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JeffH's Forum Posts

Thread Post Date Posted
Torque3D Linux Status Thanks for the update Luis! I've been using the openGL build on windows for a while, and as always ... read more 10/24/2013 (12:44 pm)
Multi-Button Panel @Richard you mean through a raycast? Couldn't you do this: [code] %cast = ContainerRayCast(%s... read more 10/15/2013 (12:48 pm)
3d Platformer - rotating/moving shapes See this post for info about making a moving platform/shape: http://www.garagegames.com/community... read more 10/11/2013 (5:42 pm)
Torque3d 1.2 or 1.1 vs 3.0 Could create your own moving platform class off of TSStatic and set transform it in processtick and ... read more 10/11/2013 (5:38 pm)
Understanding serverCmd and clientCmd Agreed. Since you said your skills are a little rusty, let me remind you for serverCmd methods th... read more 10/11/2013 (12:08 pm)
Torque Vector vs std::vector I could be wrong, but to answer your question why reinventing the wheel seems common in this engine ... read more 10/04/2013 (4:40 pm)
Torque3D Linux Status Ah okay, thanks Richard.... read more 10/01/2013 (7:21 pm)
Torque3D Linux Status @Demo I know really, the performance of openGL practically matches D3D at least on my PC lol. Any... read more 10/01/2013 (6:43 pm)
Torque3D Linux Status Awesome work Luis, by the way your openGL port works great. I've been using it since the first port... read more 10/01/2013 (2:16 pm)
Check if mouse is held down or any other key default.bind.cs is the script file. I believe its called function mouseFire Its client sided o... read more 09/28/2013 (8:52 pm)
Local variables and files .Cs Um, that shouldn't be happening o_O local vars being accessed through multiple files? I think To... read more 09/28/2013 (3:20 pm)
Is there a way to disable the X and Y on the mouse why not just go in functions yaw and pitch, do something like this: if ($disabledCamera) return; ... read more 09/25/2013 (3:25 pm)
DeleteVariables and Arrays. Which I highly recommend [b]not[/b] doing as some $globals are used between the engine and scripting... read more 09/25/2013 (2:19 pm)
Best T3D physics library @Demo I apologize for not seeing your post sooner. I'll gladly explain my issues: For what I am ... read more 09/25/2013 (12:39 pm)
DeleteVariables and Arrays. variables are not stored with [] in the table if I recall correctly, rather it is stored as $Amigos0... read more 09/25/2013 (12:34 pm)
Need help with Torque Really confused [code]function test(%text, %replace) { %len = strLen(%text); %result = ""; fo... read more 09/23/2013 (3:01 pm)
Best T3D physics library All I'll say is that Bullet's continuous collision detection is not good at all, it totally kills re... read more 09/20/2013 (12:22 pm)
Trouble with Skins posted this somewhere else, quoting myself on skinning objects: [quote]setSkinName, the dts file ... read more 09/19/2013 (9:12 pm)
Camera Problems as you are aware, vectors in TS are strings separated by a space for their components. The transfor... read more 09/19/2013 (12:41 pm)
FP Particles? If you need the particle to show only on a specific location, could you quickly use the mountobject ... read more 09/17/2013 (12:55 pm)
Connecting torque3D 3.0 MIT to a MySQL database [quote]Would be nice to have a solid work around to the HTTP Object. [/quote] Did you look into... read more 09/16/2013 (12:27 pm)
Performance: how to improve? You could always multithread Torque3D and the scripting, but that will take a while and lots of brai... read more 09/16/2013 (12:20 pm)
Different Player Colors its not hardcoded to my knowledge. setSkinName, the dts file has to be mapped to base.blah.png/jp... read more 09/11/2013 (6:49 pm)
Compiling and Running scripts enableWinConsole(1); does that exist in blockland?... read more 09/11/2013 (6:47 pm)
Torque3D OpenGL Status Awesome work Luis, can't wait to see the changes on github!!... read more 09/11/2013 (1:28 pm)
