Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Material System. Layers, envMap, cubemaps, etc | [h1]Okeedokee[/h1] Got cubemaps and layers working as I thought they should - the alpha in the al... read more | 10/28/2013 (9:59 am) |
| Graphics driver | @orion He's probably not in the US ... and they probably already know. ;)... read more | 10/28/2013 (8:49 am) |
| Graphics driver | Update GPU and DirectX drivers. Also there is a ton of models which need to be created dynamically f... read more | 10/27/2013 (8:42 am) |
| purchase high quality fake passports,id cards,driver's license ,visas etc | Fake IDs ... sounds legit ...... read more | 10/27/2013 (8:38 am) |
| OBM one base male customisable character system released | [code] if(%this.setMeshHidden(%pants) == true) echo("Stop this sick filth!"); [/code]... read more | 10/25/2013 (5:31 am) |
| Setting up the inventory | Tell you what - comment everything about adding stuff to the player's stock inventory out and then r... read more | 10/25/2013 (5:29 am) |
| Material System. Layers, envMap, cubemaps, etc | envMap is a slot, it doesn't actually take a cubemap, nor can one be applied manually by modding the... read more | 10/25/2013 (5:28 am) |
| Torque 3D Show Off Thread! | Also put your Anisotropic filter to "x16" in the options menu.... read more | 10/25/2013 (5:23 am) |
| Setting up the inventory | Just a thought - check your in-game settings and make sure nothing is set to "custom" -- I... read more | 10/24/2013 (6:05 am) |
| Setting up LOD/draw distance? | I used to a attach a tiny, upside down, single triangle at detail1 for DAE, as I couldn't get it to ... read more | 10/24/2013 (6:04 am) |
| Committee Meeting Notes: 10/07/2013 | There's a mad man on the github newsfeed! ;)... read more | 10/22/2013 (2:16 pm) |
| Suggestion: add health and energy bar rendering to GuiShapeNameHud | Feel free to stick it in - I don't use the thing anyhow! :P... read more | 10/22/2013 (6:22 am) |
| Material System. Layers, envMap, cubemaps, etc | Not for envMap it isn't ... which is why I'm baffled to how envMap works.... read more | 10/22/2013 (6:21 am) |
| Standardized character TSShape interaction | 1. On a collision callback via the colliding object (or raycast). Remember IDs can change when loadi... read more | 10/22/2013 (6:14 am) |
| How to package/compile a game made on Torque 3D? | As Duion says, do it anyway you like. [url=http://www.jrsoftware.org/isinfo.php]I've used Inno Setup... read more | 10/22/2013 (5:54 am) |
| Committee Meeting Notes: 10/15/2013 | Thanks for the update, Dave.... read more | 10/21/2013 (9:10 am) |
| Torsion Key Stopped Working? | Yet he still lurks around the forums ... helpfully pointing lost lambs in the right direction ... wh... read more | 10/21/2013 (8:32 am) |
| Point light shadow artifact [UNSOLVED] | It's the split in the light's shadow type. Point lights are made from 2 hemisphere's and the low qua... read more | 10/19/2013 (5:54 am) |
| Torque 3D Show Off Thread! | @Sam Smart idea!... read more | 10/19/2013 (5:47 am) |
| I began my journey of learning | You begin your journey of spamming ... read more | 10/18/2013 (8:07 am) |
| Roaming Brawler Tech Demo Thread | Updated. New video with light and heavy attacks and various gamepad selections reflected via a gui s... read more | 10/16/2013 (2:25 pm) |
| New example terrains for Torque | That's some nice textures. :) [edit] - and that's some terrible grammar by me :S... read more | 10/15/2013 (3:38 pm) |
| From a Quake map to Torque3D | Cool. I remember doing something similar with Blender ages ago, but can't remember what the .MAP too... read more | 10/15/2013 (3:37 pm) |
| Committee Meeting Notes: 10/07/2013 | Thanks for the update, Dave.... read more | 10/15/2013 (8:40 am) |
| why cached DTS file cannot show in TGEA | ".cached.dts" is the reason. Rename the object "object.dts".... read more | 10/13/2013 (2:01 pm) |
