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Game Development
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Steve Acaster's Forum Threads
Torque 3D Professional
Topic
Author
Replies
Last Post
RESOVLED Live Updating Causes Crash with Ambient Anim
Steve Acaster
3
02/21/2010 (10:06 pm)
[BUG 1.1Beta] dStrchr or dStrrchr? Code Bug Typo?
Steve Acaster
6
02/20/2010 (7:51 pm)
1.1b1 Fmod to 1.0.1 Fmod - RESOLVED
Steve Acaster
3
02/20/2010 (12:56 am)
RESOLVED Projectile Collision on Forest Editor
Steve Acaster
2
02/17/2010 (11:05 pm)
[1.1beta1] ShapeImage Code Fix [RESOLVED]
Steve Acaster
1
02/16/2010 (7:47 pm)
[RESOLVED] PhysX Player No Interact With Objects
Steve Acaster
1
02/12/2010 (6:28 pm)
Crouch and Prone Side Back Animations
Steve Acaster
6
02/04/2010 (12:20 pm)
ParticleEmitterNodeData = only 2 needed?
Steve Acaster
1
01/18/2010 (1:15 pm)
Sudden World Editor Issues - Stock or my Box?
Steve Acaster
1
11/29/2009 (9:32 am)
[Resolved 1.0.1] EyeOffSet No Render in Trigger - Collides with it
Steve Acaster
5
11/23/2009 (9:36 pm)
[very minor issue] on some decals RESOLVED
Steve Acaster
6
11/22/2009 (10:07 pm)
Beta 1.1?
Steve Acaster
6
11/18/2009 (2:29 pm)
Camera + FirstPerson + ControlObjects + Confusion
Steve Acaster
2
11/12/2009 (8:43 pm)
Bug? Camera Distance in Shapebase.cpp
Steve Acaster
2
11/12/2009 (10:15 am)
Best Place for SetArmThread
Steve Acaster
3
11/10/2009 (11:36 am)
[resolved] Custom Code - Crash - Memory Allocation
Steve Acaster
0
10/23/2009 (1:52 pm)
[RESOLVED] Black Clouds
Steve Acaster
7
10/22/2009 (9:27 pm)
Scripting - Interrupt/Stop/Cancel a Function with Another Function?
Steve Acaster
8
10/22/2009 (7:37 pm)
T3D Release/1.0.1 Filestream Include Change
Steve Acaster
5
10/21/2009 (2:23 am)
[RESOLVED] AdvancedLightmapSupport onLoad issue
Steve Acaster
1
10/18/2009 (9:11 pm)
Baffling Ported Mission Issue - No Crouch
Steve Acaster
4
10/16/2009 (10:00 pm)
[RESOLVED] More AdvancedLightMapping woe/bizarrety
Steve Acaster
14
10/16/2009 (11:47 am)
[Bug 1.0] Player Sinks Slightly
Steve Acaster
0
10/15/2009 (7:07 pm)
new = singleton
Steve Acaster
5
10/15/2009 (3:59 am)
Calculate Texture Memory Usage
Steve Acaster
22
10/10/2009 (1:15 pm)
T3D1.0 New Project Scripts Structure Reverted
Steve Acaster
17
10/01/2009 (1:07 am)
[B5 RESOLVED] BL StaticShape Shadow
Steve Acaster
3
09/30/2009 (11:00 pm)
[RESOLVED kinda] edgeDetectP.hlsl warning X3550
Steve Acaster
10
09/30/2009 (10:57 pm)
[RESOLVED] Particle Emitter Save Clears Particle Name
Steve Acaster
2
09/30/2009 (10:08 pm)
[BUG 1.0 RESOLVED] Gun in Head FirstPerson
Steve Acaster
6
09/30/2009 (6:47 pm)
[RESOLVED] Weapon No Render In Trigger in FirstPerson
Steve Acaster
1
09/30/2009 (10:20 am)
[resloved] setHidden Crash
Steve Acaster
5
09/07/2009 (3:06 pm)
[resolved]B5 Add Corona Alpha Issue (minor)
Steve Acaster
3
08/26/2009 (5:09 pm)
[B4bug] Road Mesh Top Not Lit
Steve Acaster
7
08/24/2009 (4:49 pm)
Bug? StaticShape continuing functions on new level
Steve Acaster
1
08/20/2009 (1:43 pm)
[Beta5 Bug] Shape Replicator Phantom Collision NOT fixed
Steve Acaster
4
08/17/2009 (6:54 pm)
Has Schedule Syntax Changed?
Steve Acaster
5
08/15/2009 (8:33 am)
[B5Pending] DualParaboloid resets to SinglePass on restart
Steve Acaster
7
08/12/2009 (2:37 pm)
Resolved Create Heightmap, opacity map size
Steve Acaster
13
08/10/2009 (3:01 pm)
[Resolved] setShapeName Fail and Workaround
Steve Acaster
7
08/02/2009 (12:19 pm)
[Resolved] Flat Terrain No Lighting
Steve Acaster
20
07/30/2009 (9:07 pm)
[B4/B5bug] Henry Ford's CloudLayer
Steve Acaster
6
07/27/2009 (11:52 am)
Resolved - Portal no render player 3rd person
Steve Acaster
16
07/26/2009 (8:27 pm)
Can StaticShape use Polysoup?
Steve Acaster
8
07/23/2009 (11:58 am)
[b4bug] CanvasClearColor
Steve Acaster
2
07/18/2009 (2:18 pm)
[Resolved] Projectile Spawn Offset
Steve Acaster
4
07/17/2009 (9:24 pm)
[Resolved] Ground Plain Not Lighting
Steve Acaster
3
07/17/2009 (5:51 pm)
Bug: ShapeReplicator issues
Steve Acaster
9
07/06/2009 (9:45 am)
beta3 bug? Trans-Blend uses sun object only
Steve Acaster
3
07/01/2009 (3:19 pm)
Certain Animation cs file issues fixed with Shape Editor
Steve Acaster
5
06/29/2009 (7:59 pm)
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