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JeffH's Forum Posts

Thread Post Date Posted
FMOD documentation for custom implementations Yes, the license agreement for FMODex is not the same, I asked them about it already a while back be... read more 06/03/2014 (3:58 pm)
Torque 2D Future Plans You should be able to send a post request, in Marble Blast Platinum which is a mod of marble blast g... read more 06/02/2014 (2:31 pm)
FMOD documentation for custom implementations yep, the version T3D has is a legacy version for FMOD EX, which is NOT under the same license as the... read more 06/02/2014 (2:28 pm)
Torque 3D Show Off Thread! Looks awesome Sam! :D... read more 05/31/2014 (8:42 am)
"unused" TS arguments being optimised out I was gonna say, I haven't found out where the parser does optimization yet too it :P It must be ... read more 05/13/2014 (5:30 pm)
Torque scripting language as C # are you using? The engine is written in C++ and the scripts are in TorqueScript.... read more 04/19/2014 (11:09 am)
Torque2D networking, how is it? Okay, every sceneObject and its children are now children of NetObject instead of SimObject, and gho... read more 04/19/2014 (11:08 am)
Torque scripting language as C # are you using? the .cs extension is not c#, rather a scripting language called TorqueScript. It stands for "C... read more 04/19/2014 (10:29 am)
Torque2D networking, how is it? Also, a disclaimer, the way I design it might not be the best implementation or something that an in... read more 04/17/2014 (8:09 pm)
Torque2D networking, how is it? I wasn't planning on merging, but I am leaning towards adding a custom ghosting mechanism. I always... read more 04/17/2014 (6:59 pm)
Torque2D networking, how is it? I'll pop in on the IRC when I can. I don't want money for this, it shouldn't be *that* much wor... read more 04/17/2014 (3:13 pm)
Torque2D networking, how is it? Got the connections established. Off to adding UDP BitStreams and the like soon D:... read more 04/15/2014 (7:53 pm)
OpenAL - Anybody get it working? also the AL soft implementation is LGPL right. To make sure this wont interfere with the license ag... read more 04/15/2014 (7:32 pm)
OpenAL - Anybody get it working? I feel like an idiot. I don't even know what I was thinking. lol thanks tim, srsly I feel dumb :P... read more 04/15/2014 (7:17 pm)
OpenAL - Anybody get it working? whatever torque3d was suppose to support by "Default"... read more 04/15/2014 (6:12 pm)
OpenAL - Anybody get it working? Still haven't gotten this to work. Even in beamNG.drive all i have is the xAudio and DirectSound. ... read more 04/15/2014 (5:45 pm)
Torque2D networking, how is it? Looks like i got some work to do. It's going to be a multiplayer based project, and I really wanted... read more 04/15/2014 (12:50 pm)
Trying to get Swinging Door to work Hey sorry I didn't get around to helping ya again, i forgot about this thread and I feel really bad ... read more 04/14/2014 (6:57 pm)
TorqueScript Improvement Status @JamesU I may use this for squirrel (if I ever get around too it, i wanted too but I have other stuf... read more 04/14/2014 (6:54 pm)
Trying to get Swinging Door to work [code] %found = ContainerRayCast (%start, %end, $TypeMasks::StaticObjectType, %player); if... read more 04/10/2014 (10:50 am)
Modular Scripting Integration Thread Just so everyone knows, integration will be slow for a little while as I am busy at the moment, but ... read more 04/09/2014 (7:58 pm)
Updated: Wading into the scary murky waters of TorqueScript... TorqueScript has not changed much since TGE. The main differences are the new features such as a fo... read more 04/06/2014 (4:07 pm)
TorqueScript Improvement Status @raa the intention is to not replace TS. I'd miss TS too much if I replaced it. (It's the reason w... read more 04/06/2014 (1:08 pm)
TorqueScript Improvement Status @Luis if you ever add it, mind making it optional to have in the engine like how physX or bullet is?... read more 04/06/2014 (1:05 pm)
