Nathan Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Themes for Torsion? | Torsion doesn't support loadable syntax themes or styles. So you're left with just opening [b]Tools[... read more | 08/13/2013 (4:07 pm) |
| T3D Commitee: What needs to happen to get TS Optimizations in 4.0? | It needs to be extensively tested under as many conditions as possible. The changes made by James ar... read more | 08/13/2013 (2:01 pm) |
| A bug! or atleast something that shouldn't be possible.... | This works as designed. When using a method the TorqueScript subsystem resolves the call by looking ... read more | 08/01/2013 (2:24 pm) |
| How should we promote T3D? | As for those of you who are wondering who is running [url=http://Torque3D.org]Torque3D.org[/url] (an... read more | 07/30/2013 (7:16 am) |
| Committee Meeting Notes: 07/15/2013 | To clear things up: Mods stands for Modifications, not Modules. Mods slang comes from the times whe... read more | 07/29/2013 (10:06 am) |
| T3D 1.1 Final - getDynamicField() Returns Strange Extra Characters [NOT A BUG] | Demolishun: [quote]Why in the hell does GetDynamicField behave this way? I just spent a lot of t... read more | 07/29/2013 (5:15 am) |
| Torque 3D and Graphics Card issue | Might want to try out this nVidia recommended procedure instead of changing settings in the BIOS: [... read more | 07/18/2013 (6:09 am) |
| Torque unable to find a compatible display device. | Probably because you either didn't install them or the guest OS additions are simply aren't working ... read more | 07/12/2013 (7:40 am) |
| Move Class and Networking | J0linar was almost right except that Standard Move Class is used for majority of Single (offline) an... read more | 07/11/2013 (6:45 am) |
| Building a moddable file | James, you don't need to move any files around at all since when it comes to server to client synchr... read more | 07/05/2013 (5:16 am) |
| Problems with moveMap.bindCmd in Tactic view mode not fps view[SOLVED] | I can only assume that the ActionMap object moveMap is being swapped out by a different ActionMap. Y... read more | 06/29/2013 (9:05 am) |
| T3D GPU friendly for mid to low end hardware | John, you'll want run Torque 3D then to go into Options and under Graphics check [b]Vertical Sync[/b... read more | 06/27/2013 (1:21 pm) |
| Forums date format | I'm personally quite fond of the [url=http://en.wikipedia.org/wiki/ISO_8601]ISO 8601[/url] format be... read more | 06/18/2013 (10:35 am) |
| what is the maximum pixel size of the texture for dts model in TGEA? | Hewster is right as that the limit should be on the video card side or graphics API, not necessarily... read more | 06/13/2013 (10:04 am) |
| Would a file transfer system built into T3D have value to anyone? | I'm not trying to rain on your parade but I want to make it clear to those that reads your post that... read more | 06/11/2013 (5:57 am) |
| SetCursor not working in 3.0 | Mouse cursors are not manually drawn by Torque via GPU like they were in the TGE and TGEA days, but ... read more | 05/31/2013 (11:13 am) |
| C++ is now ready for Engine API | Please do [b]not[/b] make changes like these when several of us are still using VS2008. Don't expect... read more | 05/24/2013 (6:14 am) |
| Unhide simgroup function | A note on bit masks just in case anybody reads up on this later trying to figure them out. When you ... read more | 05/19/2013 (8:17 am) |
| Master Server | The [url=https://github.com/GarageGames]Garage Games[/url] [url=https://github.com/GarageGames/Torqu... read more | 05/13/2013 (9:34 pm) |
| Need Info | I would definitely go the fully qualified domain name resolve route instead of hard coding in an IP ... read more | 04/30/2013 (4:12 pm) |
| How should we promote T3D? | My take on this simply just keep doing what you all have been doing. Offering improvements to the co... read more | 04/30/2013 (1:05 pm) |
| Template request: use .ts instead of .cs | .ts is taken for MPEG-2 Transport Stream. Might have to go with as an alternative simply .torquescri... read more | 04/25/2013 (11:37 am) |
| Issue in PostEffect.cpp... Cause TorqueScript lets you... | Indeed that is definitely a mess and begging to be cleaned up. [b]void SetEnable(bool enable);[/b] a... read more | 04/16/2013 (9:54 am) |
| How can an enumeration type have a space in it? (Request for fix) | @[b]Richard[/b]: I understand that, but what is wrong with interacting with the ImplementEnumType ob... read more | 04/15/2013 (2:16 pm) |
