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Thread Post Date Posted
Physx 2.8.4.6 [url]http://www.garagegames.com/community/forums/viewthread/135722[/url] another mirror... read more 02/16/2014 (9:46 am)
Run server using PHP... [url=http://www.garagegames.com/community/resources/view/21921]This may help![/url]... read more 02/15/2014 (9:18 pm)
The Stages Involved in the Interior Design Process Here I was thinking I was going to read an informative post about designing interiors for T3D. Havin... read more 02/11/2014 (1:00 am)
Help with this killer Sunlight Problem. Just tested it, when I try to put the sketch tool creations inside of the walls, it doesnt remove th... read more 01/31/2014 (8:48 am)
Help with this killer Sunlight Problem. Further testing: this problem is not just present in 3ds Max Exports. Confirmed in exports from 3dsM... read more 01/29/2014 (11:08 pm)
Help with this killer Sunlight Problem. Just tried this. That was a good idea, but i have to make the object so large and outside the buildi... read more 01/29/2014 (10:29 pm)
DAE Imports Invisible + Light seams in completely welded room Andy, I tried this, but it had no effect.... read more 01/29/2014 (10:16 pm)
Help with this killer Sunlight Problem. Ok I'll work with an entirely interior scene for now till this is resolved. Again, thank you for loo... read more 01/29/2014 (11:12 am)
Help with this killer Sunlight Problem. Lukas, I just checked and both point and spotlight also leak in. Also I really appreciate you guys l... read more 01/29/2014 (10:26 am)
Help with this killer Sunlight Problem. I played with every graphical option, here's what happens. Turning basic lighting on removes obje... read more 01/29/2014 (6:51 am)
DAE Imports Invisible + Light seams in completely welded room Well I've tried tinkering with it a bit more. Unless I want the sun to be exactly the same on every ... read more 01/28/2014 (7:26 pm)
DAE Imports Invisible + Light seams in completely welded room I saw that post of his, I exporting interior and exterior separately, the seams only stopped occurri... read more 01/27/2014 (7:09 pm)
DAE Imports Invisible + Light seams in completely welded room With the FPS tutorial and the kit, its unnoticeable enough to use, and with some sun settings like i... read more 01/27/2014 (6:30 pm)
DAE Imports Invisible + Light seams in completely welded room I took a building I made, following exactly how the kit does their interiors/exteriors and surrounde... read more 01/27/2014 (11:37 am)
DAE Imports Invisible + Light seams in completely welded room @Richard. I did as you suggested and bought that pack. The seams still exist for some reason, not as... read more 01/27/2014 (10:42 am)
DAE Imports Invisible + Light seams in completely welded room I've done additional testing, still absolutely not getting anywhere with this. It's really frustrati... read more 01/27/2014 (8:55 am)
DAE Imports Invisible + Light seams in completely welded room Ok, now that its all in I have a fresh problem that brings me back to the days of Constructor. Light... read more 01/26/2014 (2:17 pm)
DAE Imports Invisible + Light seams in completely welded room UPDATE: I fixed it and it was a truly, truly stupid mistake. I had not applied an actual material to... read more 01/26/2014 (1:38 pm)
DAE Imports Invisible + Light seams in completely welded room I tried all three of your suggestions. Further details of my model. It is a basic building with inte... read more 01/26/2014 (1:26 pm)
PhysX Download Thanks so much! Worked perfectly. Yea, it's a very glitchy 2? sites haha.... read more 12/01/2013 (6:28 pm)
PhysX Download p.s. my dropbox account is Krystian Lahage or my email is Klahage@gmail.com if you have to send link... read more 12/01/2013 (2:52 pm)
PhysX Download @Rob- Yea thats only the APEX tools, I got my hopes up on that one too. @Ron- I think you have to... read more 12/01/2013 (2:42 pm)
Physx Damage Question Thank you that answered my question perfectly!... read more 05/21/2013 (7:41 pm)
Materials .... driving me crazy.. please help! This has happened to me also. I end up having to delete the material and shape and bring them back i... read more 02/08/2013 (8:26 am)
