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JeffH's Forum Posts

Thread Post Date Posted
Notes, input and more. Drops randomly through the floor: That is most likely because of the lack of Continuous collision... read more 03/14/2014 (7:56 pm)
TorqueScript Improvement Status I'm considering adding a small pre processor to torqueScript that will allow you to basically define... read more 03/14/2014 (7:53 pm)
PhysX 3.x Plugin @Tim no worries man, take your time. @Paul I'm mainly script as well, I know that feeling with d... read more 03/14/2014 (7:23 pm)
Friday... Happy pi day and friday!... read more 03/14/2014 (12:50 pm)
PhysX 3.x Plugin @Andrew it only works with Triangle Meshes at the moment, which is probably why you didn't notice an... read more 03/13/2014 (2:45 pm)
T3D DX10 and DX11 see my perspective is, although both ports are going now: I was happy to see a PhysX 3.3 and a Op... read more 03/13/2014 (12:01 pm)
Marker Object Type?? - Assign it a name when creating it in the level editor, then just reference it by name in script. ... read more 03/12/2014 (5:08 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor @ZeroFault thanks for the info in case I decide to give this a try sometime soon.... read more 03/12/2014 (3:00 pm)
FMOD Studio now Free for under 100K budgets Got a reply, it has to be just the Fmod Studio that they just announced about. Ex is not under the s... read more 03/11/2014 (7:06 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor This is awesome news, mind making a github branch so that way commits can be just posted there inste... read more 03/11/2014 (7:04 pm)
FMOD Studio now Free for under 100K budgets yep that's why i sent an email hoping everything is under the new terms, however the ex license says... read more 03/11/2014 (3:36 pm)
3D Texture note: use jpeg or jng then? :P... read more 03/11/2014 (2:57 pm)
FMOD Studio now Free for under 100K budgets Just sent them an email regarding if this applies to the legacy versions of FMOD, after all torque3D... read more 03/11/2014 (2:56 pm)
FMOD Studio now Free for under 100K budgets Awesome, looks like i'll be using Fmod now for mac linux and pc on my copy of T3D :D... read more 03/11/2014 (12:04 pm)
[Question]Minimap Remember the rotation matrix algorithm: [code]%xTheta = mCos(%yaw) - mSin(%yaw); %yTheta = mSin(... read more 03/09/2014 (3:34 pm)
Been gone a while Its the most recent modified file in T3D Pro board XD http://www.garagegames.com/community/forums... read more 03/09/2014 (2:01 pm)
Been gone a while It's all community based. The nice thing about the MIT license is that you have literally zero rest... read more 03/09/2014 (12:05 pm)
[Question]Minimap If you just wanted an image with like player detection, but no rendering, you could do a torquescrip... read more 03/08/2014 (9:47 pm)
PhysX 3.x Plugin email sent, i'll have to look into that i guess haha.... read more 03/08/2014 (6:05 pm)
PhysX 3.x Plugin oh...i already have a vid uploading, well i guess you get that haha. Visual Debugger, erm...I hav... read more 03/08/2014 (5:45 pm)
PhysX 3.x Plugin Gonna package the code for you now, I'll get Glenn to make the video, check your email within the ne... read more 03/08/2014 (4:38 pm)
PhysX 3.x Plugin If Tim or Andrew wouldn't mind looking into this, this would be amazing: I have a sphere in my ga... read more 03/08/2014 (1:35 pm)
PhysX 3.x Plugin @Paul Shaking and jittering you say? Does it happen to have any interpolation code, as that sounds m... read more 03/06/2014 (6:51 pm)
OpenAL - Anybody get it working? Ya we have it working on our mac build, was wanting it for windows. Hmm so maybe I should stay with... read more 03/06/2014 (1:42 pm)
String Concatenation C++ not Torque Script... I must be weird as I always tend to use the ugly "c style" strings. :P... read more 03/06/2014 (12:00 pm)
