Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disable fog? | ... visibleDistance ...... read more | 01/03/2014 (7:43 am) |
| Disable fog? | @NiN-NiN [image]http://cuteanimalimages.com/wp-content/uploads/2013/04/at-least-you-tried.jpg[/im... read more | 01/02/2014 (3:49 pm) |
| Disable fog? | Fog settings are in the LevelInfo object. Set to 0 for no fog.... read more | 01/02/2014 (2:08 pm) |
| Healthbar manipulation | It's probably automated in player.cpp on player creation - no point spawning a dead player!... read more | 12/31/2013 (9:22 am) |
| Healthbar manipulation | Death? Damage is usually applied via the player datablock's own damage function rather than direc... read more | 12/31/2013 (9:10 am) |
| Healthbar manipulation | [quote] which is supposed to damage my player when I collide with it.[/quote] It looks like you'... read more | 12/31/2013 (7:19 am) |
| Decline of Direct Animal Sacrifice | Animal sacrifice isn't what the Evil One wants ... it's pure virgin blood! But have you tried fin... read more | 12/28/2013 (5:36 am) |
| Truebones You get everything sale. | Purchased! Time to stop making my own hamfisted, IK-less, designed by eye, animations and come in... read more | 12/27/2013 (4:18 pm) |
| 01000010 01010100 | 01001101 01100101 01110010 01110010 01111001 00100000 01000011 01101000 01110010 01101001 01110011 0... read more | 12/26/2013 (9:26 am) |
| Spam | [youtube=ZSQtfWnFLIs width=640 height=480] Bonus points for using markuplite though ;)... read more | 12/24/2013 (1:25 pm) |
| Spam | [youtube=ZSQtfWnFLIs width=640 height=480] Bonus points for using markuplite though ;)... read more | 12/24/2013 (1:25 pm) |
| Torque 3D Professional Crashing | Make sure that it's not installed inside Program Files.... read more | 12/22/2013 (5:13 pm) |
| It's Christmas time! | Merry Ruddy Christmas!... read more | 12/20/2013 (3:42 pm) |
| a particular type of western | [youtube=ZSQtfWnFLIs width=640 height=480]... read more | 12/14/2013 (12:23 pm) |
| What tools do you use for models/textures? | I upvoted MindTex on Greenlight - it looks pretty nifty. [url]http://steamcommunity.com/sharedfile... read more | 12/11/2013 (8:30 am) |
| What tools do you use for models/textures? | 3DS Max is the "industry standard" for 3D (EXPENSIVE) Photoshop is the "industry sta... read more | 12/11/2013 (7:41 am) |
| load a level from the menu? | Put it in the command field of the button on the gui or make a onClick() function call in script. Re... read more | 12/10/2013 (5:08 pm) |
| load a level from the menu? | Gui files also have cs files -- scripts/gui/chooseLevelDlg.cs You'll want a function which has so... read more | 12/10/2013 (4:00 pm) |
| Friday... | [image]http://www.db18.com/d/friday/friday_062.jpg[/image]... read more | 12/06/2013 (12:01 pm) |
| Project Manager 2.1 | Apparently ... Some stuff in ToolBox was not propriety code and thus could not be Open Sourced. ... read more | 12/04/2013 (4:48 pm) |
| multiple projectile decals | You can make a single texture, divided up into cells, and stock T3D will randomly choose the cell to... read more | 12/03/2013 (12:12 pm) |
| New example terrains for Torque | Nice one, Duion.... read more | 12/03/2013 (9:45 am) |
| Ai Crouches But Does Not Animate - FIXED | Y'know ... after all this time faffing around, I'd forgotten that Ai has it's own move update ... an... read more | 12/02/2013 (9:28 am) |
| Ai Crouches But Does Not Animate - FIXED | After much [b]back tracing[/b] I made sure that mPose was being networked and got rid of the hack wh... read more | 11/29/2013 (5:34 pm) |
| Lights show through DTS | Cast shadows needs to be turned on or the light won't check for visible mesh/materials. Also check t... read more | 11/29/2013 (10:26 am) |
| Committee Meeting Notes: 11/18/2013 | Thanks for the update, Dave.... read more | 11/27/2013 (9:00 am) |
