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Nathan Martin's Forum Posts

Thread Post Date Posted
Torque2D networking, how is it? From what I understand is that the only thing missing in T2D compared to TGE as for networking goes ... read more 04/14/2014 (9:36 pm)
Help... My game file crashes when loading Run Torque 3D under Visual Studio in a debug session, load the mission, and Visual Studio should bre... read more 04/04/2014 (12:21 pm)
Weapon Trigger State Are you setting mSourceObject to NULL equivalent after you do .safeDeleteObject()? ... read more 04/02/2014 (5:53 pm)
Weapon Trigger State The deletion of ITickable objects causing segfault in advanceTime() was fixed in [url=https://github... read more 04/01/2014 (10:04 am)
product issues I haven't tried the software that comes with that book myself, however I do know how Torque operates... read more 03/31/2014 (12:16 pm)
Usage of models from GarageGames store outside of Torque engine The [url=http://static.garagegames.com/static/pg/productpages/zombieartpack/eula/END%20USER%20LICENS... read more 03/28/2014 (2:28 pm)
Is it just me or did something get lost along the way? ColorUser2-ColorUser5 Found where the colors are being initialized. It's apart of the GuiControlProfile class constructor ... read more 03/28/2014 (10:05 am)
Testing an intenet game from a local network The only workaround I know of is to have the client(s), master server, and game server(s) on the sam... read more 03/28/2014 (9:42 am)
Is it just me or did something get lost along the way? ColorUser2-ColorUser5 It's implemented in [url=https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/... read more 03/16/2014 (7:29 pm)
C++ Build Issues I would think the functions normally returning a pointer to something should return NULL in place of... read more 03/15/2014 (7:45 am)
How to make a guicontrol "transparent" to mouse click? From what I see in the engine source code you should be able to just set the active field to false l... read more 03/14/2014 (2:54 pm)
Friday... Friday Friday Friday... [image]http://i.imgur.com/e5Nps.gif[/image] ... read more 03/14/2014 (11:49 am)
CPU Usage Now if only we could get GG to fix [url=http://www.garagegames.com/community/forums/viewthread/12423... read more 03/13/2014 (4:32 pm)
3D Texture note: Pics or it didn't happen. ;) ... read more 03/11/2014 (9:51 am)
String Concatenation C++ not Torque Script... Indeed you can use [b]std::string[/b] ([i]std::basic_string<char>[/i]) or Torque's [b]String[/... read more 03/06/2014 (9:17 am)
Licensing Change... Please note that the MIT license only applies to [url=https://github.com/GarageGames/Torque2D]Torque... read more 03/03/2014 (12:55 pm)
PAID: Target Selection Box T3D I believe I can get a starting concept working for you sometime later on this evening after my day-t... read more 02/20/2014 (10:21 am)
RectF / Coordinate Nightmare... Only Mac OS and iOS use left,bottom (0,0) as origin. Windows, X11, Android, and everybody else uses ... read more 02/19/2014 (1:42 pm)
Array/scripting help? That's because in TorqueScript arrays don't actually exist as: $myVar[2] is the same as $myVar2. $... read more 02/06/2014 (1:02 pm)
Implementing Mantle Since AMD still refuses to provide any details what so ever about their Mantle API I say it won't ha... read more 02/04/2014 (11:38 am)
IndieGoGo to re-create experimental FPS ROTC: Ethernet using Torque3D Congratulations on successful funding! ... read more 01/30/2014 (7:11 am)
IndieGoGo to re-create experimental FPS ROTC: Ethernet using Torque3D @J0linar: Those who pledge at minimum of $10 ([i]Player / Developer / Supporter[/i] pledge) can use ... read more 01/26/2014 (8:28 pm)
Rotating Images I got it all fixed and working for you shown with this screenshot drawing some icons in my text list... read more 01/23/2014 (10:36 pm)
After PC upgrade According to [url=http://stackoverflow.com/questions/12267158/failure-during-conversion-to-coff-file... read more 01/09/2014 (3:12 pm)
