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JeffH's Forum Posts

Thread Post Date Posted
Particle Emitter your fine. You should place that in the directory with a new file that where its location would be ... read more 05/24/2013 (1:39 pm)
Particle Emitter You can just take them from the Torque3D 3.0 MIT license, as those particle datablocks exist in ther... read more 05/24/2013 (9:59 am)
first person observer camera.. @DB if I understand you correctly, couldn't he just do: get the yaw/pitch of the player's camera ... read more 05/23/2013 (5:08 pm)
Vectors in TS @Daniel yeah that is going to be a problem, having to constantly instantiate a new object for every ... read more 05/20/2013 (5:20 pm)
Vectors in TS Oh, sorry for the confusion, thanks Richard! [Edit] And thank you again, you ninja'd my post with... read more 05/20/2013 (1:49 pm)
Vectors in TS @Ivan, everything is slower in Script :P, and script is nice because you don't have to recompile, wh... read more 05/20/2013 (12:09 pm)
player push a ball ball1 is the datablock name. The datablock above that you provided is called BouncingBoulder. So... read more 05/18/2013 (11:47 am)
player push a ball Did you apply a vector impulse whenever the onCollision method is invoked for either the player/vehi... read more 05/18/2013 (8:59 am)
Unhide simgroup function I used a bitmask because I figured it would be slightly faster than using a string comparison for al... read more 05/18/2013 (8:42 am)
TorqueScript: determine if a string is numeric Update, rewrote my function, tested and works in torque3D MIT 3.0. Although this has been "sol... read more 05/13/2013 (5:58 pm)
Learning TorqueScript, where should I start? I started learning programming 2.5 years ago, and rapidly learned the basics of code. Although I on... read more 05/13/2013 (5:48 pm)
How should we promote T3D? @Duion blockland, marble blast, ect. was torque game engine, not torque3D... read more 05/07/2013 (1:41 pm)
TorqueScript: determine if a string is numeric @Daniel hey thanks for pointing that out, didn't realize that was going to be part of c++. Is it ju... read more 05/07/2013 (12:25 pm)
TorqueScript: determine if a string is numeric @Lukas [quote] DefineEngineFunction(iStringNumeric, bool, (const char* text), (), ""... read more 05/06/2013 (7:49 pm)
Do-While Loop Neat find!... read more 05/06/2013 (1:34 pm)
Do-While Loop @Richard yeah it seemed odd to me, was waiting to test until someone replied. Figured as much. T... read more 05/05/2013 (7:58 pm)
Do-While Loop o_O I've tried something like that but I had no luck...weird there would be no semicolon on the whil... read more 05/05/2013 (7:19 pm)
TorqueScript: determine if a string is numeric Michael Hall that script seems familiar...was that from the old ancient library.cs from "founde... read more 05/05/2013 (9:39 am)
TorqueScript: determine if a string is numeric Could also use this :P if you want to use script. [code] // Jeff: checks to see if a string is a n... read more 05/05/2013 (7:28 am)
GMK is MIT Licensed Now Awesome, thank you so much! :) Edit: One question Is the license_agreement.txt still going to ... read more 05/04/2013 (6:25 pm)
Ball Class? lol, thanks David. I had done a little more experimenting with RigidShape, and if you change up s... read more 03/04/2013 (12:46 pm)
Ball Class? Also, does anybody know of any ball resources? I've been looking but can't seem to find any around ... read more 03/03/2013 (12:07 pm)
T3D MIT Rendering Bugs thanks Luis, such a great contribution!... read more 03/01/2013 (12:41 pm)
T3D MIT Rendering Bugs @Luis Anton Rebollo I do have very little knowledge of the mac OS, does that mean with openGL that i... read more 02/27/2013 (5:48 pm)
T3D MIT Control Object Update: Things have been going better, thanks a lot guys. Anybody know anything about Torque3D's ca... read more 02/20/2013 (1:42 pm)
T3D MIT Control Object thanks ahsan, i'll be looking through that class. Guys if anybody here who has or hasn't posted her... read more 02/18/2013 (7:17 pm)
T3D MIT Control Object Frank, thank you for your input. I'll be doing some tests in a little bit, I'll see what I can do wi... read more 02/18/2013 (12:39 pm)
T3D MIT Control Object Thanks guys very much for the help, give me some time and I'll post back. Thanks!!! ~Jeff... read more 02/18/2013 (12:21 pm)
T3D MIT Control Object woah, as i was typing i got 2 posts, hang on, don't reply yet haha.... read more 02/18/2013 (12:19 pm)
T3D MIT Control Object Ah, okay, I see how its just haxed with applyImpulse now. However, say if I wanted to do this in ... read more 02/18/2013 (12:18 pm)
T3D MIT Control Object @Michael Hall thanks, I will look at it. This might be a stupid question that I am asking, but is t... read more 02/18/2013 (12:04 pm)
T3D MIT Control Object Oh I will dig into the c++, I was just saying that I don't have much experience with the engine side... read more 02/18/2013 (11:37 am)
T3D MIT Control Object @ahsan thank you, however I don't think that was what I was looking for... I would like to know how ... read more 02/18/2013 (10:31 am)
MD5 sumcheck? Thanks a lot! The md5 hash for torque file is broken though, as the link does not exist anymore. ... read more 05/18/2012 (5:41 pm)
MD5 sumcheck? A little to vague on my part lol, should have put more thought into a post than a one sentence post.... read more 05/14/2012 (12:18 pm)
can i use setControlObject() in any client side function? or, from your command to client, make a serverCmd and then use setControlObject [code]function se... read more 04/21/2012 (10:55 am)
Enabling Bullet Physics Thanks guys. I'll look through the forums and see what I can find.... read more 04/19/2012 (4:39 pm)
Experience system, for leveling, how to stop a function with an if statement @Mighty Mike, if I were you, I would just instantiate a new Particle Emitter object everytime the pl... read more 04/09/2012 (6:13 pm)
Health GUI GuiBitmapCtrl should have worked...just expand the whole thing across the screen and use other prope... read more 04/09/2012 (6:04 pm)
Continuos player movement hmm, i am sorry if it slows down, i am used to marble blast gold's torque game engine, which of cour... read more 12/10/2011 (8:33 am)
Continuos player movement heres a quick little method in torquescript, should serve the purpose for what you want: function... read more 12/08/2011 (3:57 pm)
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