| Torque3d 1.2 or 1.1 vs 3.0 | Airship Dragoon was done in Torque3D 3.0 MIT (master build). Moving platforms, alas I have no idea.... read more | 10/11/2013 (4:42 pm) |
| How to create a Zombie that Chases Player | What Mr. Hall said, write this up as a resource in the [url=http://www.garagegames.com/community/res... read more | 10/10/2013 (1:03 pm) |
| How to access nodes within TSStatic | [code] //change static shape to anything else eg player void StaticShape::getNodeTransform(const... read more | 10/09/2013 (8:19 am) |
| Feel free to post show-off threads here! | Sgfreeman, maybe you could write a blog explaining how you created the melee fighting (how hit detec... read more | 10/08/2013 (3:05 pm) |
| Torque3D Linux Status | Good luck, Luis.... read more | 10/08/2013 (2:59 pm) |
| Committee Meeting Notes: 09/30/2013 | @J0linar To be honest all of the functionality from "Dubious" went into the [url=http://w... read more | 10/07/2013 (1:29 pm) |
| Committee Meeting Notes: 09/30/2013 | Thanks for the update, Dave. Torque3D MIT Action-Tactics updated and on my github repo as a templ... read more | 10/07/2013 (11:31 am) |
| Very happy the first time to this forum | A game about pills and enlargement? Isn't that Pac-man?... read more | 09/26/2013 (9:59 am) |
| Committee Meeting Notes: 09/23/2013 | I might finally have some available time to take a look at the old Action-Tactics Hybrid Tutorial ne... read more | 09/24/2013 (8:59 am) |
| FMOD: Calling .stop(fadeout value) doesn't fadeout | Works in T3D 3.0 MIT version (just retried it now, but I knew that I used it in Airship Dragoon).... read more | 09/20/2013 (6:31 pm) |
| License for the default Soldier in T3D? | Anything in the github directory is under MIT license - which means that it is all FREE. Like FREE B... read more | 09/19/2013 (3:58 pm) |
| Wind Emitters | ... er ... what was the answer that resulted in a sigh? Wind works fine on my custom trees.... read more | 09/19/2013 (5:49 am) |
| Normals Issue | Make sure doublesided is disabled. Also read Blender's manual.... read more | 09/11/2013 (8:25 am) |
| Friday... | Gives Daniel a [b]VERY[/b] hard stare for abusing the Friday thread on a Thursday. >:( [ima... read more | 09/05/2013 (8:32 am) |
| Committee Meeting Notes: 08/26/2013 | Thanks for the update, Dave. If I ever get my game shipped, I'll update the Valykire Chronicles s... read more | 09/03/2013 (9:36 am) |
| Arrays no Work! | [url]http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Simple/Arrays.ht... read more | 09/03/2013 (9:32 am) |
| Arrays no Work! | Documentation. [url]https://github.com/GarageGames/Torque3D-Documentation[/url] [url]http://docs.g... read more | 09/03/2013 (8:23 am) |
| it's no work. | [code] echo($Car.Force);//input 100;//output %f = $Car.Force; if(%f > 50) echo("Force &... read more | 09/01/2013 (9:37 am) |
| Minimum Video Card Requirements? | Fomr the docs: [quote] OS: Windows XP SP3/Vista/Windows 7 Processor: 1.7 GHz Processor or bette... read more | 08/31/2013 (6:32 am) |
| Committee Meeting Notes: 08/19/2013 | Thanks for the update.... read more | 08/26/2013 (1:09 pm) |
| Resources Zip files? | Setup VS as described in the Torque docs. Your OS looks odd ...... read more | 08/26/2013 (5:25 am) |
| Resources Zip files? | Oh yeah, any code change requires a recompile.... read more | 08/25/2013 (12:58 pm) |
| Resources Zip files? | In TorqueConfig.h find and ncomment one of these: [code] /// Define me if you want to disable lo... read more | 08/25/2013 (12:26 pm) |
| Remove / Reduce slowing down at end of pace | The issue here seems to be that each tick "speed *= dist / maxDist" which means that speed... read more | 08/25/2013 (9:30 am) |
| Simple AI? | Every 500ms loop: [code] %this.setMoveDestination(%player.getPosition()); [/code] Make an AiPl... read more | 08/23/2013 (6:15 am) |