Game Development Community

Daniel Buckmaster's Forum Threads

Torque Game Engine Advanced

Topic Author Replies Last Post
1.8.1 demo? Daniel Buckmaster 0 03/02/2009 (9:50 am)

Artist Corner

Topic Author Replies Last Post
Blender, the hitbox resource, and player bounds Daniel Buckmaster 21 01/12/2018 (1:19 pm)
Ridiculous Blender animation export Daniel Buckmaster 5 07/03/2013 (4:06 am)
Blender action editing driving me up the wall... Daniel Buckmaster 16 06/02/2009 (7:22 am)
DIY mocap idea Daniel Buckmaster 6 04/11/2009 (7:21 am)
Only animating specific nodes Daniel Buckmaster 9 12/15/2008 (6:21 am)
Exported animation keyframes Daniel Buckmaster 0 08/10/2008 (8:17 am)
Yes, I KNOW all the vertices should be in a group... Daniel Buckmaster 6 08/06/2008 (2:36 am)
Blending only a little? Daniel Buckmaster 0 07/28/2008 (2:02 am)
Blender's IK? Daniel Buckmaster 4 06/02/2008 (3:18 pm)
Orange Guy and exporter 0.96 Daniel Buckmaster 2 04/12/2008 (11:52 am)
Export log file Daniel Buckmaster 4 08/03/2007 (2:46 pm)
Exporting LOD for a rigged character Daniel Buckmaster 7 07/10/2007 (11:07 am)
Something wrong with a collision mesh Daniel Buckmaster 9 01/19/2007 (7:21 am)
Vertex animations? Daniel Buckmaster 2 01/08/2007 (7:53 am)
Horrible manglifying of my mesh Daniel Buckmaster 4 12/21/2006 (12:36 am)

Game Design and Creative Issues

Topic Author Replies Last Post
Random idea: first-person fighter Daniel Buckmaster 13 02/15/2013 (1:19 pm)
Stack Overflow versus World of Warcraft Daniel Buckmaster 19 01/31/2012 (11:05 pm)
Getting rid of the interface - conversation trees Daniel Buckmaster 1 11/05/2010 (6:05 pm)
Proactive AI Daniel Buckmaster 8 01/16/2010 (9:06 am)
Weapons that don't exist (ShapeBaseImage adv/disadv) Daniel Buckmaster 3 07/07/2009 (3:21 am)
Opinion flow as a game mechanic Daniel Buckmaster 4 06/01/2009 (6:32 am)
Co-op dilemma Daniel Buckmaster 4 01/11/2009 (9:49 am)
Blending animations only a bit? Daniel Buckmaster 1 12/24/2008 (1:23 am)
A different idea for a space sim Daniel Buckmaster 25 08/29/2008 (11:10 pm)
Sci-fi weapons (many images) Daniel Buckmaster 18 11/13/2007 (6:37 pm)
Blowing up buildings Daniel Buckmaster 32 10/25/2007 (11:13 am)
A bit of life Daniel Buckmaster 17 04/25/2007 (4:54 pm)
GreyPack concrete textures Daniel Buckmaster 0 01/30/2007 (9:03 am)
A 'realistic' sci-fi FPS? Daniel Buckmaster 35 01/18/2007 (9:44 am)

General Discussion

Topic Author Replies Last Post
TDN content license Daniel Buckmaster 7 09/09/2014 (2:23 pm)
PSA: use 'hub' to work with Git repos from GitHub more easily Daniel Buckmaster 0 03/15/2014 (12:56 am)
7DFPS Daniel Buckmaster 13 10/02/2013 (10:58 pm)
Meta TorqueScript Daniel Buckmaster 1 08/30/2013 (7:13 pm)
Floating-point precision and why we can't get around it Daniel Buckmaster 15 08/19/2013 (6:43 am)
This is why I want JavaScript in Torque Daniel Buckmaster 52 08/11/2013 (12:55 pm)
A git tutorial for Torque users Daniel Buckmaster 26 08/04/2013 (1:29 am)
Keeping code private 'until it's ready' Daniel Buckmaster 16 07/26/2013 (1:43 pm)
Microsoft Urban Assault Daniel Buckmaster 5 03/30/2013 (4:26 am)
Refactoring game entities with components Daniel Buckmaster 19 08/22/2012 (10:51 am)
Master servers, routers, firewalls and confusion Daniel Buckmaster 40 05/12/2012 (4:05 pm)
Norton SONAR is deleting torqueDemo.exe! Daniel Buckmaster 55 05/08/2012 (3:29 pm)
Something cool (adding named fields) Daniel Buckmaster 4 10/13/2010 (12:54 am)
Nested object creation Daniel Buckmaster 11 10/10/2010 (9:00 pm)
Writing an iterator - lists of 1 element? Daniel Buckmaster 2 08/07/2010 (12:11 am)
VectorF and Point3F? Daniel Buckmaster 2 06/12/2010 (3:24 pm)
Torque funnies Daniel Buckmaster 1 01/24/2010 (2:59 pm)
Container radius search only on the server container? Daniel Buckmaster 3 01/17/2010 (11:11 am)
Supporting Linux and OSX Daniel Buckmaster 11 11/23/2009 (3:55 pm)
AI round-table of a sort Daniel Buckmaster 11 11/19/2009 (6:13 am)