Game Development Community

Andy Wright's Forum Posts

Thread Post Date Posted
T3D 1.2 Pro - Textures don't show up under certain circumstances I had this a while back when I was on a dual radeon 1950 setup, although i never tested it between t... read more 11/18/2012 (3:03 pm)
Zoomed in LOD quality? One way you could approach this is rather then the way the zoom currently approaches, start fresh, a... read more 11/13/2012 (2:14 pm)
Torque 3D Terrain System how are you making the detail maps ? that looks like a tgea detail the way its almost monotone. H... read more 11/09/2012 (7:31 am)
Torque 3D Terrain System I havent noticed any issues with different parallax amounts per material, what happens ? although if... read more 11/07/2012 (2:27 pm)
Torque 3D Terrain System Create a height map from your texture, there are programs that can generate these from the diffuse s... read more 11/07/2012 (1:39 pm)
Torque 3D Terrain System Couple of resources I couldn't live without 4096x4096 base diffuse maps for terrains http://www.g... read more 11/04/2012 (3:01 am)
Torque 3D Terrain System Been a while since I posted here... damn life's got hectic... I'm with Dan on this one, there are... read more 11/04/2012 (2:41 am)
Screen Problem "all the map have underwater effect" wow last thing i expected was to load a torque video and see my map lol. glad that the problems sor... read more 08/31/2012 (2:34 am)
"Eck" Status Update Hey all. Sorry for the long silence. This is again on hold due to my day job change. Working away fr... read more 08/13/2012 (6:17 am)
Dark Terrain thats the detail strength setting being way too high i think... read more 05/22/2012 (3:48 pm)
Blurry Terrain Materials new TerrainMaterial() { diffuseMap = "art/terrains/Tropic/Beach110"; normalMap = ... read more 04/30/2012 (3:52 pm)
Blurry Terrain Materials Daz, whats happening on your video is because of the lack of a detail/diffuse on the material you ma... read more 04/30/2012 (12:36 am)
Blurry Terrain Materials Check your materials.cs entry, make sure that it has it correctly saved and that there isnt a redund... read more 04/27/2012 (12:57 pm)
Terrain Material problem check your materials.cs file under the terrains folder for some broken script, looks to me like its ... read more 04/24/2012 (12:28 pm)
I'm pretty convinced some of you folks are magicians... can I point out none of my screens are reduced in size apart from mission preview thumbnails... read more 03/21/2012 (6:55 pm)
Aste converted files not textured correctly the texture files might need to be mirrored, cant remember if its horizontal or vertical, or if that... read more 03/05/2012 (5:36 pm)
canvasClearColor Hows it showing with the z-offset hack in place ?... read more 02/26/2012 (2:31 pm)
GG Please make a female Soldier Art Pack(-: nah a bit of leather :O... read more 02/26/2012 (9:12 am)
GG Please make a female Soldier Art Pack(-: @Stephen I'll poke Jon and Rex, our character packs are getting updated, their running in 1.2 alt... read more 02/26/2012 (7:02 am)
Help needed on uploading pics to a thread 700 width fits nicely, or you could use thumbnails and link to a larger image... read more 02/26/2012 (6:55 am)
"Eck" Status Update Well, started a new map for the hell of it, slightly different style, not using a base diffuse for t... read more 02/24/2012 (12:47 pm)
Little Weather Challenge uh thinking outside the box a little... havent looked into it myself, but using the colour correctio... read more 02/24/2012 (7:48 am)
"Eck" Status Update Hey all, I'm having a proper internet connection installed on wednesday 29th, Once thats connecte... read more 02/19/2012 (4:35 pm)
"Eck" Status Update Hey Christian, Seems like its taking years... oh shit wait a moment... it is... :/ I'm stil... read more 02/07/2012 (6:47 pm)
Terrain .DIF format and 3rd party tool support there's a "set height" tool thats better for flattening an area then the flatten/smooth to... read more 01/31/2012 (4:31 pm)
Terrain .DIF format and 3rd party tool support http://www.garagegames.com/community/resource/view/20852/1 That might help out with the terrain d... read more 01/31/2012 (1:09 pm)
add glow power value to material editer.. I think you can use one of the advanced texture layers to regulate how much glow is from a texture b... read more 01/30/2012 (1:07 pm)
EcstasyMotion Link to purchase won't work on Brokeass site. uhm ill look into that as soon as I can, Thanks for notifying. Use Chris's main ecstasy motion si... read more 01/28/2012 (6:45 am)
Is there a limit on terrain materials if you start going too high, you get a really bad hit on the mission load time that starts to get no... read more 01/22/2012 (10:19 am)
Terrain has "painted" look urgh Joe, sorry man, its still on the cooker at the moment, life threw me a few shit hands recent... read more 01/10/2012 (1:06 pm)
Can't load custom terrain textures It's sounding like the trick is that PNGs must be in the "art/terrains" path or they fail ... read more 11/19/2011 (2:02 pm)
Can't load custom terrain textures Hi Kevin, whats your materials.cs entry for the one youre having trouble trying to use? The white im... read more 11/18/2011 (3:13 am)
T3D 1.1F - plant(?) questions lerp alpha and water dont play nicely together... read more 10/26/2011 (2:50 pm)
disable backface culling for custommaterials doubleSided = "1"; add that into your singleton material... read more 10/23/2011 (7:04 am)
Importing assets from pacific demo pacific has the physx changes though, so that would also need to be complied into your project.... read more 10/16/2011 (5:32 pm)
T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) well yeah, but what if a terrain isnt created to tile ? It also extends over the edge of the terrain... read more 10/16/2011 (12:53 pm)
T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) Ive noticed this isnt in the 1.2 fix log... is this still present ?... read more 10/15/2011 (12:27 pm)
64 animation limit ?? ..how to increase it ? Ill give jondo a shout, sure we had like 1k+ at one point with the mack pack ... read more 10/05/2011 (9:07 pm)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG ah true... i just woke up.. ill take a look to see how its behaving on our stuff too... read more 10/03/2011 (8:34 am)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG its not a billboard your looking at no ?... read more 10/03/2011 (8:18 am)
physx install look at the pacific island demo, that has physx already integrated... read more 10/02/2011 (6:29 pm)
Urban PAD ShareIt (now only $29 instead of $700) to be honest, city engine looks alot better and can also do building interior, detailed enough for F... read more 09/29/2011 (6:11 am)
3d artist looking for a group my msn is fenix@emailaccount.com sent you a message on there... read more 09/28/2011 (3:58 pm)
3d artist looking for a group Hi Ramdy, Theres some nice work in your profile there, theres a few ideas for projects we've had ... read more 09/28/2011 (7:00 am)
Any T3D "step by step" out there http://www.garagegames.com/documentation/torque-3d you could start there, scroll down a little an... read more 09/27/2011 (9:22 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight ok just loaded it back up to check the fps on that example. Around 85-90 while running around tha... read more 09/27/2011 (8:54 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight nothing noticable to be honest although i havent checked, that one theres only a 100x100x20 precipit... read more 09/27/2011 (8:38 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight Bit of a bump, but played around with the idea myself, and it has some very cool uses, can fake a lo... read more 09/27/2011 (7:30 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight looks very cool for a dense fog but what happens when you look up Paul ? do the billboards get funky... read more 09/11/2011 (10:54 am)
Torque big maps and L3DT it exports to heightmap, then import the image into t3d to create the terrain that way. It can also ... read more 09/10/2011 (1:50 pm)