Andy Wright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | yeah that's fixed it Ray. I don't see it on anything else... read more | 05/10/2011 (1:56 am) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | ah crap i did have a look at the materials entry but i dont think i hit that combination lol :| gw... read more | 05/09/2011 (5:32 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | this is only in basic lighting as far as i can tell. im on a 9800gtx+, windows 7 64bit, nvidia 266.5... read more | 05/09/2011 (5:28 pm) |
| Is there any way to know the real-time number of rendering polygons? | you could also add terrain into the metrics list there... read more | 05/09/2011 (2:14 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | Is this how you want it ? or the whole .mis uploaded ? [code]new SimGroup(CameraBookmarks) { ... read more | 05/09/2011 (2:09 pm) |
| T3D 1.1 Preview - Export to Collada broken - RESOLVED | Honestly i didnt even realise you could export from the shape editor out to a dae... It's there t... read more | 04/28/2011 (2:39 am) |
| ..anyone else seeing this ? (short vid link) | actually having just loaded it up on mine, its incredibly dark in the mission, yet screenshots show ... read more | 04/26/2011 (9:58 pm) |
| Advanced Cloud Layer | Whats your fog colour and settins, is that the fog at distance causing the clear horizon ? [edi... read more | 04/26/2011 (6:45 am) |
| Sahara Discussion Thread | groundcover wont go onto the object's accumulation material, it will only go on the terrains materia... read more | 04/26/2011 (6:44 am) |
| T3D 1.1 Beta 3 - Modifying a second terrain mirrors the actions on the first terrain - RESOLVED | Its not fixed in the preview if you copy an existing terrain and modify the original one, it mirrors... read more | 04/19/2011 (12:21 pm) |
| Using separate UV coordinates for diffuse and bump map | As an afterthought, doesn't Collada/DTS support a second UV channel ?... read more | 04/18/2011 (2:18 am) |
| Using separate UV coordinates for diffuse and bump map | er i think one way of tricking it around is to not use a diffuse map, just set it as a flat colour, ... read more | 04/17/2011 (9:50 pm) |
| From GeoControl to T3D...bleh | Dont use a normal map as the heightmap, also discard the normal map that geocontrol kicks out, its u... read more | 04/17/2011 (8:40 pm) |
| This forum is looking lean! | someone needs to walk upto Mr.Puberty and hit him right in the face, how about you go back to the un... read more | 04/17/2011 (12:39 pm) |
| Bug or just me? | http://www.garagegames.com/community/forums/viewthread/125440 Its the fade between lod's and impo... read more | 04/17/2011 (9:05 am) |
| World Editor Camera Suggestion | ctrl+1/2/3/4/5/6/7 changes your camera speed... read more | 04/17/2011 (4:19 am) |
| Sahara Discussion Thread | Youre not going to get it to be seamless where the terrain and the object intersect if thats what yo... read more | 04/16/2011 (3:50 am) |
| T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK | touched the materials.cs atall ?... read more | 04/13/2011 (2:38 pm) |
| Sahara Discussion Thread | Use the detail texture as the accumulation map skipp shape editor ? You can do it in game, the sl... read more | 04/13/2011 (1:15 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | I havent got to hand any structures that use a transparrent texture such as a window, so cant check ... read more | 04/12/2011 (3:52 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | Been in a foul intolerant mood cause of a crap day at work, where if something could go wrong, it di... read more | 04/12/2011 (3:44 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Same here, dont think ill bother in future, why does it take provoking someone to get the reason as ... read more | 04/12/2011 (2:17 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | Fine, Updated, not much difference though. http://www.garagegames.com/community/forums/viewthread... read more | 04/12/2011 (2:05 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Aye, such a close affinity [url=http://www.garagegames.com/community/forums/viewthread/125365]I dont... read more | 04/12/2011 (1:42 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | humour facepalm :(... read more | 04/12/2011 (1:31 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | To be fair, if your that high over something, youre most likely falling so fast at it you wont notic... read more | 04/12/2011 (1:21 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Isnt that when it switches over to an imposter ?... read more | 04/12/2011 (1:00 pm) |
