Andy Wright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Slower Load Times with VS2010 | have you built it in debug or release with vs2010 ?... read more | 03/29/2011 (3:38 am) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | ouch ! The first 4 is pretty much what i was thinking of, however the last 3... damn ive never seen... read more | 03/27/2011 (6:28 pm) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | Sean, do you mean where the terrain is cut off from the view distance ? you get black dots along the... read more | 03/27/2011 (10:32 am) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | Will this go into 1.1 final ?... read more | 03/27/2011 (10:02 am) |
| [Resolved] Cant play game? | yeah thats what i noticed in another thread, has 1.1alpha...... read more | 03/26/2011 (8:03 am) |
| disappearing materials?? | is there a name conflict in them. ie do you have two materials being called with the name brick? ... read more | 03/18/2011 (2:35 pm) |
| where can i find a exporter for max 2011 | could always use collada DAE's untill there is one available ... ... read more | 03/17/2011 (8:28 am) |
| First-person view for virtual tour? | Using physx integration you could create a real world style emulation with gravity etc. Just disable... read more | 03/15/2011 (10:44 pm) |
| Multiple terrains per mission file | how do you mean a line ? its not possible to stitch/weld the two together its just a case of alignin... read more | 03/14/2011 (1:36 pm) |
| Terrain Texture Lines Issue | Its an ATI issue, most visible with the mobility cards. I used to have the same on a 1950 dual but i... read more | 03/11/2011 (2:21 am) |
| Map to Map triggers and LoS | Make a bigger, lower res terrain that roughly matches the view of the bordering zone youll be going ... read more | 03/09/2011 (6:37 am) |
| DDS mip'map'ing details with image (helper thread) | Handy... cheers for sharing that... read more | 03/03/2011 (5:55 pm) |
| Cannot Even Launch Game: Crash | Was it previously working ok Charles, and it has suddenly started crashing and stopped working. Or h... read more | 03/03/2011 (3:15 am) |
| Shadows just seem wrong | youve got what looks like light leaks in your model. also extend your splits in the shadow settings,... read more | 03/03/2011 (3:12 am) |
| Best way to package a game for internet e-distribution? | well... another option seeing as the bulk of game installs nowadays is the sheer size of the texture... read more | 02/25/2011 (12:15 pm) |
| How About Feedback rating For addons For sale on GarageGames | or change the datablock so its back to gangly gideon instead of it looking for the orc for the playe... read more | 02/21/2011 (12:47 pm) |
| Material editor bug? | Try setting the texture directory on the export panel to where the textures will be kept in your tor... read more | 02/17/2011 (6:06 am) |
| Some questions about point lights and shadows | Do you need the lights to be dynamic ? If not then I guess you could bake some lightmaps for the int... read more | 02/16/2011 (12:45 pm) |
| where's the water foam? | Aye actually gotta agree having pulled out an older installation and reminded myself how it used to ... read more | 02/16/2011 (5:14 am) |
| Material editor bug? | Heya Harper, What version of deled are you using? one of the old 'pay for it' releases or an upda... read more | 02/15/2011 (12:39 pm) |
| Terrain will not repeat when Tile checkbox set | ah nice one, cheers alfio... read more | 02/13/2011 (6:16 am) |
| Textures Are Upside Down | hm i havent come across problems like that using the internal dif2dae :/ only when exporting maps to... read more | 02/13/2011 (4:31 am) |
| Terrain will not repeat when Tile checkbox set | It doesent work, its not implemented.... read more | 02/13/2011 (4:27 am) |
| If anyone knows how to fix or get around this problem let me know. | First two things to check is whats the total face/brush count of the map, is it a large map? also ch... read more | 02/12/2011 (1:28 pm) |
| Textures Are Upside Down | by any chance are you going through deled to turn them into collada files ?... read more | 02/12/2011 (1:24 pm) |
