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Stefan Lundmark's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Just a quick observation on TORQUE_DEBUG_NET. Stefan Lundmark 3 06/21/2011 (5:17 am)
%variables without quotation marks? Stefan Lundmark 10 03/29/2010 (5:06 am)
Is this memory leak something to worry about? Stefan Lundmark 7 11/23/2009 (8:57 am)
GUI Editor bug Stefan Lundmark 12 04/09/2009 (5:38 am)
Ghosting and Camera FOV. Stefan Lundmark 0 09/16/2008 (5:17 pm)
Adding another HealthBar type. Is it difficult? Stefan Lundmark 14 08/04/2008 (6:39 am)
Euler Angles, Matrixes and rolling. Stefan Lundmark 6 01/06/2008 (2:31 pm)
Is there a reason TGE is using Winsock 1.0 and not 2.2? Stefan Lundmark 1 11/22/2007 (11:00 pm)
Question about one of the flags packed in NetEvents. Stefan Lundmark 0 11/04/2007 (4:29 am)
Use of TSIntegerSet? Stefan Lundmark 0 10/08/2007 (2:02 am)
Map2Dif - Removal of intersecting surfaces, where? Stefan Lundmark 2 09/26/2007 (9:03 am)
Weaponimage disappears when looking in certain angles. Stefan Lundmark 16 06/21/2007 (8:50 pm)
The value of ESP was not properly saved across a function call. Stefan Lundmark 0 06/19/2007 (12:46 pm)
Max2Dts question regarding ExportAlways. Stefan Lundmark 3 06/15/2007 (5:03 pm)
Anyone noticing stuttering graphics in TGEA 1.4.2? Stefan Lundmark 2 05/27/2007 (10:39 pm)
How's support for the RTS starter kit? Stefan Lundmark 6 05/27/2007 (4:23 pm)
Has anyone still got the GORPE source somewhere? Stefan Lundmark 19 05/15/2007 (7:40 am)
Floating point issues. Stefan Lundmark 4 02/16/2007 (12:08 am)
What is the deal with #QNAN0? Stefan Lundmark 17 02/14/2007 (4:53 pm)
Projectile prediction, how is it done in other engines? Stefan Lundmark 16 02/08/2007 (3:14 am)
WriteString () vs writeLongString () Stefan Lundmark 3 01/11/2007 (4:20 am)
U8 / char consistancy. Stefan Lundmark 4 01/02/2007 (8:31 am)
NetEvent cleanup non-existant? Stefan Lundmark 4 01/01/2007 (5:03 am)
Potential exploit in AbstractClassRep::create. Stefan Lundmark 3 11/07/2006 (9:37 am)
TCPObject trashes outgoing packets. Stefan Lundmark 0 11/05/2006 (12:51 pm)
Bug in Player::playFootStepSound () and others Stefan Lundmark 4 09/29/2006 (12:20 pm)
PolyLists and their meanings? Stefan Lundmark 2 09/24/2006 (3:29 am)
Player only updates its collision box on the Z-axis? Stefan Lundmark 13 09/20/2006 (12:25 pm)
Any reason not to subclass ShapeBase? Stefan Lundmark 3 09/03/2006 (4:45 pm)
Should I be afraid of Type Casting? :p Stefan Lundmark 3 09/02/2006 (1:51 pm)
Any method to #include in TorqueScript? Stefan Lundmark 20 08/01/2006 (3:07 pm)
CastRay using a cone-shape? Stefan Lundmark 9 07/15/2006 (8:36 pm)
What's with the removal of TSE reviews? Stefan Lundmark 14 06/24/2006 (3:36 am)
What's the deal with CodeBlock::Compile and resManager? Stefan Lundmark 0 06/15/2006 (9:52 am)
Why seconds instead of milliseconds? Stefan Lundmark 3 06/02/2006 (8:49 am)
Weapons: SpinThreads? Stefan Lundmark 4 05/31/2006 (2:13 pm)
Is it possible to interpolate between two floats? Stefan Lundmark 8 05/21/2006 (12:21 pm)
Crossbow.max corrupted Stefan Lundmark 8 05/21/2006 (11:12 am)
Prediction errors in 1.4 Stefan Lundmark 6 05/17/2006 (3:04 pm)
Explosion bugged? Stefan Lundmark 2 05/13/2006 (10:18 am)
Implementing AES (Rijndael) into Torque? Stefan Lundmark 19 04/18/2006 (11:10 am)
AIPlayer speed/animation sync Stefan Lundmark 7 02/13/2006 (6:37 pm)
Are AudioEmitters broken? Stefan Lundmark 2 02/09/2006 (9:08 am)
Map2Dif broken in 1.4? Stefan Lundmark 3 02/03/2006 (2:33 pm)
ContainerRayCast woes Stefan Lundmark 7 01/29/2006 (5:05 pm)
The GarageGames reviewing system. Stefan Lundmark 1 01/23/2006 (3:03 pm)
What's the difference between a static_cast and a dynamic_cast? Stefan Lundmark 4 01/19/2006 (6:01 pm)
Alt-tab screws lightmaps? Stefan Lundmark 12 01/08/2006 (4:41 pm)
Modifying the playerdatablock dynamically Stefan Lundmark 12 12/28/2005 (9:41 am)
OpenFileForWrite question. Stefan Lundmark 6 11/03/2005 (11:25 am)
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