torque to fix this as Torque is doing... read more 08/10/2012 (9:39 am)
what could be the easiest way to get any information about any specific client from server? Those RPC calls are pretty much the easiest way to go about it. Of course you can improve upon what ... read more 08/08/2012 (12:52 pm)
Windows Denied sound on alt keybinds I believe it has to do with Torque automatically assuming any Alt+<Key> being an accelerator f... read more 08/02/2012 (11:00 am)
server connection problems @Robert: But have you made sure that the port forward entry is set to forward to the correct machin... read more 08/01/2012 (10:02 am)
server connection problems Torque does not have any UPnP support at all as UPnP is not available or disabled on majority of fir... read more 08/01/2012 (8:54 am)
Question about network scope detection (ghosting) Perhaps the [url=http://www.garagegames.com/community/resources/view/19519/2]updated T3D Radar resou... read more 07/31/2012 (2:23 pm)
Changing the Damage a Weapon Does to the Player If you're talking about the Lurker hand gun then edit [b]game/art/datablocks/weapons/Lurker.cs[/b], ... read more 07/27/2012 (7:43 pm)
Bought Torque 3D 1.2 still says I'm in Demo? Make sure you downloaded T3D 1.2 from your [url=http://www.garagegames.com/account]My Products[/url]... read more 07/23/2012 (10:19 am)
File Writing on Non-Admin accounts I spent a couple of hours working on this, I hope you guys will find it useful. First we need to imp... read more 07/22/2012 (3:05 pm)
Private Forums Viewable Using Google Cache? I thought the problem was simply because the web site search is nothing more than a custom Google se... read more 07/16/2012 (12:41 pm)
Move manager sending packets server to client? MoveManager is responsible for syncing the clients with the server's world view as to where everythi... read more 07/16/2012 (12:37 pm)
Question about upgrade to T3D1.2 Then I can only suggest using their [url=http://www.garagegames.com/company/contact]contact page[/ur... read more 07/11/2012 (8:32 am)
Question about upgrade to T3D1.2 qimieyan: You said in your original post that you have already paid the upgrade to T3D 1.2 and becau... read more 07/10/2012 (9:16 am)
GUI Draw calls and GUI texture coordinate mapping? I derived that cheat sheet from looking through the GuiButtonCtrl source code of how it handles the ... read more 06/19/2012 (11:57 am)
GUI Draw calls and GUI texture coordinate mapping? If it helps I created a cheat sheet for how the buttom skin images work: [url=http://dottools.net/do... read more 06/18/2012 (11:54 am)
WM_INPUT (More precise mouse aiming) Here's the MSDN article on implementing the use of WM_INPUT for mouse events: [url=http://msdn.micro... read more 06/11/2012 (7:17 am)
Random bug in GFXD3D9VertexBuffer::lock Rule of thumb is to always [b]delete[/b] what you create with [b]new[/b] and [b]free[/b]() what you ... read more 06/01/2012 (1:09 pm)
T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state Confirming this bug exists on Torque 3D Pro 1.1 ([i]not using 1.2 patch[/i]) and Torque 3D 1.2. ... read more 05/10/2012 (4:21 pm)
BUG in the Gui Editor(Switch of resolution error) + FIX proposition I don't understand why you had to change that line since it is working as intended for me as tested ... read more 05/08/2012 (9:36 am)
NVidia Physx Developer Status Registration (borked?) I had the exact same problem for years and then they eventually after probably two years they actual... read more 04/11/2012 (11:47 am)
BUG in the Gui Editor(Switch of resolution error) + FIX proposition I was so disgusted with the way that the resolutions are managed in that script I rewrote that entir... read more 04/11/2012 (11:28 am)
Health GUI Run your Torque 3D game project and then press [b]F10[/b] to show the GUI editor once the main menu ... read more 04/10/2012 (9:22 am)
Experience system, for leveling, how to stop a function with an if statement I would do it something along like this: [code] // set the maximum level a player can achieve $Ga... read more 03/30/2012 (5:31 pm)
Daz 3D Site Security Concerns Ronny got it right, you're only getting that warning message is because the site doesn't have all th... read more 03/23/2012 (9:58 am)
Source Code Tutorials? I just noticed that you're using Torque 3D 1.1, so in that case you'll need to create a [b]generateE... read more 03/21/2012 (1:38 pm)
Source Code Tutorials? You can get the engine reference manual by running the [i]generateEngineReference.bat[/i] batch scri... read more 03/21/2012 (1:29 pm)
Learning Torque Web Site being Built Not to rain on anybody's parade, but such websites have already existed in the past and died and fai... read more 03/19/2012 (1:15 pm)
add path to mission I'm confused as to what you are actually wanting since adding a path to the mission doesn't make any... read more 03/19/2012 (1:04 pm)
Teams and Lobby System Sounds like a good solution to me. :) ... read more 03/16/2012 (1:39 pm)
Teams and Lobby System Well those RPCs won't work without an established client-server session, so based on your response y... read more 03/16/2012 (12:31 pm)
Teams and Lobby System Please check out the [url=http://www.garagegames.com/products/torque-3d/fps#/6-networking/1]FPS Tuto... read more 03/16/2012 (9:43 am)
Interesting bug with Shapebase Repair Looks like a decent fix. Although the real problem I would think is why is a dead shapebase object a... read more 03/16/2012 (9:19 am)
looking for a blood spray resource No blood splatter decals? No problem, grab the [url=http://www.garagegames.com/products/decalartpack... read more 03/02/2012 (10:44 am)
[BUG] Buffer overflow in console return buffer Oh the humanity! ... read more 02/27/2012 (12:05 pm)