PhysX 3.x Plugin Awesome work there Timmy, looks awesome!... read more 03/05/2014 (6:45 pm)
PhysX 3.x Plugin @Andrew In regards to the code being clean enough for the main repo: The only thing that may b... read more 03/05/2014 (5:29 pm)
PhysX 3.x Plugin Tim you ninja'd me lol. Awesome work btw c:... read more 03/05/2014 (2:41 pm)
PhysX 3.x Plugin @Timmy and Paul That is most likely because the shape is not kinematic. When you have moving obj... read more 03/05/2014 (2:39 pm)
TorqueScript Improvement Status arrays can now be itterated through for each loops! Example code provided as always: [code]fun... read more 03/04/2014 (6:16 pm)
TorqueScript Improvement Status FINALLY, THE CODE IS HERE =D link in first post, enjoy and please test and report all bugs to me!... read more 03/04/2014 (1:35 pm)
Benchmark: Bullet - PhysX2 - PhysX3 neat stuff tim, glad to see performance is looking pretty sweet.... read more 03/03/2014 (7:04 pm)
PhysX 3.x Plugin ya the staticShape class, not TSStatic. sorry for not specifying.... read more 03/03/2014 (4:41 pm)
PhysX 3.x Plugin Triangle mesh's with multiple materials are now done. I'll provide Timmy with the code in a few day... read more 03/03/2014 (3:52 pm)
TorqueScript Improvement Status [quote] Native arrays do NOT break current arrays in torquescript. In fact, to access elements of ... read more 03/03/2014 (12:22 pm)
TorqueScript Improvement Status I found a bug with isDefined on global variables: $a[1] = 1; isDefined("$a[1]"); // pr... read more 03/02/2014 (8:01 pm)
TorqueScript Improvement Status I changed the name of the thread to TorqueScript Improvement Status as I think this reflects a bette... read more 03/02/2014 (4:38 pm)
InputManager not work with multiple scenewindows? are you trying to do some sort of minimap or something? If that is the case, it might not be the be... read more 03/02/2014 (3:47 pm)
InputManager not work with multiple scenewindows? How about remove the input listener from the first scene when you switch to the 2nd, that way only 1... read more 03/02/2014 (3:35 pm)
TorqueScript Improvement Status Thanks Luis, its so little compared to your openGL work!... read more 03/02/2014 (3:32 pm)
TorqueScript Improvement Status Once, I get arrays fully support to meet my needs I'll set up a github branch where you guys can tes... read more 03/02/2014 (3:27 pm)
InputManager not work with multiple scenewindows? Don't know much about T2D, use T3D, but would it be possible to create a secondary input manager obj... read more 03/02/2014 (2:20 pm)
TorqueScript Improvement Status Once I learn github a bit more, I'll probably make a repo with the improvements. Another thing I ... read more 03/02/2014 (12:55 pm)
TorqueScript Improvement Status @Michael Thanks, I already got lamda functions working as well in my build. You can do this now too... read more 03/02/2014 (7:53 am)
TorqueScript Improvement Status I got them to work! Native arrays now allocate (not pass to functions yet, that's next) Edit: co... read more 03/01/2014 (10:52 pm)
TorqueScript Improvement Status see below post, redacted code i had here as it wasn't working.... read more 03/01/2014 (5:08 pm)
counting backwards or iterating backwards, how? glad i could help =)... read more 02/28/2014 (7:54 pm)
Player Collision Issues I have a ball shaped character. I suggest using physX for this. I had to make my own ball class (s... read more 02/28/2014 (6:28 pm)
counting backwards or iterating backwards, how? [code]for (%i = %decalRoad.getNumSplinePoints() - 1; %i >= 0; %i --) { }[/code] or [code... read more 02/28/2014 (11:53 am)
How do I create a build without releasing script source code? Richard, Any known way to make it like marbleblast where it was only restricted to the game folders?... read more 02/27/2014 (6:05 pm)