Game Development Community

Daniel Buckmaster's Forum Threads

Torque 3D Professional

Topic Author Replies Last Post
buildPolyList methods not respecting bounding box Daniel Buckmaster 0 11/29/2012 (3:14 am)
isObject giving false positives Daniel Buckmaster 23 11/20/2012 (4:05 pm)
AIFlyingVehicle still hanging around? Daniel Buckmaster 1 11/13/2012 (4:32 pm)
Does VS regenerate the TS compiler? Daniel Buckmaster 7 09/28/2012 (10:37 pm)
T3D 1.2 - Staring at the sun (HDR bug?) Daniel Buckmaster 4 09/21/2012 (2:17 am)
Light flares on Projectiles? Daniel Buckmaster 2 05/23/2012 (3:40 am)
Using a mutex in a single thread Daniel Buckmaster 1 03/29/2012 (8:55 pm)
Container::findObjects in a separate thread Daniel Buckmaster 1 03/08/2012 (9:52 pm)
Mirrors and boats Daniel Buckmaster 6 01/28/2012 (5:23 pm)
T3D 1.1 - crash when creating a Player with a bad datablock (fixed in 1.2) Daniel Buckmaster 0 01/27/2012 (8:50 am)
Distance-dependent Portals? Daniel Buckmaster 0 01/26/2012 (5:19 am)
T3D 1.1 SpawnSphere usability improvement Daniel Buckmaster 0 01/24/2012 (1:16 pm)
DLL confusion Daniel Buckmaster 4 01/20/2012 (1:02 pm)
T3D 1.1/1.2 getPosition inconsistency Daniel Buckmaster 0 01/20/2012 (12:48 pm)
ArrayObject performance boost? Daniel Buckmaster 2 12/21/2011 (1:56 pm)
True blending Daniel Buckmaster 1 11/08/2011 (4:12 am)
PrimBuilder with variable size Daniel Buckmaster 3 11/02/2011 (5:43 pm)
T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled Daniel Buckmaster 10 11/01/2011 (11:52 pm)
Mount images on images (updated for T3D 1.1) Daniel Buckmaster 1 08/16/2011 (9:25 am)
Iterating over mounted objects Daniel Buckmaster 0 03/14/2011 (6:17 pm)
New project and source code Daniel Buckmaster 6 02/01/2011 (4:06 pm)

Torque 3D Beginner

Topic Author Replies Last Post
T3D rendering pipeline overview... getting a feel for things Daniel Buckmaster 13 11/16/2014 (11:05 pm)
Unfinished game - learn by doing! Daniel Buckmaster 4 10/17/2014 (6:24 pm)
Need help finding a resource - live script reloading Daniel Buckmaster 3 02/15/2014 (1:24 am)
How often can I call Material::reload()? Daniel Buckmaster 12 11/28/2013 (6:58 pm)
Icarus: Torque3D class project FPS (not mine) Daniel Buckmaster 3 08/19/2013 (9:17 pm)
Potential modulus bug Daniel Buckmaster 1 07/03/2013 (9:24 am)
First three t3d-bones tutorials online now Daniel Buckmaster 7 05/14/2013 (4:59 am)
TorqueScript: determine if a string is numeric Daniel Buckmaster 16 05/13/2013 (5:58 pm)
Template request: use .ts instead of .cs Daniel Buckmaster 19 04/27/2013 (9:50 pm)
Is this how ArrayObject is supposed to work? Daniel Buckmaster 2 11/16/2012 (7:20 pm)
DOF pain? Daniel Buckmaster 14 09/14/2010 (6:49 am)

Torque 2D Beginner

Topic Author Replies Last Post
Cannot run T2D from VS2012 Daniel Buckmaster 4 03/24/2013 (12:27 am)

Steering Committee (Private)

Topic Author Replies Last Post
Open Source Software Agreement checks Daniel Buckmaster 32 02/12/2016 (9:02 am)
[T3D] version 3.6.3 blog Daniel Buckmaster 0 12/28/2014 (7:42 pm)
[T3D] New committee member Daniel Buckmaster 11 12/10/2014 (7:35 pm)
[T3D] Handling the 3.6 release Daniel Buckmaster 22 11/02/2014 (4:05 pm)
[T3D] New template plan Daniel Buckmaster 9 10/28/2014 (6:29 am)
[T3D] Future development branch Daniel Buckmaster 2 10/16/2014 (1:52 am)
[T3D] Linux milestone Daniel Buckmaster 2 08/24/2014 (6:03 am)
[T3D] Process, versioning and branching model Daniel Buckmaster 20 07/01/2014 (12:59 pm)
[T3D] Community website brainstorming Daniel Buckmaster 53 06/19/2014 (7:06 pm)
Collaboration between committees Daniel Buckmaster 7 05/25/2014 (6:58 pm)
Distribution Daniel Buckmaster 5 05/24/2014 (3:24 am)
[T3D] Intro blog Daniel Buckmaster 12 05/04/2014 (3:02 pm)
[T3D] Continuous integration (ish) Daniel Buckmaster 3 04/08/2014 (5:06 pm)
[T3D] Bios Daniel Buckmaster 1 03/25/2014 (5:48 am)
[T3D] C++11 Daniel Buckmaster 4 03/19/2014 (10:09 pm)
[T3D] Steering Committee Charter discussion Daniel Buckmaster 40 03/11/2014 (10:34 pm)
[T3D] Version numbers Daniel Buckmaster 7 02/19/2014 (12:57 pm)
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