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Steve Acaster's Forum Posts

Thread Post Date Posted
Disable fog? ... visibleDistance ...... read more 01/03/2014 (7:43 am)
Disable fog? @NiN-NiN [image]http://cuteanimalimages.com/wp-content/uploads/2013/04/at-least-you-tried.jpg[/im... read more 01/02/2014 (3:49 pm)
Disable fog? Fog settings are in the LevelInfo object. Set to 0 for no fog.... read more 01/02/2014 (2:08 pm)
Healthbar manipulation It's probably automated in player.cpp on player creation - no point spawning a dead player!... read more 12/31/2013 (9:22 am)
Healthbar manipulation Death? Damage is usually applied via the player datablock's own damage function rather than direc... read more 12/31/2013 (9:10 am)
Healthbar manipulation [quote] which is supposed to damage my player when I collide with it.[/quote] It looks like you'... read more 12/31/2013 (7:19 am)
Decline of Direct Animal Sacrifice Animal sacrifice isn't what the Evil One wants ... it's pure virgin blood! But have you tried fin... read more 12/28/2013 (5:36 am)
Truebones You get everything sale. Purchased! Time to stop making my own hamfisted, IK-less, designed by eye, animations and come in... read more 12/27/2013 (4:18 pm)
01000010 01010100 01001101 01100101 01110010 01110010 01111001 00100000 01000011 01101000 01110010 01101001 01110011 0... read more 12/26/2013 (9:26 am)
Spam [youtube=ZSQtfWnFLIs width=640 height=480] Bonus points for using markuplite though ;)... read more 12/24/2013 (1:25 pm)
Spam [youtube=ZSQtfWnFLIs width=640 height=480] Bonus points for using markuplite though ;)... read more 12/24/2013 (1:25 pm)
Torque 3D Professional Crashing Make sure that it's not installed inside Program Files.... read more 12/22/2013 (5:13 pm)
It's Christmas time! Merry Ruddy Christmas!... read more 12/20/2013 (3:42 pm)
a particular type of western [youtube=ZSQtfWnFLIs width=640 height=480]... read more 12/14/2013 (12:23 pm)
What tools do you use for models/textures? I upvoted MindTex on Greenlight - it looks pretty nifty. [url]http://steamcommunity.com/sharedfile... read more 12/11/2013 (8:30 am)
What tools do you use for models/textures? 3DS Max is the "industry standard" for 3D (EXPENSIVE) Photoshop is the "industry sta... read more 12/11/2013 (7:41 am)
load a level from the menu? Put it in the command field of the button on the gui or make a onClick() function call in script. Re... read more 12/10/2013 (5:08 pm)
load a level from the menu? Gui files also have cs files -- scripts/gui/chooseLevelDlg.cs You'll want a function which has so... read more 12/10/2013 (4:00 pm)
Friday... [image]http://www.db18.com/d/friday/friday_062.jpg[/image]... read more 12/06/2013 (12:01 pm)
Project Manager 2.1 Apparently ... Some stuff in ToolBox was not propriety code and thus could not be Open Sourced. ... read more 12/04/2013 (4:48 pm)
multiple projectile decals You can make a single texture, divided up into cells, and stock T3D will randomly choose the cell to... read more 12/03/2013 (12:12 pm)
New example terrains for Torque Nice one, Duion.... read more 12/03/2013 (9:45 am)
Ai Crouches But Does Not Animate - FIXED Y'know ... after all this time faffing around, I'd forgotten that Ai has it's own move update ... an... read more 12/02/2013 (9:28 am)
Ai Crouches But Does Not Animate - FIXED After much [b]back tracing[/b] I made sure that mPose was being networked and got rid of the hack wh... read more 11/29/2013 (5:34 pm)
Lights show through DTS Cast shadows needs to be turned on or the light won't check for visible mesh/materials. Also check t... read more 11/29/2013 (10:26 am)
Committee Meeting Notes: 11/18/2013 Thanks for the update, Dave.... read more 11/27/2013 (9:00 am)
