Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sahara for Torque 3D MIT 3.5.1... | Fantastic work, Andrew! ... read more | 07/15/2014 (11:28 am) |
| Sahara for Torque 3D MIT 3.5.1... | Yep, there was a resource to do it, here is the effect: [url]https://www.youtube.com/watch?v=9-zQ... read more | 07/13/2014 (2:43 pm) |
| Sahara for Torque 3D MIT 3.5.1... | @Andrew: Right, the setup was made that way so that a single model with several materials could have... read more | 07/12/2014 (12:04 pm) |
| Sahara for Torque 3D MIT 3.5.1... | @Andrew: Great idea about how the accumulation map could be passed over to the shader! It makes a lo... read more | 07/11/2014 (4:51 pm) |
| Sahara for Torque 3D MIT 3.5.1... | Mr. Acaster! The pleasure is all mine. :)... read more | 07/11/2014 (6:11 am) |
| Sahara for Torque 3D MIT 3.5.1... | @Jesse: I believe that the hit is negligible (should depend on the size and count of your textures, ... read more | 07/11/2014 (6:10 am) |
| Sahara for Torque 3D MIT 3.5.1... | Thanks for doing this, Quinton, I immensely appreciate your help! I meant to MIT Sahara and hoped... read more | 07/11/2014 (5:55 am) |
| Torque 3D - About lowering player scale | Scaling the terrain up worked I think (not the model, but the import settings), although when I star... read more | 09/23/2012 (1:27 am) |
| Torque 3D Show Off Thread! | @Kory: Thank you! Our kickstarter is coming up in a month, so right now,even if a few things still b... read more | 09/14/2012 (4:43 pm) |
| Torque 3D Show Off Thread! | Hmm, page 30 now shows up from my iPad. Weird.... read more | 09/13/2012 (10:56 pm) |
| Torque 3D Showoff Thread Reloaded | Edit: actually, that could be a browser issue. Last night it didn't work from Chrome under Windows, ... read more | 09/13/2012 (10:48 pm) |
| Torque 3D Show Off Thread! | Oops, sorry, double post - haven't seen the previous one appear.... read more | 09/13/2012 (2:46 pm) |
| Torque 3D Show Off Thread! | Another set of shots from Xenocell. The environment is procedurally generated entirely. The dropship... read more | 09/13/2012 (2:38 pm) |
| Torque 3D Show Off Thread! | @Frank: Thanks! :) There's still a lot to be done - there's no fauna, and the flora is rather limite... read more | 09/09/2012 (4:10 pm) |
| Torque 3D Show Off Thread! | This is a shot from Xenocell - I am finishing up a complete rewrite of our procedural level generato... read more | 09/09/2012 (10:17 am) |
| [Bug 1.1 Beta] Ground Cover rendering order and static meshes - RESOLVED | A final followup: my solution did not in fact solve all the sorting issues that GroundCover in Torqu... read more | 09/05/2012 (5:52 am) |
| [Bug 1.1 Beta] Ground Cover rendering order and static meshes - RESOLVED | I managed to fix this flicker-like behavior and render order issue by creating a new RenderInstType ... read more | 09/04/2012 (7:11 am) |
| [Bug 1.1 Beta] Ground Cover rendering order and static meshes - RESOLVED | Just FYI, this still exists in 1.2... read more | 09/03/2012 (2:23 pm) |
| I am looking for procedural terrain generation resources | What a cool thread! I might be late to the party, but we're just wrapping up a complete rewrite o... read more | 08/28/2012 (12:33 am) |
| Torque 3D's Achilles heel | Hey guys. This thread is worth checking out: [url=http://www.garagegames.com/community/forums/viewth... read more | 06/06/2012 (4:56 pm) |
| Torque 3D's Achilles heel | Are you sure the dts exporter supports the 32 bit depth? I have faint memories of such issues with s... read more | 06/06/2012 (4:19 pm) |
| Looking for a team for a new casual game | A quick update: We now have 9 interested, potential members for the team. I'm still looking for ... read more | 06/06/2012 (12:59 pm) |
