Game Development Community

Gibby's Forum Threads

Arcane FX (Private)

Topic Author Replies Last Post
Help porting AFX to T3D3.5 and OpenGL Gibby 14 06/25/2015 (8:17 pm)
Sub-selection within a spell Gibby 1 12/09/2014 (11:21 am)
Casting Zodiacs on a player Gibby 2 06/01/2014 (5:25 am)
Bitstream Warnings Gibby 6 11/20/2013 (12:56 pm)
Effects Wrappers and materials Gibby 3 11/01/2013 (2:13 pm)
Posting mod with GG content Gibby 4 09/09/2013 (11:26 pm)
AFX + IPS: Anybody tried this??? Gibby 3 08/06/2013 (10:49 am)
Can Core Tech make a comeback? Gibby 5 09/19/2012 (8:54 am)
afxEffectron use to replace IFL animations Gibby 5 02/02/2012 (10:07 am)
afxDiaDeLosMuertos - afxSummonHorde Gibby 1 10/29/2011 (8:49 am)
T3d/AFX2 for OSX - anybody got this working? Gibby 7 03/28/2011 (10:45 am)
Mission Cycling Resource for AFX 2.0/TGE + dedicated server issue Gibby 2 11/24/2010 (4:35 pm)
AFX 2 / TGE 1.5.2 crash on mission cycle Gibby 12 10/19/2010 (3:46 pm)
Selectrons and Weapon Muzzle Vectors Gibby 4 06/25/2010 (7:59 am)
afxMeteor - Need Help Gibby 11 06/24/2010 (1:56 pm)
afxCamera and vehicle cameraOffset Gibby 3 06/13/2010 (4:50 pm)
afxFPS: an FPS mod for the ArcaneFX Demo Gibby 9 03/12/2010 (9:27 am)
afxRemix Vol. 1: afxBlitz, afxBlock and afxRush Gibby 1 02/17/2010 (1:06 pm)
Force Third Person in AFX 2.0 Gibby 1 12/29/2009 (4:05 pm)
Shader effects on zodiac? Gibby 1 12/28/2009 (1:55 pm)
Forcing Shader effects from an AFX spell Gibby 0 05/11/2009 (1:52 pm)
afxFlameBlaster - work in progress Gibby 6 05/10/2009 (1:28 pm)
changing root sequence Gibby 3 04/21/2009 (1:31 pm)
Force Third Person TGEA Gibby 2 04/20/2009 (10:13 am)
More Questions merging AFX into FPS-style game Gibby 16 04/13/2009 (7:57 am)
Disabling and TypeMasks for Selectrons Gibby 2 01/26/2009 (2:43 pm)
AFX+FPS screenshots Gibby 1 12/31/2008 (4:17 pm)
Turning Targets into Toads... Gibby 3 03/19/2008 (1:55 pm)
Player Death Gibby 3 02/12/2008 (11:29 am)
SpellBook Key Bindings Gibby 2 02/11/2008 (2:05 am)

Torque Game Engine

Topic Author Replies Last Post
inconsistent dll linkage Gibby 0 01/07/2010 (10:57 pm)
Audio streaming into client Gibby 0 02/27/2008 (7:35 am)
WinCVS wierdness Gibby 11 02/21/2004 (7:48 am)
Multilingual support Gibby 0 02/20/2004 (8:22 am)
Bravetree questions Gibby 1 02/12/2004 (9:44 am)
CodeWarrior for Mac / Win Gibby 7 08/25/2003 (1:46 pm)
Lightning - What Am I Missing Here? Gibby 6 02/04/2003 (1:12 pm)
CW8 = HEAD probs Gibby 3 01/31/2003 (3:20 pm)

Torque Game Engine Advanced

Topic Author Replies Last Post
TGEA 1.8 $ OSX 10.5.5 Shadow issue Gibby 0 01/02/2009 (7:53 am)

Artist Corner

Topic Author Replies Last Post
assembling fbx files into a single dae Gibby 3 03/08/2015 (4:35 pm)
Changing Rotation of node added in T3D shape editor Gibby 1 12/31/2014 (7:49 am)
Milkshape Export Woes Gibby 5 04/19/2002 (5:48 pm)

Game Design and Creative Issues

Topic Author Replies Last Post
multi/sub materials in max vs. T3D Gibby 6 08/19/2014 (12:27 am)

General Discussion

Topic Author Replies Last Post
Mac-Centric Torque user group Gibby 6 01/26/2009 (2:26 pm)
dedicated server prob Gibby 5 05/17/2002 (10:30 pm)
UMMM should I be hearing it? Gibby 3 03/28/2002 (6:29 am)

Jobs

Topic Author Replies Last Post
What to charge client for T2D/T3D app? Gibby 0 01/30/2015 (7:31 am)

Technical Issues

Topic Author Replies Last Post
Throwing Pilot based on Vehicle Impact Vector Gibby 1 02/09/2010 (11:43 pm)
Does Constructor actually work in OSX Gibby 10 12/28/2009 (2:03 pm)
Torque for non-OpenGL systems Gibby 11 04/07/2002 (2:17 pm)
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