JeffH's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FMOD documentation for custom implementations | Yes, the license agreement for FMODex is not the same, I asked them about it already a while back be... read more | 06/03/2014 (3:58 pm) |
| Torque 2D Future Plans | You should be able to send a post request, in Marble Blast Platinum which is a mod of marble blast g... read more | 06/02/2014 (2:31 pm) |
| FMOD documentation for custom implementations | yep, the version T3D has is a legacy version for FMOD EX, which is NOT under the same license as the... read more | 06/02/2014 (2:28 pm) |
| Torque 3D Show Off Thread! | Looks awesome Sam! :D... read more | 05/31/2014 (8:42 am) |
| "unused" TS arguments being optimised out | I was gonna say, I haven't found out where the parser does optimization yet too it :P It must be ... read more | 05/13/2014 (5:30 pm) |
| Torque scripting language as C # are you using? | The engine is written in C++ and the scripts are in TorqueScript.... read more | 04/19/2014 (11:09 am) |
| Torque2D networking, how is it? | Okay, every sceneObject and its children are now children of NetObject instead of SimObject, and gho... read more | 04/19/2014 (11:08 am) |
| Torque scripting language as C # are you using? | the .cs extension is not c#, rather a scripting language called TorqueScript. It stands for "C... read more | 04/19/2014 (10:29 am) |
| Torque2D networking, how is it? | Also, a disclaimer, the way I design it might not be the best implementation or something that an in... read more | 04/17/2014 (8:09 pm) |
| Torque2D networking, how is it? | I wasn't planning on merging, but I am leaning towards adding a custom ghosting mechanism. I always... read more | 04/17/2014 (6:59 pm) |
| Torque2D networking, how is it? | I'll pop in on the IRC when I can. I don't want money for this, it shouldn't be *that* much wor... read more | 04/17/2014 (3:13 pm) |
| Torque2D networking, how is it? | Got the connections established. Off to adding UDP BitStreams and the like soon D:... read more | 04/15/2014 (7:53 pm) |
| OpenAL - Anybody get it working? | also the AL soft implementation is LGPL right. To make sure this wont interfere with the license ag... read more | 04/15/2014 (7:32 pm) |
| OpenAL - Anybody get it working? | I feel like an idiot. I don't even know what I was thinking. lol thanks tim, srsly I feel dumb :P... read more | 04/15/2014 (7:17 pm) |
| OpenAL - Anybody get it working? | whatever torque3d was suppose to support by "Default"... read more | 04/15/2014 (6:12 pm) |
| OpenAL - Anybody get it working? | Still haven't gotten this to work. Even in beamNG.drive all i have is the xAudio and DirectSound. ... read more | 04/15/2014 (5:45 pm) |
| Torque2D networking, how is it? | Looks like i got some work to do. It's going to be a multiplayer based project, and I really wanted... read more | 04/15/2014 (12:50 pm) |
| Trying to get Swinging Door to work | Hey sorry I didn't get around to helping ya again, i forgot about this thread and I feel really bad ... read more | 04/14/2014 (6:57 pm) |
| TorqueScript Improvement Status | @JamesU I may use this for squirrel (if I ever get around too it, i wanted too but I have other stuf... read more | 04/14/2014 (6:54 pm) |
| Trying to get Swinging Door to work | [code] %found = ContainerRayCast (%start, %end, $TypeMasks::StaticObjectType, %player); if... read more | 04/10/2014 (10:50 am) |
| Modular Scripting Integration Thread | Just so everyone knows, integration will be slow for a little while as I am busy at the moment, but ... read more | 04/09/2014 (7:58 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | TorqueScript has not changed much since TGE. The main differences are the new features such as a fo... read more | 04/06/2014 (4:07 pm) |
| TorqueScript Improvement Status | @raa the intention is to not replace TS. I'd miss TS too much if I replaced it. (It's the reason w... read more | 04/06/2014 (1:08 pm) |
| TorqueScript Improvement Status | @Luis if you ever add it, mind making it optional to have in the engine like how physX or bullet is?... read more | 04/06/2014 (1:05 pm) |
