Game Development Community

Steve Acaster's Forum Threads

Torque 3D Professional

Topic Author Replies Last Post
T3D 1.1 Beta 3 - Forest Editor - Cannot Delete Forest Meshes - RESOLVED Steve Acaster 5 04/18/2011 (4:03 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) Steve Acaster 17 04/16/2011 (5:41 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Steve Acaster 111 04/13/2011 (5:22 pm)
T3D 1.1 Beta 3 - Forest editor objects with two collision meshes do not support player collisions on second collision mesh - RESOLVED Steve Acaster 6 04/12/2011 (6:15 pm)
T3D 1.1 beta 3 - typo in core/scripts/client/AudioEnvironments.cs - RESOLVED Steve Acaster 2 04/12/2011 (6:04 pm)
T3D 1.1 beta3 - Lightmap size cannot be made smaller inside the World Editor - RESOLVED Steve Acaster 7 04/12/2011 (11:53 am)
T3D 1.1 Preview - ShapeFile Path Points to Older T3D Version - DUPLICATE Steve Acaster 1 04/10/2011 (4:56 pm)
T3D 1.1 Beta 3 - Portals Connecting Zones Fail to Render Objects Correctly - LOGGED Steve Acaster 8 04/10/2011 (12:11 pm)
T3D 1.1 Beta 3 - Gui Button Fill, Border, Text Highlight Selected Not Exhibiting Correct Behaviors - LOGGED - a bit Fixed a bit broken Steve Acaster 3 04/10/2011 (10:30 am)
T3D 1.1 Beta 3 - Basic Lighting FPS Havled When Moving - NOT A BUG Steve Acaster 13 03/31/2011 (3:11 pm)
Request - Cut and Paste Text in Trigger Commands in Editor - LOGGED Steve Acaster 2 03/15/2011 (1:47 pm)
My brain is full of flup Steve Acaster 5 03/15/2011 (6:47 am)
T3D 1.1 Beta 2 - Trigger Parenting Callbacks Broken - LOGGED Steve Acaster 9 03/03/2011 (7:59 am)
Spawn a "Magic" Bullet From Thin Air Steve Acaster 0 02/18/2011 (1:18 pm)
T3D 1.1 Beta 3 - Forest Objects visible through terrain as silhouettes when AdvancedLightmapSupport is enabled - CONFIRMED - FIXED Steve Acaster 8 02/16/2011 (8:04 pm)
REDUX HL2 Style Multiple Weapons to 1 KeyBind Steve Acaster 4 01/26/2011 (9:50 am)
RESOLVED Basic Light Terrain Lightmap Size Steve Acaster 6 01/10/2011 (2:21 am)
T3d 1.1 Beta 3 - MainMenu Music only Plays in Mission!? - resolved by Rene Steve Acaster 8 12/30/2010 (9:38 pm)
GenEpak Works Fine With T3D Beta 3 Steve Acaster 7 12/21/2010 (10:29 pm)
T3D 1.1 beta 3 - TSShapeConstructor and Shape Editor Detail Nodes System rendering failure w/fix - FIXED Steve Acaster 11 12/10/2010 (7:08 pm)
Resolved - [BUG 1.1Beta1] Death, Respawn, Crash - Stack Called Steve Acaster 21 12/09/2010 (1:47 pm)
T3D 1.1 Beta 3 - Changing asset in the Forest Brush deletes all references to the brushes.cs file and the simGroup for brushes - RESOLVED Steve Acaster 7 11/09/2010 (1:22 am)
T3D 1.1 beta 3 - Forest Editor Brushes Do Not Save Brush Name - RESOLVED Steve Acaster 3 11/09/2010 (1:04 am)
T3D 1.1 Beta 3 -Verify that debugDraw rendering is working - NOT A BUG Steve Acaster 4 11/02/2010 (1:19 pm)
Not a bug but - $Typemasks for Markers Only Work In Editor Steve Acaster 2 10/28/2010 (1:29 pm)
T3D 1.1 beta 3 - Decals not rendering on Forest objects - CONFIRMED Steve Acaster 3 10/19/2010 (7:01 pm)
T3D 1.1 beta 3 - Data Editor -> ProjectileData -> Clear ParticleEmitter Causes Script Error - CONFIRMED Steve Acaster 2 10/15/2010 (6:52 pm)
AllMaterialsInUse.dump(); ? Steve Acaster 2 10/15/2010 (10:08 am)
T3D 1.1 beta 3 Question: Textured Collision Mesh? - Resolved Steve Acaster 1 10/07/2010 (8:52 pm)
T3D 1.1 Beta 3 - WInd Emitter Does Not Function -RESOLVED Steve Acaster 2 10/04/2010 (5:12 pm)
T3D 1.1 Beta 3 - Inconsistent FPS and Full Project Console Warnings - LOGGED - Fixed Steve Acaster 7 09/21/2010 (12:36 am)
T3d 1.1 beta 2 (and 1) Dx5_NM == No SpecMap [w/FIX] - RESOLVED Steve Acaster 11 09/19/2010 (8:58 pm)
T3d 1.1beta2 - RadiusDamage half fixed - RESOLVED Steve Acaster 7 09/17/2010 (5:07 pm)
Explosion Masking Issue Steve Acaster 3 09/17/2010 (5:06 pm)
T3D 1.1 beta 2 - No Ai Death Animations - RESOLVED Steve Acaster 13 09/17/2010 (4:47 pm)
[BUG 1.1B1] AIplayer's Don't Animate - Moveupdate? Packets? Audio? Confusion! - RESOLVED Steve Acaster 14 09/17/2010 (4:18 pm)
T3D 1.1 beta 2 - Mangled Player At Spawn - RESOLVED Steve Acaster 5 09/17/2010 (4:18 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard Steve Acaster 16 09/17/2010 (11:23 am)
T3D 1.1 beta 2 - Streaming 2D/3D audioMusicLoop = CRASH - RESOLVED Steve Acaster 11 09/13/2010 (7:13 pm)
T3D 1.1 beta 2 - VisibleDistance Changes Spec/ Lighting on TSStatics - RESOLVED Steve Acaster 5 09/11/2010 (1:36 pm)
T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED Steve Acaster 10 09/10/2010 (7:49 am)
T3D1.1 beta 2 - Logarithmic Looping sound doesn't fade - RESOLVED Steve Acaster 5 09/07/2010 (7:48 pm)
T3D 1.1 Beta 2 - Col-Node > Collision-Node? - LOGGED Steve Acaster 1 09/03/2010 (4:27 pm)
T3D 1.1 beta 2 - ParticlesEmitters Do Not Live Update - RESOLVED Steve Acaster 4 09/02/2010 (9:54 pm)
T3D 1.1 beta 2 - Waypoint Marker Does Not SaveName - RESOLVED Steve Acaster 4 09/02/2010 (7:05 pm)
T3D 1.1 Beta 2 - Groundcover Invert Layer Broken - RESOLVED Steve Acaster 4 09/02/2010 (4:16 pm)
T3D 1.1 Beta 2 - Particle/Emitters Fail on Start - RESOLVED Steve Acaster 10 08/31/2010 (9:37 pm)
T3D 1.1 beta 2 - Bad Terrain Ambient Shadowing (too much) - LOGGED Steve Acaster 2 08/30/2010 (10:02 pm)
T3D 1.1 Beta 2 - ShapeEditor Stops Editing Edited Mesh Nodes - LOGGED Steve Acaster 1 08/30/2010 (8:46 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED Steve Acaster 25 08/27/2010 (10:20 pm)