| If anyone knows how to fix or get around this problem let me know. | What does the error window say ?...... read more | 02/11/2011 (6:04 pm) |
| where's the water foam? | I just threw that together, screenied and uploaded it in like 2 minutes to show that 'something' can... read more | 02/11/2011 (11:57 am) |
| T3D 1.1 Beta 3 - Water foam not rendering - RESOLVED | it 'works'. see pics in this thread http://www.garagegames.com/community/forums/viewthread/124292... read more | 02/11/2011 (7:49 am) |
| where's the water foam? | Its just the settings "sensitivity" changed for lack of a better word to think of for it l... read more | 02/11/2011 (7:48 am) |
| Oh man I think i maid a boo boo | Which packs are they ? If you use msn throw me a shout on there, mines "fenix at emailaccount .... read more | 02/11/2011 (7:34 am) |
| Oh man I think i maid a boo boo | I will chase up Jon to see the status on the mack pack for T3D.... read more | 02/11/2011 (2:19 am) |
| Why doese my terrain texturing look terrible? | Hi Jay, I personally wouldnt recommend having your detail view distance set that high. you can ge... read more | 02/10/2011 (2:14 am) |
| Collada Import of Simple Object Scale not working | Um dunno what to say, works allright in 1.1b3, try downloading the latest release and give it a try ... read more | 02/08/2011 (7:57 am) |
| T3D Compatability with 3D World Studio | Thats definately the way to go as you can LOD individual parts then for better performance etc... read more | 02/08/2011 (6:19 am) |
| T3D Compatability with 3D World Studio | You can use the .map export, import that into something like DeleD and then export to either DTS or ... read more | 02/07/2011 (3:09 pm) |
| Sahara Discussion Thread | http://www.garagegames.com/community/resources/view/15675 Thats the resource i think he means. Y... read more | 02/07/2011 (1:21 pm) |
| Terrain editor behaviour | You need to make sure you set your texture folder destination with deled#s dae exporter to wherever ... read more | 02/07/2011 (12:43 pm) |
| Stupid Crashing DTS | erm righty... that dts crashes me too, will look at the blend file shortly but wont be able to do th... read more | 02/06/2011 (9:17 pm) |
| Terrain editor behaviour | are you importing from collada or bringing in a DTS ?... read more | 02/06/2011 (9:11 pm) |
| Terrain editor behaviour | Hmm, im a dozy git when im not paying attention... looking back over this thread, realised i have ha... read more | 02/06/2011 (5:12 pm) |
| Stupid Crashing DTS | hold up instinctz... is it possible you can upload or email the dts over for us to try. to see if th... read more | 02/06/2011 (4:56 pm) |
| Terrain editor behaviour | I would definately suggest installing the latest version. There are a hell of alot of bug fixes fr... read more | 02/03/2011 (5:09 pm) |
| Terrain editor behaviour | hm not seen anything like that with my install. Whats your system spec, primarily your graphics card... read more | 02/03/2011 (2:43 am) |
| Opt out of lighting | In the material editor find the suns texture, scroll down to the bottom of the options and tick &quo... read more | 02/02/2011 (9:08 pm) |
| 1/31/2011 Status Update | THREED-1280 Modifying a second terrain mirrors the actions on the first terrain For this to hap... read more | 02/02/2011 (4:10 am) |
| Sweet Parallax Terrain Materials Pack? | hm kinda Joe... The terrain textures are done however i still have alot of models to do to be abl... read more | 01/31/2011 (2:54 am) |
| Arteria3d WELCOME BACK Discount | Purchased the modern sewer pack over the weekend, and damn I have to say its some good work. Threw t... read more | 01/30/2011 (3:22 pm) |
| Missing sln file for VC++ | i think thats what the generate projects file in the root game folder of your project is for... read more | 01/29/2011 (3:36 pm) |
| Terrain editor behaviour | Smothing works off the average from all points within your brush, so in most cases if you are using ... read more | 01/29/2011 (3:32 pm) |
| 1.1b3 materials overwrite bug - NOT A BUG | mapto tells torque what 'material' to direct the texture at. The material name is taken from your 3d... read more | 01/29/2011 (11:56 am) |