Andy Wright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Arteria3d WELCOME BACK Discount | .... read more | 01/29/2011 (7:21 am) |
| Post 1k: just reached the 1000 posts | lol it wasnt just that, i worked at watford electronics at the time on tech support so had the forum... read more | 01/29/2011 (6:05 am) |
| Arteria3d WELCOME BACK Discount | Hi steve, Could you check your mail please. Thanks, Andy.... read more | 01/29/2011 (5:50 am) |
| Post 1k: just reached the 1000 posts | heh i hit 14k posts on the original neocron forums (on two accounts, first one got banned literally ... read more | 01/28/2011 (2:26 pm) |
| **SOLVED** VS2008 as Debug & Torque 3D Beta 3 "incremental link" | Use the June10 DXSDK edit: er sorry lol I just woke up, works on release build with the feb sdk ?... read more | 01/26/2011 (7:38 am) |
| T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG | You have to play around with the fog height aswell... read more | 01/24/2011 (3:01 pm) |
| Limit in terrain height of 2048 ? | Jeff. While you are in the terrain editor, you can smooth out all of those contour steps from the te... read more | 01/19/2011 (12:08 pm) |
| Import Height Map still flips horizontal? | yup... read more | 01/16/2011 (5:21 pm) |
| editing meterial Caused permant crash | run the delete shaders/prefs etc thats in your projects root folder and give that a try.... read more | 01/16/2011 (12:36 am) |
| how can I get the same effect I had with DIF portal? | You wont get it directly with just the ambient settings from the sun. you will have to use SSAO to g... read more | 01/15/2011 (7:41 pm) |
| editing meterial Caused permant crash | Does it give an error when launching ?... read more | 01/15/2011 (7:34 pm) |
| Limit in terrain height of 2048 ? | The heightmap posted is also 8bit, which is why it has sharp contour steps allover it. You need to u... read more | 01/15/2011 (5:57 pm) |
| Limit in terrain height of 2048 ? | Pulling down the heightmap now, will load it into mine to see whats happening.... read more | 01/14/2011 (11:10 pm) |
| Limit in terrain height of 2048 ? | what scale of terrain are you using, how many units/meters per pixel from the heightmap? Having a... read more | 01/12/2011 (10:22 pm) |
| Flight sim-style texture resources? | James, you need to export a 16bit tif from geocontrol and convert it to a 16bit png to import a terr... read more | 01/12/2011 (12:58 pm) |
| waterplane disappear when attaching underwater? | ohh... logging bugs again eh ? ;)... read more | 01/07/2011 (11:20 pm) |
| FOV Distance quality problem. | in the terrain texture painter, double click on the layer and change the diffuse size to something s... read more | 01/07/2011 (9:48 pm) |
| Flight sim-style texture resources? | just thought, bryce is also another option if vue doesent work out... read more | 01/07/2011 (6:39 pm) |
| Terrain perforance issues. | heya, whats your graphics card ?... read more | 01/07/2011 (8:39 am) |
| Terrain perforance issues. | 2048 is the stock limit on the diffuse, 4096 works on the heightmap however it is 4x as many verts a... read more | 01/06/2011 (11:21 pm) |
| Flight sim-style texture resources? | Russel, is it lifelike detail you are looking for, ie having the top down view of buildings etc on i... read more | 01/05/2011 (7:55 pm) |
| T3D1.1 Beta3 - Saving a level with a 4096 terrain causes a crash - CONFIRMED | thanks tom!... read more | 12/21/2010 (5:54 am) |
| Could do with a comparison on metrics ... | cheers steve... read more | 12/19/2010 (2:55 pm) |
| Could do with a comparison on metrics ... | Whats a good way of monitoring cpu & gpu usage while its running?... read more | 12/19/2010 (10:43 am) |
| Could do with a comparison on metrics ... | Thanks Rene, I think to be honest at the moment as long as me and jondo can run it, were good lol... read more | 12/19/2010 (10:42 am) |
| Could do with a comparison on metrics ... | That is a single diffuse map on that terrain, with a 512x512 detail map 10.6 for the diffuse, 242... read more | 12/19/2010 (12:55 am) |
