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Steve Acaster's Forum Threads
Torque 3D Professional
Topic
Author
Replies
Last Post
T3D 1.1 Beta 3 - Forest Editor - Cannot Delete Forest Meshes - RESOLVED
Steve Acaster
5
04/18/2011 (4:03 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670)
Steve Acaster
17
04/16/2011 (5:41 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED
Steve Acaster
111
04/13/2011 (5:22 pm)
T3D 1.1 Beta 3 - Forest editor objects with two collision meshes do not support player collisions on second collision mesh - RESOLVED
Steve Acaster
6
04/12/2011 (6:15 pm)
T3D 1.1 beta 3 - typo in core/scripts/client/AudioEnvironments.cs - RESOLVED
Steve Acaster
2
04/12/2011 (6:04 pm)
T3D 1.1 beta3 - Lightmap size cannot be made smaller inside the World Editor - RESOLVED
Steve Acaster
7
04/12/2011 (11:53 am)
T3D 1.1 Preview - ShapeFile Path Points to Older T3D Version - DUPLICATE
Steve Acaster
1
04/10/2011 (4:56 pm)
T3D 1.1 Beta 3 - Portals Connecting Zones Fail to Render Objects Correctly - LOGGED
Steve Acaster
8
04/10/2011 (12:11 pm)
T3D 1.1 Beta 3 - Gui Button Fill, Border, Text Highlight Selected Not Exhibiting Correct Behaviors - LOGGED - a bit Fixed a bit broken
Steve Acaster
3
04/10/2011 (10:30 am)
T3D 1.1 Beta 3 - Basic Lighting FPS Havled When Moving - NOT A BUG
Steve Acaster
13
03/31/2011 (3:11 pm)
Request - Cut and Paste Text in Trigger Commands in Editor - LOGGED
Steve Acaster
2
03/15/2011 (1:47 pm)
My brain is full of flup
Steve Acaster
5
03/15/2011 (6:47 am)
T3D 1.1 Beta 2 - Trigger Parenting Callbacks Broken - LOGGED
Steve Acaster
9
03/03/2011 (7:59 am)
Spawn a "Magic" Bullet From Thin Air
Steve Acaster
0
02/18/2011 (1:18 pm)
T3D 1.1 Beta 3 - Forest Objects visible through terrain as silhouettes when AdvancedLightmapSupport is enabled - CONFIRMED - FIXED
Steve Acaster
8
02/16/2011 (8:04 pm)
REDUX HL2 Style Multiple Weapons to 1 KeyBind
Steve Acaster
4
01/26/2011 (9:50 am)
RESOLVED Basic Light Terrain Lightmap Size
Steve Acaster
6
01/10/2011 (2:21 am)
T3d 1.1 Beta 3 - MainMenu Music only Plays in Mission!? - resolved by Rene
Steve Acaster
8
12/30/2010 (9:38 pm)
GenEpak Works Fine With T3D Beta 3
Steve Acaster
7
12/21/2010 (10:29 pm)
T3D 1.1 beta 3 - TSShapeConstructor and Shape Editor Detail Nodes System rendering failure w/fix - FIXED
Steve Acaster
11
12/10/2010 (7:08 pm)
Resolved - [BUG 1.1Beta1] Death, Respawn, Crash - Stack Called
Steve Acaster
21
12/09/2010 (1:47 pm)
T3D 1.1 Beta 3 - Changing asset in the Forest Brush deletes all references to the brushes.cs file and the simGroup for brushes - RESOLVED
Steve Acaster
7
11/09/2010 (1:22 am)
T3D 1.1 beta 3 - Forest Editor Brushes Do Not Save Brush Name - RESOLVED
Steve Acaster
3
11/09/2010 (1:04 am)
T3D 1.1 Beta 3 -Verify that debugDraw rendering is working - NOT A BUG
Steve Acaster
4
11/02/2010 (1:19 pm)
Not a bug but - $Typemasks for Markers Only Work In Editor
Steve Acaster
2
10/28/2010 (1:29 pm)
T3D 1.1 beta 3 - Decals not rendering on Forest objects - CONFIRMED
Steve Acaster
3
10/19/2010 (7:01 pm)
T3D 1.1 beta 3 - Data Editor -> ProjectileData -> Clear ParticleEmitter Causes Script Error - CONFIRMED
Steve Acaster
2
10/15/2010 (6:52 pm)
AllMaterialsInUse.dump(); ?