| How can an enumeration type have a space in it? (Request for fix) | To clarify the purpose of the ImplementEnumType is only meant specifically for editor interaction wh... read more | 04/15/2013 (2:06 pm) |
| How can an enumeration type have a space in it? (Request for fix) | No because they're just strings and TorqueScript has no native enumerators. This is just an internal... read more | 04/15/2013 (10:49 am) |
| WTH? Where is "BulletAmmo" defined? | Well Vince in my copy of T3D BulletAmmo is defined in [b]art/datablocks/weapons/Soldier_gun.cs[/b]. ... read more | 04/09/2013 (10:39 pm) |
| How Torque 3D is graphically challenged | If it indeed is a networking issue with syncing and sending materials from server to client as Richa... read more | 04/07/2013 (1:19 pm) |
| TGEA Head Count? | Have you checked out [url=https://github.com/GarageGames/Torque3D]Torque 3D[/url] yet to see if it w... read more | 04/04/2013 (11:46 pm) |
| T3D 1.2 Pro - Zoom speed issue, with fix | Frank: That stackoverflow article you linked is talking about the difference between integer declara... read more | 03/18/2013 (3:34 pm) |
| T3D 1.2 Pro - Zoom speed issue, with fix | I just tested this case with gcc and it makes absolutely no difference between 0.f and 0.0f. If that... read more | 03/18/2013 (1:48 pm) |
| About the basics | [b]Updated post for clarity and correctness[/b]. The real gotchas are: prefix notation doesn't e... read more | 03/18/2013 (9:46 am) |
| Minko ShaderLab - A MIT Based Shader Graph | Well the problem with integrating Minko ShaderLab with Torque 3D is that it is written entirely in A... read more | 03/16/2013 (12:04 pm) |
| About new branch:linux-rnd on GG GitHub | [b]Niklas[/b]: [url=http://en.wikipedia.org/wiki/Cg_%28programming_language%29]Cg[/url] works with A... read more | 03/12/2013 (12:35 pm) |
| About new branch:linux-rnd on GG GitHub | Interesting branch indeed: [url=https://github.com/GarageGames/Torque3D/tree/linux-rnd]linux-rnd[/u... read more | 03/09/2013 (7:04 am) |
| T3D 2.0 GUI Customisation - Help Wanted | I find it funny that developers of all people these days are calling that extremely convenient featu... read more | 03/05/2013 (9:18 am) |
| T3D 2.0 GUI Customisation - Help Wanted | You pretty much need to almost replace all the images for skins/themes in [b]game/core/art/gui/image... read more | 03/05/2013 (7:14 am) |
| Custom Server Info | The engine source that makes all the above possible can be found in [b]Engine/source/app/net/serverQ... read more | 03/01/2013 (9:01 am) |
| Custom Server Info | Electrk: Everything you're wanting to modify in regards to the stock game server browser can be foun... read more | 03/01/2013 (8:45 am) |
| scriptTickObject - anybody using this yet? | Here I wrote up a script code body for those who want to use ScriptTickObject right away: [code] /... read more | 02/03/2013 (11:07 am) |
| FMOD and Torque 3D 2.0 | Step 3 should be a two parter: 3a) Edit <yourProject>[i]/buildFiles/config/project.conf[/i]... read more | 01/18/2013 (12:04 pm) |
| How can I change the font color of text in the GuiTextCtrl? | @Robert: Same reason most GUI frameworks provide plain text, rich text, and HTML content editing and... read more | 01/11/2013 (11:52 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | @David: [quote]Any reason why two Direct 3D devices are being found on your machine?[/quote] That... read more | 12/01/2012 (11:25 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | Have you downloaded and ran the [url=http://www.microsoft.com/en-us/download/details.aspx?id=35]Dire... read more | 11/28/2012 (11:57 am) |
| Using SimXMLDocument in C++ | Sim object's constructor isn't suppose to call onAdd() as that is called upon the object is being re... read more | 11/23/2012 (11:17 pm) |
| isObject giving false positives | isObject() is not to be used to validate input and only meant to be used to ensure that an object ha... read more | 11/19/2012 (10:06 am) |
| Mumble Plugin | @Quinton: I believe you will find Asterisk far more complicated due to the way SIP was designed whic... read more | 11/16/2012 (12:33 pm) |
| Mumble Plugin | Traditionally in cases of Teamspeak and Ventrilo all the audio mixing is done client side only as th... read more | 11/15/2012 (12:57 pm) |
| Improving TorqueScript | @Steven Saric: SPC isn't actually an operator as it's more like an internal macro: [code] %str = &... read more | 11/10/2012 (9:21 am) |
| Improving TorqueScript | [quote]In this case I just decided to extend the "obj.field = {1,2,3};" syntax which wasn'... read more | 11/08/2012 (10:02 am) |