JeffH's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Notes, input and more. | Drops randomly through the floor: That is most likely because of the lack of Continuous collision... read more | 03/14/2014 (7:56 pm) |
| TorqueScript Improvement Status | I'm considering adding a small pre processor to torqueScript that will allow you to basically define... read more | 03/14/2014 (7:53 pm) |
| PhysX 3.x Plugin | @Tim no worries man, take your time. @Paul I'm mainly script as well, I know that feeling with d... read more | 03/14/2014 (7:23 pm) |
| Friday... | Happy pi day and friday!... read more | 03/14/2014 (12:50 pm) |
| PhysX 3.x Plugin | @Andrew it only works with Triangle Meshes at the moment, which is probably why you didn't notice an... read more | 03/13/2014 (2:45 pm) |
| T3D DX10 and DX11 | see my perspective is, although both ports are going now: I was happy to see a PhysX 3.3 and a Op... read more | 03/13/2014 (12:01 pm) |
| Marker Object Type?? | - Assign it a name when creating it in the level editor, then just reference it by name in script. ... read more | 03/12/2014 (5:08 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @ZeroFault thanks for the info in case I decide to give this a try sometime soon.... read more | 03/12/2014 (3:00 pm) |
| FMOD Studio now Free for under 100K budgets | Got a reply, it has to be just the Fmod Studio that they just announced about. Ex is not under the s... read more | 03/11/2014 (7:06 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | This is awesome news, mind making a github branch so that way commits can be just posted there inste... read more | 03/11/2014 (7:04 pm) |
| FMOD Studio now Free for under 100K budgets | yep that's why i sent an email hoping everything is under the new terms, however the ex license says... read more | 03/11/2014 (3:36 pm) |
| 3D Texture note: | use jpeg or jng then? :P... read more | 03/11/2014 (2:57 pm) |
| FMOD Studio now Free for under 100K budgets | Just sent them an email regarding if this applies to the legacy versions of FMOD, after all torque3D... read more | 03/11/2014 (2:56 pm) |
| FMOD Studio now Free for under 100K budgets | Awesome, looks like i'll be using Fmod now for mac linux and pc on my copy of T3D :D... read more | 03/11/2014 (12:04 pm) |
| [Question]Minimap | Remember the rotation matrix algorithm: [code]%xTheta = mCos(%yaw) - mSin(%yaw); %yTheta = mSin(... read more | 03/09/2014 (3:34 pm) |
| Been gone a while | Its the most recent modified file in T3D Pro board XD http://www.garagegames.com/community/forums... read more | 03/09/2014 (2:01 pm) |
| Been gone a while | It's all community based. The nice thing about the MIT license is that you have literally zero rest... read more | 03/09/2014 (12:05 pm) |
| [Question]Minimap | If you just wanted an image with like player detection, but no rendering, you could do a torquescrip... read more | 03/08/2014 (9:47 pm) |
| PhysX 3.x Plugin | email sent, i'll have to look into that i guess haha.... read more | 03/08/2014 (6:05 pm) |
| PhysX 3.x Plugin | oh...i already have a vid uploading, well i guess you get that haha. Visual Debugger, erm...I hav... read more | 03/08/2014 (5:45 pm) |
| PhysX 3.x Plugin | Gonna package the code for you now, I'll get Glenn to make the video, check your email within the ne... read more | 03/08/2014 (4:38 pm) |
| PhysX 3.x Plugin | If Tim or Andrew wouldn't mind looking into this, this would be amazing: I have a sphere in my ga... read more | 03/08/2014 (1:35 pm) |
| PhysX 3.x Plugin | @Paul Shaking and jittering you say? Does it happen to have any interpolation code, as that sounds m... read more | 03/06/2014 (6:51 pm) |
| OpenAL - Anybody get it working? | Ya we have it working on our mac build, was wanting it for windows. Hmm so maybe I should stay with... read more | 03/06/2014 (1:42 pm) |
| String Concatenation C++ not Torque Script... | I must be weird as I always tend to use the ugly "c style" strings. :P... read more | 03/06/2014 (12:00 pm) |
