Game Development Community

Andy Wright's Forum Posts

Thread Post Date Posted
Arteria3d WELCOME BACK Discount .... read more 01/29/2011 (7:21 am)
Post 1k: just reached the 1000 posts lol it wasnt just that, i worked at watford electronics at the time on tech support so had the forum... read more 01/29/2011 (6:05 am)
Arteria3d WELCOME BACK Discount Hi steve, Could you check your mail please. Thanks, Andy.... read more 01/29/2011 (5:50 am)
Post 1k: just reached the 1000 posts heh i hit 14k posts on the original neocron forums (on two accounts, first one got banned literally ... read more 01/28/2011 (2:26 pm)
**SOLVED** VS2008 as Debug & Torque 3D Beta 3 "incremental link" Use the June10 DXSDK edit: er sorry lol I just woke up, works on release build with the feb sdk ?... read more 01/26/2011 (7:38 am)
T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG You have to play around with the fog height aswell... read more 01/24/2011 (3:01 pm)
Limit in terrain height of 2048 ? Jeff. While you are in the terrain editor, you can smooth out all of those contour steps from the te... read more 01/19/2011 (12:08 pm)
Import Height Map still flips horizontal? yup... read more 01/16/2011 (5:21 pm)
editing meterial Caused permant crash run the delete shaders/prefs etc thats in your projects root folder and give that a try.... read more 01/16/2011 (12:36 am)
how can I get the same effect I had with DIF portal? You wont get it directly with just the ambient settings from the sun. you will have to use SSAO to g... read more 01/15/2011 (7:41 pm)
editing meterial Caused permant crash Does it give an error when launching ?... read more 01/15/2011 (7:34 pm)
Limit in terrain height of 2048 ? The heightmap posted is also 8bit, which is why it has sharp contour steps allover it. You need to u... read more 01/15/2011 (5:57 pm)
Limit in terrain height of 2048 ? Pulling down the heightmap now, will load it into mine to see whats happening.... read more 01/14/2011 (11:10 pm)
Limit in terrain height of 2048 ? what scale of terrain are you using, how many units/meters per pixel from the heightmap? Having a... read more 01/12/2011 (10:22 pm)
Flight sim-style texture resources? James, you need to export a 16bit tif from geocontrol and convert it to a 16bit png to import a terr... read more 01/12/2011 (12:58 pm)
waterplane disappear when attaching underwater? ohh... logging bugs again eh ? ;)... read more 01/07/2011 (11:20 pm)
FOV Distance quality problem. in the terrain texture painter, double click on the layer and change the diffuse size to something s... read more 01/07/2011 (9:48 pm)
Flight sim-style texture resources? just thought, bryce is also another option if vue doesent work out... read more 01/07/2011 (6:39 pm)
Terrain perforance issues. heya, whats your graphics card ?... read more 01/07/2011 (8:39 am)
Terrain perforance issues. 2048 is the stock limit on the diffuse, 4096 works on the heightmap however it is 4x as many verts a... read more 01/06/2011 (11:21 pm)
Flight sim-style texture resources? Russel, is it lifelike detail you are looking for, ie having the top down view of buildings etc on i... read more 01/05/2011 (7:55 pm)
T3D1.1 Beta3 - Saving a level with a 4096 terrain causes a crash - CONFIRMED thanks tom!... read more 12/21/2010 (5:54 am)
Could do with a comparison on metrics ... cheers steve... read more 12/19/2010 (2:55 pm)
Could do with a comparison on metrics ... Whats a good way of monitoring cpu & gpu usage while its running?... read more 12/19/2010 (10:43 am)
Could do with a comparison on metrics ... Thanks Rene, I think to be honest at the moment as long as me and jondo can run it, were good lol... read more 12/19/2010 (10:42 am)