Moving Skeleton Post-Animation Alright I'll give that a go! Thank you.... read more 02/02/2013 (10:56 am)
Kaboom in T3D No worries Michael! I haven't been able to need it anyway this month haha, so no rush!... read more 12/25/2012 (2:31 pm)
Paintball gun effect? This also solves the issue if it helps at all. [url]http://www.garagegames.com/community/forums/vie... read more 12/18/2012 (11:32 am)
Interior Design...Again Ah just figured it out thanks! I was having a problem where it kept overriding the uvunwrap when I t... read more 12/15/2012 (9:35 pm)
Interior Design...Again I'm using the Educational Version as I'm not selling anything I've made with it nor am I selling the... read more 12/15/2012 (10:07 am)
Interior Design...Again I have 3DS Max, I just despise unwrapping interiors haha, I guess I'll just need to stop being lazy ... read more 12/14/2012 (1:06 pm)
Interior Design...Again Thanks for the help Ron! So basically should I ensure that I weld my vertexes if theyre matching up?... read more 12/14/2012 (8:27 am)
Kaboom in T3D No problem! I appreciate the help Michael!... read more 12/12/2012 (10:26 am)
how to render a 3d map in a gui Ok well I can't find any additional resources, but by reading the things I saw on forum posts that a... read more 12/11/2012 (10:04 pm)
how to render a 3d map in a gui Oh shoot I didn't even catch that, let me check if I can find anything else!... read more 12/11/2012 (10:01 pm)
Getting started with replacing the character I've owned quite a few of the content packs and I can say that the MACK pack is my favorite as far a... read more 12/11/2012 (9:59 pm)
Kaboom in T3D Further looking at the console, every object has the issue where it says the collision exceeds bound... read more 12/11/2012 (11:17 am)
Kaboom in T3D The only thing that I noticed is that it says the object exceeds the bounds on a few of the objects,... read more 12/11/2012 (10:45 am)
how to render a 3d map in a gui Hmm I'm using Chrome and I get no problem. Mission in main menu GUI 1.4 by Thanhda Tie Â&... read more 12/10/2012 (10:39 pm)
how to render a 3d map in a gui [url]http://www.garagegames.com/community/resources/view/4171[/url] Btw the first link works fine... read more 12/10/2012 (4:47 pm)
how to render a 3d map in a gui [url]http://garagegames.com/community/resources/view/10668[/url] this is an old resource so files... read more 12/09/2012 (9:04 pm)
Getting started with replacing the character Mack will work with T3D with a few modifications, if you're looking for just the model its really ea... read more 12/08/2012 (1:55 pm)
Allow Client to Create Dedicated Server Ah ok, my missions are set with scatter sky and time of day so that the day changes. After so many d... read more 11/21/2012 (2:26 pm)
Allow Client to Create Dedicated Server Thats basically it ! Thank you my only other question was, is there a way that I can have a copy of ... read more 11/21/2012 (10:30 am)
3d World Studio + Torque .dif actually can be converted right into .dae through the T3D engine. T3D 1.2 comes with this abili... read more 11/21/2012 (12:29 am)
Customizing characters I have the MACK pack and out of the box it does not work with T3D 1.2. However, if you're just getti... read more 11/14/2012 (9:41 am)
Controls Not Responding ever since compile. Are you sure that the compile is what started your problem? Did you test the controls being changed ... read more 10/22/2012 (4:23 pm)
Team Based Games / Multiple Player Classes Hmm I've looked for that one as well but haven't really seen it before. I'm not the best at scriptin... read more 10/22/2012 (1:36 pm)
Team Based Games / Multiple Player Classes Here's two more resources that might be helpful to you, and the 2nd one would help make the resource... read more 10/21/2012 (9:41 pm)
Help with Tactics-Action Hybrid Tutorial Hmm Steve I plugged this in but still when I move the aiplayer on a dts it only receives the move po... read more 10/19/2012 (6:34 pm)
Help with Tactics-Action Hybrid Tutorial [code] %searchMasks = $TypeMasks::TerrainObjectType; // search! %scanTarg... read more 10/19/2012 (4:10 pm)
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