JeffH's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D Linux Status | Thanks for the update Luis! I've been using the openGL build on windows for a while, and as always ... read more | 10/24/2013 (12:44 pm) |
| Multi-Button Panel | @Richard you mean through a raycast? Couldn't you do this: [code] %cast = ContainerRayCast(%s... read more | 10/15/2013 (12:48 pm) |
| 3d Platformer - rotating/moving shapes | See this post for info about making a moving platform/shape: http://www.garagegames.com/community... read more | 10/11/2013 (5:42 pm) |
| Torque3d 1.2 or 1.1 vs 3.0 | Could create your own moving platform class off of TSStatic and set transform it in processtick and ... read more | 10/11/2013 (5:38 pm) |
| Understanding serverCmd and clientCmd | Agreed. Since you said your skills are a little rusty, let me remind you for serverCmd methods th... read more | 10/11/2013 (12:08 pm) |
| Torque Vector vs std::vector | I could be wrong, but to answer your question why reinventing the wheel seems common in this engine ... read more | 10/04/2013 (4:40 pm) |
| Torque3D Linux Status | Ah okay, thanks Richard.... read more | 10/01/2013 (7:21 pm) |
| Torque3D Linux Status | @Demo I know really, the performance of openGL practically matches D3D at least on my PC lol. Any... read more | 10/01/2013 (6:43 pm) |
| Torque3D Linux Status | Awesome work Luis, by the way your openGL port works great. I've been using it since the first port... read more | 10/01/2013 (2:16 pm) |
| Check if mouse is held down or any other key | default.bind.cs is the script file. I believe its called function mouseFire Its client sided o... read more | 09/28/2013 (8:52 pm) |
| Local variables and files .Cs | Um, that shouldn't be happening o_O local vars being accessed through multiple files? I think To... read more | 09/28/2013 (3:20 pm) |
| Is there a way to disable the X and Y on the mouse | why not just go in functions yaw and pitch, do something like this: if ($disabledCamera) return; ... read more | 09/25/2013 (3:25 pm) |
| DeleteVariables and Arrays. | Which I highly recommend [b]not[/b] doing as some $globals are used between the engine and scripting... read more | 09/25/2013 (2:19 pm) |
| Best T3D physics library | @Demo I apologize for not seeing your post sooner. I'll gladly explain my issues: For what I am ... read more | 09/25/2013 (12:39 pm) |
| DeleteVariables and Arrays. | variables are not stored with [] in the table if I recall correctly, rather it is stored as $Amigos0... read more | 09/25/2013 (12:34 pm) |
| Need help with Torque Really confused | [code]function test(%text, %replace) { %len = strLen(%text); %result = ""; fo... read more | 09/23/2013 (3:01 pm) |
| Best T3D physics library | All I'll say is that Bullet's continuous collision detection is not good at all, it totally kills re... read more | 09/20/2013 (12:22 pm) |
| Trouble with Skins | posted this somewhere else, quoting myself on skinning objects: [quote]setSkinName, the dts file ... read more | 09/19/2013 (9:12 pm) |
| Camera Problems | as you are aware, vectors in TS are strings separated by a space for their components. The transfor... read more | 09/19/2013 (12:41 pm) |
| FP Particles? | If you need the particle to show only on a specific location, could you quickly use the mountobject ... read more | 09/17/2013 (12:55 pm) |
| Connecting torque3D 3.0 MIT to a MySQL database | [quote]Would be nice to have a solid work around to the HTTP Object. [/quote] Did you look into... read more | 09/16/2013 (12:27 pm) |
| Performance: how to improve? | You could always multithread Torque3D and the scripting, but that will take a while and lots of brai... read more | 09/16/2013 (12:20 pm) |
| Different Player Colors | its not hardcoded to my knowledge. setSkinName, the dts file has to be mapped to base.blah.png/jp... read more | 09/11/2013 (6:49 pm) |
| Compiling and Running scripts | enableWinConsole(1); does that exist in blockland?... read more | 09/11/2013 (6:47 pm) |
| Torque3D OpenGL Status | Awesome work Luis, can't wait to see the changes on github!!... read more | 09/11/2013 (1:28 pm) |
