Andy Wright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.2 Pro - Textures don't show up under certain circumstances | I had this a while back when I was on a dual radeon 1950 setup, although i never tested it between t... read more | 11/18/2012 (3:03 pm) |
| Zoomed in LOD quality? | One way you could approach this is rather then the way the zoom currently approaches, start fresh, a... read more | 11/13/2012 (2:14 pm) |
| Torque 3D Terrain System | how are you making the detail maps ? that looks like a tgea detail the way its almost monotone. H... read more | 11/09/2012 (7:31 am) |
| Torque 3D Terrain System | I havent noticed any issues with different parallax amounts per material, what happens ? although if... read more | 11/07/2012 (2:27 pm) |
| Torque 3D Terrain System | Create a height map from your texture, there are programs that can generate these from the diffuse s... read more | 11/07/2012 (1:39 pm) |
| Torque 3D Terrain System | Couple of resources I couldn't live without 4096x4096 base diffuse maps for terrains http://www.g... read more | 11/04/2012 (3:01 am) |
| Torque 3D Terrain System | Been a while since I posted here... damn life's got hectic... I'm with Dan on this one, there are... read more | 11/04/2012 (2:41 am) |
| Screen Problem "all the map have underwater effect" | wow last thing i expected was to load a torque video and see my map lol. glad that the problems sor... read more | 08/31/2012 (2:34 am) |
| "Eck" Status Update | Hey all. Sorry for the long silence. This is again on hold due to my day job change. Working away fr... read more | 08/13/2012 (6:17 am) |
| Dark Terrain | thats the detail strength setting being way too high i think... read more | 05/22/2012 (3:48 pm) |
| Blurry Terrain Materials | new TerrainMaterial() { diffuseMap = "art/terrains/Tropic/Beach110"; normalMap = ... read more | 04/30/2012 (3:52 pm) |
| Blurry Terrain Materials | Daz, whats happening on your video is because of the lack of a detail/diffuse on the material you ma... read more | 04/30/2012 (12:36 am) |
| Blurry Terrain Materials | Check your materials.cs entry, make sure that it has it correctly saved and that there isnt a redund... read more | 04/27/2012 (12:57 pm) |
| Terrain Material problem | check your materials.cs file under the terrains folder for some broken script, looks to me like its ... read more | 04/24/2012 (12:28 pm) |
| I'm pretty convinced some of you folks are magicians... | can I point out none of my screens are reduced in size apart from mission preview thumbnails... read more | 03/21/2012 (6:55 pm) |
| Aste converted files not textured correctly | the texture files might need to be mirrored, cant remember if its horizontal or vertical, or if that... read more | 03/05/2012 (5:36 pm) |
| canvasClearColor | Hows it showing with the z-offset hack in place ?... read more | 02/26/2012 (2:31 pm) |
| GG Please make a female Soldier Art Pack(-: | nah a bit of leather :O... read more | 02/26/2012 (9:12 am) |
| GG Please make a female Soldier Art Pack(-: | @Stephen I'll poke Jon and Rex, our character packs are getting updated, their running in 1.2 alt... read more | 02/26/2012 (7:02 am) |
| Help needed on uploading pics to a thread | 700 width fits nicely, or you could use thumbnails and link to a larger image... read more | 02/26/2012 (6:55 am) |
| "Eck" Status Update | Well, started a new map for the hell of it, slightly different style, not using a base diffuse for t... read more | 02/24/2012 (12:47 pm) |
| Little Weather Challenge | uh thinking outside the box a little... havent looked into it myself, but using the colour correctio... read more | 02/24/2012 (7:48 am) |
| "Eck" Status Update | Hey all, I'm having a proper internet connection installed on wednesday 29th, Once thats connecte... read more | 02/19/2012 (4:35 pm) |
| "Eck" Status Update | Hey Christian, Seems like its taking years... oh shit wait a moment... it is... :/ I'm stil... read more | 02/07/2012 (6:47 pm) |
| Terrain .DIF format and 3rd party tool support | there's a "set height" tool thats better for flattening an area then the flatten/smooth to... read more | 01/31/2012 (4:31 pm) |
