Jason Gossiaux's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is there a resource like Torque for Dummies? | That is odd, I don't think I've ever had an issue with the website/forums. Perhaps its a local rout... read more | 02/20/2008 (7:18 am) |
| How to remove DIF collision? | Ahh I see. Thank you for the tip. I've tried Quark and Constructor without having decided on eithe... read more | 02/18/2008 (9:18 am) |
| Some thoughts and questions about AI | The problem with TS is that functions cannot return arrays. That totally destroys any benefit from ... read more | 02/18/2008 (8:15 am) |
| McAfee Site Advisor Doesn't Like This Site. | "GG is of course not responsible for offsite content / links. How could they be?" While I agree w... read more | 02/14/2008 (2:38 pm) |
| Needing some advice for adding day/night to TGE 1.5.2 | Interesting. I'd researched it but never found mention of such a thing. I guess it would depend on... read more | 02/14/2008 (7:20 am) |
| The secret to fun.... | Ahh, great post. I miss the good old days.... read more | 02/12/2008 (11:41 am) |
| New idea for terrain holes in interiors | >>There is already an existing feature that terrain will not render inside a portalised interior, co... read more | 01/08/2008 (6:09 pm) |
| Paths are buggy | I recall there being some engine limitation causing issues if you used over 100 nodes in a path. Bu... read more | 12/30/2007 (1:43 pm) |
| Check if mouse button is being released? | I would just set a flag when you enter the function. If the flag is already set when you enter, you... read more | 12/30/2007 (1:40 pm) |
| How to avoid the rain dropping through the roof? | In TGE 1.5.2 I find the Show Terrain toggle doesn't actually work. I saw some other folks having th... read more | 12/23/2007 (6:50 pm) |
| Fog Problems When Looking Up. | Alright so I think I got it figured out. Geesh resources can get mixed up over time. It looks... read more | 12/09/2007 (11:07 pm) |
| Fog Problems When Looking Up. | Hmm, maybe a better explaination would help. Typically when reading through the various Day/Night... read more | 12/09/2007 (8:24 pm) |
| Stratedgy/persistent/fps game | I am designing a game with some similarities, and thought I'd pick your brain a bit mb. Does your g... read more | 12/06/2007 (7:12 pm) |
| FPS Dropping | DIF lightmap lighting is all pre-calculated. There should be next to no overhead while in game. I ... read more | 12/05/2007 (4:11 pm) |
| Cant's switch to D3D mode in Torque 1.5 | Well I launch the demo app, and it brings up the splash screen with options for the various editors.... read more | 11/29/2007 (12:57 am) |
| Cant's switch to D3D mode in Torque 1.5 | [quote]Actually, since GG advertises that TGE works with Direct X, they should fix it to actually ma... read more | 11/28/2007 (9:29 am) |
| Alternatives for terrain lighting. | Yeah I was mostly confused with how the day/night packs were all causing the terrain (without shadow... read more | 11/28/2007 (9:27 am) |
| Interiors not blocking sun? | Well I believe the portals are working because the player-shadows vanish when I go inside. But thei... read more | 11/27/2007 (8:10 am) |
| Is it possible to interactively debug torqueDemo.exe? | I'm not sure what might be going wrong there. Its worked fine for me on multiple machines no proble... read more | 11/27/2007 (12:31 am) |
| Hiding dif ojects | The problem with that is the lightmap is generated just once. So the interiors will need to be on ... read more | 11/26/2007 (8:57 am) |
| Hiding dif ojects | One option is to re-write the object lighting code to support individual interior dif relights. I r... read more | 11/25/2007 (10:00 pm) |
| Alternatives for terrain lighting. | I figured it out.. there was a flag though I am still trying to expose it via a script. It was hidd... read more | 11/24/2007 (1:06 pm) |
| Interiors on the Fly | So I am heading down a slightly different path now, but I'm still not understanding quite a few aspe... read more | 11/23/2007 (11:04 am) |
| Interiors on the Fly | On a whim I tried to create a copy of the SceneLighting class, but that seems to throw an exception ... read more | 11/22/2007 (10:24 pm) |