| What a "game engine" is.... | @Simon don't forget Render to texture, can't do that in free :(... read more | 04/06/2014 (12:42 pm) |
| Determining executed DLL files. | i doubt you can do that script alone, you're the Blockland modder right?... read more | 04/05/2014 (8:18 pm) |
| TorqueScript Improvement Status | I'm debating on whether or not to keep modifying TorqueScript, or to integrate a language such as Sq... read more | 04/05/2014 (3:51 pm) |
| What a "game engine" is.... | @Dwarf King I agree with you on the scripting sense, and it's okay to be torquefied :)... read more | 04/04/2014 (5:26 pm) |
| Help... My game file crashes when loading | when you try to debug with the console, before you launch the game, go into the main.cs and add this... read more | 04/04/2014 (2:27 pm) |
| Moving objects script questions. | ScriptTickObject gives you ticks when the process list is being updated...... read more | 04/03/2014 (8:44 pm) |
| Gun Zoom Optics | @richard it works well on intel iris pro 5200. Our mac programmer can run the scene at a solid 100f... read more | 04/02/2014 (5:41 pm) |
| PhysX 3.x Plugin | sorry to see ya go Tim! Thanks so much for your hardwork, I for one really appreciate it as you kno... read more | 04/02/2014 (12:55 pm) |
| PhysX 3.x Plugin | [quote]don't worry jeff, i didn't steal your code either)[/quote] my code is under the MIT licens... read more | 03/24/2014 (3:13 pm) |
| New Committee insights & feedback | [quote]In the case of the console stuff there was clearly an interest in improving the system, as is... read more | 03/22/2014 (3:36 pm) |
| List of needed upgrades... | [quote]Torque3D has some really good stuff in it that I enjoy very much. BUT IT STILL NEEDS UPGRADES... read more | 03/22/2014 (1:04 pm) |
| Color banding with HDR enabled | That's awesome :D... read more | 03/21/2014 (4:31 pm) |
| Unit Tests | Thanks for doing this, should be helpful with my TorqueScript Improvements to ensure it don't blow a... read more | 03/20/2014 (2:36 pm) |
| How to convert decimal to whole number?? | @Richard, I took it as what is the torque unit or whatever the coordinate system is based upon consi... read more | 03/19/2014 (4:48 pm) |
| How to convert decimal to whole number?? | iirc mround is in the engine. Should be in meters.... read more | 03/19/2014 (12:43 pm) |
| Sending a GUI from Server to Client | To expand on this as well, the version of torque that blockland used was TGE, not even T3d (I don't ... read more | 03/17/2014 (8:05 pm) |
| Sending a GUI from Server to Client | can't transfer binary in that engine afaik (if its Blockland your refering too, as we couldn't in ma... read more | 03/17/2014 (7:56 pm) |
| Next-Gen Branch | Awesome Andrew! Hopefully once I get more work and bug tests on the TS improvements they can be a... read more | 03/16/2014 (6:16 pm) |
| Sending a GUI from Server to Client | [redacted, he changed the code]... read more | 03/16/2014 (6:10 pm) |
| DirectX 11 - Status | Anis, I can't thank you enough for taking out the time to do this. I will be testing it within the ... read more | 03/15/2014 (5:52 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | That is so awesome Anis! :D... read more | 03/15/2014 (12:52 pm) |
| Blender export - there has to be an easier way | use blender 2.49B with the torque dts plugin. Screw collada XD... read more | 03/15/2014 (12:45 pm) |
| Enemy Kill Message | GameConnection::incScore() should be fine for the commandToClient, looked at the code. You should... read more | 03/15/2014 (8:06 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @Luis if openGL 4 ever gets started, ensure that you use openGL 4.0 as some machines don't go far pa... read more | 03/15/2014 (8:01 am) |
| Enemy Kill Message | I don't know how the fps scripts work exactly, as my game is not a fps game that I've been developin... read more | 03/14/2014 (9:49 pm) |
| Enemy Kill Message | This requires TorqueScript only: A quick and easy way to do this would be to create a GuiMLTextCt... read more | 03/14/2014 (9:31 pm) |