Gibby's Forum Threads
Arcane FX (Private)
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| inconsistent dll linkage | Gibby | 0 | 01/07/2010 (10:57 pm) |
| Audio streaming into client | Gibby | 0 | 02/27/2008 (7:35 am) |
| WinCVS wierdness | Gibby | 11 | 02/21/2004 (7:48 am) |
| Multilingual support | Gibby | 0 | 02/20/2004 (8:22 am) |
| Bravetree questions | Gibby | 1 | 02/12/2004 (9:44 am) |
| CodeWarrior for Mac / Win | Gibby | 7 | 08/25/2003 (1:46 pm) |
| Lightning - What Am I Missing Here? | Gibby | 6 | 02/04/2003 (1:12 pm) |
| CW8 = HEAD probs | Gibby | 3 | 01/31/2003 (3:20 pm) |
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| TGEA 1.8 $ OSX 10.5.5 Shadow issue | Gibby | 0 | 01/02/2009 (7:53 am) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| assembling fbx files into a single dae | Gibby | 3 | 03/08/2015 (4:35 pm) |
| Changing Rotation of node added in T3D shape editor | Gibby | 1 | 12/31/2014 (7:49 am) |
| Milkshape Export Woes | Gibby | 5 | 04/19/2002 (5:48 pm) |
Game Design and Creative Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| multi/sub materials in max vs. T3D | Gibby | 6 | 08/19/2014 (12:27 am) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Mac-Centric Torque user group | Gibby | 6 | 01/26/2009 (2:26 pm) |
| dedicated server prob | Gibby | 5 | 05/17/2002 (10:30 pm) |
| UMMM should I be hearing it? | Gibby | 3 | 03/28/2002 (6:29 am) |
Jobs
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| What to charge client for T2D/T3D app? | Gibby | 0 | 01/30/2015 (7:31 am) |
Technical Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Throwing Pilot based on Vehicle Impact Vector | Gibby | 1 | 02/09/2010 (11:43 pm) |
| Does Constructor actually work in OSX | Gibby | 10 | 12/28/2009 (2:03 pm) |
| Torque for non-OpenGL systems | Gibby | 11 | 04/07/2002 (2:17 pm) |