| Compiling and Running scripts | exec("path_to_script_file/file.cs"); That will compile and run your script file. If th... read more | 09/11/2013 (11:57 am) |
| How do i do a timed respawn, and have team assingment | Robert, Call is only used to dynamically call methods. It should be eval(%code);... read more | 09/01/2013 (8:58 pm) |
| Torque 3D 3.0MIT Camera Crash - SOLVED | If the console isn't saying much, you could do trace(1); in the console to get a better behind the s... read more | 08/23/2013 (5:47 pm) |
| Bug in console gui | it exists in here: [code] $Con::warnVoidAssignment = false; [/code] Investigated, and if ... read more | 08/15/2013 (12:34 pm) |
| Updating Client Camera | the serverCmd prefix auto-generates a client, which is why you [b]don't[/b] pass in the client when ... read more | 08/02/2013 (7:44 pm) |
| Updating Client Camera | change line 17 to serverCmdClearCamera(%obj.client); you only use the commandtoServer if you a... read more | 08/02/2013 (8:35 am) |
| Committee Meeting Notes: 07/15/2013 | @Demolishun, Ah okay, thanks!! Yeah I figured they were transmitted via %client.transmitDataBl... read more | 07/31/2013 (8:01 pm) |
| Committee Meeting Notes: 07/15/2013 | @Demolishun, No problem! Another thing I want to point out is that this can be done from a scri... read more | 07/31/2013 (9:19 am) |
| Committee Meeting Notes: 07/15/2013 | @Demolishun This is found in core/scripts/server/missionDownload.cs [code] // Send over th... read more | 07/29/2013 (12:10 pm) |
| Building a moddable file | I moved my datablocks to the scripts/server and have had no issues. Datablock editor has been worki... read more | 07/05/2013 (7:17 am) |
| Request: Notepad++ Plugin for Torquescript 2D MIT | @Chase I asked seizure22 and both him and I have no idea how you are getting that error. Ours seems... read more | 07/03/2013 (9:04 am) |
| Request: Notepad++ Plugin for Torquescript 2D MIT | I used it for a while, but then decided not to anymore. I'll ask seizure22 about it and reply with ... read more | 06/29/2013 (8:28 pm) |
| Map2Dif and T3D 3.0 Map2DEA? | I created a torqueScript function that converts .dif to .dae. This code requires you to still have t... read more | 06/25/2013 (3:05 pm) |
| Getting MouseDown on TopMost Object Only? | Since the onUpdateSceneTick is just checking the $mouseDownEaten variable (referencing the post that... read more | 06/21/2013 (7:42 am) |
| Request: Notepad++ Plugin for Torquescript 2D MIT | Did you find that in the MBDK on marbleblast.com by chance? :P btw if ur looking for what it look... read more | 06/17/2013 (6:07 pm) |
| Search Function on GG Site Broken??? | Search function for me is broken in IE 10. I have to search the same thing twice for it to take aff... read more | 06/17/2013 (8:00 am) |
| Implement_Conobject - Resolved | Yeah I get that too, however it doesn't seem to cause bad errors, rather the "intellisense"... read more | 06/17/2013 (7:58 am) |
| Opening a text file | To read a file, you can use something like this: [code] // %file is the string of the path and f... read more | 06/13/2013 (8:21 pm) |
| what is the concept abouet "Latency" | Latency is ping. It is how long it takes for the client and server to communicate in a round trip. ... read more | 06/10/2013 (6:30 pm) |
| How to switch meshes for things like clothing and equipment? | @Ahsan isn't it setSkinName(string skin) ;)... read more | 06/04/2013 (7:57 am) |
| Committee Meeting Notes: 06/03/2013 | Thank you Ron for all of your hard work. :)... read more | 06/03/2013 (10:04 pm) |
| Check for existing object in function? | @Richard instead of using eval, why not just use a torque array $Map::block[%blockName] = 1; o... read more | 06/02/2013 (11:04 am) |
| How to get player to push physics objects? | I'll redirect you to this link that has some sample code for applying an impulse upon collision: ... read more | 06/02/2013 (9:18 am) |
| Torque 3D Windows X64 build | Very nice work, will this be going onto github? :)... read more | 06/01/2013 (2:35 pm) |
| Particle Emitter | Sorry, I havn't been watching this board for a couple of days. I don't know all of the difference... read more | 05/30/2013 (7:34 pm) |