| Torque 3D's Achilles heel | I think he means index buffers used against vertex buffers for models.... read more | 06/06/2012 (10:49 am) |
| Torque 3D's Achilles heel | Does DTS support that many indices? Or is it the format itself that you extend? I had a non-game ... read more | 06/06/2012 (10:46 am) |
| Torque 3D Community Edition Activation | Just a reminder that [b]hosting[/b] this repository and keeping the bandwidth high costs Alfio money... read more | 06/06/2012 (10:18 am) |
| Looking for a team for a new casual game | Thank you very much, Novack! I hope for the best. :)... read more | 06/04/2012 (11:01 am) |
| Torque 3D's Achilles heel | Thanks a lot!... read more | 05/29/2012 (4:38 am) |
| Torque 3D's Achilles heel | Sorry Alfio, I assumed you were getting it in the automatic email. It's <...>. I'll edit it on... read more | 05/29/2012 (4:29 am) |
| Torque 3D's Achilles heel | <edit: address hidden> Thank you, Alfio!... read more | 05/29/2012 (4:07 am) |
| Torque 3D's Achilles heel | :) Best community evar. I'd like to say I also fired up an AWS instance, but no.. I had some whiske... read more | 05/14/2012 (3:45 pm) |
| Torque 3D's Achilles heel | @Alfio: Awesome! How much is the vps? I'd like to help you pay for it.... read more | 05/14/2012 (2:51 pm) |
| Torque 3D's Achilles heel | I'm a little worried about sharing access like that, but it would definitely be easier to get starte... read more | 05/14/2012 (12:06 pm) |
| Torque 3D's Achilles heel | Ouch, thanks Steve! It looks like I referred the wrong "Constellations". There are actuall... read more | 05/13/2012 (12:10 pm) |
| Torque 3D's Achilles heel | Wow! We need to get this started asap! :) My quick and dirty first round agenda would be: - ~9... read more | 05/13/2012 (10:04 am) |
| Torque 3D's Achilles heel | I think we can solve such cases together by discussing the code via Github's code review feature. We... read more | 05/13/2012 (9:34 am) |
| Torque 3D's Achilles heel | Yeah, but only one person writing wouldn't be too effective. I believe there will rarely be two peop... read more | 05/13/2012 (9:20 am) |
| Torque 3D's Achilles heel | That's a good point. Still, a project manager would increase the dependency of the project itself. W... read more | 05/13/2012 (9:09 am) |
| Torque 3D's Achilles heel | @Mich: Thanks. I was implying it was a weekend and nobody would be reading this. Proven me wrong. :)... read more | 05/13/2012 (8:24 am) |
| Torque 3D's Achilles heel | I'm sure GG will chime in more on Monday. Great ideas btw. We could be spending the extra subscri... read more | 05/13/2012 (7:11 am) |
| Torque 3D's Achilles heel | Gah... I'm sure Michael meant the same thing. And even if not, that's what branching is for. I as... read more | 05/13/2012 (6:20 am) |
| Torque 3D's Achilles heel | It's the same thing.... read more | 05/13/2012 (5:45 am) |
| Torque 3D's Achilles heel | @Michael Tornberg: This is not about adding gameplay features, more like fixing existing bugs (whate... read more | 05/13/2012 (5:28 am) |
| Torque 3D's Achilles heel | One problem is though that the PayPal should be under one person's name. If we made an account it wo... read more | 05/13/2012 (4:54 am) |
| Torque 3D's Achilles heel | Don't panic, but I had an idea: Perhaps we should create a PayPal account for this and have every... read more | 05/13/2012 (2:59 am) |
| Torque 3D's Achilles heel | Uhm.. I was under the impression that private repositories are called like that for a reason. :) git... read more | 05/13/2012 (1:38 am) |
| Torque 3D's Achilles heel | One way to do it could be creating a private repository on github to not have to worry about mainten... read more | 05/12/2012 (2:14 pm) |