Game Development Community

Jason Gossiaux's Forum Posts

Thread Post Date Posted
OnStuck and Dynamic Avoidance Hmm, I might give that a try. I'd spent about a week working on impulse code but ended up being unh... read more 04/06/2008 (9:08 pm)
Hiding interiors Portals are a way to reduce render overhead while inside of a DIF. But they do nothing if you are o... read more 04/06/2008 (1:06 am)
Mapping Interiors Dif One idea would be to make all the DIFs yourself, and design their interior in a way that the node ma... read more 04/06/2008 (12:47 am)
OnStuck and Dynamic Avoidance [quote] You should check out KillerKork, it makes a net of raycasts in an area about 40 meters squa... read more 04/06/2008 (12:27 am)
Where is all the ai "Look ill say this again,I will pay someone to script me ,3 basic ai for a game." I'm not familia... read more 04/04/2008 (4:53 pm)
Moving eye node. I actually connected my eye node to the head itself in my models. This means the field of view move... read more 04/04/2008 (12:08 pm)
Making my bot move more intelligently. Well don't get me wrong. I don't support having GG spend resources on improving the shipping AI. B... read more 04/03/2008 (8:07 pm)
Making my bot move more intelligently. Wow, thank you for all the wonderful responses. I don't think I'll have any problems figuring it o... read more 04/03/2008 (6:55 am)
Making my bot move more intelligently. I'm not really sure how to describe what is happening. I adjusted the yaw calculation to be the rev... read more 04/02/2008 (10:25 pm)
Making my bot move more intelligently. Hmm, so if I can manage to get them walking backwards how might I also get them to play the "walk ba... read more 04/02/2008 (6:34 pm)
Making my bot move more intelligently. So I guess this just leaves my other question about constant impulses. What would be a good way to ... read more 04/02/2008 (12:56 pm)
Making my bot move more intelligently. Hehe, darn. I thought that is what was going on :P Nah I know my C++, but for this first build I ... read more 04/02/2008 (7:00 am)
Long loads times on clean TGE 1.5.2 It isn't actually relighting the scene twice. It is making two passes, each performing a different ... read more 03/27/2008 (9:44 pm)
Offcenter misshapen collision mesh problem. I see, well that is interesting. Thanks for confirming this.... read more 03/26/2008 (4:21 pm)
Where is all the ai "and since when is larger terrains core support, same with opengl since when is that a core item" ... read more 03/24/2008 (4:58 am)
Where is all the ai Why put the shoulder of burden on GG? AAA+ 100k engines aside, do any of the cheaper engines provid... read more 03/23/2008 (10:28 pm)
Trying to understand TGE Yeah Blender is a good tool too. Especially if you are new to modeling and don't have any bad habits... read more 03/20/2008 (8:31 pm)
Transparent Textures for interiors Yeah I guess that makes sense. I don't know why posts I read involved people having so many problem... read more 03/19/2008 (7:10 pm)
Some odd problems with skinning. Http://69.91.89.7/trogloid.png shows the phenomena. Like I said, it worked fine initially. I e... read more 03/18/2008 (6:34 pm)
Some odd problems with skinning. I didn't see ms3d files listed in the drop down of supported files in UU, and I was using a tutorial... read more 03/18/2008 (12:44 pm)
Vsync Not Working I've noticed sometimes VSync is on, and sometimes it is off without my having adjusted any settings.... read more 03/17/2008 (1:45 pm)
Transparent Textures for interiors I saw posts in the Constructor forum indicating people were using transparent DTS shapes as windows.... read more 03/14/2008 (7:48 pm)
A substitute for a fog of war? One trick I used in NWN2 could be applied here. When the map loads place giant black rectangular DI... read more 03/14/2008 (7:47 pm)
DIFs not blocking bot rendering? Oh yeah I wasn't planning on doing all my pre-work like this. But I needed to make sure the engine ... read more 03/14/2008 (7:42 pm)
Need help making an interior without leaks. Thanks a ton!... read more 03/14/2008 (10:10 am)