| T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) | Whats your screen desktop resolution and your game window resolution enel ?... read more | 04/12/2011 (12:56 pm) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | Yeah steve, but if you make the fov higher, thats when the middle seems stretched farther away, with... read more | 04/12/2011 (12:42 pm) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | yeah and messing with the FOV too much will lead towards a fisheye lens effect. on a side note, c... read more | 04/12/2011 (7:58 am) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | I know what he means steve, place a sphere in the center of your view, and then turn so its at the e... read more | 04/12/2011 (6:29 am) |
| T3D 1.1 Preview (Mac, 10.6.7) | Whats the crash ? complete crash to desktop or do you get an error message ? Are you using one of y... read more | 04/12/2011 (5:35 am) |
| T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) | Hmm, Same driver set but a much newer card. Reminds me alot of what I used to see when I was on a... read more | 04/12/2011 (2:16 am) |
| T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) | NVidia Driver Version 266.58, 9800 GTX+ 512mb. [image]http://www.mediafire.com/imgbnc.php/8b49edb... read more | 04/11/2011 (9:14 pm) |
| Need expert advise or help with maps and .mis files please! | Textures need to remain a power of 2, so a 256x1024 for example would be good, however a 105x695 for... read more | 04/11/2011 (1:35 pm) |
| T3D 1.1 Preview - Basic Light Issue with Shaders and Fog Color when underwater - NOT A BUG (THREED-1577) | I get the same on a 9800 gtx... read more | 04/11/2011 (12:54 pm) |
| T3D 1.1 Preview - normal maps not rendering on difs - LOGGED (THREED-1578) | Thought difs were being depreciated, are they remaining in use after 1.1 ? or just basic loading fun... read more | 04/11/2011 (12:31 pm) |
| T3D 1.1 Preview - normal maps not rendering on difs - LOGGED (THREED-1578) | [�dit] doh, double post. [Edit 2]... read more | 04/11/2011 (12:21 pm) |
| T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) | This actually looks very similar to something I came across with Ari running one of my maps, after a... read more | 04/11/2011 (12:19 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | Still Present in the 1.1 preview. Also the bad edging when there is fog is still there. Just to the ... read more | 04/11/2011 (7:27 am) |
| T3D 1.1 Preview - i cant see skybox after add scatter sky - NOT A BUG | Save the mission after applying both of them, and then reload it. The scattersky is intended to b... read more | 04/10/2011 (4:55 am) |
| 1.1 Preview - Terrain render wrong in PhysX Demo - NOT A BUG | Aye its just missing the terrain materials that are being called from the materials.cs... read more | 04/08/2011 (2:28 pm) |
| T3D 1.1 Preview and reporting bugs against it | Is there a change log posted anywhere yet for the prerelease ? oh my... initial look, and gotta s... read more | 04/07/2011 (4:18 pm) |
| Hey I'm new | nah it wont do anything with the textures alex. Bring up the model in torque, and open the materi... read more | 04/06/2011 (3:09 pm) |
| Hey I'm new | Easiest way is to make sure that your textures for the model have the same name as the material thei... read more | 04/06/2011 (2:39 pm) |
| question about Terrain shadows | If you do not want the shape to be affected by shadows/lighting, set the texture material to "e... read more | 04/05/2011 (3:26 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | are you on an ATI by any chance ? On a Nvidia ive only really noticed it when theres a hole in the t... read more | 04/04/2011 (3:57 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | The problem is where its lowering the polycount for the screenerror setting applying LODs to the ter... read more | 04/04/2011 (12:30 pm) |
| Terrain Smooth tool is really crappy now | Try changing the softness and pressure down to around 5, I find it works much better that way, altho... read more | 04/03/2011 (4:06 am) |
| where's the water foam? | To be fair, although i posted above, compared to how it originally looked in the 1.0.1 use, it now l... read more | 03/31/2011 (9:30 am) |