New Blinn-Phong with Specular Alpha. [quote] (bane of my existence)[/quote] lol! I think my next game will be completely baked lightmap... read more 11/26/2013 (7:19 am)
The Age of Decadence (T3D Game) is out on Steam Early Access [quote] [GG]Mich: "Don't forget to write a blog ..."[/quote] Agreed! When you've got t... read more 11/20/2013 (2:24 pm)
Static Object Rotation / Pivot Point Issue See the little button on the bar - 3 axis and triangle type things? Mouse over and it should say it'... read more 11/20/2013 (7:34 am)
The Age of Decadence (T3D Game) is out on Steam Early Access Congratulations to Oscar and the team. :)... read more 11/20/2013 (7:26 am)
isometric like view with Torque 3D serverCommands go in scripts/server/commands.cs. As for an isometric free-cam, do what Andy sugge... read more 11/14/2013 (2:46 pm)
isometric like view with Torque 3D According to wikipedia, isometric is 35.264 degrees. To manipulate the camera mode you need to call ... read more 11/14/2013 (12:06 pm)
Some good TGE-specific resources on the web? I've just gone through my old TGE bookmarks and unfortunately almost all of the external (non-GG sit... read more 11/13/2013 (8:39 am)
A TorqueScript (pre)compiler - anybody interested? No love for Pascal? [image]http://images.wikia.com/halo/images/9/9f/Trollface_emoticon.png[/image]... read more 11/13/2013 (7:05 am)
Committee Meeting Notes: 11/11/2013 Thanks for the update, Dave.... read more 11/12/2013 (4:46 pm)
Some good TGE-specific resources on the web? [url]http://www.codesampler.com/torque.htm[/url] There's still a few about if you search for them... read more 11/12/2013 (7:06 am)
begginer question - node hierarchy I've never exported a vehicle. Start node? Isn't that for T3D DAE format? edit: Daz made some T3... read more 11/12/2013 (6:55 am)
begginer question - node hierarchy I don't use 2.49b, but this is the setup for 2.44 for dts export. [code] shape (empty) detai... read more 11/11/2013 (7:06 am)
Blender -> Dae -> Torque3d If you're not using a shipping build your "PacketRate" and "PacketSize" might be... read more 11/05/2013 (6:40 am)
Blender -> Dae -> Torque3d Note that "look" animations are designed to only control the head, spine, neck and arms - ... read more 11/05/2013 (6:12 am)
Committee Meeting Notes: 11/04/2013 Thanks for the update, Dave.... read more 11/04/2013 (11:04 am)
Material System. Layers, envMap, cubemaps, etc layer0: diffuse NO ALPHA! or it doesn't work. I even made it emmisive as the cubemap is the reflecti... read more 11/04/2013 (7:48 am)
Blender -> Dae -> Torque3d The only hardcoded nodes are eye, cam, mount#, etc and the spinal structure (bip01_spine#, etc) but ... read more 11/04/2013 (7:29 am)
Game Technology Seminars 2001 [quote] From and including: Sunday, December 17, 2000 To and including: Saturday, November 2, 2013... read more 11/03/2013 (8:03 am)
Looking To Start A Crew [quote] gd.n00bdesign[at]gmail.com[/quote] [image]http://i0.kym-cdn.com/photos/images/original/0... read more 11/02/2013 (7:10 am)
Blender -> Dae -> Torque3d Take from the Torque3D script manual *.chm file. [quote] bool Player::setActionThread ( string n... read more 11/01/2013 (1:24 pm)
Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. That's awfully nice of eb to check before deleting everything ... and also awfully nice of Sean to k... read more 10/31/2013 (8:42 am)
Material System. Layers, envMap, cubemaps, etc [youtube=aL_5kZOIJag width=700 height=525] Basic test for using cubemaps with lightmaps, emissive... read more 10/28/2013 (11:57 am)
Remove from collected Game Editors Build as a player and shipping build in C++, and don't include the tools folder in distribution.... read more 10/28/2013 (11:21 am)
Committee Meeting Notes: 10/21/2013 Cheers for the update, Dave.... read more 10/28/2013 (10:06 am)