| PhysX 3.x Plugin | Awesome work there Timmy, looks awesome!... read more | 03/05/2014 (6:45 pm) |
| PhysX 3.x Plugin | @Andrew In regards to the code being clean enough for the main repo: The only thing that may b... read more | 03/05/2014 (5:29 pm) |
| PhysX 3.x Plugin | Tim you ninja'd me lol. Awesome work btw c:... read more | 03/05/2014 (2:41 pm) |
| PhysX 3.x Plugin | @Timmy and Paul That is most likely because the shape is not kinematic. When you have moving obj... read more | 03/05/2014 (2:39 pm) |
| TorqueScript Improvement Status | arrays can now be itterated through for each loops! Example code provided as always: [code]fun... read more | 03/04/2014 (6:16 pm) |
| TorqueScript Improvement Status | FINALLY, THE CODE IS HERE =D link in first post, enjoy and please test and report all bugs to me!... read more | 03/04/2014 (1:35 pm) |
| Benchmark: Bullet - PhysX2 - PhysX3 | neat stuff tim, glad to see performance is looking pretty sweet.... read more | 03/03/2014 (7:04 pm) |
| PhysX 3.x Plugin | ya the staticShape class, not TSStatic. sorry for not specifying.... read more | 03/03/2014 (4:41 pm) |
| PhysX 3.x Plugin | Triangle mesh's with multiple materials are now done. I'll provide Timmy with the code in a few day... read more | 03/03/2014 (3:52 pm) |
| TorqueScript Improvement Status | [quote] Native arrays do NOT break current arrays in torquescript. In fact, to access elements of ... read more | 03/03/2014 (12:22 pm) |
| TorqueScript Improvement Status | I found a bug with isDefined on global variables: $a[1] = 1; isDefined("$a[1]"); // pr... read more | 03/02/2014 (8:01 pm) |
| TorqueScript Improvement Status | I changed the name of the thread to TorqueScript Improvement Status as I think this reflects a bette... read more | 03/02/2014 (4:38 pm) |
| InputManager not work with multiple scenewindows? | are you trying to do some sort of minimap or something? If that is the case, it might not be the be... read more | 03/02/2014 (3:47 pm) |
| InputManager not work with multiple scenewindows? | How about remove the input listener from the first scene when you switch to the 2nd, that way only 1... read more | 03/02/2014 (3:35 pm) |
| TorqueScript Improvement Status | Thanks Luis, its so little compared to your openGL work!... read more | 03/02/2014 (3:32 pm) |
| TorqueScript Improvement Status | Once, I get arrays fully support to meet my needs I'll set up a github branch where you guys can tes... read more | 03/02/2014 (3:27 pm) |
| InputManager not work with multiple scenewindows? | Don't know much about T2D, use T3D, but would it be possible to create a secondary input manager obj... read more | 03/02/2014 (2:20 pm) |
| TorqueScript Improvement Status | Once I learn github a bit more, I'll probably make a repo with the improvements. Another thing I ... read more | 03/02/2014 (12:55 pm) |
| TorqueScript Improvement Status | @Michael Thanks, I already got lamda functions working as well in my build. You can do this now too... read more | 03/02/2014 (7:53 am) |
| TorqueScript Improvement Status | I got them to work! Native arrays now allocate (not pass to functions yet, that's next) Edit: co... read more | 03/01/2014 (10:52 pm) |
| TorqueScript Improvement Status | see below post, redacted code i had here as it wasn't working.... read more | 03/01/2014 (5:08 pm) |
| counting backwards or iterating backwards, how? | glad i could help =)... read more | 02/28/2014 (7:54 pm) |
| Player Collision Issues | I have a ball shaped character. I suggest using physX for this. I had to make my own ball class (s... read more | 02/28/2014 (6:28 pm) |
| counting backwards or iterating backwards, how? | [code]for (%i = %decalRoad.getNumSplinePoints() - 1; %i >= 0; %i --) { }[/code] or [code... read more | 02/28/2014 (11:53 am) |
| How do I create a build without releasing script source code? | Richard, Any known way to make it like marbleblast where it was only restricted to the game folders?... read more | 02/27/2014 (6:05 pm) |