Game Development Community

Jules's Forum Threads

General Add-On Discussion

Topic Author Replies Last Post
Game Ranking System (GRS) for Torque Jules 1 07/11/2011 (1:04 am)

Arcane FX (Private)

Topic Author Replies Last Post
How would I go about mounting a shape to another shape Jules 2 03/29/2014 (7:40 am)
AFXmodeldata with no collision - fixed Jules 1 03/13/2014 (5:02 pm)
Moving AFXModel - Resolved Jules 3 05/28/2013 (10:02 am)
Player Look and Arm animations 3rd person [resolved] Jules 1 11/02/2012 (9:54 am)
AFX2.0 port to T3D 1.2 Jules 7 11/21/2011 (4:08 pm)
Spells do not show up after compilng to .dso, then removing the .cs files Jules 4 02/15/2011 (12:59 pm)
Spellbook, how to set which bank to show first Jules 2 02/14/2011 (6:07 am)
Problem with addImpactEffect on Missile Jules 10 02/02/2011 (12:44 pm)
Hiding Spells without spellbank cross-over Jules 2 02/02/2011 (5:50 am)
afxModel Jules 21 01/23/2011 (1:30 am)
Icon state Jules 2 01/05/2011 (9:49 pm)
Making sure that the terrain is flat before casting Jules 2 12/07/2010 (6:08 pm)
Fire Tower Prop - modification help Jules 6 11/16/2010 (4:10 pm)
Death animations not working on AI - Solution Jules 2 10/23/2010 (11:03 am)
Spawn with a weapon Jules 3 10/21/2010 (6:37 pm)
New player created - effects only showing up at his feet Jules 4 10/21/2010 (2:13 pm)
AFX does not work on roads created by the Road and Path Editor Jules 7 08/12/2010 (4:22 pm)
A few questions.. Jules 5 04/27/2010 (12:32 am)
Weapon help Jules 4 04/22/2010 (12:47 pm)
T3D 1.1 Beta1 - Afx 2.0 - FPS toggle Jules 5 04/03/2010 (12:15 pm)
Rigid shapes with AFX selectrons Jules 2 03/14/2010 (3:19 am)
Linking key movement with spells Jules 5 02/12/2009 (8:15 pm)
Physical Zone with AFX112 Jules 11 01/26/2009 (9:08 am)
Turning off AFX spells for specific players Jules 3 08/30/2007 (3:49 pm)
JetPack Effect Jules 12 07/13/2007 (2:24 am)

Torque Game Engine

Topic Author Replies Last Post
Objects in Dedicated Server Jules 6 03/06/2009 (2:27 pm)
Code for extra player movement animations Jules 12 01/30/2009 (2:17 am)
Moving players position in 3rd person Jules 3 11/17/2008 (8:40 pm)
Disabling keybind when inside a building Jules 10 01/24/2008 (8:38 pm)
Conveyor Belt Jules 1 01/24/2008 (12:00 pm)
Assigning objects to players Jules 6 12/20/2007 (8:22 am)
Animations not playing on dedicated server Jules 1 12/18/2007 (3:03 pm)
Player selection (multiplayer) Jules 5 12/18/2007 (11:31 am)
Protecting Scripts Jules 5 08/18/2007 (4:28 pm)
How do I disable directional movement as observer Jules 0 08/16/2007 (2:29 pm)
Creating a burstable flare Jules 0 08/07/2007 (6:17 pm)
Vehicle passing through terrain when shot Jules 3 07/21/2007 (9:02 am)
Scoreboard for TGE with multiple servers Jules 8 07/16/2007 (8:51 am)
MountOffset on mounted objects Jules 1 07/13/2007 (3:51 am)
Mounting particle effects to a player Jules 2 07/12/2007 (3:40 am)
Player Selection Resource Jules 4 07/10/2007 (9:39 am)
Cannot dismount from car Jules 3 07/04/2007 (4:29 am)
1.5.2 TGE with Constructor 1.0 difs and vehicles crash Jules 2 07/03/2007 (7:10 am)
How do I reverse the gravity on a particle effect? Jules 3 05/12/2007 (11:47 pm)
Removing "Host Multi-Player" option in GUI Jules 2 03/30/2007 (7:21 am)
Splitting missions into sections with LAN support Jules 3 03/30/2007 (4:20 am)
Online Play Jules 2 03/13/2007 (7:35 am)
Cleanup of Mission files Jules 5 12/14/2006 (1:51 pm)

Torque Game Engine Advanced

Topic Author Replies Last Post
Spawning as a Player or a Vehicle Jules 2 10/23/2008 (2:14 pm)
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