Game Development Community

Nathan Martin's Forum Posts

Thread Post Date Posted
Themes for Torsion? Torsion doesn't support loadable syntax themes or styles. So you're left with just opening [b]Tools[... read more 08/13/2013 (4:07 pm)
T3D Commitee: What needs to happen to get TS Optimizations in 4.0? It needs to be extensively tested under as many conditions as possible. The changes made by James ar... read more 08/13/2013 (2:01 pm)
A bug! or atleast something that shouldn't be possible.... This works as designed. When using a method the TorqueScript subsystem resolves the call by looking ... read more 08/01/2013 (2:24 pm)
How should we promote T3D? As for those of you who are wondering who is running [url=http://Torque3D.org]Torque3D.org[/url] (an... read more 07/30/2013 (7:16 am)
Committee Meeting Notes: 07/15/2013 To clear things up: Mods stands for Modifications, not Modules. Mods slang comes from the times whe... read more 07/29/2013 (10:06 am)
T3D 1.1 Final - getDynamicField() Returns Strange Extra Characters [NOT A BUG] Demolishun: [quote]Why in the hell does GetDynamicField behave this way? I just spent a lot of t... read more 07/29/2013 (5:15 am)
Torque 3D and Graphics Card issue Might want to try out this nVidia recommended procedure instead of changing settings in the BIOS: [... read more 07/18/2013 (6:09 am)
Torque unable to find a compatible display device. Probably because you either didn't install them or the guest OS additions are simply aren't working ... read more 07/12/2013 (7:40 am)
Move Class and Networking J0linar was almost right except that Standard Move Class is used for majority of Single (offline) an... read more 07/11/2013 (6:45 am)
Building a moddable file James, you don't need to move any files around at all since when it comes to server to client synchr... read more 07/05/2013 (5:16 am)
Problems with moveMap.bindCmd in Tactic view mode not fps view[SOLVED] I can only assume that the ActionMap object moveMap is being swapped out by a different ActionMap. Y... read more 06/29/2013 (9:05 am)
T3D GPU friendly for mid to low end hardware John, you'll want run Torque 3D then to go into Options and under Graphics check [b]Vertical Sync[/b... read more 06/27/2013 (1:21 pm)
Forums date format I'm personally quite fond of the [url=http://en.wikipedia.org/wiki/ISO_8601]ISO 8601[/url] format be... read more 06/18/2013 (10:35 am)
what is the maximum pixel size of the texture for dts model in TGEA? Hewster is right as that the limit should be on the video card side or graphics API, not necessarily... read more 06/13/2013 (10:04 am)
Would a file transfer system built into T3D have value to anyone? I'm not trying to rain on your parade but I want to make it clear to those that reads your post that... read more 06/11/2013 (5:57 am)
SetCursor not working in 3.0 Mouse cursors are not manually drawn by Torque via GPU like they were in the TGE and TGEA days, but ... read more 05/31/2013 (11:13 am)
C++ is now ready for Engine API Please do [b]not[/b] make changes like these when several of us are still using VS2008. Don't expect... read more 05/24/2013 (6:14 am)
Unhide simgroup function A note on bit masks just in case anybody reads up on this later trying to figure them out. When you ... read more 05/19/2013 (8:17 am)
Master Server The [url=https://github.com/GarageGames]Garage Games[/url] [url=https://github.com/GarageGames/Torqu... read more 05/13/2013 (9:34 pm)
Need Info I would definitely go the fully qualified domain name resolve route instead of hard coding in an IP ... read more 04/30/2013 (4:12 pm)
How should we promote T3D? My take on this simply just keep doing what you all have been doing. Offering improvements to the co... read more 04/30/2013 (1:05 pm)
Template request: use .ts instead of .cs .ts is taken for MPEG-2 Transport Stream. Might have to go with as an alternative simply .torquescri... read more 04/25/2013 (11:37 am)
Issue in PostEffect.cpp... Cause TorqueScript lets you... Indeed that is definitely a mess and begging to be cleaned up. [b]void SetEnable(bool enable);[/b] a... read more 04/16/2013 (9:54 am)
How can an enumeration type have a space in it? (Request for fix) @[b]Richard[/b]: I understand that, but what is wrong with interacting with the ImplementEnumType ob... read more 04/15/2013 (2:16 pm)