| Terrain .DIF format and 3rd party tool support | http://www.garagegames.com/community/resource/view/20852/1 That might help out with the terrain d... read more | 01/31/2012 (1:09 pm) |
| add glow power value to material editer.. | I think you can use one of the advanced texture layers to regulate how much glow is from a texture b... read more | 01/30/2012 (1:07 pm) |
| EcstasyMotion Link to purchase won't work on Brokeass site. | uhm ill look into that as soon as I can, Thanks for notifying. Use Chris's main ecstasy motion si... read more | 01/28/2012 (6:45 am) |
| Is there a limit on terrain materials | if you start going too high, you get a really bad hit on the mission load time that starts to get no... read more | 01/22/2012 (10:19 am) |
| Terrain has "painted" look | urgh Joe, sorry man, its still on the cooker at the moment, life threw me a few shit hands recent... read more | 01/10/2012 (1:06 pm) |
| Can't load custom terrain textures | It's sounding like the trick is that PNGs must be in the "art/terrains" path or they fail ... read more | 11/19/2011 (2:02 pm) |
| Can't load custom terrain textures | Hi Kevin, whats your materials.cs entry for the one youre having trouble trying to use? The white im... read more | 11/18/2011 (3:13 am) |
| T3D 1.1F - plant(?) questions | lerp alpha and water dont play nicely together... read more | 10/26/2011 (2:50 pm) |
| disable backface culling for custommaterials | doubleSided = "1"; add that into your singleton material... read more | 10/23/2011 (7:04 am) |
| Importing assets from pacific demo | pacific has the physx changes though, so that would also need to be complied into your project.... read more | 10/16/2011 (5:32 pm) |
| T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) | well yeah, but what if a terrain isnt created to tile ? It also extends over the edge of the terrain... read more | 10/16/2011 (12:53 pm) |
| T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) | Ive noticed this isnt in the 1.2 fix log... is this still present ?... read more | 10/15/2011 (12:27 pm) |
| 64 animation limit ?? ..how to increase it ? | Ill give jondo a shout, sure we had like 1k+ at one point with the mack pack ... read more | 10/05/2011 (9:07 pm) |
| T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG | ah true... i just woke up.. ill take a look to see how its behaving on our stuff too... read more | 10/03/2011 (8:34 am) |
| T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG | its not a billboard your looking at no ?... read more | 10/03/2011 (8:18 am) |
| physx install | look at the pacific island demo, that has physx already integrated... read more | 10/02/2011 (6:29 pm) |
| Urban PAD ShareIt (now only $29 instead of $700) | to be honest, city engine looks alot better and can also do building interior, detailed enough for F... read more | 09/29/2011 (6:11 am) |
| 3d artist looking for a group | my msn is fenix@emailaccount.com sent you a message on there... read more | 09/28/2011 (3:58 pm) |
| 3d artist looking for a group | Hi Ramdy, Theres some nice work in your profile there, theres a few ideas for projects we've had ... read more | 09/28/2011 (7:00 am) |
| Any T3D "step by step" out there | http://www.garagegames.com/documentation/torque-3d you could start there, scroll down a little an... read more | 09/27/2011 (9:22 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | ok just loaded it back up to check the fps on that example. Around 85-90 while running around tha... read more | 09/27/2011 (8:54 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | nothing noticable to be honest although i havent checked, that one theres only a 100x100x20 precipit... read more | 09/27/2011 (8:38 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | Bit of a bump, but played around with the idea myself, and it has some very cool uses, can fake a lo... read more | 09/27/2011 (7:30 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | looks very cool for a dense fog but what happens when you look up Paul ? do the billboards get funky... read more | 09/11/2011 (10:54 am) |
| Torque big maps and L3DT | it exports to heightmap, then import the image into t3d to create the terrain that way. It can also ... read more | 09/10/2011 (1:50 pm) |