| New Blinn-Phong with Specular Alpha. | [quote] (bane of my existence)[/quote] lol! I think my next game will be completely baked lightmap... read more | 11/26/2013 (7:19 am) |
| The Age of Decadence (T3D Game) is out on Steam Early Access | [quote] [GG]Mich: "Don't forget to write a blog ..."[/quote] Agreed! When you've got t... read more | 11/20/2013 (2:24 pm) |
| Static Object Rotation / Pivot Point Issue | See the little button on the bar - 3 axis and triangle type things? Mouse over and it should say it'... read more | 11/20/2013 (7:34 am) |
| The Age of Decadence (T3D Game) is out on Steam Early Access | Congratulations to Oscar and the team. :)... read more | 11/20/2013 (7:26 am) |
| isometric like view with Torque 3D | serverCommands go in scripts/server/commands.cs. As for an isometric free-cam, do what Andy sugge... read more | 11/14/2013 (2:46 pm) |
| isometric like view with Torque 3D | According to wikipedia, isometric is 35.264 degrees. To manipulate the camera mode you need to call ... read more | 11/14/2013 (12:06 pm) |
| Some good TGE-specific resources on the web? | I've just gone through my old TGE bookmarks and unfortunately almost all of the external (non-GG sit... read more | 11/13/2013 (8:39 am) |
| A TorqueScript (pre)compiler - anybody interested? | No love for Pascal? [image]http://images.wikia.com/halo/images/9/9f/Trollface_emoticon.png[/image]... read more | 11/13/2013 (7:05 am) |
| Committee Meeting Notes: 11/11/2013 | Thanks for the update, Dave.... read more | 11/12/2013 (4:46 pm) |
| Some good TGE-specific resources on the web? | [url]http://www.codesampler.com/torque.htm[/url] There's still a few about if you search for them... read more | 11/12/2013 (7:06 am) |
| begginer question - node hierarchy | I've never exported a vehicle. Start node? Isn't that for T3D DAE format? edit: Daz made some T3... read more | 11/12/2013 (6:55 am) |
| begginer question - node hierarchy | I don't use 2.49b, but this is the setup for 2.44 for dts export. [code] shape (empty) detai... read more | 11/11/2013 (7:06 am) |
| Blender -> Dae -> Torque3d | If you're not using a shipping build your "PacketRate" and "PacketSize" might be... read more | 11/05/2013 (6:40 am) |
| Blender -> Dae -> Torque3d | Note that "look" animations are designed to only control the head, spine, neck and arms - ... read more | 11/05/2013 (6:12 am) |
| Committee Meeting Notes: 11/04/2013 | Thanks for the update, Dave.... read more | 11/04/2013 (11:04 am) |
| Material System. Layers, envMap, cubemaps, etc | layer0: diffuse NO ALPHA! or it doesn't work. I even made it emmisive as the cubemap is the reflecti... read more | 11/04/2013 (7:48 am) |
| Blender -> Dae -> Torque3d | The only hardcoded nodes are eye, cam, mount#, etc and the spinal structure (bip01_spine#, etc) but ... read more | 11/04/2013 (7:29 am) |
| Game Technology Seminars 2001 | [quote] From and including: Sunday, December 17, 2000 To and including: Saturday, November 2, 2013... read more | 11/03/2013 (8:03 am) |
| Looking To Start A Crew | [quote] gd.n00bdesign[at]gmail.com[/quote] [image]http://i0.kym-cdn.com/photos/images/original/0... read more | 11/02/2013 (7:10 am) |
| Blender -> Dae -> Torque3d | Take from the Torque3D script manual *.chm file. [quote] bool Player::setActionThread ( string n... read more | 11/01/2013 (1:24 pm) |
| Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. | That's awfully nice of eb to check before deleting everything ... and also awfully nice of Sean to k... read more | 10/31/2013 (8:42 am) |
| Material System. Layers, envMap, cubemaps, etc | [youtube=aL_5kZOIJag width=700 height=525] Basic test for using cubemaps with lightmaps, emissive... read more | 10/28/2013 (11:57 am) |
| Remove from collected Game Editors | Build as a player and shipping build in C++, and don't include the tools folder in distribution.... read more | 10/28/2013 (11:21 am) |
| Committee Meeting Notes: 10/21/2013 | Cheers for the update, Dave.... read more | 10/28/2013 (10:06 am) |