| Interiors on the Fly | So I've not been satisfied with my attempts at relighting single interiors. I can do it, but there... read more | 11/22/2007 (6:37 pm) |
| A schedule question | I'd been looking through the event scheduling as called like this: sgNewEvent(0, 0, sgSceneLighti... read more | 11/21/2007 (11:03 pm) |
| Server/Client scheduling questions | I was starting it in OnMissionDownloadComplete... but I guess that function gets called at the end o... read more | 11/19/2007 (11:34 pm) |
| Server/Client scheduling questions | Hmm, let me explain a bit... James - I rewrote the lighting code. I will selectively relight 1 i... read more | 11/18/2007 (11:31 pm) |
| Interiors on the Fly | Really good stuff guys. Thanks so much for the help!... read more | 11/17/2007 (9:43 am) |
| Interiors on the Fly | So I guess my messing with the engine code isn't getting my anywhere. I'm trying to expose the sun... read more | 11/15/2007 (10:09 pm) |
| Interiors on the Fly | Pre-calculating won't work in a real-time dynamic environment, unfortunately. In any case this doe... read more | 11/13/2007 (12:21 pm) |
| Interiors on the Fly | [quote]You would also need a relight function or your interiors would be black.. [/quote] I have ... read more | 11/12/2007 (8:35 pm) |
| Prerendering and selecting Lightmaps for Time of Day system | Pre-rendering lightmaps might not be the optimal solution if cludgy hacks are required. All in all,... read more | 11/10/2007 (10:06 pm) |
| Selective Area Relight | Yeah it is, the idea is you'll build buildings then be able to go inside of them, decorate them, etc... read more | 11/06/2007 (4:24 pm) |
| Sun and fxSunLight Not Moving | Well I've narrowed the problem down to just be the Sun Object. I've no idea why changing its elevat... read more | 11/05/2007 (9:55 am) |
| Selective Area Relight | Alright so my single-object relighting is working. I rewrote the relighting interiors to relight o... read more | 11/04/2007 (8:04 am) |
| On/off invisible-transparent dts (models) and difs (buildings) | Check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11178]this res... read more | 11/03/2007 (12:56 am) |
| On/off invisible-transparent dts (models) and difs (buildings) | It is true that Difs make better buildings for both the reasons you stated. I am currently writing ... read more | 10/31/2007 (10:21 am) |
| Virtual Memory | Heh, I wouldn't know where to begin to troubleshoot this, but you might need to provide some other i... read more | 10/30/2007 (6:23 pm) |
| On/off invisible-transparent dts (models) and difs (buildings) | Well you'd have to code your own method of identifying if the client rendering the interior was its ... read more | 10/30/2007 (10:15 am) |
| Day and Night? | Yeah part of the allure to making an RTS with real buildings, is that people will be able to go into... read more | 10/30/2007 (6:06 am) |
| Day and Night? | [code] It includes an improved Day/Night cycle based on the original sources and has been ported to... read more | 10/29/2007 (2:49 pm) |
| Selective Area Relight | Well for now I can just compile with GLLighting = true and get fully lit buildings. Unfortunately t... read more | 10/29/2007 (9:27 am) |
| Trying a few new things... | I've been digging around the interiorRender.cc file, but can't seem to find where the bounding box g... read more | 10/22/2007 (6:00 pm) |
| Annoyed with locked older resources. | Thank you for the idea. I'll give it a shot.... read more | 10/22/2007 (6:42 am) |
| Annoyed with locked older resources. | Thank you for the idea. I'll give it a shot.... read more | 10/22/2007 (6:40 am) |
| Trying a few new things... | I was actually already doing that with this : // Search for anything that is selectable below... read more | 10/20/2007 (3:56 pm) |
| Trying a few new things... | So I successfully followed the tutorial here - [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more | 10/20/2007 (12:48 pm) |
| Question bout Compiled Torque vs Bundled Torque | Blargh... I'm a moron for having not thought of that. Oh well, thank you for the info :)... read more | 10/20/2007 (12:22 pm) |
| Using the mouse in World | Woot. I figured it out. Turns out I needed to use the Canvas cursor position not the cursor cursor... read more | 10/20/2007 (9:12 am) |