How can an enumeration type have a space in it? (Request for fix) To clarify the purpose of the ImplementEnumType is only meant specifically for editor interaction wh... read more 04/15/2013 (2:06 pm)
How can an enumeration type have a space in it? (Request for fix) No because they're just strings and TorqueScript has no native enumerators. This is just an internal... read more 04/15/2013 (10:49 am)
WTH? Where is "BulletAmmo" defined? Well Vince in my copy of T3D BulletAmmo is defined in [b]art/datablocks/weapons/Soldier_gun.cs[/b]. ... read more 04/09/2013 (10:39 pm)
How Torque 3D is graphically challenged If it indeed is a networking issue with syncing and sending materials from server to client as Richa... read more 04/07/2013 (1:19 pm)
TGEA Head Count? Have you checked out [url=https://github.com/GarageGames/Torque3D]Torque 3D[/url] yet to see if it w... read more 04/04/2013 (11:46 pm)
T3D 1.2 Pro - Zoom speed issue, with fix Frank: That stackoverflow article you linked is talking about the difference between integer declara... read more 03/18/2013 (3:34 pm)
T3D 1.2 Pro - Zoom speed issue, with fix I just tested this case with gcc and it makes absolutely no difference between 0.f and 0.0f. If that... read more 03/18/2013 (1:48 pm)
About the basics [b]Updated post for clarity and correctness[/b]. The real gotchas are: prefix notation doesn't e... read more 03/18/2013 (9:46 am)
Minko ShaderLab - A MIT Based Shader Graph Well the problem with integrating Minko ShaderLab with Torque 3D is that it is written entirely in A... read more 03/16/2013 (12:04 pm)
About new branch:linux-rnd on GG GitHub [b]Niklas[/b]: [url=http://en.wikipedia.org/wiki/Cg_%28programming_language%29]Cg[/url] works with A... read more 03/12/2013 (12:35 pm)
About new branch:linux-rnd on GG GitHub Interesting branch indeed: [url=https://github.com/GarageGames/Torque3D/tree/linux-rnd]linux-rnd[/u... read more 03/09/2013 (7:04 am)
T3D 2.0 GUI Customisation - Help Wanted I find it funny that developers of all people these days are calling that extremely convenient featu... read more 03/05/2013 (9:18 am)
T3D 2.0 GUI Customisation - Help Wanted You pretty much need to almost replace all the images for skins/themes in [b]game/core/art/gui/image... read more 03/05/2013 (7:14 am)
Custom Server Info The engine source that makes all the above possible can be found in [b]Engine/source/app/net/serverQ... read more 03/01/2013 (9:01 am)
Custom Server Info Electrk: Everything you're wanting to modify in regards to the stock game server browser can be foun... read more 03/01/2013 (8:45 am)
scriptTickObject - anybody using this yet? Here I wrote up a script code body for those who want to use ScriptTickObject right away: [code] /... read more 02/03/2013 (11:07 am)
FMOD and Torque 3D 2.0 Step 3 should be a two parter: 3a) Edit <yourProject>[i]/buildFiles/config/project.conf[/i]... read more 01/18/2013 (12:04 pm)
How can I change the font color of text in the GuiTextCtrl? @Robert: Same reason most GUI frameworks provide plain text, rich text, and HTML content editing and... read more 01/11/2013 (11:52 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? @David: [quote]Any reason why two Direct 3D devices are being found on your machine?[/quote] That... read more 12/01/2012 (11:25 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? Have you downloaded and ran the [url=http://www.microsoft.com/en-us/download/details.aspx?id=35]Dire... read more 11/28/2012 (11:57 am)
Using SimXMLDocument in C++ Sim object's constructor isn't suppose to call onAdd() as that is called upon the object is being re... read more 11/23/2012 (11:17 pm)
isObject giving false positives isObject() is not to be used to validate input and only meant to be used to ensure that an object ha... read more 11/19/2012 (10:06 am)
Mumble Plugin @Quinton: I believe you will find Asterisk far more complicated due to the way SIP was designed whic... read more 11/16/2012 (12:33 pm)
Mumble Plugin Traditionally in cases of Teamspeak and Ventrilo all the audio mixing is done client side only as th... read more 11/15/2012 (12:57 pm)
Improving TorqueScript @Steven Saric: SPC isn't actually an operator as it's more like an internal macro: [code] %str = &... read more 11/10/2012 (9:21 am)
Improving TorqueScript [quote]In this case I just decided to extend the "obj.field = {1,2,3};" syntax which wasn'... read more 11/08/2012 (10:02 am)