Could do with a comparison on metrics ... That is a single diffuse map on that terrain, with a 512x512 detail map 10.6 for the diffuse, 242... read more 12/19/2010 (12:55 am)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? What is the view distance and fog distance in your level set as ?... read more 12/19/2010 (12:47 am)
Sweet Parallax Terrain Materials Pack? heh thanks michael, thats a moss texture around the rocks mixed with a long grass there, ive changed... read more 12/12/2010 (6:06 pm)
Sweet Parallax Terrain Materials Pack? Ok some more grassy shots, and one of the demo map's I started a couple hours ago. [image]http://... read more 12/12/2010 (3:31 pm)
Sweet Parallax Terrain Materials Pack? Just an update, no screenies for now, sorry :o I'm now settled at 160 terrain materials, all 1024... read more 12/11/2010 (8:18 pm)
Sweet Parallax Terrain Materials Pack? okidokies, a bit more eye candy of some new textures torque ready. Have realised a better way of ... read more 12/08/2010 (9:38 pm)
Material Editor crashes still persist nah their ok, i know torque dislikes image dimensions that arent a multiple of two (IE 1025x1025, so... read more 12/07/2010 (2:44 pm)
Material Editor crashes still persist Scot, I know i ts a bit to check with that ammount of materials, but do you have any that are an odd... read more 12/07/2010 (5:21 am)
Sweet Parallax Terrain Materials Pack? Righty, I've uploaded some new pictures, just the texture thrown onto the default terrain. standard ... read more 12/04/2010 (11:42 am)
Torque Lag Have you tried the basic lighting option Robert ?... read more 12/02/2010 (9:25 pm)
Sweet Parallax Terrain Materials Pack? Thanks guys! Jon's cracked the whip on me, I'm going to have this weekend mostly free so will be ... read more 12/02/2010 (9:10 pm)
Sweet Parallax Terrain Materials Pack? well, a EA version was mentioned a while back, and currently its something I might consider consider... read more 12/02/2010 (6:48 pm)
Sweet Parallax Terrain Materials Pack? I'm currently working on a pack that includes alot of terrain materials, setup with parallax maps. R... read more 12/02/2010 (5:27 pm)
Triangle strip indices order? aye its progress Chris ! wouldnt want a fight with that guy tbh, thats a pretty nasty claw :o... read more 11/30/2010 (11:24 pm)
Triangle strip indices order? hey chris, outta curiosity, what maps that in the background ? [€]nevermind, jon told me...... read more 11/24/2010 (9:30 pm)
Sahara Discussion Thread oh snap, didnt realise mr hall had posted a fix for that resource in b3... read more 11/17/2010 (11:05 pm)
About Terrain Painter("Pressure" only adjust density, how to adjust transparency) Try placing decals on the area's that you want to have weeds... read more 11/09/2010 (3:50 pm)
Using TeamSpeak SDK? Theres also greenear http://www.torquepowered.com/products/greenear... read more 10/29/2010 (4:19 pm)
How to build interior with the Torque 3D 2009 1.0.1 You can convert .dif files into .dae files, from within torque. this allows you to use old .dif file... read more 10/27/2010 (5:05 pm)
Shadowbane, what a computer game shouldn't be Deleted... [edit] bad andy ! no more beers for andy! leave the new guy alone...... read more 10/26/2010 (7:20 pm)
colors problems I think what youre hitting is desktop gamma settings versus the clients default gamma settings.... read more 10/23/2010 (10:18 am)
Where are Materials saved? a material for a model/mesh or for terrain ? It has to be set in the relevant materials.cs file... read more 10/14/2010 (6:34 pm)
Question about drawcall in Torque 1.1 BETA3. you have 1.1 b3 ?... read more 10/14/2010 (6:33 pm)
T3D 1.1 Beta 3 - Save Level As causes a crash - DUPLICATE oh snap, I had a reply all typed out, then ran through your step by step and it's crashed oO, using ... read more 10/10/2010 (8:08 pm)
T3D 1.1 Beta 3 - Save Level As causes a crash - DUPLICATE set the terrain heightmap to 4096. [edit] hold up, when you say "load a level" do you ... read more 10/10/2010 (11:28 am)