Game Development Community

Steve Acaster's Forum Threads

Torque 3D Professional

Topic Author Replies Last Post
T3D 1.1 beta 2 - Prefab save path does not update to new Project - LOGGED Steve Acaster 2 08/26/2010 (9:06 pm)
[1.1BETA1] Triggers Cause Collision Issue with Thrown Items - CONFIRMED Steve Acaster 4 08/21/2010 (9:12 am)
SubSurface Scattering Protects ToneMaps From Ambient Steve Acaster 0 08/19/2010 (8:26 pm)
T3D 1.1 Beta 2 - Material Overlay No Function - RESOLVED Steve Acaster 4 08/19/2010 (7:34 pm)
Collision Mesh Question. Multiple Submeshes under One Node? Steve Acaster 2 08/19/2010 (12:16 am)
Push new Gui to front but still Control PlayGui? Steve Acaster 2 08/16/2010 (3:35 pm)
impulse on XY only issue (done) Steve Acaster 2 08/14/2010 (9:03 pm)
RESOLVED - Collada Import Mangled Since 1.0.1 - LOGGED Steve Acaster 5 08/14/2010 (3:13 pm)
T3D 1.1 Beta 2 - Detail texture size shouldn't be real small - LOGGED Steve Acaster 2 08/13/2010 (5:57 pm)
Memory Manager - Idiot Proof Explanation? Steve Acaster 1 08/08/2010 (8:25 pm)
T3D has no StaticShape script example Steve Acaster 7 08/08/2010 (4:29 pm)
DefineEngineMethod > ConsoleFunction ? Steve Acaster 6 08/06/2010 (7:00 am)
resolved - simset.h public-private back to front? Steve Acaster 2 08/05/2010 (2:55 am)
RESOLVED - New Terrain No Collision Steve Acaster 3 08/04/2010 (11:41 pm)
[RESOLVED] Particle Editor - Emitter Name Save Fail Steve Acaster 5 08/04/2010 (12:59 pm)
[B5 RESOLVED] BL Disappearing Terrain Sections Steve Acaster 5 08/02/2010 (5:47 pm)
[RESOLVED] Minor Issue - Corpse No Fade Out Steve Acaster 16 08/02/2010 (5:23 pm)
[RESOLVED] WaterBlock Culls On Screen Steve Acaster 6 08/02/2010 (4:22 pm)
[RESOLVED] CopyPaste Object Naming Issue Steve Acaster 2 08/02/2010 (4:21 pm)
RESOLVED Repost: Recoil Bug Steve Acaster 4 07/26/2010 (2:52 pm)
RESOLVED - Terrain XYZ Position always reads 0 0 0 Steve Acaster 1 07/20/2010 (12:48 am)
[RESOLVED] Forest Kit Brush Group Name Steve Acaster 1 07/14/2010 (2:50 am)
[RESOVLED] DOF Always On Steve Acaster 1 07/14/2010 (2:45 am)
1.0 Minor Issue No CrouchSide Animation - LOGGED Steve Acaster 5 07/01/2010 (6:43 pm)
[RESOLVED] Revenge of Blocky Terrain? Steve Acaster 1 07/01/2010 (6:23 pm)
RadiusDamage Hardcoded On? [... not sure if bug ...] RESOLVED Steve Acaster 4 07/01/2010 (4:26 pm)
isObject --> isString? --- plus: Bizarre Console Errors Steve Acaster 5 06/26/2010 (6:55 am)
[RESOLVED] ShapeReplicator Phantom Collisions Steve Acaster 3 06/16/2010 (4:41 am)
[RESOLVED] AdvancedLightmapSupport crash Steve Acaster 10 06/10/2010 (1:41 pm)
RESOLVED [ancient issue] stateRecoil is always last recoil anim listed Steve Acaster 8 06/10/2010 (7:02 am)
RESOLVED Fix/Alter Falling Damage Request Steve Acaster 4 06/06/2010 (3:09 pm)
AIplayer, SetPose, UpdateMove and MoveManager? Steve Acaster 6 05/29/2010 (8:04 am)
Scripting Clarification: getFieldValue(field) -- vs -- if(field=#) Steve Acaster 3 05/17/2010 (7:51 am)
RESOLVED - Remove Terrain Tex Crash Steve Acaster 2 05/14/2010 (1:23 pm)
[BUG 1.0.1] CorrectMuzzleVector Always On - RESOLVED Steve Acaster 10 05/13/2010 (3:32 pm)
Save/Load System (SinglePlayer) thoughts? Steve Acaster 10 05/05/2010 (6:08 am)
RESOLVED Light AnimationPeriod Reversed! Steve Acaster 6 04/12/2010 (3:42 pm)
RESOLVED Scale Bones Anim = ShapeEditor Crash Steve Acaster 7 04/07/2010 (9:04 am)
[B5bug] No 3rd Person Inside Triggers Steve Acaster 10 03/22/2010 (3:54 am)
[RESOLVED] River No Material + FIX Steve Acaster 2 03/21/2010 (5:40 am)
RESOLVED Fog and Transparency Issues Steve Acaster 7 03/02/2010 (10:31 pm)
RESOLVED Cubemap Reflection Inverted - EXPLAINED Steve Acaster 0 03/01/2010 (7:53 am)
NewLevel_Sky Cubemap Fixed/De-Seamed/Improved Steve Acaster 1 02/28/2010 (11:43 pm)
Load Level Specific Scripts and Datablocks Steve Acaster 13 02/28/2010 (7:03 am)
RESOLVED Terrain Detail Swaps Itself (cosmetic only) Steve Acaster 3 02/26/2010 (6:49 pm)
RESOLVED GroundCover OffsetZ Fail Steve Acaster 0 02/23/2010 (4:33 pm)
[RESOLVED] No Fall Damage Steve Acaster 1 02/23/2010 (1:08 pm)
RESOLVED Forest Editor Collision - too much collision Steve Acaster 7 02/22/2010 (3:33 pm)
RESOLVED GUI copy/paste x2 Steve Acaster 6 02/22/2010 (7:12 am)
RESOLVED setRenderEnabled(bool) ConsoleMethod Steve Acaster 6 02/21/2010 (10:53 pm)