Steve Acaster
2
10/15/2010 (10:08 am)
T3D 1.1 beta 3 Question: Textured Collision Mesh? - Resolved
Steve Acaster
1
10/07/2010 (8:52 pm)
T3D 1.1 Beta 3 - WInd Emitter Does Not Function -RESOLVED
Steve Acaster
2
10/04/2010 (5:12 pm)
T3D 1.1 Beta 3 - Inconsistent FPS and Full Project Console Warnings - LOGGED - Fixed
Steve Acaster
7
09/21/2010 (12:36 am)
T3d 1.1 beta 2 (and 1) Dx5_NM == No SpecMap [w/FIX] - RESOLVED
Steve Acaster
11
09/19/2010 (8:58 pm)
T3d 1.1beta2 - RadiusDamage half fixed - RESOLVED
Steve Acaster
7
09/17/2010 (5:07 pm)
Explosion Masking Issue
Steve Acaster
3
09/17/2010 (5:06 pm)
T3D 1.1 beta 2 - No Ai Death Animations - RESOLVED
Steve Acaster
13
09/17/2010 (4:47 pm)
[BUG 1.1B1] AIplayer's Don't Animate - Moveupdate? Packets? Audio? Confusion! - RESOLVED
Steve Acaster
14
09/17/2010 (4:18 pm)
T3D 1.1 beta 2 - Mangled Player At Spawn - RESOLVED
Steve Acaster
5
09/17/2010 (4:18 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard
Steve Acaster
16
09/17/2010 (11:23 am)
T3D 1.1 beta 2 - Streaming 2D/3D audioMusicLoop = CRASH - RESOLVED
Steve Acaster
11
09/13/2010 (7:13 pm)
T3D 1.1 beta 2 - VisibleDistance Changes Spec/ Lighting on TSStatics - RESOLVED
Steve Acaster
5
09/11/2010 (1:36 pm)
T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED
Steve Acaster
10
09/10/2010 (7:49 am)
T3D1.1 beta 2 - Logarithmic Looping sound doesn't fade - RESOLVED
Steve Acaster
5
09/07/2010 (7:48 pm)
T3D 1.1 Beta 2 - Col-Node > Collision-Node? - LOGGED
Steve Acaster
1
09/03/2010 (4:27 pm)
T3D 1.1 beta 2 - ParticlesEmitters Do Not Live Update - RESOLVED
Steve Acaster
4
09/02/2010 (9:54 pm)
T3D 1.1 beta 2 - Waypoint Marker Does Not SaveName - RESOLVED
Steve Acaster
4
09/02/2010 (7:05 pm)
T3D 1.1 Beta 2 - Groundcover Invert Layer Broken - RESOLVED
Steve Acaster
4
09/02/2010 (4:16 pm)
T3D 1.1 Beta 2 - Particle/Emitters Fail on Start - RESOLVED
Steve Acaster
10
08/31/2010 (9:37 pm)
T3D 1.1 beta 2 - Bad Terrain Ambient Shadowing (too much) - LOGGED
Steve Acaster
2
08/30/2010 (10:02 pm)
T3D 1.1 Beta 2 - ShapeEditor Stops Editing Edited Mesh Nodes - LOGGED
Steve Acaster
1
08/30/2010 (8:46 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED
Steve Acaster
25
08/27/2010 (10:20 pm)
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