Rotating Images You'll have to create yourself your own version of [url=https://github.com/GarageGames/Torque3D/blob... read more 01/06/2014 (2:03 pm)
Delay NetEvent untill object has been ghosted Surely there's already a way to handle that synchronously else you would think that would be a probl... read more 01/04/2014 (10:17 am)
Problem with team-based onClientEnterGame code [i]Probably because blueTeam and redTeam variables aren't global variables. Use $ for global/persist... read more 12/30/2013 (3:02 pm)
Bug to confirm ? That definitely looks like a case of copy&paste error. Common error creep when copy and paste li... read more 12/23/2013 (9:44 am)
Torque 3D Professional Crashing Check out the guide on [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Set... read more 12/21/2013 (6:37 am)
BUG: Collision on terrain stops working past certain height Which Torque 3D version are you using? And is it possible you could link a download to the terrain y... read more 12/20/2013 (6:38 pm)
TORQUE_APP_NAME must match to connect? Entr0py: Torque has always required game names to match in order to accept connection requests. Torq... read more 11/27/2013 (8:51 am)
Stop changing parent when dragging control in the gui editor Would help if you had given us a clue as to which engine you're using by posting in the relative eng... read more 11/25/2013 (11:00 pm)
Array question Don't have to worry about unused indices filling up memory in TorqueScript because it doesn't actual... read more 11/22/2013 (8:30 am)
Getting fps count Looks like getFPS(), getMinFPS(), getMaxFPS(), and getFrameCount() are available in TorqueScript as ... read more 11/18/2013 (7:59 pm)
GuiShapeNameHud functionality discussion [quote]The logical conclusion of this argument is that GameTSControl should include GuiShapeNameHud'... read more 10/10/2013 (5:07 pm)
Torque Vector vs std::vector The reason is pretty much exactly what Daniel Buckmaster stated that during Starsiege Tribes game en... read more 10/04/2013 (9:25 pm)
freelook - does this work? Working for me in 1.1b3, 1.2, and 3.0 MIT. ... read more 10/02/2013 (3:42 pm)
Asus laptop how to set u disk boot bios settings tutorial [b]W[/b]hiskey [b]T[/b]ango [b]F[/b]oxtrot! ... read more 09/27/2013 (8:51 pm)
DeleteVariables and Arrays. Actually because [b]FindMatch::isMatch[/b]() is used by [b]Dictionary::deleteVariables[/b]() then Yu... read more 09/25/2013 (1:54 pm)
Committee Meeting Notes: 09/23/2013 Very nice and clean, Lukas. ... read more 09/24/2013 (7:18 pm)
compiling errors in t3d 3.0 That's the IE <ProjectName> Plugin project that won't build under Express editions of Visual S... read more 09/24/2013 (7:16 pm)
Finding out if left mouse is down Ian: You'll want to change the callback event [b]myControl::OnMouseDown(%this)[/b] in TorqueScript t... read more 09/24/2013 (6:36 am)
Torque Constructor Ignition Key The correct [url=http://www.garagegames.com/products/constructor]Constructor product page[/url]. But... read more 09/18/2013 (6:18 pm)
Posting mod with GG content Gibby just make sure when you generate the diff/patch file that you run diff against a vanilla copy ... read more 09/09/2013 (4:59 pm)
detect ggfx mode I don't understand your question. What do you mean by detect graphics mode? ... read more 09/06/2013 (8:21 am)
GUIContainer onMouseEnter You forgot to make the class header methods virtual as required: [code] // public: vi... read more 08/25/2013 (12:31 pm)
GUIContainer onMouseEnter I don't see any TorqueScript side callback handler functions in your post, like so: [code] functio... read more 08/25/2013 (10:49 am)
Looking for the jump pad in chinatown You actually create those yourself in chapter [url=http://www.garagegames.com/products/torque-3d/fps... read more 08/20/2013 (5:35 pm)
One major bug keeping me away from T3D [quote] CPU: AMD Phenom II quad-core (core [b]unlocked to 6[/b]) @ 3 GHz[/quote] There's a reason w... read more 08/16/2013 (9:00 am)
Bug in console gui Welcome to the world of StringTable using TorqueScript exposed console functions. ... read more 08/15/2013 (7:06 am)