What a "game engine" is.... @Simon don't forget Render to texture, can't do that in free :(... read more 04/06/2014 (12:42 pm)
Determining executed DLL files. i doubt you can do that script alone, you're the Blockland modder right?... read more 04/05/2014 (8:18 pm)
TorqueScript Improvement Status I'm debating on whether or not to keep modifying TorqueScript, or to integrate a language such as Sq... read more 04/05/2014 (3:51 pm)
What a "game engine" is.... @Dwarf King I agree with you on the scripting sense, and it's okay to be torquefied :)... read more 04/04/2014 (5:26 pm)
Help... My game file crashes when loading when you try to debug with the console, before you launch the game, go into the main.cs and add this... read more 04/04/2014 (2:27 pm)
Moving objects script questions. ScriptTickObject gives you ticks when the process list is being updated...... read more 04/03/2014 (8:44 pm)
Gun Zoom Optics @richard it works well on intel iris pro 5200. Our mac programmer can run the scene at a solid 100f... read more 04/02/2014 (5:41 pm)
PhysX 3.x Plugin sorry to see ya go Tim! Thanks so much for your hardwork, I for one really appreciate it as you kno... read more 04/02/2014 (12:55 pm)
PhysX 3.x Plugin [quote]don't worry jeff, i didn't steal your code either)[/quote] my code is under the MIT licens... read more 03/24/2014 (3:13 pm)
New Committee insights & feedback [quote]In the case of the console stuff there was clearly an interest in improving the system, as is... read more 03/22/2014 (3:36 pm)
List of needed upgrades... [quote]Torque3D has some really good stuff in it that I enjoy very much. BUT IT STILL NEEDS UPGRADES... read more 03/22/2014 (1:04 pm)
Color banding with HDR enabled That's awesome :D... read more 03/21/2014 (4:31 pm)
Unit Tests Thanks for doing this, should be helpful with my TorqueScript Improvements to ensure it don't blow a... read more 03/20/2014 (2:36 pm)
How to convert decimal to whole number?? @Richard, I took it as what is the torque unit or whatever the coordinate system is based upon consi... read more 03/19/2014 (4:48 pm)
How to convert decimal to whole number?? iirc mround is in the engine. Should be in meters.... read more 03/19/2014 (12:43 pm)
Sending a GUI from Server to Client To expand on this as well, the version of torque that blockland used was TGE, not even T3d (I don't ... read more 03/17/2014 (8:05 pm)
Sending a GUI from Server to Client can't transfer binary in that engine afaik (if its Blockland your refering too, as we couldn't in ma... read more 03/17/2014 (7:56 pm)
Next-Gen Branch Awesome Andrew! Hopefully once I get more work and bug tests on the TS improvements they can be a... read more 03/16/2014 (6:16 pm)
Sending a GUI from Server to Client [redacted, he changed the code]... read more 03/16/2014 (6:10 pm)
DirectX 11 - Status Anis, I can't thank you enough for taking out the time to do this. I will be testing it within the ... read more 03/15/2014 (5:52 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor That is so awesome Anis! :D... read more 03/15/2014 (12:52 pm)
Blender export - there has to be an easier way use blender 2.49B with the torque dts plugin. Screw collada XD... read more 03/15/2014 (12:45 pm)
Enemy Kill Message GameConnection::incScore() should be fine for the commandToClient, looked at the code. You should... read more 03/15/2014 (8:06 am)
Torque 3D DirectX11 Port - DirectX 9 refactor @Luis if openGL 4 ever gets started, ensure that you use openGL 4.0 as some machines don't go far pa... read more 03/15/2014 (8:01 am)
Enemy Kill Message I don't know how the fps scripts work exactly, as my game is not a fps game that I've been developin... read more 03/14/2014 (9:49 pm)
Enemy Kill Message This requires TorqueScript only: A quick and easy way to do this would be to create a GuiMLTextCt... read more 03/14/2014 (9:31 pm)