Game Development Community

Steve Acaster's Forum Threads

Torque 3D Professional

Topic Author Replies Last Post
RESOVLED Live Updating Causes Crash with Ambient Anim Steve Acaster 3 02/21/2010 (10:06 pm)
[BUG 1.1Beta] dStrchr or dStrrchr? Code Bug Typo? Steve Acaster 6 02/20/2010 (7:51 pm)
1.1b1 Fmod to 1.0.1 Fmod - RESOLVED Steve Acaster 3 02/20/2010 (12:56 am)
RESOLVED Projectile Collision on Forest Editor Steve Acaster 2 02/17/2010 (11:05 pm)
[1.1beta1] ShapeImage Code Fix [RESOLVED] Steve Acaster 1 02/16/2010 (7:47 pm)
[RESOLVED] PhysX Player No Interact With Objects Steve Acaster 1 02/12/2010 (6:28 pm)
Crouch and Prone Side Back Animations Steve Acaster 6 02/04/2010 (12:20 pm)
ParticleEmitterNodeData = only 2 needed? Steve Acaster 1 01/18/2010 (1:15 pm)
Sudden World Editor Issues - Stock or my Box? Steve Acaster 1 11/29/2009 (9:32 am)
[Resolved 1.0.1] EyeOffSet No Render in Trigger - Collides with it Steve Acaster 5 11/23/2009 (9:36 pm)
[very minor issue] on some decals RESOLVED Steve Acaster 6 11/22/2009 (10:07 pm)
Beta 1.1? Steve Acaster 6 11/18/2009 (2:29 pm)
Camera + FirstPerson + ControlObjects + Confusion Steve Acaster 2 11/12/2009 (8:43 pm)
Bug? Camera Distance in Shapebase.cpp Steve Acaster 2 11/12/2009 (10:15 am)
Best Place for SetArmThread Steve Acaster 3 11/10/2009 (11:36 am)
[resolved] Custom Code - Crash - Memory Allocation Steve Acaster 0 10/23/2009 (1:52 pm)
[RESOLVED] Black Clouds Steve Acaster 7 10/22/2009 (9:27 pm)
Scripting - Interrupt/Stop/Cancel a Function with Another Function? Steve Acaster 8 10/22/2009 (7:37 pm)
T3D Release/1.0.1 Filestream Include Change Steve Acaster 5 10/21/2009 (2:23 am)
[RESOLVED] AdvancedLightmapSupport onLoad issue Steve Acaster 1 10/18/2009 (9:11 pm)
Baffling Ported Mission Issue - No Crouch Steve Acaster 4 10/16/2009 (10:00 pm)
[RESOLVED] More AdvancedLightMapping woe/bizarrety Steve Acaster 14 10/16/2009 (11:47 am)
[Bug 1.0] Player Sinks Slightly Steve Acaster 0 10/15/2009 (7:07 pm)
new = singleton Steve Acaster 5 10/15/2009 (3:59 am)
Calculate Texture Memory Usage Steve Acaster 22 10/10/2009 (1:15 pm)
T3D1.0 New Project Scripts Structure Reverted Steve Acaster 17 10/01/2009 (1:07 am)
[B5 RESOLVED] BL StaticShape Shadow Steve Acaster 3 09/30/2009 (11:00 pm)
[RESOLVED kinda] edgeDetectP.hlsl warning X3550 Steve Acaster 10 09/30/2009 (10:57 pm)
[RESOLVED] Particle Emitter Save Clears Particle Name Steve Acaster 2 09/30/2009 (10:08 pm)
[BUG 1.0 RESOLVED] Gun in Head FirstPerson Steve Acaster 6 09/30/2009 (6:47 pm)
[RESOLVED] Weapon No Render In Trigger in FirstPerson Steve Acaster 1 09/30/2009 (10:20 am)
[resloved] setHidden Crash Steve Acaster 5 09/07/2009 (3:06 pm)
[resolved]B5 Add Corona Alpha Issue (minor) Steve Acaster 3 08/26/2009 (5:09 pm)
[B4bug] Road Mesh Top Not Lit Steve Acaster 7 08/24/2009 (4:49 pm)
Bug? StaticShape continuing functions on new level Steve Acaster 1 08/20/2009 (1:43 pm)
[Beta5 Bug] Shape Replicator Phantom Collision NOT fixed Steve Acaster 4 08/17/2009 (6:54 pm)
Has Schedule Syntax Changed? Steve Acaster 5 08/15/2009 (8:33 am)
[B5Pending] DualParaboloid resets to SinglePass on restart Steve Acaster 7 08/12/2009 (2:37 pm)
Resolved Create Heightmap, opacity map size Steve Acaster 13 08/10/2009 (3:01 pm)
[Resolved] setShapeName Fail and Workaround Steve Acaster 7 08/02/2009 (12:19 pm)
[Resolved] Flat Terrain No Lighting Steve Acaster 20 07/30/2009 (9:07 pm)
[B4/B5bug] Henry Ford's CloudLayer Steve Acaster 6 07/27/2009 (11:52 am)
Resolved - Portal no render player 3rd person Steve Acaster 16 07/26/2009 (8:27 pm)
Can StaticShape use Polysoup? Steve Acaster 8 07/23/2009 (11:58 am)
[b4bug] CanvasClearColor Steve Acaster 2 07/18/2009 (2:18 pm)
[Resolved] Projectile Spawn Offset Steve Acaster 4 07/17/2009 (9:24 pm)
[Resolved] Ground Plain Not Lighting Steve Acaster 3 07/17/2009 (5:51 pm)
Bug: ShapeReplicator issues Steve Acaster 9 07/06/2009 (9:45 am)
beta3 bug? Trans-Blend uses sun object only Steve Acaster 3 07/01/2009 (3:19 pm)
Certain Animation cs file issues fixed with Shape Editor Steve Acaster 5 06/29/2009 (7:59 pm)