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Andy Wright's Forum Posts

Thread Post Date Posted
Slower Load Times with VS2010 have you built it in debug or release with vs2010 ?... read more 03/29/2011 (3:38 am)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED ouch ! The first 4 is pretty much what i was thinking of, however the last 3... damn ive never seen... read more 03/27/2011 (6:28 pm)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED Sean, do you mean where the terrain is cut off from the view distance ? you get black dots along the... read more 03/27/2011 (10:32 am)
Source code for "Pratical Morphological Anti-Aliasing" is out Will this go into 1.1 final ?... read more 03/27/2011 (10:02 am)
[Resolved] Cant play game? yeah thats what i noticed in another thread, has 1.1alpha...... read more 03/26/2011 (8:03 am)
disappearing materials?? is there a name conflict in them. ie do you have two materials being called with the name brick? ... read more 03/18/2011 (2:35 pm)
where can i find a exporter for max 2011 could always use collada DAE's untill there is one available ... ... read more 03/17/2011 (8:28 am)
First-person view for virtual tour? Using physx integration you could create a real world style emulation with gravity etc. Just disable... read more 03/15/2011 (10:44 pm)
Multiple terrains per mission file how do you mean a line ? its not possible to stitch/weld the two together its just a case of alignin... read more 03/14/2011 (1:36 pm)
Terrain Texture Lines Issue Its an ATI issue, most visible with the mobility cards. I used to have the same on a 1950 dual but i... read more 03/11/2011 (2:21 am)
Map to Map triggers and LoS Make a bigger, lower res terrain that roughly matches the view of the bordering zone youll be going ... read more 03/09/2011 (6:37 am)
DDS mip'map'ing details with image (helper thread) Handy... cheers for sharing that... read more 03/03/2011 (5:55 pm)
Cannot Even Launch Game: Crash Was it previously working ok Charles, and it has suddenly started crashing and stopped working. Or h... read more 03/03/2011 (3:15 am)
Shadows just seem wrong youve got what looks like light leaks in your model. also extend your splits in the shadow settings,... read more 03/03/2011 (3:12 am)
Best way to package a game for internet e-distribution? well... another option seeing as the bulk of game installs nowadays is the sheer size of the texture... read more 02/25/2011 (12:15 pm)
How About Feedback rating For addons For sale on GarageGames or change the datablock so its back to gangly gideon instead of it looking for the orc for the playe... read more 02/21/2011 (12:47 pm)
Material editor bug? Try setting the texture directory on the export panel to where the textures will be kept in your tor... read more 02/17/2011 (6:06 am)
Some questions about point lights and shadows Do you need the lights to be dynamic ? If not then I guess you could bake some lightmaps for the int... read more 02/16/2011 (12:45 pm)
where's the water foam? Aye actually gotta agree having pulled out an older installation and reminded myself how it used to ... read more 02/16/2011 (5:14 am)
Material editor bug? Heya Harper, What version of deled are you using? one of the old 'pay for it' releases or an upda... read more 02/15/2011 (12:39 pm)
Terrain will not repeat when Tile checkbox set ah nice one, cheers alfio... read more 02/13/2011 (6:16 am)
Textures Are Upside Down hm i havent come across problems like that using the internal dif2dae :/ only when exporting maps to... read more 02/13/2011 (4:31 am)
Terrain will not repeat when Tile checkbox set It doesent work, its not implemented.... read more 02/13/2011 (4:27 am)
If anyone knows how to fix or get around this problem let me know. First two things to check is whats the total face/brush count of the map, is it a large map? also ch... read more 02/12/2011 (1:28 pm)
Textures Are Upside Down by any chance are you going through deled to turn them into collada files ?... read more 02/12/2011 (1:24 pm)
If anyone knows how to fix or get around this problem let me know. What does the error window say ?...... read more 02/11/2011 (6:04 pm)
where's the water foam? I just threw that together, screenied and uploaded it in like 2 minutes to show that 'something' can... read more 02/11/2011 (11:57 am)
T3D 1.1 Beta 3 - Water foam not rendering - RESOLVED it 'works'. see pics in this thread http://www.garagegames.com/community/forums/viewthread/124292... read more 02/11/2011 (7:49 am)
where's the water foam? Its just the settings "sensitivity" changed for lack of a better word to think of for it l... read more 02/11/2011 (7:48 am)
Oh man I think i maid a boo boo Which packs are they ? If you use msn throw me a shout on there, mines "fenix at emailaccount .... read more 02/11/2011 (7:34 am)
Oh man I think i maid a boo boo I will chase up Jon to see the status on the mack pack for T3D.... read more 02/11/2011 (2:19 am)
Why doese my terrain texturing look terrible? Hi Jay, I personally wouldnt recommend having your detail view distance set that high. you can ge... read more 02/10/2011 (2:14 am)
Collada Import of Simple Object Scale not working Um dunno what to say, works allright in 1.1b3, try downloading the latest release and give it a try ... read more 02/08/2011 (7:57 am)
T3D Compatability with 3D World Studio Thats definately the way to go as you can LOD individual parts then for better performance etc... read more 02/08/2011 (6:19 am)
T3D Compatability with 3D World Studio You can use the .map export, import that into something like DeleD and then export to either DTS or ... read more 02/07/2011 (3:09 pm)
Sahara Discussion Thread http://www.garagegames.com/community/resources/view/15675 Thats the resource i think he means. Y... read more 02/07/2011 (1:21 pm)
Terrain editor behaviour You need to make sure you set your texture folder destination with deled#s dae exporter to wherever ... read more 02/07/2011 (12:43 pm)
Stupid Crashing DTS erm righty... that dts crashes me too, will look at the blend file shortly but wont be able to do th... read more 02/06/2011 (9:17 pm)
Terrain editor behaviour are you importing from collada or bringing in a DTS ?... read more 02/06/2011 (9:11 pm)
Terrain editor behaviour Hmm, im a dozy git when im not paying attention... looking back over this thread, realised i have ha... read more 02/06/2011 (5:12 pm)
Stupid Crashing DTS hold up instinctz... is it possible you can upload or email the dts over for us to try. to see if th... read more 02/06/2011 (4:56 pm)
Terrain editor behaviour I would definately suggest installing the latest version. There are a hell of alot of bug fixes fr... read more 02/03/2011 (5:09 pm)
Terrain editor behaviour hm not seen anything like that with my install. Whats your system spec, primarily your graphics card... read more 02/03/2011 (2:43 am)
Opt out of lighting In the material editor find the suns texture, scroll down to the bottom of the options and tick &quo... read more 02/02/2011 (9:08 pm)
1/31/2011 Status Update THREED-1280 Modifying a second terrain mirrors the actions on the first terrain For this to hap... read more 02/02/2011 (4:10 am)
Sweet Parallax Terrain Materials Pack? hm kinda Joe... The terrain textures are done however i still have alot of models to do to be abl... read more 01/31/2011 (2:54 am)
Arteria3d WELCOME BACK Discount Purchased the modern sewer pack over the weekend, and damn I have to say its some good work. Threw t... read more 01/30/2011 (3:22 pm)
Missing sln file for VC++ i think thats what the generate projects file in the root game folder of your project is for... read more 01/29/2011 (3:36 pm)
Terrain editor behaviour Smothing works off the average from all points within your brush, so in most cases if you are using ... read more 01/29/2011 (3:32 pm)
1.1b3 materials overwrite bug - NOT A BUG mapto tells torque what 'material' to direct the texture at. The material name is taken from your 3d... read more 01/29/2011 (11:56 am)