Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| modding player limit | prefs.cs (both client and server) are generally saved upon exiting of the game unless the developer ... read more | 12/14/2015 (9:44 am) |
| Creating sandstorm when colliding with object(stuck) | The [i]interiorFile[/i] should be the path and name of the Interior asset which in old TGE should be... read more | 11/20/2015 (10:23 am) |
| OOPS!! Help me restore the Torque Splash! | Right here...[code]// Otherwise go to the splash screen. Canvas.setCursor("DefaultCursor"... read more | 04/17/2015 (9:11 am) |
| OOPS!! Help me restore the Torque Splash! | In general it's better practice to have a separation between gui and code, but it doesn't really ma... read more | 04/16/2015 (9:35 am) |
| Animation Sphere | Maybe check out the [url=https://github.com/GarageGames/Torque3D/wiki/Marble-Motion-Demo]Marble Moti... read more | 11/15/2014 (7:14 am) |
| T3D 3.6.1 Setting up lava/poison waterblocks - is this possible? | Waterblock types are not supported in T3D like they were in TGE/TGEa -- the watery system(s) are dif... read more | 11/02/2014 (8:59 am) |
| Dark theme for your world editor (T3D 3.6.1) | Are the [i]game[/i] guis kept separate from the tools re-theming? I see Options and MainMenu guis u... read more | 10/10/2014 (8:21 am) |
| Why not GitHub TGEA Engine? | [quote] The only thing I'd really be interested to see from TGEA in T3D is Atlas terrains.[/quote]A... read more | 10/07/2014 (1:29 pm) |
| NEW TO TORQUE | Chinatown is part of the FPS Tutorial template which is in a [url=https://github.com/GarageGames/Tor... read more | 10/05/2014 (9:30 am) |
| Material editor has no textures | Is your project based on the Full or Empty Template? ... read more | 09/02/2014 (4:05 am) |
| rocketLauncher.cs T3D 1.2 vs 3.x licensing question | I know that rocketLauncher.cs was removed (as cleanup) after T3D was MIT'd... so, no problems with u... read more | 08/29/2014 (8:37 am) |
| Modular Scripting Integration Thread | Language is language... as far as Torque is concerned I've yet to see a truly valid (and not persona... read more | 08/11/2014 (11:33 am) |
| how to create sprite animation ? | A simple primitive, or plane, with an animated material could give you something sprite-like. If... read more | 08/03/2014 (8:12 am) |
| Using GameListMenu | Simple, just move them. You may have to resize their container object (if there is one) if the butt... read more | 07/03/2014 (6:05 am) |
| removing "visitor" label | [small]Defaults are just that, whereas the prefs.cs contains the values as saved by the engine...[/s... read more | 06/15/2014 (8:58 pm) |
| Torque3D - CI | BOT BOT SPAM SPAM... grrrr... read more | 05/27/2014 (5:58 pm) |
| Tracking work | @Daniel: that was our initial focus with it, that and for those people who kept insisting that we n... read more | 05/16/2014 (9:35 am) |
| Tracking work | Derek, you've pretty much nailed my thoughts and questions about it's usage... I'm sure that Dave... read more | 05/15/2014 (8:52 pm) |
| The 3 spaces/tab versus 4 spaces/tab thread | [quote] I'm sure i mentioned before when the engine first went MIT that there should be a link to t... read more | 05/15/2014 (9:12 am) |
| Torque3D's Import System | Nice work. We had planned to implement Assimp but unfortunately never had the time or any interest ... read more | 05/14/2014 (9:35 pm) |
| Open Asset Import Library | The Torque 4 code that Richard refers to is not available.... read more | 04/07/2014 (6:42 pm) |
| New Committee insights & feedback | I just have to say that the old committee was never afraid to implement some of those big pull reque... read more | 03/27/2014 (9:29 pm) |
| Need some help... | The whole thing...... read more | 03/27/2014 (9:25 pm) |
| Starting off | What's the error message(s)?... read more | 03/25/2014 (9:42 am) |
| Road Meshes, can you have sloped sides? | Check in the Resources... there is one that extends the MeshRoad tool allowing you to manipulate it... read more | 03/25/2014 (9:40 am) |
| Next-Gen Branch | When I was using multiple installs of VS my 2010 installation did not like the version of .NET that ... read more | 03/21/2014 (8:44 am) |
