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Andy Wright's Forum Posts

Thread Post Date Posted
Torque big maps and L3DT I use geocontrol to generate my height and diffuse maps for terrains, and also work on them afterwar... read more 09/08/2011 (5:52 pm)
getting odd ghosting - T3D1.1F have you got any postfx on ? ssao ?... read more 09/03/2011 (4:35 am)
Looking for a world artist. Hello Mikey, is it just the terrain and level design or need assets created too for the map ?... read more 09/02/2011 (4:34 pm)
Blurry Terrain Textures just wondering Tom, I havent tried them for the last few revisions but is there still issues with us... read more 08/22/2011 (12:26 pm)
Blurry Terrain Textures also you can use dds textures and create your own mipmaps as sometimes the generated ones get a bit ... read more 08/20/2011 (3:16 pm)
Ground Cover + Shadow Issue why not use the forest tool ? you can set the brush size to 100, surely big enough for whats needed.... read more 08/19/2011 (6:09 pm)
advanced 2d artist looking for free 3d modeling program blender... read more 08/09/2011 (7:47 pm)
Where is the deferred lighting? ahh, it needs a subdivision on it... read more 07/03/2011 (7:54 am)
Where is the deferred lighting? is it a dif or a collada/dts ? Theres something up with the normals on the exterior wall, look at... read more 07/03/2011 (3:49 am)
T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) [image]http://www.brokeassgames.com/images/Andy/occu4.png[/image] [image]http://www.brokeassgames.c... read more 07/01/2011 (1:25 pm)
Where is the deferred lighting? Is the objects collision on ?... read more 07/01/2011 (1:20 pm)
Does Torque Import dae files from DAZ Studio? The main problem with DAZ models, is they are made for renders, not games. their polycounts are redi... read more 06/29/2011 (2:20 am)
Toolbox quick open code for 2010? add a shortcut to the .snl at the bottom right corner link... read more 06/28/2011 (5:18 pm)
T3D Editor Multi-Monitor Experimentation awesome stuff rene... read more 06/23/2011 (7:55 pm)
No physics plugin active! You have to implement physx or bullet, The pacific demo has physx implemented, the others do not, an... read more 06/23/2011 (5:49 am)
Returning Torque 3D The MMO kit isnt anything to do with garage games... its created my prarie and its for TGE... read more 06/22/2011 (8:31 am)
Art rant... You can add the transparency into the alpha channel for your texture, then set it to lerpalpha in th... read more 06/20/2011 (4:47 am)
I'm pretty convinced some of you folks are magicians... Yeah its the way his detail map's made Ken, going off the old way for creating them for tge/tgea whi... read more 06/17/2011 (2:11 pm)
I'm pretty convinced some of you folks are magicians... Hi Mike, Can you post the base image you are using to create your detail map, aswell as one of th... read more 06/15/2011 (7:26 am)
New Destructible Objects Tutorial lol Joe. Thanks for that Mich & Russ, nice easy to follow tutorial. ... read more 06/14/2011 (1:29 am)
Can you change the Torque Toolbox In the bottom right, theres a link for 'edit tool bar' that lets you link to other programs etc, I h... read more 06/12/2011 (6:21 pm)
I'm pretty convinced some of you folks are magicians... Hi Mike, When making detail textures, you dont want to be treating it like a diffuse image, also ... read more 06/12/2011 (5:11 am)
Sahara Discussion Thread I can have a pass through them in the week to see if i can fix them up a little, theres a few i noti... read more 06/11/2011 (5:09 pm)
"Eck" Status Update Updating the BAG Facepalm page atm with ingame screenshots of each terrain material Also have som... read more 06/11/2011 (4:54 pm)
"Eck" Status Update Geocontrol2 takes a bit of getting used to the texture generation. I will be updating a tutorial ... read more 06/11/2011 (4:37 pm)
"Eck" Status Update Hi guys thanks for the feedback. Im getting a clean repo together now from the game directory down t... read more 06/11/2011 (3:47 pm)
By any chance, GG have pacific Demo make public? oh righty, i didnt even realise the downloads had been changed to 2 parts, inclusive of the demos... read more 06/08/2011 (1:13 pm)
T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) ive hit stuff with polysoup colission and it really makes my PC chug to a halt while working out wha... read more 06/07/2011 (12:48 pm)
By any chance, GG have pacific Demo make public? could just move the all assets etc over to the full sdk enel... read more 06/07/2011 (3:43 am)
1.1 Final: wrong Terrain Rendering What driver version ? Im on a 9800 gtx but havent come across this.... read more 06/05/2011 (1:23 pm)
Mission Area Editor is working - need a manually add area thats the TGE docs... read more 06/05/2011 (9:13 am)
Spherical Terrain in T3D a big stumbling block is going to be that you have the binary release, which doesent have the source... read more 06/02/2011 (3:09 pm)
what about that flipped T3D terrain issue? urgh... i remember a few posts about it, sparkle's mentioned it, and there was a post that included ... read more 06/02/2011 (1:57 pm)
How can indy game makers connect The thing is with mod making, it seems a little less daunting as all the basic fundamentals are ther... read more 05/29/2011 (3:06 am)
L3DT and ground cover - RESOLVED rotate everything at same time so that the terrains back at 1 0 0 0 lined up properly and the ground... read more 05/27/2011 (12:26 pm)
Adobe CS 5.5 plus T3D Photoshop is fine for any texture work, just save out as a dds, jpg, png etc.... read more 05/25/2011 (3:42 pm)
Transparencies and Shadows .... aight ive had half hour to throw this together roughly to show what i mean above [image]http://br... read more 05/25/2011 (3:00 pm)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) the download doesent work Ryan... read more 05/23/2011 (12:15 pm)
Terrain, I need help! What do you mean for the terrain ? To Generate heightmaps ? You can create your terrains realtime b... read more 05/22/2011 (3:03 pm)
Transparencies and Shadows .... Heya Deepscratch, The textures arent the issue now. It was getting them to cast a shadow of the f... read more 05/20/2011 (1:59 am)
Transparencies and Shadows .... Tinting the light hit me right between the eyes when i saw a photo of a stained glass window, that w... read more 05/19/2011 (6:17 pm)
Transparencies and Shadows .... What rich has mentioned is something that would be freaking awesome for this. Ive got the textures w... read more 05/19/2011 (5:00 pm)
Torque 3D Show Off Thread! That looks hella lot better Alfio. very handy tool too... read more 05/19/2011 (4:06 pm)
How to publish an game in this website have the capability to do an IP check on posts to see his home nation and try that language maybe ? ... read more 05/18/2011 (7:13 pm)
torque 3D resources http://www.youtube.com/watch?v=NPKKInzAz2A Just found that vid on youtube, it shows one of the ex... read more 05/18/2011 (3:14 pm)
"My Studio" tab is missing You would have had to purchase two licenses to have a spare one to 'assign' to another studio member... read more 05/18/2011 (2:54 am)
How to publish an game in this website Mich, you deserve a medal and a donut for your patience!... read more 05/16/2011 (2:06 pm)
Transparencies and Shadows .... lol rich, well it would be nice for it to do that but im happy with it having the dirty glass aswell... read more 05/16/2011 (12:29 pm)
Transparencies and Shadows .... BOOM Headshot ! Nailed it, like most problems I have, its all down to my art lol... A combinat... read more 05/15/2011 (2:10 pm)
Transparencies and Shadows .... Made a bit of progress on it, using a kinda hacky way of making the model [image]http://brokeassg... read more 05/15/2011 (1:29 pm)