No Lighting on Export Was there ever any fix for this identified? Just curious because it will have some implications on ... read more 03/14/2008 (10:06 am)
Need help making an interior without leaks. All of my brushes are structural. I've not found a good explaination of how to use detail brushes. ... read more 03/14/2008 (8:33 am)
Need help making an interior without leaks. Well the leakage is happening right in Constructor to begin with. I've tried walls of varying width... read more 03/13/2008 (4:27 pm)
Need help making an interior without leaks. This is just silly. I made a box, cut out its inside with .5 thick walls, used another box to cut o... read more 03/13/2008 (1:07 pm)
DIFs not blocking bot rendering? - Orion I am actually working on such a thing right now :P I'm very glad you found some benefit ... read more 03/13/2008 (11:40 am)
DIFs not blocking bot rendering? That is a great idea. It's really hard to say but I don't think the Kork model has LOD. At least I... read more 03/13/2008 (7:03 am)
DIFs not blocking bot rendering? I am designing a first person, real time rpg strategy game. A large part of the game will be spent ... read more 03/13/2008 (12:45 am)
How Quality is your Quality Assurance team? I don't see the friend code as being any more difficult then setting up a steam account or registeri... read more 03/12/2008 (11:18 am)
How Quality is your Quality Assurance team? Yeah I was playing SB in the european beta, and immediately jumped on the US release. I had a 50th ... read more 03/12/2008 (8:33 am)
How Quality is your Quality Assurance team? Odd, I've not had any issues with SSBB. I HAVE had issues with the wireless Gamecube controller... read more 03/12/2008 (6:13 am)
DIFs not blocking bot rendering? It does look like DIFs occlude objects inside of them at least, just not behind them. I was getting... read more 03/11/2008 (2:40 pm)
DIFs not blocking bot rendering? Well I just happened acrossed this article http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more 03/10/2008 (3:52 pm)
AIPlayer bug? 50+ bots do the herky jerky dance.. Yeah I found that eventually but couldn't delete my thread :P The forum search is so hit or miss. ... read more 03/09/2008 (5:11 pm)
Terrain tile = 0, holes in water block The way TGE has always handled its terrain makes doing what you want to do rather difficult, if not ... read more 03/08/2008 (8:03 am)
Patents and Indie Risks Cool. I am very glad the feedback seems to be positive with regards to this. In the hardware de... read more 03/07/2008 (12:11 am)
Some AIPlayer path issues This is odd but I notice my bots doing a 270 degree turn on path corners too.... anyone know of a f... read more 03/05/2008 (10:33 pm)
AStar I used this resource - http://www.garagegames.com/blogs/11127/14049 and it worked perfectly. I now ... read more 03/05/2008 (5:18 pm)
OnCollision not firing. That cleared everything right up for me. Thank you :P... read more 03/04/2008 (1:01 am)
Drawing simple shapes in Torqescript Well hopefully this last question finishes this indicator off for me. I have the fxRenderObject w... read more 03/03/2008 (11:17 pm)
Drawing simple shapes in Torqescript I figured out the problem I was having. I need to pay more attention to signed/unsigned when making... read more 03/03/2008 (6:20 pm)
Does Torque game Engine advance come with Torque game engine The big reason I avoided TGEA was the lack of support for Linux/Mac. Just keep that in mind when c... read more 03/02/2008 (3:11 pm)
Question about Ray casting and server/client IDs Oh...well that would explain a good deal of it then. Thanks :P... read more 02/28/2008 (3:26 pm)
Question about Ray casting and server/client IDs Hmm, I think I have some more questions but will have to get farther along before I dare ask them :P... read more 02/28/2008 (1:54 pm)
TGE game not visible after screensaver kicks in It sounds like a graphics card/driver issue possibly. Maybe try upgrading it and see if that helps?... read more 02/28/2008 (1:49 pm)
Hey how to get enemys? I would recommend you pick up the 3D programming all in one and Adv. 3D programming all in one books... read more 02/20/2008 (7:21 am)