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Stefan Lundmark's Forum Threads
Torque Game Engine
Topic
Author
Replies
Last Post
Just a quick observation on TORQUE_DEBUG_NET.
Stefan Lundmark
3
06/21/2011 (5:17 am)
%variables without quotation marks?
Stefan Lundmark
10
03/29/2010 (5:06 am)
Is this memory leak something to worry about?
Stefan Lundmark
7
11/23/2009 (8:57 am)
GUI Editor bug
Stefan Lundmark
12
04/09/2009 (5:38 am)
Ghosting and Camera FOV.
Stefan Lundmark
0
09/16/2008 (5:17 pm)
Adding another HealthBar type. Is it difficult?
Stefan Lundmark
14
08/04/2008 (6:39 am)
Euler Angles, Matrixes and rolling.
Stefan Lundmark
6
01/06/2008 (2:31 pm)
Is there a reason TGE is using Winsock 1.0 and not 2.2?
Stefan Lundmark
1
11/22/2007 (11:00 pm)
Question about one of the flags packed in NetEvents.
Stefan Lundmark
0
11/04/2007 (4:29 am)
Use of TSIntegerSet?
Stefan Lundmark
0
10/08/2007 (2:02 am)
Map2Dif - Removal of intersecting surfaces, where?
Stefan Lundmark
2
09/26/2007 (9:03 am)
Weaponimage disappears when looking in certain angles.
Stefan Lundmark
16
06/21/2007 (8:50 pm)
The value of ESP was not properly saved across a function call.
Stefan Lundmark
0
06/19/2007 (12:46 pm)
Max2Dts question regarding ExportAlways.
Stefan Lundmark
3
06/15/2007 (5:03 pm)
Anyone noticing stuttering graphics in TGEA 1.4.2?
Stefan Lundmark
2
05/27/2007 (10:39 pm)
How's support for the RTS starter kit?
Stefan Lundmark
6
05/27/2007 (4:23 pm)
Has anyone still got the GORPE source somewhere?
Stefan Lundmark
19
05/15/2007 (7:40 am)
Floating point issues.
Stefan Lundmark
4
02/16/2007 (12:08 am)
What is the deal with #QNAN0?
Stefan Lundmark
17
02/14/2007 (4:53 pm)
Projectile prediction, how is it done in other engines?
Stefan Lundmark
16
02/08/2007 (3:14 am)
WriteString () vs writeLongString ()
Stefan Lundmark
3
01/11/2007 (4:20 am)
U8 / char consistancy.
Stefan Lundmark
4
01/02/2007 (8:31 am)
NetEvent cleanup non-existant?
Stefan Lundmark
4
01/01/2007 (5:03 am)
Potential exploit in AbstractClassRep::create.
Stefan Lundmark
3
11/07/2006 (9:37 am)
TCPObject trashes outgoing packets.
Stefan Lundmark
0
11/05/2006 (12:51 pm)
Bug in Player::playFootStepSound () and others
Stefan Lundmark
4
09/29/2006 (12:20 pm)
PolyLists and their meanings?
Stefan Lundmark
2
09/24/2006 (3:29 am)
Player only updates its collision box on the Z-axis?
Stefan Lundmark
13
09/20/2006 (12:25 pm)
Any reason not to subclass ShapeBase?
Stefan Lundmark
3
09/03/2006 (4:45 pm)
Should I be afraid of Type Casting? :p
Stefan Lundmark
3
09/02/2006 (1:51 pm)
Any method to #include in TorqueScript?
Stefan Lundmark
20
08/01/2006 (3:07 pm)
CastRay using a cone-shape?
Stefan Lundmark
9
07/15/2006 (8:36 pm)
What's with the removal of TSE reviews?
Stefan Lundmark
14
06/24/2006 (3:36 am)
What's the deal with CodeBlock::Compile and resManager?
Stefan Lundmark
0
06/15/2006 (9:52 am)
Why seconds instead of milliseconds?
Stefan Lundmark
3
06/02/2006 (8:49 am)
Weapons: SpinThreads?
Stefan Lundmark
4
05/31/2006 (2:13 pm)
Is it possible to interpolate between two floats?
Stefan Lundmark
8
05/21/2006 (12:21 pm)
Crossbow.max corrupted
Stefan Lundmark
8
05/21/2006 (11:12 am)
Prediction errors in 1.4
Stefan Lundmark
6
05/17/2006 (3:04 pm)
Explosion bugged?
Stefan Lundmark
2
05/13/2006 (10:18 am)
Implementing AES (Rijndael) into Torque?
Stefan Lundmark
19
04/18/2006 (11:10 am)
AIPlayer speed/animation sync
Stefan Lundmark
7
02/13/2006 (6:37 pm)
Are AudioEmitters broken?
Stefan Lundmark
2
02/09/2006 (9:08 am)
Map2Dif broken in 1.4?
Stefan Lundmark
3
02/03/2006 (2:33 pm)
ContainerRayCast woes
Stefan Lundmark
7
01/29/2006 (5:05 pm)
The GarageGames reviewing system.
Stefan Lundmark
1
01/23/2006 (3:03 pm)
What's the difference between a static_cast and a dynamic_cast?
Stefan Lundmark
4
01/19/2006 (6:01 pm)
Alt-tab screws lightmaps?
Stefan Lundmark
12
01/08/2006 (4:41 pm)
Modifying the playerdatablock dynamically
Stefan Lundmark
12
12/28/2005 (9:41 am)
OpenFileForWrite question.
Stefan Lundmark
6
11/03/2005 (11:25 am)
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