Andy Wright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque big maps and L3DT | I use geocontrol to generate my height and diffuse maps for terrains, and also work on them afterwar... read more | 09/08/2011 (5:52 pm) |
| getting odd ghosting - T3D1.1F | have you got any postfx on ? ssao ?... read more | 09/03/2011 (4:35 am) |
| Looking for a world artist. | Hello Mikey, is it just the terrain and level design or need assets created too for the map ?... read more | 09/02/2011 (4:34 pm) |
| Blurry Terrain Textures | just wondering Tom, I havent tried them for the last few revisions but is there still issues with us... read more | 08/22/2011 (12:26 pm) |
| Blurry Terrain Textures | also you can use dds textures and create your own mipmaps as sometimes the generated ones get a bit ... read more | 08/20/2011 (3:16 pm) |
| Ground Cover + Shadow Issue | why not use the forest tool ? you can set the brush size to 100, surely big enough for whats needed.... read more | 08/19/2011 (6:09 pm) |
| advanced 2d artist looking for free 3d modeling program | blender... read more | 08/09/2011 (7:47 pm) |
| Where is the deferred lighting? | ahh, it needs a subdivision on it... read more | 07/03/2011 (7:54 am) |
| Where is the deferred lighting? | is it a dif or a collada/dts ? Theres something up with the normals on the exterior wall, look at... read more | 07/03/2011 (3:49 am) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | [image]http://www.brokeassgames.com/images/Andy/occu4.png[/image] [image]http://www.brokeassgames.c... read more | 07/01/2011 (1:25 pm) |
| Where is the deferred lighting? | Is the objects collision on ?... read more | 07/01/2011 (1:20 pm) |
| Does Torque Import dae files from DAZ Studio? | The main problem with DAZ models, is they are made for renders, not games. their polycounts are redi... read more | 06/29/2011 (2:20 am) |
| Toolbox quick open code for 2010? | add a shortcut to the .snl at the bottom right corner link... read more | 06/28/2011 (5:18 pm) |
| T3D Editor Multi-Monitor Experimentation | awesome stuff rene... read more | 06/23/2011 (7:55 pm) |
| No physics plugin active! | You have to implement physx or bullet, The pacific demo has physx implemented, the others do not, an... read more | 06/23/2011 (5:49 am) |
| Returning Torque 3D | The MMO kit isnt anything to do with garage games... its created my prarie and its for TGE... read more | 06/22/2011 (8:31 am) |
| Art rant... | You can add the transparency into the alpha channel for your texture, then set it to lerpalpha in th... read more | 06/20/2011 (4:47 am) |
| I'm pretty convinced some of you folks are magicians... | Yeah its the way his detail map's made Ken, going off the old way for creating them for tge/tgea whi... read more | 06/17/2011 (2:11 pm) |
| I'm pretty convinced some of you folks are magicians... | Hi Mike, Can you post the base image you are using to create your detail map, aswell as one of th... read more | 06/15/2011 (7:26 am) |
| New Destructible Objects Tutorial | lol Joe. Thanks for that Mich & Russ, nice easy to follow tutorial. ... read more | 06/14/2011 (1:29 am) |
| Can you change the Torque Toolbox | In the bottom right, theres a link for 'edit tool bar' that lets you link to other programs etc, I h... read more | 06/12/2011 (6:21 pm) |
| I'm pretty convinced some of you folks are magicians... | Hi Mike, When making detail textures, you dont want to be treating it like a diffuse image, also ... read more | 06/12/2011 (5:11 am) |
| Sahara Discussion Thread | I can have a pass through them in the week to see if i can fix them up a little, theres a few i noti... read more | 06/11/2011 (5:09 pm) |
| "Eck" Status Update | Updating the BAG Facepalm page atm with ingame screenshots of each terrain material Also have som... read more | 06/11/2011 (4:54 pm) |
| "Eck" Status Update | Geocontrol2 takes a bit of getting used to the texture generation. I will be updating a tutorial ... read more | 06/11/2011 (4:37 pm) |