| [T3D] Code Style? | Heh, I actually converted one of the old pre-t3d-template projects to 4 space tabs a few years ago a... read more | 03/13/2014 (10:46 pm) |
| Starting off | A - There's really not much difference between using the Empty or Full Template projects. Full simp... read more | 02/25/2014 (10:02 am) |
| Invisible walls | [quote]Hmm Perhaps if they leave the physical zone theres a timer that Starts Like battlefield and y... read more | 02/23/2014 (6:55 am) |
| T3D MIT Trigger Bug | My fault for not fully testing that one. It originally came from one of those "ignored" p... read more | 02/13/2014 (8:39 am) |
| How did you find garagegames? | Some Tribes modding buddies decided to make a game... and we were all already familiar with the scr... read more | 02/13/2014 (8:21 am) |
| How do I change the numeric heath to progress heath (Like halo) | [quote]instead of the current GuiTextCtrl object.[/quote]That's actually a GuiHealthTextCtrl... sinc... read more | 02/13/2014 (8:10 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | I've found that Daniel is one of those few people from the current community that truly 'gits' how p... read more | 02/06/2014 (7:47 pm) |
| Store heights of terrain as float (get "limitation ~2 km" away) | Thank you Andrey for your contributions and fixes. With just a little more patience from everyone I... read more | 01/31/2014 (11:02 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | [quote]We tried to be part of the community, but we were either ignored, the [b]code fixes rejected ... read more | 01/31/2014 (10:41 am) |
| About T3D Steering Committee (01/2014) | Also, the offer to hand-over the [url=https://github.com/orgs/T3DCE]T3DCE[/url] github repository to... read more | 01/27/2014 (8:42 am) |
| About T3D Steering Committee (01/2014) | Since the question was asked here and I've already replied by email I felt it only fair to answer he... read more | 01/27/2014 (8:35 am) |
| About T3D Steering Committee (01/2014) | Hey guys, there should still be the Community Edition repository on Github. I had set it up and was... read more | 01/21/2014 (11:31 am) |
| multiple projectile decals | This in the decal datablock in combination with a properly setup image sheet:[code]randomize = "... read more | 12/03/2013 (2:01 pm) |
| Finding things in code | Also, search for mTriggerCount[x] (different from script) in the C++ code to find other places in th... read more | 10/30/2013 (6:27 pm) |
| Finding things in code | [small]For the mvTriggers you'll have to delve into the code to see how they're used... not script. ... read more | 10/30/2013 (6:19 pm) |
| New to Torque 3D. Looking to make something with a camera following a path. | You'll need a Path object with markers. The markers should be numbered, and you will need some scri... read more | 10/29/2013 (9:15 am) |
| Community QA Testing for v3.5 | @Kory: I only ever use the development branch, so yeah it should be producing an exe and dll when y... read more | 10/29/2013 (9:02 am) |
| Material System. Layers, envMap, cubemaps, etc | That's great Steve, nice research!... read more | 10/28/2013 (10:08 am) |
| Bug to confirm ?? | [quote] that bug was spotted by alfio and was added in CE version. but never was remembered again ... read more | 10/27/2013 (10:20 pm) |
| Torque 3D Community Edition Activation | @Vincent: some changes have been ported to the MIT version, some others didn't meet the Steering Co... read more | 10/27/2013 (4:59 pm) |
| Material System. Layers, envMap, cubemaps, etc | I haven't looked, but I wonder if the envMap feature was ever ported up to the T3D material system o... read more | 10/26/2013 (8:06 am) |
| Suggestion: add health and energy bar rendering to GuiShapeNameHud | The reticle or crosshair hud (whatever it is called) renders a healthbar when directly over a named ... read more | 10/22/2013 (9:33 am) |
| How to package/compile a game made on Torque 3D? | Before packaging remove all client created script files (config.cs, *prefs.cs, etc) and procedural s... read more | 10/22/2013 (9:24 am) |
| Standardized character TSShape interaction | Keep in mind that TSStatics are a light weight class not meant for "interaction", but usin... read more | 10/22/2013 (9:10 am) |