| With the impending end of cpu speed increase, is there any plans for a threaded T3D? | What is the view distance and fog distance in your level set as ?... read more | 12/19/2010 (12:47 am) |
| Sweet Parallax Terrain Materials Pack? | heh thanks michael, thats a moss texture around the rocks mixed with a long grass there, ive changed... read more | 12/12/2010 (6:06 pm) |
| Sweet Parallax Terrain Materials Pack? | Ok some more grassy shots, and one of the demo map's I started a couple hours ago. [image]http://... read more | 12/12/2010 (3:31 pm) |
| Sweet Parallax Terrain Materials Pack? | Just an update, no screenies for now, sorry :o I'm now settled at 160 terrain materials, all 1024... read more | 12/11/2010 (8:18 pm) |
| Sweet Parallax Terrain Materials Pack? | okidokies, a bit more eye candy of some new textures torque ready. Have realised a better way of ... read more | 12/08/2010 (9:38 pm) |
| Material Editor crashes still persist | nah their ok, i know torque dislikes image dimensions that arent a multiple of two (IE 1025x1025, so... read more | 12/07/2010 (2:44 pm) |
| Material Editor crashes still persist | Scot, I know i ts a bit to check with that ammount of materials, but do you have any that are an odd... read more | 12/07/2010 (5:21 am) |
| Sweet Parallax Terrain Materials Pack? | Righty, I've uploaded some new pictures, just the texture thrown onto the default terrain. standard ... read more | 12/04/2010 (11:42 am) |
| Torque Lag | Have you tried the basic lighting option Robert ?... read more | 12/02/2010 (9:25 pm) |
| Sweet Parallax Terrain Materials Pack? | Thanks guys! Jon's cracked the whip on me, I'm going to have this weekend mostly free so will be ... read more | 12/02/2010 (9:10 pm) |
| Sweet Parallax Terrain Materials Pack? | well, a EA version was mentioned a while back, and currently its something I might consider consider... read more | 12/02/2010 (6:48 pm) |
| Sweet Parallax Terrain Materials Pack? | I'm currently working on a pack that includes alot of terrain materials, setup with parallax maps. R... read more | 12/02/2010 (5:27 pm) |
| Triangle strip indices order? | aye its progress Chris ! wouldnt want a fight with that guy tbh, thats a pretty nasty claw :o... read more | 11/30/2010 (11:24 pm) |
| Triangle strip indices order? | hey chris, outta curiosity, what maps that in the background ? [€]nevermind, jon told me...... read more | 11/24/2010 (9:30 pm) |
| Sahara Discussion Thread | oh snap, didnt realise mr hall had posted a fix for that resource in b3... read more | 11/17/2010 (11:05 pm) |
| About Terrain Painter("Pressure" only adjust density, how to adjust transparency) | Try placing decals on the area's that you want to have weeds... read more | 11/09/2010 (3:50 pm) |
| Using TeamSpeak SDK? | Theres also greenear http://www.torquepowered.com/products/greenear... read more | 10/29/2010 (4:19 pm) |
| How to build interior with the Torque 3D 2009 1.0.1 | You can convert .dif files into .dae files, from within torque. this allows you to use old .dif file... read more | 10/27/2010 (5:05 pm) |
| Shadowbane, what a computer game shouldn't be | Deleted... [edit] bad andy ! no more beers for andy! leave the new guy alone...... read more | 10/26/2010 (7:20 pm) |
| colors problems | I think what youre hitting is desktop gamma settings versus the clients default gamma settings.... read more | 10/23/2010 (10:18 am) |
| Where are Materials saved? | a material for a model/mesh or for terrain ? It has to be set in the relevant materials.cs file... read more | 10/14/2010 (6:34 pm) |
| Question about drawcall in Torque 1.1 BETA3. | you have 1.1 b3 ?... read more | 10/14/2010 (6:33 pm) |
| T3D 1.1 Beta 3 - Save Level As causes a crash - DUPLICATE | oh snap, I had a reply all typed out, then ran through your step by step and it's crashed oO, using ... read more | 10/10/2010 (8:08 pm) |
| T3D 1.1 Beta 3 - Save Level As causes a crash - DUPLICATE | set the terrain heightmap to 4096. [edit] hold up, when you say "load a level" do you ... read more | 10/10/2010 (11:28 am) |