| "Eck" Status Update | Hi guys thanks for the feedback. Im getting a clean repo together now from the game directory down t... read more | 06/11/2011 (3:47 pm) |
| By any chance, GG have pacific Demo make public? | oh righty, i didnt even realise the downloads had been changed to 2 parts, inclusive of the demos... read more | 06/08/2011 (1:13 pm) |
| T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) | ive hit stuff with polysoup colission and it really makes my PC chug to a halt while working out wha... read more | 06/07/2011 (12:48 pm) |
| By any chance, GG have pacific Demo make public? | could just move the all assets etc over to the full sdk enel... read more | 06/07/2011 (3:43 am) |
| 1.1 Final: wrong Terrain Rendering | What driver version ? Im on a 9800 gtx but havent come across this.... read more | 06/05/2011 (1:23 pm) |
| Mission Area Editor is working - need a manually add area | thats the TGE docs... read more | 06/05/2011 (9:13 am) |
| Spherical Terrain in T3D | a big stumbling block is going to be that you have the binary release, which doesent have the source... read more | 06/02/2011 (3:09 pm) |
| what about that flipped T3D terrain issue? | urgh... i remember a few posts about it, sparkle's mentioned it, and there was a post that included ... read more | 06/02/2011 (1:57 pm) |
| How can indy game makers connect | The thing is with mod making, it seems a little less daunting as all the basic fundamentals are ther... read more | 05/29/2011 (3:06 am) |
| L3DT and ground cover - RESOLVED | rotate everything at same time so that the terrains back at 1 0 0 0 lined up properly and the ground... read more | 05/27/2011 (12:26 pm) |
| Adobe CS 5.5 plus T3D | Photoshop is fine for any texture work, just save out as a dds, jpg, png etc.... read more | 05/25/2011 (3:42 pm) |
| Transparencies and Shadows .... | aight ive had half hour to throw this together roughly to show what i mean above [image]http://br... read more | 05/25/2011 (3:00 pm) |
| T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) | the download doesent work Ryan... read more | 05/23/2011 (12:15 pm) |
| Terrain, I need help! | What do you mean for the terrain ? To Generate heightmaps ? You can create your terrains realtime b... read more | 05/22/2011 (3:03 pm) |
| Transparencies and Shadows .... | Heya Deepscratch, The textures arent the issue now. It was getting them to cast a shadow of the f... read more | 05/20/2011 (1:59 am) |
| Transparencies and Shadows .... | Tinting the light hit me right between the eyes when i saw a photo of a stained glass window, that w... read more | 05/19/2011 (6:17 pm) |
| Transparencies and Shadows .... | What rich has mentioned is something that would be freaking awesome for this. Ive got the textures w... read more | 05/19/2011 (5:00 pm) |
| Torque 3D Show Off Thread! | That looks hella lot better Alfio. very handy tool too... read more | 05/19/2011 (4:06 pm) |
| How to publish an game in this website | have the capability to do an IP check on posts to see his home nation and try that language maybe ? ... read more | 05/18/2011 (7:13 pm) |
| torque 3D resources | http://www.youtube.com/watch?v=NPKKInzAz2A Just found that vid on youtube, it shows one of the ex... read more | 05/18/2011 (3:14 pm) |
| "My Studio" tab is missing | You would have had to purchase two licenses to have a spare one to 'assign' to another studio member... read more | 05/18/2011 (2:54 am) |
| How to publish an game in this website | Mich, you deserve a medal and a donut for your patience!... read more | 05/16/2011 (2:06 pm) |
| Transparencies and Shadows .... | lol rich, well it would be nice for it to do that but im happy with it having the dirty glass aswell... read more | 05/16/2011 (12:29 pm) |
| Transparencies and Shadows .... | BOOM Headshot ! Nailed it, like most problems I have, its all down to my art lol... A combinat... read more | 05/15/2011 (2:10 pm) |
| Transparencies and Shadows .... | Made a bit of progress on it, using a kinda hacky way of making the model [image]http://brokeassg... read more | 05/15/2011 (1:29 pm) |