Compiling and Running scripts exec("path_to_script_file/file.cs"); That will compile and run your script file. If th... read more 09/11/2013 (11:57 am)
How do i do a timed respawn, and have team assingment Robert, Call is only used to dynamically call methods. It should be eval(%code);... read more 09/01/2013 (8:58 pm)
Torque 3D 3.0MIT Camera Crash - SOLVED If the console isn't saying much, you could do trace(1); in the console to get a better behind the s... read more 08/23/2013 (5:47 pm)
Bug in console gui it exists in here: [code] $Con::warnVoidAssignment = false; [/code] Investigated, and if ... read more 08/15/2013 (12:34 pm)
Updating Client Camera the serverCmd prefix auto-generates a client, which is why you [b]don't[/b] pass in the client when ... read more 08/02/2013 (7:44 pm)
Updating Client Camera change line 17 to serverCmdClearCamera(%obj.client); you only use the commandtoServer if you a... read more 08/02/2013 (8:35 am)
Committee Meeting Notes: 07/15/2013 @Demolishun, Ah okay, thanks!! Yeah I figured they were transmitted via %client.transmitDataBl... read more 07/31/2013 (8:01 pm)
Committee Meeting Notes: 07/15/2013 @Demolishun, No problem! Another thing I want to point out is that this can be done from a scri... read more 07/31/2013 (9:19 am)
Committee Meeting Notes: 07/15/2013 @Demolishun This is found in core/scripts/server/missionDownload.cs [code] // Send over th... read more 07/29/2013 (12:10 pm)
Building a moddable file I moved my datablocks to the scripts/server and have had no issues. Datablock editor has been worki... read more 07/05/2013 (7:17 am)
Request: Notepad++ Plugin for Torquescript 2D MIT @Chase I asked seizure22 and both him and I have no idea how you are getting that error. Ours seems... read more 07/03/2013 (9:04 am)
Request: Notepad++ Plugin for Torquescript 2D MIT I used it for a while, but then decided not to anymore. I'll ask seizure22 about it and reply with ... read more 06/29/2013 (8:28 pm)
Map2Dif and T3D 3.0 Map2DEA? I created a torqueScript function that converts .dif to .dae. This code requires you to still have t... read more 06/25/2013 (3:05 pm)
Getting MouseDown on TopMost Object Only? Since the onUpdateSceneTick is just checking the $mouseDownEaten variable (referencing the post that... read more 06/21/2013 (7:42 am)
Request: Notepad++ Plugin for Torquescript 2D MIT Did you find that in the MBDK on marbleblast.com by chance? :P btw if ur looking for what it look... read more 06/17/2013 (6:07 pm)
Search Function on GG Site Broken??? Search function for me is broken in IE 10. I have to search the same thing twice for it to take aff... read more 06/17/2013 (8:00 am)
Implement_Conobject - Resolved Yeah I get that too, however it doesn't seem to cause bad errors, rather the "intellisense"... read more 06/17/2013 (7:58 am)
Opening a text file To read a file, you can use something like this: [code] // %file is the string of the path and f... read more 06/13/2013 (8:21 pm)
what is the concept abouet "Latency" Latency is ping. It is how long it takes for the client and server to communicate in a round trip. ... read more 06/10/2013 (6:30 pm)
How to switch meshes for things like clothing and equipment? @Ahsan isn't it setSkinName(string skin) ;)... read more 06/04/2013 (7:57 am)
Committee Meeting Notes: 06/03/2013 Thank you Ron for all of your hard work. :)... read more 06/03/2013 (10:04 pm)
Check for existing object in function? @Richard instead of using eval, why not just use a torque array $Map::block[%blockName] = 1; o... read more 06/02/2013 (11:04 am)
How to get player to push physics objects? I'll redirect you to this link that has some sample code for applying an impulse upon collision: ... read more 06/02/2013 (9:18 am)
Torque 3D Windows X64 build Very nice work, will this be going onto github? :)... read more 06/01/2013 (2:35 pm)
Particle Emitter Sorry, I havn't been watching this board for a couple of days. I don't know all of the difference... read more 05/30/2013 (7:34 pm)